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post Mar 2 2016, 16:17
Post #81701
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QUOTE(Ea-Moon @ Mar 2 2016, 22:01) *

So in the obsolete items list I see several items listed as drops in past Easter events. Can someone elucidate me on this, since I assume there'll be another one this year? I'm guessing you basically get random drops of special Easter items, but what's the time range they drop in - just the Friday to Monday?, are they one drop per item per person or potentially unlimited, and what was the general drop rate in the past?


You complete a set of artifacts that drops in battles in unlimited numbers and if you have the full set, at the end of the event, you get 1 high tier artifact.
Everybody also get 3 lower tier artifact regardless.
I think it lasts like 1 week.

I just remember in the 2014 easter event which was bitcoin themed, the drop rate gets lower the more bitcoins that have been given out to players, just like real bitcoin mining.

Don't know about 2015 cause i didn't participate in that.
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post Mar 2 2016, 16:22
Post #81702
safmy



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QUOTE(Superlatanium @ Mar 1 2016, 20:57) *

It's only even an option if someone has pretty much nothing to do with their funds but throw them away, and even then it's a bad option. Even Æsahættr is better.


Ok, I'll aim for that. Might even get repair bear but not sure if I'll gain much from there. I've cleared most first tier perks, just need to level up the next ones.

QUOTE(piyin @ Mar 2 2016, 00:56) *

Kinda to make it act as a filler in any auction... not bad...

Well that one... NOW... i wanna know if

-Is there is any kind of tutorial to make my browser faster whn playing HV?

Yep... kinda late to ask this, but i need to know if there is a tutorial to set correct my browser so i can lay it the fast and furious as i want it to run... right now im using Chrome... also have FF... and lastlymy old IE...so... is there a good tutorial or just the stuff in the wikki (kinda doesnt work or sometimes becomes difficult to handle).

- Is there any formulas i can use on excel or any data sheet that can make know if any equipment is good or a piece of garbage?

the same... but i think there are scripts that do this... i dont want scrips... well not because i dont know how they work.. but until the first part about my browser being slow is solved... im gonna keep the stuff working at the least to make it faster... so, are there any formulas? and if the asnwer is yes... is there a thread, tutorial, page about them?

Any info will be Rewarded.


1. Download chrome iron, then goto "chrome://flags/", lookup everything "GPU" related and enable them (see the image for ref). This will speed up your browser significantly (even in your standard chrome).
(IMG:[i.gyazo.com] https://i.gyazo.com/2a813fb43d64d61e07b2ec6f600e65a2.png)
2. I have an excel sheet that can help you get this info pretty quick. All you have to do is open the item link then press a key and it will give you the value of the item ranges (if it's slaughter, how good of a damage is it with respect to perfect?). It's a guide but I've used it to good effect so far. Send me a pm and I'll give you a link.


For whatever reason, I couldn't make the item compare scripts work for me, it might be because I didn't have the right font to start but I've never bothered now with my excel thing.
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post Mar 2 2016, 16:30
Post #81703
f4tal



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QUOTE
And if not, what can I do with it? Salvage?

According to equip range, this shield has a pretty good stats:
- It has MAX Attack Speed
- Pretty high Dexterity & Endurance as PABs
- High Block chance & mag mitigations
However downsides are:
- Low Strength & phys mitigation
- Pretty high Burden & Interference

Suffix is nice, so bad as for "of protection" this shield has not so high phys mitigation. About prefix... well, cant say so much, but Attack Speed parameter on MAX, so it is utilized great.

I dont know how match it will costs on market, but stats looks nice for me.

Yeah, it is what I think so... =P

// Just why I have got so many Rarity in PonePuzzle!? Seriously, I think I got 5 or 6 today and same amount today. Yeah, sometimes I have another ponys, but pattern looks like: rarity - rarity - applejack - rarity - dash - rarity - rarity - dash - rarity - sparkle - rarity - rarity, you got the point. And this happens, I guess, 5 or so days. Very weird. RNG is so random, but this looks like not random at all o_o

This post has been edited by f4tal: Mar 2 2016, 16:46
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post Mar 2 2016, 16:37
Post #81704
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QUOTE(LOL50015 @ Mar 2 2016, 15:17) *

QUOTE(Ea-Moon @ Mar 2 2016, 15:01) *

So in the obsolete items list I see several items listed as drops in past Easter events. Can someone elucidate me on this, since I assume there'll be another one this year? I'm guessing you basically get random drops of special Easter items, but what's the time range they drop in - just the Friday to Monday?, are they one drop per item per person or potentially unlimited, and what was the general drop rate in the past?

You complete a set of artifacts that drops in battles in unlimited numbers and if you have the full set, at the end of the event, you get 1 high tier artifact.
Everybody also get 3 lower tier artifact regardless.
I think it lasts like 1 week.

I just remember in the 2014 easter event which was bitcoin themed, the drop rate gets lower the more bitcoins that have been given out to players, just like real bitcoin mining.

not only, when shrined BitCoins were bounded to give you only 1 Hath (rather than 2) but they had a higher chance to give you a PAB. not sure if it applies to all the other artifacts as well or was one-time only.

also, in the past usually there were a high-tier Trophy if you shrined the full set, and a low-tier if you shrined only a few. therefore, high-tiers from the past are quite rare. and Artifacts from that year are rare as well, since they were most likely shrined. let's take for example Easter 2012: Artifacts were Ponyfeathers, low-tier Pegasopolis Emblem and high-tier Faux Rainbow Mane Cap. i saw something like 5 or 6 Ponyfeathers up till now (odd enough, Red was pretty common), 3 or 4 Pegasopolis but only one Faux.

in the last years, it seems to me the tendency is to give you one low-tier per every unique artifact shrined (thus, you cannot have more than 7 regardless of how many you shrine) and one high-tier only in case of the full set. not that 'partecipating' means having found a few of the artifacts, but you still have to play the game and shrine artifacts to be able to compete. shrining more than one artifact of the same kind is pointless - better to keep them for sale. they have a decent market already within the event and are usually worth like or more than a common Precursor.


but apart for this, general rule is: in the Easter week you play, and particular artifacts will drop. you can earn a few of them from arenas, a few from IW and a few from GF - in two words, you have to play all the modes within that week. then you have to shrine at least one of those artifacts for every kind within the time limit. as soon as Tenboro will run the script, rewards will appear automatically.
as i already said, my suggestion is to shrine only a set and hoard the remaining ones for future profit.


[edit]: that three low-tier regardless thing comes from Christmas event. every Member (thus, Lurkers and Recruits are excluded) will be automatically awarded one unique Artifact, three low-tier trophies (Stocking Stuffers) and one unique high-tier Trophy

This post has been edited by Scremaz: Mar 2 2016, 16:40
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post Mar 2 2016, 17:00
Post #81705
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What is GP? And how do I get it? Or them? I've been through quite a few battles so far, yet never earned any.
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post Mar 2 2016, 17:03
Post #81706
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https://ehwiki.org/wiki/gp
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post Mar 2 2016, 17:11
Post #81707
f4tal



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QUOTE
What is GP? And how do I get it? Or them? I've been through quite a few battles so far, yet never earned any.

Concept is simply:
There are three currency here:
- Credits - got from monsters, trading, selling, e.t.c.
- Hath - got from donations, H@H project, adopt-a-server thing, e.t.c.
- GP - got from uploading hentai.

Credits you got from HentaiVerse mini-game, GP you got g.e-hentai gallery, hath you got from helping this gallery site working and going. All three you can freely exchange one to another.
Play the game, upload hentai, work for happiness of all community, - and you will be happy =)
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post Mar 2 2016, 21:14
Post #81708
safmy



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QUOTE(DigiSim @ Mar 2 2016, 15:00) *

What is GP? And how do I get it? Or them? I've been through quite a few battles so far, yet never earned any.


You also get it from Dawn of a New Day. If you've donated you get more hath/GP. I don't actually know if you do or don't get any GP/Hath if you haven't donated on Dawn of a New Day

edit: Poor brain power lead to thinking Dawn of a New Day as Random Encounter

This post has been edited by safmy: Mar 2 2016, 21:58
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post Mar 2 2016, 21:17
Post #81709
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You get... GP... from... random encounters? (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif)
...
...
...
Did you mean perhaps dawn of the new day?
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post Mar 2 2016, 21:25
Post #81710
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REs don't give GP.
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post Mar 2 2016, 21:33
Post #81711
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What are you think about that idea, which I have take from one game I played recently.
What about create a shop, where you cant buy equips, but can excahge for them.
Concept is simply - here is shop, where bunch of equip present: exq, mag, leg - all the good stuff. This equips has a "price", lets call them "medals". For example some exquisite rapier costs 15 medals, some magnificent armor 220 medals, legionaries costs around 1000 medals

Everyone can enter the shop and take anything from that shop, but he/she must give his looted equip as exchange. Every equips he/she give will costs as some medals according to medals chart. Things that visitor have gave to shop will be placed as new equips in this shop.
By utilizing this approach we will have a shop which will have constant supply from different users and where everyone will able "to buy" something regardless of credits he/she have.

Example:
Four equips in a shop:
- Exquisite plate armor of warding, costs 22 medals;
- Exquisite ruby plate gauntlets of slaughter, costs 49 medals;
- Magnificent heavy armor of protection, costs 208 medals;
- Legendary savage heavy leggings of slaughter, costs 1643 medals;

We have a visitor, that have some free equips, for example 6 exq and 1 mag equips, costs totally 210 medals. He give this stuff for this "Magnificent heavy armor of protection" and for now shop have:
- Exquisite plate armor of warding, costs 22 medals;
- Exquisite ruby plate gauntlets of slaughter, costs 49 medals;
- 6 exq, which player have gave
- 1 mag, which player have gave
- Legendary savage heavy leggings of slaughter, costs 1643 medals;

Concept is pretty raw; for now I have no clue how to calculate medals for equips and how to make this calculation simply. This shop should be more like counterpart for well-known freeshop, but aimed for >300 player's level. It is more self-volunteer idea then profitably one. Yeahm we can create some bonuses, donation, I dont know, but for now concept is more like alternative freeshop...

What do you think about this?

This post has been edited by f4tal: Mar 2 2016, 21:35
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post Mar 2 2016, 21:57
Post #81712
safmy



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QUOTE(Epion @ Mar 2 2016, 19:17) *

You get... GP... from... random encounters? (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif) (IMG:[invalid] style_emoticons/default/huh.gif)
...
...
...
Did you mean perhaps dawn of the new day?


Sorry you're right, meant that.
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post Mar 2 2016, 23:12
Post #81713
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QUOTE(safmy @ Mar 2 2016, 14:22) *
Might even get repair bear but not sure if I'll gain much from there. I've cleared most first tier perks, just need to level up the next ones.
I wouldn't, Repair Bear isn't worth it unless you look like one of the ones to get to 500, which I don't think is the case. If you're buying stuff just for the sake of buying stuff, that's falling into the boss's trap.

I used to think the pay-to-win nature of HV was unfitting of a "game". Now I think it's just annoying because it lets people happily waste their funds without even thinking about the equivalent ingame cost...
QUOTE(paroxysm85 @ Mar 2 2016, 14:15) *
Is this worth anything?
And if not, what can I do with it? Salvage?

How close to max does an item's stats need to be to be valuable?
QUOTE(f4tal @ Mar 2 2016, 14:30) *
According to equip range, this shield has a pretty good stats:
- It has MAX Attack Speed
- Pretty high Dexterity & Endurance as PABs
- High Block chance & mag mitigations
However downsides are:
- Low Strength & phys mitigation
- Pretty high Burden & Interference

Suffix is nice, so bad as for "of protection" this shield has not so high phys mitigation. About prefix... well, cant say so much, but Attack Speed parameter on MAX, so it is utilized great.
One probably doesn't even have to look at the stat ranges, due to stats of a given quality being constrained to a pretty narrow range, and due to this being a gear mostly useful for lower level players (who shouldn't care much, and higher level players would use Force).

Agile = best prefix
Kite shield = best type of shield for lower level players
Protection = best suffix

And stats are in L-range. If I were a smart new player I'd be drooling.
QUOTE(f4tal @ Mar 2 2016, 19:33) *
Example:
Four equips in a shop:
- Exquisite plate armor of warding, costs 22 medals;
- Exquisite ruby plate gauntlets of slaughter, costs 49 medals;
- Magnificent heavy armor of protection, costs 208 medals;
- Legendary savage heavy leggings of slaughter, costs 1643 medals;
Problem is that 99.5% of drops (or more, depends on level) are absolute trash that no one would ever want.

People would "buy" the initial good stuff available in that shop, offload their trash in exchange, and then the "shop" would be filled with junk no one would ever be interested in.

Well, that's assuming anyone would go to the effort of working with "medals" when they could likely get whatever they wanted elsewhere much more easily.

We already have a medium of exchange with credits; that's why credits exist, and it's a hell of a lot easier to figure out an equipment's credit value than to suddenly forget about credits completely and only compare gears to (some collection of) other gears. If that was the existing system, people would just bazaar/salvage the exchange junk (which is almost all anyone ever drops), figure out the credit value, and start using credits instead.
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post Mar 2 2016, 23:34
Post #81714
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QUOTE(paroxysm85 @ Mar 2 2016, 15:15) *

Is this worth anything?
And if not, what can I do with it? Salvage?

propose it to ppp. you might be doing his day.

QUOTE(Superlatanium @ Mar 2 2016, 22:12) *

QUOTE(safmy @ Mar 2 2016, 15:22) *

Ok, I'll aim for that. Might even get repair bear but not sure if I'll gain much from there. I've cleared most first tier perks, just need to level up the next ones.

I wouldn't, Repair Bear isn't worth it unless you look like one of the ones to get to 500, which I don't think is the case. If you're buying stuff just for the sake of buying stuff, that's falling into the boss's trap.

feel free to gift me a bunch of hath then. i'd like to purchase DD but only at 700 or so. i guess i'll simply purchase EE sooner or later and fuck.
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post Mar 3 2016, 00:18
Post #81715
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QUOTE(Superlatanium @ Mar 2 2016, 21:12) *

I wouldn't, Repair Bear isn't worth it unless you look like one of the ones to get to 500, which I don't think is the case. If you're buying stuff just for the sake of buying stuff, that's falling into the boss's trap.

I used to think the pay-to-win nature of HV was unfitting of a "game". Now I think it's just annoying because it lets people happily waste their funds without even thinking about the equivalent ingame cost...
One probably doesn't even have to look at the stat ranges, due to stats of a given quality being constrained to a pretty narrow range, and due to this being a gear mostly useful for lower level players (who shouldn't care much, and higher level players would use Force).

Agile = best prefix
Kite shield = best type of shield for lower level players
Protection = best suffix

And stats are in L-range. If I were a smart new player I'd be drooling.
Problem is that 99.5% of drops (or more, depends on level) are absolute trash that no one would ever want.

People would "buy" the initial good stuff available in that shop, offload their trash in exchange, and then the "shop" would be filled with junk no one would ever be interested in.

Well, that's assuming anyone would go to the effort of working with "medals" when they could likely get whatever they wanted elsewhere much more easily.

We already have a medium of exchange with credits; that's why credits exist, and it's a hell of a lot easier to figure out an equipment's credit value than to suddenly forget about credits completely and only compare gears to (some collection of) other gears. If that was the existing system, people would just bazaar/salvage the exchange junk (which is almost all anyone ever drops), figure out the credit value, and start using credits instead.


There are not many "games" in the globe that has no remuneration factor in some way. Money is king, and that's because we made it king. But you're not wrong about the "unfairness" involved in that. If it were a level playing field, you could then decide who actually deserves to "win" according to their mental aptitude/physical prowess or whatever the game end goal is.

But the factor you missed there is time. How is it fair that someone that spent a small amount of time in the past could reap such a huge reward in the future. Some artwork like the mona lisa, for example, is just a bit of art, but it's value is compounded purely by the fact that it was the first of its kind in some way. If someone literally just now started the game, and spent the same amount of time you have thus far, he would not likely be in a better position in the coming future (asset wise or total earnings). And that's the advantage you have of being the first in anything. Not to say you are but the point stands.

But humans started in a level playing field at some point in time, and yet we managed to get kings/emperors/pharaohs or whatever. Greed is the fundamental flaw of human nature and gullibility. To that effect, all I care about is to short circuit my experience in this game to a point where I can be done with it. Sounds moot I know. But that's just how I function as an individual.

Now on to an actual question, hopefully without the judgement factor. What's the best way to level up staff prof and how much does it boost the damage by? I've read from previous post, you IW a crude item in PF but the only drawback to that for me is that I have to keep doing that after 10 rounds. The wiki says that for every prof you get "+Spell Damage 0.2 / 0.4 / 0.5". Does that mean it could add either .2 or .4 or .5? Or does it scale with level?

QUOTE(Scremaz @ Mar 2 2016, 21:34) *

propose it to ppp. you might be doing his day.
I wouldn't, Repair Bear isn't worth it unless you look like one of the ones to get to 500, which I don't think is the case. If you're buying stuff just for the sake of buying stuff, that's falling into the boss's trap.

feel free to gift me a bunch of hath then. i'd like to purchase DD but only at 700 or so. i guess i'll simply purchase EE sooner or later and fuck.


I'll keep you in mind

This post has been edited by safmy: Mar 3 2016, 00:19
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post Mar 3 2016, 02:53
Post #81716
Superlatanium



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My apologies, I should have phrased that better. My beef is with the design. The players are free to do what they wish, and will naturally usually follow the path of least resistance to get what they want. If they have real world funds they can use, more power to them - and if they have more funds than time, which isn't uncommon (especially among the population of people who'd have the luxury of coming to E-H in the first place), who wouldn't do such a thing? Makes perfect sense.

I'm just disappointed that there are incentives allowing players to take the shortcut and stop thinking - but that's an issue with the design, not with the players. That the shortcut exists is the issue. That some players naturally use the shortcut, given that it exists, is only to be expected.

Of course, the main unstated reason for HV's existence in the first place is to be a hath sink, so people run H@H and support the site. So for this particular "game", there isn't really any way around it, unfortunately.
QUOTE(safmy @ Mar 2 2016, 22:18) *
There are not many "games" in the globe that has no remuneration factor in some way. Money is king, and that's because we made it king. But you're not wrong about the "unfairness" involved in that. If it were a level playing field, you could then decide who actually deserves to "win" according to their mental aptitude/physical prowess or whatever the game end goal is.

But the factor you missed there is time. How is it fair that someone that spent a small amount of time in the past could reap such a huge reward in the future. Some artwork like the mona lisa, for example, is just a bit of art, but it's value is compounded purely by the fact that it was the first of its kind in some way. If someone literally just now started the game, and spent the same amount of time you have thus far, he would not likely be in a better position in the coming future (asset wise or total earnings). And that's the advantage you have of being the first in anything. Not to say you are but the point stands.
Yeah, I completely understand. "Fair" is not the issue - it's not a word I used - so many things, in HV and in the real world, are decided by variables far outside an individual's control. If someone says random drops (or other variables, such as who started when) aren't fair, tough luck. I like an economic perspective, so I'd happily - in fact, I'd prefer - to assume that people are greedy, shortcut-seeking bastards. (IMG:[invalid] style_emoticons/default/tongue.gif) I'm just miffed about the existence of an incentive that lets players stop thinking (regardless of whatever other economic repercussions or "unfairness" may result).

Regulars here probably know that I like this thread because I like thinking and theorycrafting and analyzing numbers, so maybe one can see from that why I don't really like the existence of a mechanism letting a player completely disregard all that.
QUOTE(safmy @ Mar 2 2016, 22:18) *
Now on to an actual question, hopefully without the judgement factor. What's the best way to level up staff prof and how much does it boost the damage by? I've read from previous post, you IW a crude item in PF but the only drawback to that for me is that I have to keep doing that after 10 rounds. The wiki says that for every prof you get "+Spell Damage 0.2 / 0.4 / 0.5". Does that mean it could add either .2 or .4 or .5? Or does it scale with level?
I'll keep you in mind
It boosts the damage by a decent amount. I have 4253 MDB, if I take out my slotted Staff Spell Damage I go down to 4018. It's a 6% increase in damage. If I didn't have a Destruction staff, or if I didn't have as much forging, it would be a lot more, probably something like a 10% increase in damage - which is the sort of thing people pay 2000 hath for. It's well worth it.

It adds (0.2, 0.4, or 0.5) * (proficiency). So 400 prof at 0.5 ability level means +200 magic damage. So it'll effectively scale with level if you keep grinding staff prof every few levels.

Crude IW is good, but IWBTH > PF, because monsters have the same amount of HP (same number of average hits to kill), but PF monsters do more damage (more turns wasted to Cure, you can't concentrate as much on watching anime while playing).

Sure, you do have to reset every 10 rounds, but with the right setup, 10 rounds on IWBTH should take you 20 minutes or more, so it's an acceptable amount of micromanagement, at least to me. But you don't want rounds to last too long because even pathetic 103 PXP monsters will eventually deal a whole lot of damage, and even normal attacks may sometimes drain spirit from Spirit Shield past turn 1500? or so. So try to finish rounds by 800-ish.

This post has been edited by Superlatanium: Mar 3 2016, 03:05
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post Mar 3 2016, 03:20
Post #81717
DigiSim



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Is there a way to increase the regen numbers in my base vitals?
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post Mar 3 2016, 03:31
Post #81718
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QUOTE(DigiSim @ Mar 3 2016, 01:20) *
Is there a way to increase the regen numbers in my base vitals?
(1) Increase your Endurance. Regen amount scales linearly with your base health, which is primary a function of your Endurance stat.
(2) Level up. Higher levels get to slot higher level APs into Regen. (But we can't completely max it out until level 500, with 20 heal over time (IMG:[invalid] style_emoticons/default/tongue.gif))

Also use health draughts, if you aren't already. They cost nothing and add a moderate amount of healing.

Oh, do you mean the passive regen of all (HP, MP, SP)? The only way to increase them is to increase the corresponding base stat. Eg. more base MP -> more MP regenerated per minute. But it's much easier to just ignore it completely and use draughts to Recover All instantly.

This post has been edited by Superlatanium: Mar 3 2016, 03:42
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post Mar 3 2016, 05:00
Post #81719
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If I could get a random Legendary from the Shrine (eg, Tenbora's box), which category should I choose to maximise the item value (ignoring self-use)?

Clearly, we can drop Light, 2H, Shield right away. I think the value of even LERS is dropping these days, so drop that too? So is it between Staff, Cloth and Heavy? Which is best?

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post Mar 3 2016, 05:17
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QUOTE(Scremaz @ Mar 2 2016, 16:37) *

Easter post snip


Alright, that was very helpful, thank you very much.

There's a few weeks to go prior to Easter, so hopefully I can upgrade my equipment in that time sufficiently for still better clearing speed (IMG:[invalid] style_emoticons/default/laugh.gif)
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