Loading. Please Wait... 
 |
 |
 |
Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
|
Mar 5 2016, 15:02
|
f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

|
QUOTE as for HG Leather, Frederiksc may be interested Thanks! Will keep in mind ^^ ... when will get some high-grade leather >_> This post has been edited by f4tal: Mar 5 2016, 15:02
|
|
|
|
|
 |
|
Mar 5 2016, 17:23
|
Marco1391
Newcomer
 Group: Recruits
Posts: 10
Joined: 16-December 12

|
Hi, I've got a question about the ring of blood: would triple trio and the tree be difficult at normal difficoulty with subpar equipment as soon as I reach 250? advices for clearing it? (Losing 10 tokens of blood for a failed try would be really bad for me) thanks to anyone that will try to help me.
|
|
|
|
|
 |
|
Mar 5 2016, 17:48
|
Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

|
QUOTE(Marco1391 @ Mar 5 2016, 16:23)  Hi, I've got a question about the ring of blood: would triple trio and the tree be difficult at normal difficoulty with subpar equipment as soon as I reach 250? advices for clearing it? (Losing 10 tokens of blood for a failed try would be really bad for me) thanks to anyone that will try to help me.
nah, at normal is really easy. keep on all your supportive buffs, especially Protection, Regen, Heartseeker, Spirit Shield and Spark. HP/MP/SP Draughts too. Silence spell can help, but not mandatory. first of all, kill the tree. then, i'd suggest you to go directly against the strongest - namely FSM, IPU and RL. a bubble gum here may help (and will last enough for all three), but again not mandatory. from this point on it will be a walk, you can do what you want but i suggest you to kill the goddesses last - they will leave a noisy effect on the remaining mobs
|
|
|
|
|
 |
|
Mar 5 2016, 17:49
|
nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

|
Probably not, because you can use draughts/pots/elixirs. But be sure to use spark and other buffs. Kill first healing monster, after that remain.
|
|
|
|
|
 |
|
Mar 5 2016, 18:37
|
f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

|
QUOTE Hi, I've got a question about the ring of blood: would triple trio and the tree be difficult at normal difficoulty with subpar equipment as soon as I reach 250? advices for clearing it? (Losing 10 tokens of blood for a failed try would be really bad for me) thanks to anyone that will try to help me. To be fair, I had same feelings back here when I have 200-250 levels. I thought like "Jesus, this level has ALL gods, dragons and Trio and Tree in one pack! This is gonna be pretty hardcorish! Noway I can beat it on high difficulty". First my attempt was on ~252 level on normal. It was like *Start of the battle* *BOOOM! They all dead* *Congrats, here you gifts!* My first impression was "wow, it was fast... o_o' " This last arena not so hard really. On my build and level I am able to beat this arena once per two days on IWBTH without any problem. I just want to say - do not be afraid. I think you can do it even on a harder difficulties then normal. Advises are pretty straight: - Cast all buffs you can and want (spark of life and spirit shield are essential; protection and regen are mandatory; haste, shadow veil and other - depends on your build) - Use draught when they are running out no matter do you really need them now or not. - Kill or silence the tree first, because it is a helling... sorry - healing bitch - Then I usually kill dragons - Next is Real Life and Three sisters - Then Unicorn and Flying one (But Scremaz told above totally reverse order - thats a matter of personal opinion, but I am think you really need to kill sisters as last as possibly, because they can grand super-ability to other ability upon their death) - Bytheway there are some scrolls than grand some nice buffs - try use them - And of course - Flower Vaze and Bubble Gum - they are pretty cheap (you can buy them from WTS subforum for 3000-3500 credits) and give you nice damage bonus. So do not afraid - this last Ring is really easy one. =)
|
|
|
|
|
 |
|
Mar 5 2016, 18:57
|
Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

|
QUOTE(f4tal @ Mar 5 2016, 17:37)  - Then Unicorn and Flying one (But Scremaz told above totally reverse order - thats a matter of personal opinion, but I am think you really need to kill sisters as last as possibly, because they can grand super-ability to other ability upon their death)
because last two times i did it this way and was easier than usual. let's consider a melee build. either Dragons and Goddesses are quite easy to cut (only a bit tanky), then it's pretty clear they can be dealt with anytime. preferably Goddesses as absolute latest since you don't want to deal with a rabid FSM (IMG:[ invalid] style_emoticons/default/laugh.gif) then, prolonging FSM life may be a big burden for your SP Tank (IMG:[ invalid] style_emoticons/default/tongue.gif) and when cut the tree (absolute first priority, since by silencing it you will still have to deal with Absorb effect) you have the time to cast a Bubble Gum. i noted that it was enough to kill at least FSM and IPU, and meanwhile also dealing a certain amount of damage to RL and - if with 1H - to all the others due to counters. therefore, i prefer to go with the strongest first for a more mindless play later (IMG:[ invalid] style_emoticons/default/cool.gif)
|
|
|
|
|
 |
|
Mar 5 2016, 19:06
|
f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

|
QUOTE therefore, i prefer to go with the strongest first for a more mindless play later cool.gif
Personal preferences, I do in reverse order - from lamest monsters to most powerful one ^^ And I have got a banshee sword - so I am vamping SP pretty good with high chances; and have ~1100 SP total, so I am not afraid of running out of SP =) QUOTE you don't want to deal with a rabid FSM laugh.gif Read it as "rabbit FSM" - will have nightmares today xD
|
|
|
|
|
 |
|
Mar 5 2016, 22:55
|
nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

|
Thats quite high. As i remember with 1h i had ~3,5t/s.
This post has been edited by nec1986: Mar 5 2016, 22:55
|
|
|
|
Mar 5 2016, 23:07
|
Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

|
QUOTE(nec1986 @ Mar 5 2016, 23:55)  Thats quite high. As i remember with 1h i had ~3,5t/s.
hoho, 3,8 in DWD .. 4 - 4,2 in RE's ok enough shown off (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
|
|
|
|
Mar 6 2016, 01:52
|
Dimerunner13
Newcomer
 Group: Recruits
Posts: 12
Joined: 1-March 16

|
as a newb what should i be spending my credits on? i was thinking of trying to get my assimilator maxed out as soon as possible and then finish off adept learner but i figure its better to get some adive first.
thank you in advance.
|
|
|
|
Mar 6 2016, 01:54
|
mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

|
what's the principle that Reloader works on?
The submitted action and the returned response is always the same since there is no AJAX api, so how does it improve t/s?
|
|
|
|
|
 |
|
Mar 6 2016, 01:55
|
Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

|
QUOTE(Dimerunner13 @ Mar 5 2016, 23:52)  as a newb what should i be spending my credits on? i was thinking of trying to get my assimilator maxed out as soon as possible and then finish off adept learner but i figure its better to get some adive first.
thank you in advance. Assimilator is a big waste of credits. Once a player starts playing semi-regularly, their proficiency will come up to match their level very quickly. Adept Learner is much more useful. QUOTE(mozilla browser @ Mar 5 2016, 23:54)  what's the principle that Reloader works on?
The submitted action and the returned response is always the same since there is no AJAX api, so how does it improve t/s? It significantly decreases the processing load on less-than-great computers. HV pages are big. Instead of the browser re-loading an entirely new page every fraction of a second, the javascript downloads the next turn, parses the ( few) replacements that need to be made in the page, and makes those changes (very little processing power needed). This post has been edited by Superlatanium: Mar 6 2016, 02:01
|
|
|
|
|
 |
|
Mar 6 2016, 02:02
|
FabulousCupcake
Group: Gold Star Club
Posts: 496
Joined: 15-April 14

|
QUOTE(mozilla browser @ Mar 6 2016, 00:54)  what's the principle that Reloader works on?
The submitted action and the returned response is always the same since there is no AJAX api, so how does it improve t/s?
Replace existing content with the new one as necessary, instead of reloading the whole page. This post has been edited by FabulousCupcake: Mar 6 2016, 02:13
|
|
|
|
|
 |
|
Mar 6 2016, 02:45
|
simrock87
Group: Members
Posts: 647
Joined: 12-June 11

|
QUOTE(mozilla browser @ Mar 5 2016, 23:54)  what's the principle that Reloader works on?
The submitted action and the returned response is always the same since there is no AJAX api, so how does it improve t/s?
QUOTE(Superlatanium @ Mar 5 2016, 23:55)  It significantly decreases the processing load on less-than-great computers. HV pages are big. Instead of the browser re-loading an entirely new page every fraction of a second, the javascript downloads the next turn, parses the (few) replacements that need to be made in the page, and makes those changes (very little processing power needed).
QUOTE(FabulousCupcake @ Mar 6 2016, 00:02)  Replace existing content with the new one as necessary, instead of reloading the whole page.
1. Reloader pretty much cuts out most of the paint-process where the site is rendered. The first run (read first turn each round) takes like 50ms and after that Reloader only replaces the changed elements, which only takes about 2-5ms per turn (for me at least) compared to 50ms for every turn (that's actually the flicker-effect you see in chrome browsers) 2. Without reloader scripts have a huge overhad, where they do their whole processing every turn. Considering that most scripts have a huge setup part and little actual action to do during a turn this takes quite some time. On top of that the browser will garbage-collect all the variables and so on every 5-10 turns, which also takes about 10ms a piece. With scripts properly coded for Reloader you only have to do the setup once per round and can then live off that one setup, which cuts time spent on scripting immensely (30ms setup + 3ms per turn), also the browser effectively only garbage-collects once after each round as not that much stuff is created in mem that needs to be cleaned up. Those are the two main points i could observe so far (also my laptop does not heat up as much as compared to regular play (70deg C vs 50deg C), that's probably from the reduced need to rerender the whole page though)
|
|
|
|
|
 |
|
Mar 6 2016, 05:28
|
karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

|
if I not wrong. some years ago in travian. there is a setting to load all resource from local HDD, can make somthing like that ? side note : whatever the script. my biggest barrier is STILL my internet. it takes 400+ms to connect to HV. (IMG:[ i.imgur.com] http://i.imgur.com/uc4KoIY.png) This post has been edited by karyl123: Mar 6 2016, 05:38
|
|
|
|
Mar 6 2016, 11:12
|
alfikbecik
Newcomer
  Group: Members
Posts: 53
Joined: 7-December 13

|
?s=Battle&ss=gr can't be loaded from hdd, because it's html code - it contains all data changing between rounds(yours and monsters hp, mp, sp, log, cd and durations of spells)
|
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|