Some prefer Balance over Slaughter, really? That sounds odd.
I'd guess it's the grindfesters only who'd prefer to use Power Protection, its defense isn't needed otherwise. Though exactly how much it helps and how exactly it compares to Power Slaughter I couldn't really say.
IMO late high difficulty GF isn't worth it anyway if you have to switch out a Slaughter. Crystal income doesn't improve enough. If I did 1h I'd probably just PF GF 1-700 or something, whatever the limit of 5-slaughter would be.
I think it's just a matter of price. Slaughter is expensive (and good slaughter is 15-20M easily).
Protection and balance are a good alternative (balance is nice to get to 200% accuracy).
Wah...? Mage has to wear cloth regardless, whether it's phase or prof cotton (and frugal only exists on cloth, not on anything else... except for the Battlecaster effect, but that's weapon, not armor)
Charged > Frugal probably (for GFers and those with less than good forging, at least)
Are you thinking about proficiency (for which shoes aren't a bad slot to use) rather than "cloth instead of frugal" (??) ?
That's true if you're going to heavily forge staff and prof piece (very expensive), but if you're not, then any slot probably works, since you're unlikely to get over 1.7 prof factor anyway.
I just realized i said frugal instead of phase... Oh dear...
QUOTE(Superlatanium @ Feb 26 2016, 10:19)
Some prefer Balance over Slaughter, really? That sounds odd.
I'd guess it's the grindfesters only who'd prefer to use Power Protection, its defense isn't needed otherwise. Though exactly how much it helps and how exactly it compares to Power Slaughter I couldn't really say.
IMO late high difficulty GF isn't worth it anyway if you have to switch out a Slaughter. Crystal income doesn't improve enough. If I did 1h I'd probably just PF GF 1-700 or something, whatever the limit of 5-slaughter would be.
QUOTE(Sapo84 @ Feb 26 2016, 10:27)
I think it's just a matter of price. Slaughter is expensive (and good slaughter is 15-20M easily).
Protection and balance are a good alternative (balance is nice to get to 200% accuracy).
Got it. Thanks.
This post has been edited by Epion: Feb 26 2016, 12:57
Shielding pieces are all unworthy of usage, but they all sell for good amounts.
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Question about heavy armors. It has been mentioned that in elemental maging the most optimal armor piece to maintain as cloth instead of frugal are the shoes. In power armor sets most high level users have been going for 1 protection & 4 slaughter or 1 protection, 1 balance, & 3 slaughter. Now it's not like they never said it's the optimal build, but i see most going that way instead of a 5 straight slaughter. If that's true, is there an optimization for the selection, or am i simply imagining things?
Question about heavy armors. It has been mentioned that in elemental maging the most optimal armor piece to maintain as cloth instead of frugal are the shoes. In power armor sets most high level users have been going for 1 protection & 4 slaughter or 1 protection, 1 balance, & 3 slaughter. Now it's not like they never said it's the optimal build, but i see most going that way instead of a 5 straight slaughter. If that's true, is there an optimization for the selection, or am i simply imagining things?
while 1 Protection/4 Slaughter may be needed for GF as latanium said, i guess this is the other best answer:
QUOTE(Sapo84 @ Feb 26 2016, 11:27)
I think it's just a matter of price. Slaughter is expensive (and good slaughter is 15-20M easily).
Protection and balance are a good alternative (balance is nice to get to 200% accuracy).
you may want to resort to "exotic" suffixes when you cannot afford a Slaughter but such piece can boost your overall build anyways. for example, when you're still stuck with an Exq of Slaughter but a Leg of whatever pops out in an auction - if ADB is roughly the same, you're basically sure that PABs and other stats will be boosted pretty much.
while 1 Protection/4 Slaughter may be needed for GF as latanium said, i guess this is the other best answer:
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you may want to resort to "exotic" suffixes when you cannot afford a Slaughter but such piece can boost your overall build anyways. for example, when you're still stuck with an Exq of Slaughter but a Leg of whatever pops out in an auction - if ADB is roughly the same, you're basically sure that PABs and other stats will be boosted pretty much.
If you're playing as high a difficulty as you want to play, that's fine. 2h + power has the highest potential clearing speed (for melee), but due to damage taken it usually can't handle past Nightmare or so due to incoming damage. But if you're fine with that, go ahead.
If not, or if you soon find that you're taking way too much damage in the next few levels (which isn't unlikely) - then try using 1h instead of 2h. 1h + decent block will give you an incredible boost in defense, and will probably let you play Nintendo/IWBTH when you couldn't before. (Nearly every experienced melee uses 1h because it's the easiest way to deal with high incoming damage on PF)
Actually 2H is fine until PFUDOR GF/IWBTH IW, but don't have sense since 1H is OP
Actually 2H is fine until PFUDOR GF/IWBTH IW, but don't have sense since 1H is OP
For high level or + forging, sure, but I was keeping in mind the guy was 160 or so. For that I think 2h's just too suicidal to be efficient, even on low difficulty (except the lowest couple or so), at least not without having epic unreasonable gear at that level.
This post has been edited by Superlatanium: Feb 26 2016, 14:17
For high level or + forging, sure, but I was keeping in mind the guy was 160 or so. For that I think 2h's just too suicidal to be efficient, even on low difficulty (except the lowest couple or so), at least not without having epic unreasonable gear at that level.
For any level without forging, I played 2H Heavy almost from the start to ~300 lvl without any "epic unreasonable gear" (IMG:[invalid] style_emoticons/default/laugh.gif)
Have got simply question here: "Godslayer rank provide +10% Physical Damage and +3% Evade Dovahkiin rank provide FUS RO DAH Skill."
This means that Dovahkiin provide ONLY this skill and NOT +10% Physical Damage and +3% Evade? If I switch to Dovahkiin I will lose my Damage & Evade bonuses?
Have got simply question here: "Godslayer rank provide +10% Physical Damage and +3% Evade Dovahkiin rank provide FUS RO DAH Skill."
This means that Dovahkiin provide ONLY this skill and NOT +10% Physical Damage and +3% Evade? If I switch to Dovahkiin I will lose my Damage & Evade bonuses?
For any level without forging, I played 2H Heavy almost from the start to ~300 lvl without any "epic unreasonable gear" (IMG:[invalid] style_emoticons/default/laugh.gif)
Being able to play it is one thing, but doing so efficiently compared to other styles is another... there are lots of styles that are theoretically playable but still quite bad decisions (IMG:[invalid] style_emoticons/default/tongue.gif)
Or are you saying that you tried them and 2h did actually feel efficient compared to 1h? If so that's very interesting, everyone else seems to have a different experience... I remember going with 2h until 260 or so and when I switched to 1h the difference was incredible, I felt really stupid for trying to get the other crappy style to work well for so long...
o_o and what the point of this rank? Just for lulz? I better to choose +10% damage than this glass cannon spell. Or maybe I am wrong?
Well... With staff that comes close to 40% attack speed you can manage to get perma lock on the enemies. Already with 22% attack speed (and some management since you need to gather overpower at the end of the round etc) you can already achieve that, while with a little less than 40% you have FUSRODAH always ready for when the monsters exit the stun.
You can use this strategy to manage high difficulty runs or full GFs on PF without having to sweat it too much and far before you have the gear to otherwise try. If i go for a GF clear, after level 300 i already start having trouble and at level 500 onward it's seriously a major pain. If i put my niten on though, i can finish the entire GF easily.
Regardless, not using that style not only for 1h but for ANY style is better. The damage difference is of great importance. Not only for that 10%, but also for the spirit stance damage that you can't use in dovah, since you constantly need to gather overpower for furoda. 1H has it's own stuns via counterattacking after block/parry and since stuns don't get refreshed dovahkiin is seriously trash for this style. The other melee styles can make use of it, but keeping the damage and evasion maximized is by FAR better.
It's not a trash style, specially for people with non expensive gear, but in this era of damage it has no future. And let me add: Already the mess to prepare for a possible full lock clear of that style is troublesome enough. But then you have to deal with the: "More damage -> faster clears" that you DON'T have.. I sure don't see the reason to spend an entire day in order to finish a single GF (unless if it's for bragging rights) (IMG:[invalid] style_emoticons/default/duck.gif)
This post has been edited by Epion: Feb 26 2016, 17:19
I'm not good with mage gear but. Legendary + phase + thunder damage already makes it auction worthy, but no prefix makes it miss all the charm. So it's nothing that people would buy for millions. The rest depends on the value of damage roll and i don't know if this is good or bad, but i guess 50-100k is what you could expect from an auction from such a piece. As for an actual prize of course, an item is worth what it's owner values it. If you wanna put it for sale at 10M, then that's it's worth. Only that it will never sale (IMG:[invalid] style_emoticons/default/tongue.gif)