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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 29 2016, 14:06
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safmy
Group: Catgirl Camarilla
Posts: 690
Joined: 11-June 08

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QUOTE(f4tal @ Feb 29 2016, 11:19)  I am working with laws - believe me logic is everywhere and we can find it =P This world no more no less than complex mathematical formula and this can not exception. If we cant find a way to describe something in a formula-like way, this mean we doing something wrong... Everything has a price and calculation it is possibly, BUT it is true that
Player can spend 4xfunds that equip actually costs. And dont even start to talk about auctions where everybody just forget about real price at all. Cases may be different and price can change rapidly, but to find "optimal" is real...
Logic is a construct that is agreed on by humans, a statement doesn't always have to be either "True" or "False", or indeed fall in the binary concepts. These "things" we define as logic, is only logical while it applies, what happens when it doesn't? We simply change the rules/formulas to match the observable reality. Any and all formulas that exist right now are falsifiable. It is true while it cannot be falsified. The point I'm trying to make is you can use a formula to predict the price but it is down to your "common sense" to judge whether it is an accurate gauge or not. No guide or formula is more powerful or indeed more accurate than a human's intuition. Because believe it or not, your intuition is built out of decades of experience. Sometimes you just know something is right, and you can't really explain why. Though I'm with you, I prefer a simple world where x = y + z, given y and z, you can know x. But it's better to try and find your limits yourself. Back to ponies: I have never seen a question mark though. Does that mean when you refresh it you STILL don't see the image? I'm finding that the faster I've been able to complete rounds the more frequent the ponies appear. I know it's supposed to be somewhat random, but I think there is a factor included in that randomness that increases the probability of a pony appearing if you complete rounds x times quicker. Not enough sample size but sometimes when I do hell fest I get up to 3-5 ponies per 100 rounds while at pfest I may get 1-2. "There's a increased chance a riddle will appear after the 1st round of any multi-round battle mode." This is the only thing it says on the wiki about probability of appearance. Has anyone done any study on ponies? QUOTE(Superlatanium @ Feb 29 2016, 12:03)  Given that gc00018 exists, and given that all other general PL 1500+ monsters appear with very predictable regularity, I don't think there is anything. Besides, I like seeing my monsters in battle.
Running from battle for the sake of increasing your monster's wins (if it were possible) would already be too tedious or unprofitable, probably, at least for those leveled enough and who play enough to have heavily invested in monster lab like that. What's the average profit per high PL gift? <8k? Just go through a minute or two more of spellspam instead of cutting off your battle series prematurely and the player will get the same amount of income that they would have gotten from a gift.
I got my first Crystallined Phazon yesterday. I gave so many happy pills to that monster as positive reinforcement. He deserves it. This post has been edited by safmy: Feb 29 2016, 14:08
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Feb 29 2016, 14:06
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE How low do you think the probability of meeting your own monster should decrease (through global monster population increase and/or others phenomenons) for it to be reversed, because dying to help your own monster would not be worth it anymore (though with damage to equipment and possibility of being too far to stop in arena/grindfest already don't make it worth a lot IMO)
Thats actually good question. Never think about this but after you put question in this way... Really it is will be stupid to die to help your monsters to get a loot. Imagine the one beat grindfest up to 647 round, and suddenly he found his monster on round 648 and apparently died in battle to get extra low-grade cloth. Yeah, this is pretty idiotic, I agree... But I dont think Tenboro will remove this restriction, but it just silly, I agree. QUOTE I gave so many happy pills to that monster as positive reinforcement. He deserves it. Ahah! xD You are nice guy ^^ How much Phazon costs? Around 180,000-190,000, isn't it? Yes-yes, I am absolutely agree with, Superlatanium, in term of complexity and variability, but lets see what I can do. Need to time to WTS/WTB -section to understand how it is works... QUOTE The point I'm trying to make is you can use a formula to predict the price but it is down to your "common sense" to judge whether it is an accurate gauge or not. O!! Predict - yes is it good word! Thanks! Yeah, exactly, it is more like prediction, not a solid state. If we know market's tendency - we can predict price for some equip, but looking at this stats. But someone may give up x10 price for that without any logic and this is doesn't mean that any other equip with same stats should have this gigantic price in a future deals. It is more like to find "golden middle"... QUOTE I'm finding that the faster I've been able to complete rounds the more frequent the ponies appear. Same deal here. I have one time patern like 4-5 rounds - pony - 3-4 rounds - pony - 4-6 round. I guess this is anti-cheater device that triggered when user have very high t/s . So, it is normal, I guess... ^^ This post has been edited by f4tal: Feb 29 2016, 14:15
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Feb 29 2016, 14:15
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(f4tal @ Feb 29 2016, 12:19)  I am working with laws - believe me logic is everywhere and we can find it =P This world no more no less than complex mathematical formula and this can not exception. If we cant find a way to describe something in a formula-like way, this mean we doing something wrong... Everything has a price and calculation it is possibly, BUT it is true that
Player can spend 4xfunds that equip actually costs. And dont even start to talk about auctions where everybody just forget about real price at all. Cases may be different and price can change rapidly, but to find "optimal" is real...
oh, i'm an engineer, i know pretty well that almost everything can be put on formulas. but with a formula also coefficients have to come. should it be so easy to find coefficients, then all the correlations about turbulent flux of a fluid will be discovered. (IMG:[ invalid] style_emoticons/default/laugh.gif) and that 4x thing means coefficients are fucked up. or that particular point isn't significant for the correlation and you can throw it away, but at the same time you have one less point to check your formula tl;dr: i think that the problem is that lately people are relying on auctions to estabilish prices, but auctions are notoriously finicky. hence this uncertainty for prices. as for the reason because auctions are so popular, well... i guess because some major sellers in WTS section are doing absurd prices
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Feb 29 2016, 14:28
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(f4tal @ Feb 29 2016, 13:06)  Yes-yes, I am absolutely agree with, Superlatanium, in term of complexity and variability, but lets see what I can do. Need to time to WTS/WTB -section to understand how it is works... O!! Predict - yes is it good word! Thanks! Yeah, exactly, it is more like prediction, not a solid state. If we know market's tendency - we can predict price for some equip, but looking at this stats. But someone may give up x10 price for that without any logic and this is doesn't mean that any other equip with same stats should have this gigantic price in a future deals. It is more like to find "golden middle"...
find a proper way to put price tags and i'll implehement hands down in my shop. don't worry about missed profits or so. mind you, it's not a challenge, only a propose to verify how good your theory is. i'll clearly state that this will be an experiment and we need infos/feedback. if someone finds a good deal meanwhile, all the better for him/her/it. otherwise, a comment on why the price is too high and what could be a decent one will be appreciated.
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Feb 29 2016, 14:29
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safmy
Group: Catgirl Camarilla
Posts: 690
Joined: 11-June 08

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QUOTE(Scremaz @ Feb 29 2016, 12:15)  oh, i'm an engineer, i know pretty well that almost everything can be put on formulas. but with a formula also coefficients have to come. should it be so easy to find coefficients, then all the correlations about turbulent flux of a fluid will be discovered. (IMG:[ invalid] style_emoticons/default/laugh.gif) and that 4x thing means coefficients are fucked up. or that particular point isn't significant for the correlation and you can throw it away, but at the same time you have one less point to check your formula tl;dr: i think that the problem is that lately people are relying on auctions to estabilish prices, but auctions are notoriously finicky. hence this uncertainty for prices. as for the reason because auctions are so popular, well... i guess because some major sellers in WTS section are doing absurd prices One thing you could do as you do in probabilistic uncertainty, is use standard deviation. If you could populate the prices of each of the items that was sold (I suppose you could start at the main auction houses for that) over a period of time. And rate the item based on the quality. Then compare the selling values of each and cross reference that with the standard deviation of the measured value. I.e a high standard deviation item is one that is likely to have a huge variance in pricing outcome whereas a low sd (like crystal packs) can tell you that with a degree of certainty, this is the value of that item. But your first step is still 1. Get the equipment ranges (How good is this item in comparison to "Perfect" or "Crap") 2. Get the list of prices of items that have been sold 3. Assign the price proportion to the stat that is causing it (i.e 11m rapier, is it because of a "leg" quality or is it high end damage?) 4. Cross reference similar attributed stat price to other items and see the price drop/increase and establish the standard deviation. Probably add a 10% margin of error for this or whatever. Then, then. You could ideally just draw the item stats into your sheet and it will produce at the very least, the historic price it went for, and at the most, the price ranges it could go for. Good luck ole chap. It's a good exercise but not a simple one. QUOTE I like ponies, the damage buff is very powerful laugh.gif Not gonna lie, I love them too, 20% for 50 rounds, it is one of the most cost efficient perk there is. But it's when these ponies run away faster than I can stab them in the heart that it pisses me off.
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Feb 29 2016, 14:46
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(safmy @ Feb 29 2016, 13:29)  One thing you could do as you do in probabilistic uncertainty, is use standard deviation. If you could populate the prices of each of the items that was sold (I suppose you could start at the main auction houses for that) over a period of time. And rate the item based on the quality. Then compare the selling values of each and cross reference that with the standard deviation of the measured value. I.e a high standard deviation item is one that is likely to have a huge variance in pricing outcome whereas a low sd (like crystal packs) can tell you that with a degree of certainty, this is the value of that item.
But your first step is still 1. Get the equipment ranges (How good is this item in comparison to "Perfect" or "Crap") 2. Get the list of prices of items that have been sold 3. Assign the price proportion to the stat that is causing it (i.e 11m rapier, is it because of a "leg" quality or is it high end damage?) 4. Cross reference similar attributed stat price to other items and see the price drop/increase and establish the standard deviation. Probably add a 10% margin of error for this or whatever.
Then, then. You could ideally just draw the item stats into your sheet and it will produce at the very least, the historic price it went for, and at the most, the price ranges it could go for.
Good luck ole chap. It's a good exercise but not a simple one.
suche powerful tools for a game that i may leave tomorrow? thanks but no thanks. and give me a break, i'm a goat in statistic. i am for calculus (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(safmy @ Feb 29 2016, 13:29)  Not gonna lie, I love them too, 20% for 50 rounds, it is one of the most cost efficient perk there is. But it's when these ponies run away faster than I can stab them in the heart that it pisses me off.
Enigma Energizer?
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Feb 29 2016, 15:09
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vladdie18
Group: Members
Posts: 439
Joined: 12-November 12

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Godslayer - +10.0% Damage, +3% Evade Dovahkiin - The power of the Dragonborn.
If I choose to use Dovahkiin over Godslayer, is it correct to assume that that the passive stats (+10.0% Damage, +3% Evade) are lost too?
In other words, you traded it gaining access to FUS RO DAH as a tradeoff? I have not used it much since I assumed that approach to be less powerful for overall combat efficiency. Also, most forum users stick with Godslayer.
Should I keep using GS like I have been? I have OFC btw. I also wondered how the +10% Damage was calculated in, since switching it on and off had no visible impact on derived char. statistics. (Although the Evade part did visibly impact my stats)
Sry if I somehow overlooked a place that already provides the information requested. I have been trying to affirm my assumptions, have yet ot come across adequate examples by searching on my own. Thank you very much!! (^o^)/
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Feb 29 2016, 15:26
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(vladdie18 @ Feb 29 2016, 14:09)  Godslayer - +10.0% Damage, +3% Evade Dovahkiin - The power of the Dragonborn.
If I choose to use Dovahkiin over Godslayer, is it correct to assume that that the passive stats (+10.0% Damage, +3% Evade) are lost too?
In other words, you traded it gaining access to FUS RO DAH as a tradeoff? I have not used it much since I assumed that approach to be less powerful for overall combat efficiency. Also, most forum users stick with Godslayer.
Should I keep using GS like I have been? I have OFC btw. I also wondered how the +10% Damage was calculated in, since switching it on and off had no visible impact on derived char. statistics. (Although the Evade part did visibly impact my stats)
Sry if I somehow overlooked a place that already provides the information requested. I have been trying to affirm my assumptions, have yet ot come across adequate examples by searching on my own. Thank you very much!! (^o^)/
yes, you lose those powerups. do your test, but everybody will suggest you to stick with Godslayer, FRD isn't simply worth it. its only good effects are mass-stun and low cooldown, but damage is laughable. as for damage, i guess it's calculated as an on-battle boost only
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Feb 29 2016, 15:29
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE Godslayer - +10.0% Damage, +3% Evade
Dovahkiin - The power of the Dragonborn. I have asked this question few days ago, yes Dovahkiin is only spell no passive stats, Godslayer is great passive stats. ^^ QUOTE In other words, you traded it gaining access to FUS RO DAH as a tradeoff? Yes, only spell ans that is. Say goodbye to +10.0% Damage, +3% Evade after that. I think it is not worthy , but maybe I am wrong. I see Tatarime is using Dovahkiin rank, so maybe it is not useless... I think it is a matter a build. I am 100% melee, so I prefer better damage and evade... This post has been edited by f4tal: Feb 29 2016, 15:30
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Feb 29 2016, 16:10
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safmy
Group: Catgirl Camarilla
Posts: 690
Joined: 11-June 08

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QUOTE suche powerful tools for a game that i may leave tomorrow? thanks but no thanks. and give me a break, i'm a goat in statistic. i am for calculus heh.gif Yea but it's a fruitful exercise. Don't get me wrong, I'm an engineer too and you would think there is nothing to gain from playing a game or indeed making life easier in price checking an item. But you would be wrong. There are an innumerable example I've applied in real life that I've learned from trying to make my gaming life more enjoyable. Inventory management, programming skills, data analysis. You name it. Even the rate at which "good" items may appear could be applied with an understanding of fluid dynamics. But as you say, at the end of the day, it is how much time you want to spend of your OWN time for bits of data. For that matter if you want to spend real money for bits of data that you could never in a million years materialise. Would be nice to bring these ponies to life though. One thing to note on calculus. A lot of existing probability function has used some form of derivation/integration to get to it's final function form. The problem of trying to define the pricing issue in some polynomial function is that it could get extremely heavy and may not even give you the appropriate results. You might as well stick with what works in statistics, insurance schemes uses it, why not everything else?
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Feb 29 2016, 16:26
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(safmy @ Feb 29 2016, 15:10)  Yea but it's a fruitful exercise. Don't get me wrong, I'm an engineer too and you would think there is nothing to gain from playing a game or indeed making life easier in price checking an item. But you would be wrong. There are an innumerable example I've applied in real life that I've learned from trying to make my gaming life more enjoyable. Inventory management, programming skills, data analysis. You name it. Even the rate at which "good" items may appear could be applied with an understanding of fluid dynamics. But as you say, at the end of the day, it is how much time you want to spend of your OWN time for bits of data. For that matter if you want to spend real money for bits of data that you could never in a million years materialise.
i'm not saying it's not fruitful. i'm saying it's too much of an effort for a game. i refined a bunch of knowledge here as well, but i won't go as far as doing a statistical analysis of millions of items just to put a good price tag, it's not worth it. you put a tag and if it sells, then it was low/right enough. if it doesn't sell, lower it. i became an engineer also to simplify problems (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(safmy @ Feb 29 2016, 15:10)  Would be nice to bring these ponies to life though.
damn straight! (IMG:[ s-media-cache-ak0.pinimg.com] https://s-media-cache-ak0.pinimg.com/originals/d9/fd/9a/d9fd9ae568c0d4153685ea919b13206b.jpg) QUOTE(safmy @ Feb 29 2016, 15:10)  One thing to note on calculus. A lot of existing probability function has used some form of derivation/integration to get to it's final function form. The problem of trying to define the pricing issue in some polynomial function is that it could get extremely heavy and may not even give you the appropriate results. You might as well stick with what works in statistics, insurance schemes uses it, why not everything else?
what's wrong with polynomials? as long as you have a pc it's quite easy to find a solution, (almost) no matter the grade. analyze a bunch of datas is way worse.
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Feb 29 2016, 16:55
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE damn straight! There is no my type >_> I love corset and lingerie of Fluttershy I like boobs of Rarity Next is Sparkle's legs Waist from Pinkie Pie Kinky style and look by Dash Hair from Applejack Where the button "combine them all" when I need it? ^^ ... There was I time when I thought that Applejack and Dash are men and other are girls. What are want from the guy who never watch a single episode from show xD Can I asked about one offer? If someone made a deal and sold/buy some equip to/from other player can he/she give me a PM with simply data: 1) link to equip 2) how much is costs? It would help me a lot, because this WTS/WTB are so confusing for me >_> This post has been edited by f4tal: Feb 29 2016, 16:55
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Feb 29 2016, 17:13
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edu5ardo
Group: Members
Posts: 153
Joined: 6-October 11

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Feb 29 2016, 17:33
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(edu5ardo @ Feb 29 2016, 16:13)  someone *may* be vaguely interested in the Shortsword. the other two are bazaar fodder
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Feb 29 2016, 18:36
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Ea-Moon
Group: Gold Star Club
Posts: 1,870
Joined: 4-February 15

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So I'm slowly converting my way to Mage, mainly building up proficiencies right now. Going to a Cold mage because that's what most of the Phase equipment I had saved up were in (plus a Leg Arctic Katalox Staff of Focus). Eventually when I get serious money I might switch to a different element.
I assume Divine/Forbidden are the best mage sets because they have their own specialised abilities (plus Imperil can be modified to do more damage with Holy and Dark), but is Divine > Forbidden for Mage Sets? I see Heimdall equipment go for a lot more than Fenrir.
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Feb 29 2016, 18:49
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Ea-Moon @ Feb 29 2016, 17:36)  I assume Divine/Forbidden are the best mage sets because they have their own specialised abilities (plus Imperil can be modified to do more damage with Holy and Dark), but is Divine > Forbidden for Mage Sets? I see Heimdall equipment go for a lot more than Fenrir.
They have advantages and disadvantages (and holy/dark imperil is still significantly worse than elemental one). For no imperil play they are better, with imperil elec mage with willow staff is probably better. Holy vs Dark price difference is due to holy spell proc reducing monster mmi, and since maging is all about speed... The difference is probably very minor (dark still has willow + lower resistances + good defensive proc).
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Feb 29 2016, 19:32
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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I d all add main disadvantage of holy/dark is casting speed. Its significant higher than elemental and noticeably in pffest. But overall i d say its better, because almost same result on pf (besides defense) and significant faster on low diff without imperil.
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Mar 1 2016, 02:20
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safmy
Group: Catgirl Camarilla
Posts: 690
Joined: 11-June 08

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So I gave iron a go for the first time. I was using generic chrome browser (48.0.2564.109 m) and I found that my t/s was still around 1.5 mark. It didn't make sense so I tried to update the gpu acceleration etc and managed to bump it up to 2.5 t/s. So that is a marked improvement. Should've switched sooner tbh.
Question on IW. When you get an item to potency 8, does the IW suddenly get harder? I've got 2 items I've IW'ed to 8 with only shadow and haste scroll but once it comes to IW8 I have to use every scroll to survive IWBTH.
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Mar 1 2016, 02:28
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(safmy @ Mar 1 2016, 01:20)  Question on IW. When you get an item to potency 8, does the IW suddenly get harder? I've got 2 items I've IW'ed to 8 with only shadow and haste scroll but once it comes to IW8 I have to use every scroll to survive IWBTH.
not that i noted. it only becomes longer to reach the next level
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