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post Mar 5 2016, 01:20
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QUOTE(safmy @ Mar 4 2016, 23:07) *
Hello experts, question on IW a willow staff. People have suggested that penetrator is one of the better options (after economizer) for PFest but isn't spellweaver pretty good for mages considering the affect turn has on their progress?
On PF, both are excellent, but Penetrator is still somewhat better due to the sheer number of resists on PF.

If a player is super rich, plans on playing only on PF, and damage taken is a significant concern (eg. PF-fest, unlike standard arenas), Pen 5 + Spellweaver 4 is probably the best. But perfection is costly / time consuming, so otherwise I'd probably just aim for "some combination" of Penetrator and Spellweaver. (Pen + Spellw >= 7 is relatively simple).
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post Mar 5 2016, 01:28
Post #81802
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QUOTE(Scremaz @ Mar 4 2016, 23:19) *

then maybe archmage and penetrator? (IMG:[invalid] style_emoticons/default/unsure.gif)


But why is spellweaver so useless? Considering every other phase item is useful with a prefix of "Charged"
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post Mar 5 2016, 01:35
Post #81803
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QUOTE(safmy @ Mar 5 2016, 00:28) *

But why is spellweaver so useless? Considering every other phase item is useful with a prefix of "Charged"

and what about annihilator/mystic prefix? how comes it's not even considered?
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post Mar 5 2016, 01:36
Post #81804
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QUOTE(Scremaz @ Mar 4 2016, 23:35) *

and what about annihilator/mystic prefix? how comes it's not even considered?


You mean radiant prefix? I thought in terms of phase items the priority is radiant>charged>mystic or something along those lines.
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post Mar 5 2016, 01:43
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QUOTE(safmy @ Mar 5 2016, 00:36) *

You mean radiant prefix? I thought in terms of phase items the priority is radiant>charged>mystic or something along those lines.

no, i meant mystic for crit bonus. as far as i read it, it seems people don't even know it exists...
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post Mar 5 2016, 01:47
Post #81806
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QUOTE(Scremaz @ Mar 4 2016, 23:43) *

no, i meant mystic for crit bonus. as far as i read it, it seems people don't even know it exists...


I saw the mystic prefix, but you said annihilator prefix which confuses me since I've never seen a phase with annihilator. I'm just trying to understand why spell weaver is such a crap option.

Edit: I think I understand what you mean by annihilator/mystic now. As in try to combo the IW annihilator with mystic phase armors or something like that.

This post has been edited by safmy: Mar 5 2016, 01:49
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post Mar 5 2016, 01:50
Post #81807
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QUOTE(Scremaz @ Mar 4 2016, 23:10) *
which element? if you go Dark, i guess at least a few Eco is still mandatory or so.
Don't think so. At least for me (elec), mana restoratives take only ~1% of my revenue. Even for Holy/Dark I'd doubt it'd be more than 1.7% or so for a well equipped player.

Penetrator, by contrast - on PF, even a single Imperil resist (very very common without Penetrator) means clear speed will go down by 13% or so (+1 turn). And a tanky monster resisting a damage spell probably means the same thing, another +13% clear time required.

Or Spellweaver. Past the beginning of Ninfest, I'm generally using one of {Fullcure, Health Potion, Health Gem, Cure, Health Elixir} every 8-10 turns or so. I imagine for PF-fest, it's a whole lot worse. 6% more casting speed from Spellweaver will help a lot, it'll reduce health restoratives needed by significantly more than 6% (12%? 17%? wild guess). For Holy/Dark who don't use Imperil as much, they consume much more action time, so they probably take significantly more damage. I think, so even for them they'd probably like Spellweaver significantly more than Eco.

Annihilator: It's not so much that Annihilator's bad, so much as that the other options (particularly Penetrator an Spellweaver, and Archmage for forged Destruction) have a much greater impact on clear speed.
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post Mar 5 2016, 02:17
Post #81808
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QUOTE(Superlatanium @ Mar 4 2016, 23:20) *

On PF, both are excellent, but Penetrator is still somewhat better due to the sheer number of resists on PF.

If a player is super rich, plans on playing only on PF, and damage taken is a significant concern (eg. PF-fest, unlike standard arenas), Pen 5 + Spellweaver 4 is probably the best. But perfection is costly / time consuming, so otherwise I'd probably just aim for "some combination" of Penetrator and Spellweaver. (Pen + Spellw >= 7 is relatively simple).


I think this makes sense, which makes me sad considering my redwood staff has zero of these potencies. I'm hoping for better luck on the willow staff and will eventually deal with the main damage staff. But I suppose you're right 15%-20% mana save is nothing against the time it takes to clear a whole wave.
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post Mar 5 2016, 09:09
Post #81809
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Annihilator doesn't improve turn to kill almost 99.9%
Even eco is better.
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post Mar 5 2016, 10:12
Post #81810
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QUOTE(Superlatanium @ Mar 5 2016, 02:50) *

Archmage for forged Destruction


That should be same, isnt? I mean archmage gives stable 10% mdb. So no matter which staff it is its gonna be +10% magic score. Sure numerically its different, but same result at the end after full way of multiplications.

3000 mdb, 400 edb = 15k
3300 mdb, 400 edb = 16,5k

3750 mdb, 300 edb = 15k
4125 mdb, 300 edb = 16,5k
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post Mar 5 2016, 10:22
Post #81811
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QUOTE(nec1986 @ Mar 5 2016, 08:12) *
That should be same, isnt? I mean archmage gives stable 10% mdb. So no matter which staff it is its gonna be +10% magic score. Sure numerically its different, but same result at the end after full way of multiplications.

3000 mdb, 400 edb = 15k
3300 mdb, 400 edb = 16,5k

3750 mdb, 300 edb = 15k
4125 mdb, 300 edb = 16,5k
Good point, I never thought about it like that. You're right. So maybe what we should do is judge Archmage as "ok" regardless, and weigh its constant usefulness against Spellweaver and Penetrator.
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post Mar 5 2016, 10:50
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QUOTE(nec1986 @ Mar 5 2016, 17:12) *

That should be same, isnt? I mean archmage gives stable 10% mdb. So no matter which staff it is its gonna be +10% magic score. Sure numerically its different, but same result at the end after full way of multiplications.

3000 mdb, 400 edb = 15k
3300 mdb, 400 edb = 16,5k

3750 mdb, 300 edb = 15k
4125 mdb, 300 edb = 16,5k



QUOTE(holy_demon @ Feb 28 2015, 00:32) *

Keep in mind that even for a forged destruction, it only contributes 1/3 of the total MDB, the rest comes from int, wis and staff proficiency. 1 level of archmage doesn't add 2% to your score, but a much smaller value, something like 0.7%

Anyway, at my level, in term of score contribution, 1 EDB is equivalent to 8-15 MDB, depending on what set im using, so it's not exactly insiginificant.

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post Mar 5 2016, 11:31
Post #81813
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I'm confused. Superlatanium says Archmage may be good if the staff is
- "of Destruction", and
- heavily forged.

My understanding is that 5 Archmage adds +10% to forged mdb of the staff, not to overall character mdb. So come factors for comparison

1. Destruction vs EDB staff with same starting magic score
3000 mdb, 400 edb = 15k; assume pre-IW staff contributes 1000 mdb
3100 mdb, 400 edb = 15.5k; +100mdb from archmage

3750 mdb, 300 edb = 15k; pre-IW staff contributes 1500 mdb (based on ratio of Lmax slaughter/non-slaughter mdb)
3900 mdb, 300 edb = 15.6k; +150 mdb from archmage

=> Destruction is better

2. Effect of Forging on Destruction vs EDB staff with same starting magic score
3000 mdb, 400 edb = 15000; pre-IW unforged staff contributes 1000 mdb
3600 mdb, 400 edb = 18000; pre-IW forged staff contributes 1600 mdb
3760 mdb, 400 edb = 18800; +160 mdb from archmage

3750 mdb, 300 edb = 15000; pre-IW unforged staff contributes 1500 mdb
4590 mdb, 300 edb = 18360; pre-IW forged staff contributes 2340 mdb
4824 mdb, 300 edb = 19296; +234 mdb from archmage

=> MDB forging is more effective on Destruction staff, so Archmage works better too

3. What is the real effect of switching Lmax MDB/EDB Destruction redwood staff to EDB redwood staff?

L400 Redwood of Destruction has 936 mdb, 61.5 edb
L400 Redwood of EDB has 594 mdb, 107 edb

3000 mdb, 400 edb = 15000; EDB staff has 594 mdb, 107 edb
3059 mdb, 400 edb = 15295; +59mdb from archmage

3342 mdb, 354.5 edb = 15189; Destruction staff has 936 mdb, 61.5 edb
3435 mdb, 354.5 edb = 15612; +93 mdb from archmage

=> destruction staff starts out with better magic score than edb staff with equivalent rolls, so archmage works better on it


BUT, even if you have a forged destruction staff, we still don't know how it compares with Penetrator / Spellweaver.
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post Mar 5 2016, 11:54
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*Honestly try to understand what you are talking about*
No, thanks, I will never be mage in this game - melee just so easy to understand and play - gran the weapon, pull up some good defense, and destroy everyone before they kill you - simply and clean ^^

Tell me, dear experts, anyone anywhere interested in mid-grade material? Just looked through some WTB section and found nothing. And do high-grade leathers are unpopular too? I am not talking like "I have 1,000 of them and would like to sell", noway, - just curios =)

By the way, is it Magnificent Mithril Kite Shield of Warding worth anything? Magical mitigation and interference are kinda bad, but other parameters seems good.

This post has been edited by f4tal: Mar 5 2016, 12:07
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post Mar 5 2016, 12:14
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QUOTE(f4tal @ Mar 5 2016, 17:54) *

*Honestly try to understand what you are talking about*
No, thanks, I will never be mage in this game - melee just so easy to understand and play - gran the weapon, pull up some good defense, and destroy everyone before they kill you - simply and clean ^^

Tell me, dear experts, anyone anywhere interested in mid-grade material? Just looked through some WTB section and found nothing. And do high-grade leathers are unpopular too? I am not talking like "I have 1,000 of them and would like to sell", noway, - just curios =)

By the way, is it Magnificent Mithril Kite Shield of Warding worth anything? Magical mitigation and interference are kinda bad, but other parameters seems good.

well for mid mats , just wait someone open WTB (IMG:[invalid] style_emoticons/default/laugh.gif)

I prefer sell it in bazaar if someone want it ~ need to check item shop bot for this frequently ~ (IMG:[invalid] style_emoticons/default/heh.gif)


nope , HG wood (IMG:[invalid] style_emoticons/default/heh.gif)
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post Mar 5 2016, 12:20
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Oh, indeed. Sorry about that misleading, that was silly and i completely forgot about mdb distribution.
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post Mar 5 2016, 13:15
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1) Annihilator is better than Archmage: slightly for Destruction, definitely for non-Destruction.
2) Penetrator may be inferior to Annihilator or Archmage on the low difficulty, but far surpass them on PFUDOR.
3) Spellweaver is nice: especially on PFUDORfest.
4) Economizer is essential if want to save mana potions: even for elemental mage.

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post Mar 5 2016, 13:28
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QUOTE(sssss2 @ Mar 5 2016, 19:15) *

1) Annihilator is better than Archmage: slightly for Destruction, definitely for non-Destruction.
2) Penetrator may be inferior to Annihilator or Archmage on the low difficulty, but far surpass them on PFUDOR.
3) Spellweaver is nice: especially on PFUDORfest.
4) Economizer is essential if want to save mana potions: even for elemental mage.

Really? I dont understand Annihilator, if you crit the mob is dead anyway. If it resists it is not dead anyway (IMG:[invalid] style_emoticons/default/huh.gif)
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post Mar 5 2016, 14:48
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QUOTE(f4tal @ Mar 5 2016, 10:54) *

*Honestly try to understand what you are talking about*
No, thanks, I will never be mage in this game - melee just so easy to understand and play - gran the weapon, pull up some good defense, and destroy everyone before they kill you - simply and clean ^^

damn straight!

QUOTE(f4tal @ Mar 5 2016, 10:54) *

Tell me, dear experts, anyone anywhere interested in mid-grade material? Just looked through some WTB section and found nothing. And do high-grade leathers are unpopular too? I am not talking like "I have 1,000 of them and would like to sell", noway, - just curios =)

i'm always low on MG Metals, yet i need them to forge armors and weapons. as for HG Leather, Frederiksc may be interested
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post Mar 5 2016, 14:49
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QUOTE(Void Domain @ Mar 5 2016, 12:28) *

Really? I dont understand Annihilator, if you crit the mob is dead anyway. If it resists it is not dead anyway (IMG:[invalid] style_emoticons/default/huh.gif)

such is Crit for a melee. if a mobs parry your attack, it's not dead. but if it lands you can double its effectiveness (IMG:[invalid] style_emoticons/default/tongue.gif)
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