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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 27 2016, 15:04
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Fap.Fap @ Feb 27 2016, 13:51)  I will do it myself (IMG:[ invalid] style_emoticons/default/biggrin.gif) just 3 IWs and a Hell one left... I might be slow with 11 mins per 82 IBWTH rounds but I dont give up today ^^ almost used 40 stamina now i'd like to be "slow" as well. the best i can afford is 40min per 82 IWTBH rounds (IMG:[ invalid] style_emoticons/default/dry.gif)
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Feb 27 2016, 15:41
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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oh mama... 2 31 Unlocked innate potential: Holy Strike 2 30 The equipment's potential has increased by 492 points! What a Holy thing ;oNow I need some hours off haha, havent touched the arena today yet... ah expert forum need a question too in my message.... How can I increase the luck of my Monsterlab ? (IMG:[ invalid] style_emoticons/default/sad.gif) need alot of BOS now hihi
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Feb 27 2016, 15:44
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Fap.Fap @ Feb 27 2016, 20:41)  oh mama... 2 31 Unlocked innate potential: Holy Strike 2 30 The equipment's potential has increased by 492 points! What a Holy thing ;oNow I need some hours off haha, havent touched the arena today yet... ah expert forum need a question too in my message.... How can I increase the luck of my Monsterlab ? (IMG:[ invalid] style_emoticons/default/sad.gif) need alot of BOS now hihi build 200 army with very high lvl like Gc or andywong (IMG:[ invalid] style_emoticons/default/duck.gif)
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Feb 27 2016, 15:44
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DIEGOarnanta
Group: Gold Star Club
Posts: 325
Joined: 4-March 15

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have a question here.. i start IW-ing my staff so i wonder in what order the more effective potencies to have.
like archmage>spellweaver=penetrator>eco=annihilator ?
cause i just got 1 spellweaver and wonder if i should just reforge.
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Feb 27 2016, 16:01
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Benny-boy
Group: Gold Star Club
Posts: 1,967
Joined: 27-December 10

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QUOTE(nec1986 @ Feb 27 2016, 12:51)  Lol, that looks complicated. Thats not rly hard, i spend ~7sec to find out B, but its much harder than ponies.
Complicated for humans, easier for scripts (IMG:[ invalid] style_emoticons/default/laugh.gif) [ habrahabr.ru] https://habrahabr.ru/post/164887/ (on russian, but code may tell for himself) Btw, does Scavenger increase all drops up to +2.5%? And does monster's drop roll bonus works only for 500+ PL monsters?
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Feb 27 2016, 16:18
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(Benny-boy @ Feb 27 2016, 14:01)  Complicated for humans, easier for scripts (IMG:[ invalid] style_emoticons/default/laugh.gif) [ habrahabr.ru] https://habrahabr.ru/post/164887/ (on russian, but code may tell for himself) Maze solving is one of those standard problems (IMG:[ invalid] style_emoticons/default/wink.gif) The only hindrance here is to build the maze in the first place so it can be interpreted, once that's done, you could even just brute force it with the size given for HV. QUOTE(Benny-boy @ Feb 27 2016, 14:01)  Btw, does Scavenger increase all drops up to +2.5%? And does monster's drop roll bonus works only for 500+ PL monsters?
I think it's +5% now with 0.83 (someone did some statistics a good while back), it affects the base roll, so every drop increases (aside from credits, those are still extra).
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Feb 27 2016, 17:36
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE Complicated for humans, easier for scripts laugh.gif [habrahabr.ru] [ habrahabr.ru] https://habrahabr.ru/post/164887/ (on russian, but code may tell for himself) Теперь понятно почему... sorry, I mean - now I see why tenboro switch this maze off.. So bad it is all about easiness for bot-writing to avoid it. All good thing dies because of bots >_> QUOTE Btw, does Scavenger increase all drops up to +2.5%? Scavenger increase chances "to launch" drop mechanism. So higher you have scavenger rank - more chances that monster will lose something at the end of the round. Base chances that drop roll will launch is 10% Scavenger can pump it up to 2,5% (maybe to 5%, as simrock87 said, I am using only wiki's data) Monster with power level higher than 500 can give you extra boost to drop, up to +15% So, totally player can have 27,5% chances to have loot from one monster in a battle. Pretty good chances I should say, according that in one day player can kill up 1,000 mobs... This post has been edited by f4tal: Feb 27 2016, 17:39
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Feb 27 2016, 19:14
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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I have got some strange question - why three dragons (Drogon, Viserion, Rhaegal) are not marked as super-duper-bosses as Real Life, Invisibly Pink, Flying Monster and Trio and Tree? All of them have nice looking purple/violet mark, but not this three dragons - why? because they are have no special drops? Okay, but why they have none? >_> Just curious...
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Feb 27 2016, 19:22
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(f4tal @ Feb 27 2016, 18:14)  I have got some strange question - why three dragons (Drogon, Viserion, Rhaegal) are not marked as super-duper-bosses as Real Life, Invisibly Pink, Flying Monster and Trio and Tree? All of them have nice looking purple/violet mark, but not this three dragons - why? because they are have no special drops? Okay, but why they have none? >_> Just curious...
because they are Tenboro's personal pets - "regular" mobs trained by him, unlike all the other ones which are system's features
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Feb 27 2016, 19:48
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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Oh my, so thats mean - if anyone died on this dragons - Tenboro will receive some bindings and materials? Funny to know that xD One more, but last question - this [ hvlist.niblseed.com] PAGE is still accurate and actively maintaining? I am asking because dont see my pets here... or this is because no one scan them/they are at low PL? ^^
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Feb 27 2016, 20:13
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(f4tal @ Feb 27 2016, 18:48)  Oh my, so thats mean - if anyone died on this dragons - Tenboro will receive some bindings and materials? Funny to know that xD
surely he's relying on that to have a shot for a binding, yep. QUOTE(f4tal @ Feb 27 2016, 18:48)  One more, but last question - this [ hvlist.niblseed.com] PAGE is still accurate and actively maintaining? I am asking because dont see my pets here... or this is because no one scan them/they are at low PL? ^^ that page is an external work started and mantained by jenga. he's a lv500, so i guess it's heavily dependant either on what he can directly scan or whichever datas other users send him. it simply means your mob (like mine, btw) has a too low PL for a lv500 and nobody cares about it (them) (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Feb 27 2016, 21:28
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Reminder... I suck at scripts and everything that is "bits" related. Now with this out of the way... I like reloader script + firefox 42.0 the best, but it has a few major problems for me. Mainly a lot of things drop my speed A LOT. So after a lot of straggle i managed to understand how to drag and drop a downloaded script to iron and tried with that (yes. understanding something so simple for me was a struggle). Anyway...Big improvement. So since reloader was not working there i tried new staff. HV STAT Slim Mod + Hoverplay. Well one HUGE advantage compared to reloader. You can play with 1 hand and never slow down. Big plus. If it was one thing that i had to complain about reloader was that i could not move the health bar of the monsters close to my own so that i could keep under check the buffs together with the enemy monster health bars. F4tal did try to help me with that but it did not work. Regardless the hoverplay (from what i saw after using it), just pops up the buffs, healing needs and everything, and so all i need to do, is right click and all is done. Morale of the story? No need for me to even look at my health bar. All this good this far. However... here my limits of understanding computers came to visit. For firefox, Dan explained to me how to work things out, so i can reach the script itself. For iron... i don't know how to do that. From what i see HoverPlay [1.9.5] has set "drain" cast set on numbers, so if you press 1 you cast drain on the 1st monster since drain is probably the 1st spell. How can i change that? Actually how can i open the script itself to make any changes needed? And since we are at it... I tried to also add scripts for end of the fight results but it's not working. If anything the other scripts gets messed up and i have to remove them and replace them. Do i have to make the installation of them in a different way or... something? (IMG:[ invalid] style_emoticons/default/sad.gif)
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Feb 27 2016, 21:52
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(Epion @ Feb 27 2016, 19:28)  However... here my limits of understanding computers came to visit. For firefox, Dan explained to me how to work things out, so i can reach the script itself. For iron... i don't know how to do that. From what i see HoverPlay [1.9.5] has set "drain" cast set on numbers, so if you press 1 you cast drain on the 1st monster since drain is probably the 1st spell. How can i change that? Actually how can i open the script itself to make any changes needed? For Chrome-like browsers (like Iron for example), the script directory is buried deep deep inside your windows profile, finding those files is 1: a major PITA 2: really too obscure for users. So the best option is to do the following: 1 - Remove script from Iron (go to settings -> Extensions -> find script in question -> click trash can on the right) 2 - Edit the downloaded *.user.js file directly (open with notepad or notepad++ to do so) 3 - Drag'n'Drop script back into Iron For HoverPlay, in the first 30 lines, you should find CODE var Spell_list_number = ['Ragnarok', 'Drain']; this defines what spells to cast when a number is pressed. If you don't want to cast anything, just remove everything inbetween the [ ]. QUOTE(Epion @ Feb 27 2016, 19:28)  And since we are at it... I tried to also add scripts for end of the fight results but it's not working. If anything the other scripts gets messed up and i have to remove them and replace them. Do i have to make the installation of them in a different way or... something? (IMG:[ invalid] style_emoticons/default/sad.gif) I'm not a hundred percent sure here without knowing which script you used, but i guess the script you're trying to use just doesn't work with Chrome-like browsers (IMG:[ invalid] style_emoticons/default/sad.gif)
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Feb 27 2016, 21:58
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Epion @ Feb 27 2016, 20:28)  From what i see HoverPlay [1.9.5] has set "drain" cast set on numbers, so if you press 1 you cast drain on the 1st monster since drain is probably the 1st spell. How can i change that? Actually how can i open the script itself to make any changes needed?
notepad
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Feb 27 2016, 22:02
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE surely he's relying on that to have a shot for a binding, yep. And he is watching WTS section rapidly for binding of slaughter to power up his "peerless goddamn rapier of slaughter" =P Epion, For Iron browser is better to use tampermonkey addon - it has some great features to maintain your scripts and especially rearrange their order, add some custom code and redact script "on a fly" and when (at the start of page or at the end of page) they should launch. I dont want to scare you, but you need to install it and check some manuals how to add scripts in it (it is not so hard, by the way). People says tampermonkey cause memory leak - for me nothing happens like that. I cant say anything about Hoverplay, because I am not using it. I am melee and latest Reloader 1.3.1a (by FabulousCupcake and simrock87) have inbuild mousemelee. About "add scripts for end of the fight results but it's not working", like CounterPlus? Scripts have two characteristics/parameters: WHEN they launch and WHERE they launch. WHEN - is their order. In my iron there are only two scripts: Reloader and Battle compact 2.0 (this one that move enemies HP closer to player's). Reloader loads first, after that Battle compact 2.0 WHERE - is place of the script. Script can be launched at "document-end" or "document-start". You can change this parameter by manually change beginning of script code (kind of meta data). For example my Reloader script looks like this: CODE // ==UserScript== // @name Reloader // @namespace HVRLD3 // @author nihilvoid, Dan31, FabulousCupcake // @include http://hentaiverse.org/* // @match http://hentaiverse.org/* // @version 1.3.1 // @run-at document-end // ==/UserScript==
and Battle compact 2.0: CODE // ==UserScript== // @name HV Battle Compact X // @description The world is shrinking // @author boulay // @include http://hentaiverse.org/* // @version 2.0 // @run-at document-start // ==/UserScript==
So you only need to type "// @run-at" after this what you want. Test shows that Reloader 1.3.1a works only at parameter "// @run-at document-end" Tampermonkey has a setting to redact WHERE exactly script should launch, so you do not even need to manually edit code:  The good thing is - latest Reloader have a 70% of HVstatSlim functionality and have CounterPlus inside. So, if you managed to run Reloder in your browser you can forget about some scripts... So, my advice - try one more time to launch Reloader in your browser with this settings: - Run first - // @run-at document-end I hope I can help
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