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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 24 2016, 17:04
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safmy
Group: Catgirl Camarilla
Posts: 690
Joined: 11-June 08

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Right I've added EE to the perks and now I'm using this setup. StaffCapRobeGlovesPantsShoesAny advice on how I can get my ele prof higher? It's at 627 and should be 645. What's the maximum forge for prof, 50? Also I tried a slightly weaker version of a willow staff (borrowed) and I can feel the difference, in terms of clear speed it's not that great but the counter resist definitely helps me survive better at PF. But with willow, I'll lose the elemental prof which would mean I have to go for 3/2 setup? This post has been edited by safmy: Feb 24 2016, 17:39
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Feb 24 2016, 19:32
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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I dont think you should rly change staff, its very nice destruction. Income damage wont be problem after 20-30 levels, so its mostly only for clearspeed and if you wanna do that then look for something with similar stats (not very cheap). About prof thats because you are using boots and its even old ranges. Forge wont help much, maybe you ll get ~11-12 points from 39-->50 in both items, but i d simply look for good cotton from new ranges. If you have plans about willow then maybe even pants/robe. Its not hardbinded to specific prof factor. If you have lower than 1,6-1,7 then probably you are losing tiny amount of clearspeed. 1,7-1,8 is ok, specially if you play sg arenas. Higher than that means again tiny lose in clearspeed. You get counter-resist, but lose edb and without mitg reduction bonus its slower a bit. But that doesnt mean its completely wasted.
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Feb 24 2016, 19:47
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safmy
Group: Catgirl Camarilla
Posts: 690
Joined: 11-June 08

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QUOTE(nec1986 @ Feb 24 2016, 17:32)  I dont think you should rly change staff, its very nice destruction. Income damage wont be problem after 20-30 levels, so its mostly only for clearspeed and if you wanna do that then look for something with similar stats (not very cheap). About prof thats because you are using boots and its even old ranges. Forge wont help much, maybe you ll get ~11-12 points from 39-->50 in both items, but i d simply look for good cotton from new ranges. If you have plans about willow then maybe even pants/robe. Its not hardbinded to specific prof factor. If you have lower than 1,6-1,7 then probably you are losing tiny amount of clearspeed. 1,7-1,8 is ok, specially if you play sg arenas. Higher than that means again tiny lose in clearspeed. You get counter-resist, but lose edb and without mitg reduction bonus its slower a bit. But that doesnt mean its completely wasted.
Right so I've got crappy boots and have to upgrade that and don't really need willow with my current staff. I'm gonna lose all the bindings when I salvage the shoes but I get majority of the materials back right?
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Feb 24 2016, 19:51
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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As i remember you ll lose only catalyst and 10% of all materials. Thats roughly 12-13% of forge cost.
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Feb 24 2016, 20:16
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safmy
Group: Catgirl Camarilla
Posts: 690
Joined: 11-June 08

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QUOTE(nec1986 @ Feb 24 2016, 17:51)  As i remember you ll lose only catalyst and 10% of all materials. Thats roughly 12-13% of forge cost.
Ah nice, so I get 90% ish of the bindings back.
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Feb 24 2016, 22:03
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Speaking about this... did forging use to work in a different way in the past? I have been wandering this ever since i saw that auction that had the fully forged katana that hardly sold despite my calculations on the forging material, but now i had yet another case. forged mace to level 6 ad. I used to hold a few level unassigned gear for new players and now that i was out, i went to purchase a few more and i got this one as well. Truth be told i just bought the maces i found and didn't inquire on status (beggars can't be choosers) and realized it only now that i was updating the store (pressed c to get the link and saw forging to lv.6). Does this mace really have a binding of slaughter here? (IMG:[ invalid] style_emoticons/default/huh.gif) Cause if it does, something is very wrong here...
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Feb 24 2016, 22:12
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Epion @ Feb 24 2016, 21:03)  Speaking about this... did forging use to work in a different way in the past? I have been wandering this ever since i saw that auction that had the fully forged katana that hardly sold despite my calculations on the forging material, but now i had yet another case. forged mace to level 6 ad. I used to hold a few level unassigned gear for new players and now that i was out, i went to purchase a few more and i got this one as well. Truth be told i just bought the maces i found and didn't inquire on status (beggars can't be choosers) and realized it only now that i was updating the store (pressed c to get the link and saw forging to lv.6). Does this mace really have a binding of slaughter here? (IMG:[ invalid] style_emoticons/default/huh.gif) Cause if it does, something is very wrong here... yes and yes. back then when this mace was generated, there weren't catalysts and bindings were needed for *every* update. therefore, depending on when that mace was forged it may have (had) 1 or 6 bindings inside. nonetheless, now you won't retrieve any of them. anyway, the amount of materials that you would have used when forging when an item varied between 80% and 90% depending on your forge level. people used to raise it by forging cheap items with cheap bindings (like elemental mitigation ones and some of the elemental damage ones). salvaging an item would also have lowered your forge level, so depending on how much forged was an item you acquired it may have been possible that you wouldn't even have been able to salvage it. btw, back then i remember elemental mitigations costed something like 2k each if you were lucky. those were also the times in which Holy EDB raised Cure efficiency, so a Heimdall could have gone even for 5k. Slaughters and Destructions something like 220k each on average.
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Feb 24 2016, 22:25
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Ok, that would make sense. I was about to call the guy that sold it to me and ask him if he wanted it back. Well peace... or not. WAR! Freaking Tb and your iwing jokes (IMG:[ invalid] style_emoticons/default/sad.gif) FAIL. Non ethereal all right, but still max ADB, so i said to heck with it, let's IW it and comes what it may. Starts with B2->B3, then get's F1->F2->F3 and then instead of some more Butcher it unlocks SS and moves even further to it. Level 9 more Fatality... Fail. Why do you start B3 and allow me to dream if you are gonna mock me pony? (IMG:[ invalid] style_emoticons/default/cry.gif)
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Feb 24 2016, 22:31
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Epion @ Feb 24 2016, 21:25)  Freaking Tb and your iwing jokes (IMG:[ invalid] style_emoticons/default/sad.gif) FAIL. Non ethereal all right, but still max ADB, so i said to heck with it, let's IW it and comes what it may. Starts with B2->B3, then get's F1->F2->F3 and then instead of some more Butcher it unlocks SS and moves even further to it. Level 9 more Fatality... Fail. Why do you start B3 and allow me to dream if you are gonna mock me pony? (IMG:[ invalid] style_emoticons/default/cry.gif) if OP had popped out rather than SS it would've been a nice IW
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Feb 24 2016, 22:45
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Epion @ Feb 25 2016, 04:03)  Speaking about this... did forging use to work in a different way in the past? I have been wandering this ever since i saw that auction that had the fully forged katana that hardly sold despite my calculations on the forging material, but now i had yet another case. forged mace to level 6 ad. I used to hold a few level unassigned gear for new players and now that i was out, i went to purchase a few more and i got this one as well. Truth be told i just bought the maces i found and didn't inquire on status (beggars can't be choosers) and realized it only now that i was updating the store (pressed c to get the link and saw forging to lv.6). Does this mace really have a binding of slaughter here? (IMG:[ invalid] style_emoticons/default/huh.gif) Cause if it does, something is very wrong here... I remember its round down, 1*90% = 0.9 = 0
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Feb 25 2016, 04:28
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アザラシ
Group: Gold Star Club
Posts: 1,124
Joined: 12-August 14

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Been playing etheral 2h with power heavy armor, it seems to work alright. I play mostly arena/itemworld, (have dual wield for RoB) I noticed that it was recommended to use light armor with 2h (IMG:[ invalid] style_emoticons/default/unsure.gif) Should i swap to light armor instead?
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Feb 25 2016, 04:37
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FabulousCupcake
Group: Gold Star Club
Posts: 495
Joined: 15-April 14

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Semi-related question with the one above Power+dw or shade+dw? Or even plate/leather? (IMG:[ invalid] style_emoticons/default/unsure.gif) I am currently using shade+dw and still have to cure/potion every ±15 turns with all buffs on Nintendo. (IMG:[ my.mixtape.moe] https://my.mixtape.moe/fiteda.png) This post has been edited by FabulousCupcake: Feb 25 2016, 04:38
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Feb 25 2016, 05:27
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Superlatanium
Group: Gold Star Club
Posts: 7,635
Joined: 27-November 13

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QUOTE(metako @ Feb 25 2016, 02:28)  Been playing etheral 2h with power heavy armor, it seems to work alright. I play mostly arena/itemworld, (have dual wield for RoB) I noticed that it was recommended to use light armor with 2h (IMG:[ invalid] style_emoticons/default/unsure.gif) Should i swap to light armor instead? If you're playing as high a difficulty as you want to play, that's fine. 2h + power has the highest potential clearing speed (for melee), but due to damage taken it usually can't handle past Nightmare or so due to incoming damage. But if you're fine with that, go ahead. If not, or if you soon find that you're taking way too much damage in the next few levels (which isn't unlikely) - then try using 1h instead of 2h. 1h + decent block will give you an incredible boost in defense, and will probably let you play Nintendo/IWBTH when you couldn't before. (Nearly every experienced melee uses 1h because it's the easiest way to deal with high incoming damage on PF) Armor matters less than weapon style for lower level players. Though I think light armor is easier to use due to magic attacks and mana problems, it's not a huge deal, and training prof for a different armor style would be a pain. Stick with what you have if you like it. You'll probably end up deciding on Power anyway past level 260 or so. QUOTE(FabulousCupcake @ Feb 25 2016, 02:37)  Semi-related question with the one above Power+dw or shade+dw? Or even plate/leather? (IMG:[ invalid] style_emoticons/default/unsure.gif) I am currently using shade+dw and still have to cure/potion every ±15 turns with all buffs on Nintendo. Is DW a must? If not, maybe try 1h if you haven't already, you'll probably have to cure a lot less (once your prof gets up), for reasons similar to above. Power gives significantly increased damage, Shade gives moderately increased damage as well as some evade. Given someone of your level, if DW is necessary, then Shade is probably easier to help you avoid frequent Curing. If you have Shade now, if you switched to Power, you'd probably have to cure every 7 turns or something like that... is my guess.
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Feb 25 2016, 05:54
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DigiSim
Newcomer
  Group: Members
Posts: 51
Joined: 15-February 16

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How do I work the abilities thing? For example, I've got two of the Cure squares highlighted. But when I cast it during battles, the cooldown time is still five turns. What am I missing?
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Feb 25 2016, 06:36
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Superlatanium
Group: Gold Star Club
Posts: 7,635
Joined: 27-November 13

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QUOTE(DigiSim @ Feb 25 2016, 03:54)  How do I work the abilities thing? For example, I've got two of the Cure squares highlighted. But when I cast it during battles, the cooldown time is still five turns. What am I missing? You also need to slot the abilities. Click on the ability icon so it appears up in the top two rows. I don't think it's much of a good system either.
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Feb 25 2016, 20:24
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Crush85
Group: Members
Posts: 312
Joined: 5-February 15

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QUOTE(Superlatanium @ Feb 25 2016, 00:36)  I don't think it's much of a good system either.
Eh, it gets the job done. Apparently Ten hasn't fully finished it yet, so we can all look forward to the final version.
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Feb 26 2016, 09:24
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jacquelope
Group: Members
Posts: 10,455
Joined: 28-July 15

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Feb 26 2016, 09:49
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(jacquelope @ Feb 26 2016, 14:24)  maybe could be sold for a tens or hundreds of thousands, or a bit more to specific people who are collecting stuff like this. If anybody wanted to spent money for shielding bonus, s/he should spent it on better shield instead. Post 300/350 any heavy user "should" aim for power-slaughter instead.
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Feb 26 2016, 12:03
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Shielding pieces are all unworthy of usage, but they all sell for good amounts.
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Question about heavy armors. It has been mentioned that in elemental maging the most optimal armor piece to maintain as cloth instead of frugal are the shoes. In power armor sets most high level users have been going for 1 protection & 4 slaughter or 1 protection, 1 balance, & 3 slaughter. Now it's not like they never said it's the optimal build, but i see most going that way instead of a 5 straight slaughter. If that's true, is there an optimization for the selection, or am i simply imagining things?
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Feb 26 2016, 12:19
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Superlatanium
Group: Gold Star Club
Posts: 7,635
Joined: 27-November 13

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QUOTE(Epion @ Feb 26 2016, 10:03)  in elemental maging the most optimal armor piece to maintain as cloth instead of frugal are the shoes. Wah...? Mage has to wear cloth regardless, whether it's phase or prof cotton (and frugal only exists on cloth, not on anything else... except for the Battlecaster effect, but that's weapon, not armor) Charged > Frugal probably (for GFers and those with less than good forging, at least) Are you thinking about proficiency (for which shoes aren't a bad slot to use) rather than "cloth instead of frugal" (??) ? That's true if you're going to heavily forge staff and prof piece (very expensive), but if you're not, then any slot probably works, since you're unlikely to get over 1.7 prof factor anyway. QUOTE(Epion @ Feb 26 2016, 10:03)  In power armor sets most high level users have been going for 1 protection & 4 slaughter or 1 protection, 1 balance, & 3 slaughter. Now it's not like they never said it's the optimal build, but i see most going that way instead of a 5 straight slaughter. If that's true, is there an optimization for the selection, or am i simply imagining things? Some prefer Balance over Slaughter, really? That sounds odd. I'd guess it's the grindfesters only who'd prefer to use Power Protection, its defense isn't needed otherwise. Though exactly how much it helps and how exactly it compares to Power Slaughter I couldn't really say. IMO late high difficulty GF isn't worth it anyway if you have to switch out a Slaughter. Crystal income doesn't improve enough. If I did 1h I'd probably just PF GF 1-700 or something, whatever the limit of 5-slaughter would be.
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