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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Mar 1 2016, 02:30
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(safmy @ Mar 1 2016, 00:20)  Question on IW. When you get an item to potency 8, does the IW suddenly get harder? I've got 2 items I've IW'ed to 8 with only shadow and haste scroll but once it comes to IW8 I have to use every scroll to survive IWBTH. There is no change, you probably just got unlucky with monster types/PLs.
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Mar 1 2016, 02:39
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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Edit: I thought I'd already refreshed, but I apparently took 10 minutes to type 10 words.
This post has been edited by mozilla browser: Mar 1 2016, 03:50
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Mar 1 2016, 02:56
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safmy
Group: Catgirl Camarilla
Posts: 690
Joined: 11-June 08

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QUOTE(Scremaz @ Mar 1 2016, 00:28)  not that i noted. it only becomes longer to reach the next level
I can't put my finger on this, it might just be I'm tethering on losing around round 60 and if I'm lucky I make it through and if I'm not I don't. Also on SoL "Any attack that would one-shot a target with 2 or more HP leaves it alive but on the brink of defeat. The buff is removed when triggered (and 50% of the player's base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die." Does this mean if I receive exactly the right amount of damage to 1 life, it will not trigger? Cause I've seen my life sitting at 1 health multiple times now and it's unnerving.
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Mar 1 2016, 02:59
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(safmy @ Mar 1 2016, 01:56)  Also on SoL "Any attack that would one-shot a target with 2 or more HP leaves it alive but on the brink of defeat. The buff is removed when triggered (and 50% of the player's base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die."
Does this mean if I receive exactly the right amount of damage to 1 life, it will not trigger? Cause I've seen my life sitting at 1 health multiple times now and it's unnerving.
not sure, i don't use it. and the rare times i do, i cast it via scroll. it burn only 25% of your SP and leave you 50% of your HP. duration is pretty much the same, at least at my level. and better to burn a scroll than MP/SP potions (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Mar 1 2016, 03:10
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(safmy @ Mar 1 2016, 01:56)  Does this mean if I receive exactly the right amount of damage to 1 life, it will not trigger? Cause I've seen my life sitting at 1 health multiple times now and it's unnerving.
This post answers your question.
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Mar 1 2016, 03:58
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(Sapo84 @ Mar 1 2016, 01:10)  This post answers your question. That's interesting, I thought about the possibility of that happening before, but I hadn't seen anyone report on it (until now), and it seemed like it would be common enough for some people to make complaints... I get Sparked quite a few times a day, maybe 25?, so I'd go down to 1 HP or lower frequently enough. My HP pool is 22.5k. Spirit shield means that attacks do no more than 4495 damage. That seems to imply that getting hit by an attack doing enough damage to take me to exactly 1 HP might happen 1/4495 of the time I get Sparked. (actually, it's somewhat less than that, since the distribution of incoming damage doesn't start at 1.) Add up days played, and the likelihood of me getting to exactly 1 HP isn't really low. Also multiply by the chance of an additional attack which would have otherwise taken the 1 HP player down to 0 HP or less. Over months of playing, the chances of that for a single player who gets Sparked that much are not high, but not low either. Given the number of high level players (who get sparked often enough and play many rounds; mages) I thought this situation would be common enough, but since I hadn't seen anyone complain before I thought Spark was programmed to take effect regardless. But I guess that's not the case, and the truth is just that Spark is only 99.978% reliable. This post has been edited by Superlatanium: Mar 1 2016, 04:01
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Mar 1 2016, 04:17
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Scremaz @ Mar 1 2016, 01:59)  and leave you 50% of your HP Does the scroll's one do that? Every time my spark triggers I'm with like 600 hp after (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Mar 1 2016, 04:23
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(ppp82p @ Mar 1 2016, 02:17)  Does the scroll's one do that? Every time my spark triggers I'm with like 600 hp after (IMG:[ invalid] style_emoticons/default/biggrin.gif) That's likely due to Regen or Health Draught.
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Mar 1 2016, 05:04
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Superlatanium @ Mar 1 2016, 03:23)  That's likely due to Regen or Health Draught.
I was referring to Scremaz saying that spark leaves you with 50% hp. Never happened to me, so I guessed the scroll's one was "stronger" lol
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Mar 1 2016, 05:05
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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Is it just me or has anyone feel that precursor artifact seem to drop less lately?
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Mar 1 2016, 06:08
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Kadokura
Group: Gold Star Club
Posts: 1,619
Joined: 28-September 10

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QUOTE(LOL50015 @ Feb 29 2016, 21:05)  Is it just me or has anyone feel that precursor artifact seem to drop less lately?
Well, If you really want to grind some Artifacts You should try playing on Nightmare difficulty or lower. In my case, when I play on PFUDOR my drop rate is about 3-4 artifacts per day, but If I play on Hard my drop rate is about 7-12 artifacts per day.
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Mar 1 2016, 06:19
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(Kadokura @ Mar 1 2016, 12:08)  Well, If you really want to grind some Artifacts You should try playing on Nightmare difficulty or lower. In my case, when I play on PFUDOR my drop rate is about 3-4 artifacts per day, but If I play on Hard my drop rate is about 7-12 artifacts per day.
This kind of makes sense because I was playing mostly on hard before switching to hell.
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Mar 1 2016, 07:46
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Superlatanium @ Mar 1 2016, 09:58)  That's interesting, I thought about the possibility of that happening before, but I hadn't seen anyone report on it (until now), and it seemed like it would be common enough for some people to make complaints...
I get Sparked quite a few times a day, maybe 25?, so I'd go down to 1 HP or lower frequently enough.
My HP pool is 22.5k. Spirit shield means that attacks do no more than 4495 damage. That seems to imply that getting hit by an attack doing enough damage to take me to exactly 1 HP might happen 1/4495 of the time I get Sparked. (actually, it's somewhat less than that, since the distribution of incoming damage doesn't start at 1.) Add up days played, and the likelihood of me getting to exactly 1 HP isn't really low. Also multiply by the chance of an additional attack which would have otherwise taken the 1 HP player down to 0 HP or less. Over months of playing, the chances of that for a single player who gets Sparked that much are not high, but not low either.
Given the number of high level players (who get sparked often enough and play many rounds; mages) I thought this situation would be common enough, but since I hadn't seen anyone complain before I thought Spark was programmed to take effect regardless. But I guess that's not the case, and the truth is just that Spark is only 99.978% reliable.
Yes its still in the possible realm, just very unlikely. 25 spark for me is just 1 gf (IMG:[ invalid] style_emoticons/default/mellow.gif)
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Mar 1 2016, 07:46
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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I believe artifact drop rate per round is similar across difficulties (with maybe a slight boost for higher difficulty). But at lower difficulty, you can clear more rounds in the same amount of time. So you can get more artifacts in the same amount of time.
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Mar 1 2016, 09:06
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE Question on IW. When you get an item to potency 8 No, I dont think so. Bad luck or maybe you leveled up a little before pot 8 and previously pots? Difficulty of IW do not increase with equip's pot, buy the whole IW id harder then regular arena, it is true. QUOTE Is it just me or has anyone feel that precursor artifact seem to drop less lately?
Ohh? I thought about it too, but yesterday got 3 of them in Grindfest on Hell 250+, so I damage to get change my opinion =) I guess it is all about karma and luck. Someday I got only one artifact after beating all arenas and GD<250, sometimes I got 7-10 of them... Need more luck and spend credits on upgrade, I guess ^^ QUOTE Well, If you really want to grind some Artifacts You should try playing on Nightmare difficulty or lower. I think (and somewhere around wiki says) that difficulty do not affect drop at all. So maybe it is all about you beating arenas faster, thats why you got more artifacts, as Mozilla browser said ^^
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Mar 1 2016, 09:21
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(mozilla browser @ Mar 1 2016, 13:46)  I believe artifact drop rate per round is similar across difficulties (with maybe a slight boost for higher difficulty). But at lower difficulty, you can clear more rounds in the same amount of time. So you can get more artifacts in the same amount of time.
ED is always decreasing even with max training and ED perk. So playing on low diff with have higher stamina cost, but you get more tokens and crystals.
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Mar 1 2016, 10:17
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Void Domain @ Mar 1 2016, 08:21)  ED is always decreasing even with max training and ED perk. So playing on low diff with have higher stamina cost, but you get more tokens and crystals.
There is one thing I've never understood about ED. Why is ED not sold in the item shop? I mean, every F2P have some way to pay (real money or in-game currency) to get stamina back, it seems strange that HV have none by default, and you always need to trade with other users. It would be a really good credit sink (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Mar 1 2016, 11:29
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(Sapo84 @ Mar 1 2016, 16:17)  There is one thing I've never understood about ED. Why is ED not sold in the item shop? I mean, every F2P have some way to pay (real money or in-game currency) to get stamina back, it seems strange that HV have none by default, and you always need to trade with other users. It would be a really good credit sink (IMG:[ invalid] style_emoticons/default/laugh.gif) Because of botters. Assuming ED becomes untradable, as long as reward per 10 stamina > price of ED, botters will buy from shop to bot forever.
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Mar 1 2016, 13:42
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(LOL50015 @ Mar 1 2016, 10:29)  Because of botters. Assuming ED becomes untradable, as long as reward per 10 stamina > price of ED, botters will buy from shop to bot forever.
Isn't that why the quiz exists? If bot are a thing it will still impact ED price (WTB/item shop bot) making the experience worse for all the users. There is no point in preventing bots by removing functionalities.
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Mar 1 2016, 13:54
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Sapo84 @ Mar 1 2016, 09:17)  There is one thing I've never understood about ED. Why is ED not sold in the item shop? I mean, every F2P have some way to pay (real money or in-game currency) to get stamina back, it seems strange that HV have none by default, and you always need to trade with other users. It would be a really good credit sink (IMG:[ invalid] style_emoticons/default/laugh.gif) it would also mean a higher cap for ED price, i guess (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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