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post Feb 21 2016, 00:23
Post #81241
Juggernaut Santa



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Good good haha.
I guess I'll keep these prices like that.
If someone will ever be interested, I guess he will try to negotiate the prices (IMG:[invalid] style_emoticons/default/huh.gif)
Thanks :v
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post Feb 21 2016, 00:41
Post #81242
karyl123



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QUOTE(simrock87 @ Feb 20 2016, 23:35) *

Since the question how much people make a day comes up from time to time, i thought i'd just leave this here ...

Full PFUDOR Arena stats (with about 6 or 7 RE's mixed in for giggles)

All Arenas minus SG Arenas
Attached Image

All Arenas plus SG Arenas
Attached Image

Equipment drop breakdown
Attached Image

Bottom line ... i'm actually really really surprised by how much those 3 SG arenas factor into daily income (IMG:[invalid] style_emoticons/default/blink.gif)
Also, no luck with ToB (IMG:[invalid] style_emoticons/default/cry.gif)


whoa whoa whoa. you use mana potions as melee ? (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Feb 21 2016, 00:42
Post #81243
Cleavs



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QUOTE(ppp82p @ Feb 20 2016, 23:23) *

Good good haha.
I guess I'll keep these prices like that.
If someone will ever be interested, I guess he will try to negotiate the prices (IMG:[invalid] style_emoticons/default/huh.gif)
Thanks :v

you will be quite disappointed on how much they will negotiate. Exq Plate is worth something like 500c because of MG Metal, and Sup less or more 200c because of LG Metal. just to give you an example...
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post Feb 21 2016, 01:01
Post #81244
simrock87



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QUOTE(karyl123 @ Feb 20 2016, 22:41) *

whoa whoa whoa. you use mana potions as melee ? (IMG:[invalid] style_emoticons/default/ohmy.gif)

As melee? Nope (IMG:[invalid] style_emoticons/default/dry.gif)
As Mage, pretty much on cooldown (IMG:[invalid] style_emoticons/default/blush.gif)
On the other hand, it's way faster that way (IMG:[invalid] style_emoticons/default/heh.gif)
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post Feb 21 2016, 01:06
Post #81245
Cleavs



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QUOTE(karyl123 @ Feb 20 2016, 23:41) *

whoa whoa whoa. you use mana potions as melee ? (IMG:[invalid] style_emoticons/default/ohmy.gif)

why not? a combo draught + potion can restore almost all of your MP Tank
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post Feb 21 2016, 01:56
Post #81246
formigao



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does in battle infusion is any good for 1h ?
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post Feb 21 2016, 02:03
Post #81247
Cleavs



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QUOTE(formigao @ Feb 21 2016, 00:56) *

does in battle infusion is any good for 1h ?

in battle should be good only for mages, afaik. for melee using a handful of them (depending on how long is the arena) off-battle and relying on duration should be good enough
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post Feb 21 2016, 02:08
Post #81248
karyl123



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QUOTE(simrock87 @ Feb 21 2016, 06:01) *

As melee? Nope (IMG:[invalid] style_emoticons/default/dry.gif)
As Mage, pretty much on cooldown (IMG:[invalid] style_emoticons/default/blush.gif)
On the other hand, it's way faster that way (IMG:[invalid] style_emoticons/default/heh.gif)


https://forums.e-hentai.org/index.php?act=A...st&id=80651
26 cred/turns as melee ryt ?

QUOTE(Scremaz @ Feb 21 2016, 06:06) *

why not? a combo draught + potion can restore almost all of your MP Tank


because as 1H I never use the precious pots. only draught. never tried on other melee style tho.
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post Feb 21 2016, 02:16
Post #81249
Sapo84



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QUOTE(Scremaz @ Feb 21 2016, 00:06) *

why not? a combo draught + potion can restore almost all of your MP Tank

Because melee doesn't really need mana?
I normally use 0 draughts in non-SG and a few in SG arenas, but that's it, it would be a waste of credits to use potions when draughts are that much cheaper.
And unless you mix in a lot of deprecating spells other melee style should behave the same.

Mages use potions because draughts alone do not restore enough mana (and if even potions are not enough they use elixirs, but that's 9->85->350 credits, the price increase is steep).

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post Feb 21 2016, 02:31
Post #81250
simrock87



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QUOTE(karyl123 @ Feb 21 2016, 00:08) *

That run was as low/unforged mage.
I can do another one as melee if there's interest? Need to do a couple thousand rounds as melee anyway for script testing, so why not (IMG:[invalid] style_emoticons/default/happy.gif)

QUOTE(Sapo84 @ Feb 21 2016, 00:16) *

Because melee doesn't really need mana?
I normally use 0 draughts in non-SG and a few in SG arenas, but that's it, it would be a waste of credits to use potions when draughts are that much cheaper.
And unless you mix in a lot of deprecating spells other melee style should behave the same.

Mages use potions because draughts alone do not restore enough mana (and if even potions are not enough they use elixirs, but that's 9->85->350 credits, the price increase is steep).

^ This (IMG:[invalid] style_emoticons/default/happy.gif)
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post Feb 21 2016, 02:33
Post #81251
Cleavs



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QUOTE(Sapo84 @ Feb 21 2016, 01:16) *

Because melee doesn't really need mana?

and how the hell do you plan to cast Regen? (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(karyl123 @ Feb 21 2016, 01:08) *

because as 1H I never use the precious pots. only draught. never tried on other melee style tho.

QUOTE(Sapo84 @ Feb 21 2016, 01:16) *

I normally use 0 draughts in non-SG and a few in SG arenas, but that's it, it would be a waste of credits to use potions when draughts are that much cheaper.

precious pots? draughts are cheaper? come on, both of you, only by refreshing a page you can afford hundreds on potions daily - at bazaar prices, and thinking that you don't drop anything and you have zero stock, which is quite absurd (IMG:[invalid] style_emoticons/default/huh.gif)
let's say one or two draught+potion combo on T&T at most. total cost? 0C since they surely drop on the arena? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 21 2016, 02:42
Post #81252
Sapo84



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QUOTE(Scremaz @ Feb 21 2016, 01:33) *

and how the hell do you plan to cast Regen? (IMG:[invalid] style_emoticons/default/huh.gif)

Channeling
Natural mana regen
Riddlemaster
Mana gem

With gold star + Effluent Ether + Resplendent Regeneration + Force of Nature I don't really need that much mana.

QUOTE(Scremaz @ Feb 21 2016, 01:33) *
precious pots? draughts are cheaper? come on, both of you, only by refreshing a page you can afford hundreds on potions daily - at bazaar prices, and thinking that you don't drop anything and you have zero stock, which is quite absurd (IMG:[invalid] style_emoticons/default/huh.gif)

You do know that in WTB there is a good request of mana potions?
Why would I use something I can sell for 80 credits? (IMG:[invalid] style_emoticons/default/huh.gif)
(if you don't really care about the things you get for free by refreshing the page I would be willing to get your free 6 daily haths, just saying (IMG:[invalid] style_emoticons/default/duck.gif) )
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post Feb 21 2016, 03:22
Post #81253
Superlatanium



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QUOTE(Sapo84 @ Feb 21 2016, 00:16) *
Mages use potions because draughts alone do not restore enough mana (and if even potions are not enough they use elixirs, but that's 9->85->350 credits, the price increase is steep).
85 -> 350

I initially thought so as well, but it's actually not quite that bad. For me, a potion restores 1397, and I have a pool of 4708, and I'd use an elixir at ~500 (10% for IA, rarely 10%-25% if I get Sparked during that time).
Potion: 29% of pool restored for 85 credits = 286 credits per full pool restored
Elixir: 89% of pool restored for 350 credits = 392 credits per full pool restored

With this (somewhat naive) view, it's a bit more expensive, but still similar.

You can also factor in the cost per turn: a good mage's income is 50 credits/turn. A better way of looking at it might be:
Potion: 29% of pool restored for cost + opportunity cost of (85 + 50) credits = 455 credits per full pool restored
Elixir: 89% of pool restored for cost + opportunity cost of (350 + 50) credits = 448 credits per full pool restored

Looking at it this way, using elixirs is very slightly better than potions, at least for someone with my MP boost (153%) and income. And I have only 3 Capacitor potencies on all my gear. If I got more, or if I leveled up more, or increased my clearing ability (more speed -> more c/turn), Elixirs would become even more profitable over potions.

Lower level players with less MP Tank from level proficiency would be slightly disadvantaged, but it's still more than fine. I'd say to use a potion whenever you feel like using a potion (or never, if you want) and using an elixir whenever your mana gets low, no matter which one you choose, the effect on your net worth in the end will be too similar to care about.
QUOTE(Scremaz @ Feb 21 2016, 00:33) *
let's say one or two draught+potion combo on T&T at most. total cost? 0C since they surely drop on the arena? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
I'm nitpicking, but - I used to think this way about a bunch of things too ("Doesn't matter if I use a bunch of spirit potions since I'll gain the same number during the battle series"), but it's a trap. Better to look at all costs and all revenue separately, since if you hadn't used them (whatever the items in question are), you'd get that much more value that could be sold.
QUOTE(Sapo84 @ Feb 21 2016, 00:42) *
With gold star + Effluent Ether + Resplendent Regeneration + Force of Nature I don't really need that much mana.
I'm curious, did it feel like Force of Nature made any difference at all? I'd been thinking about it just because there's very little I can spend on...

This post has been edited by Superlatanium: Feb 21 2016, 03:43
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post Feb 21 2016, 03:42
Post #81254
Sapo84



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QUOTE(Superlatanium @ Feb 21 2016, 02:22) *

Looking at it this way, using elixirs is very slightly better than potions, at least for someone with my MP boost (153%) and income. And I have only 3 Capacitor potencies on all my gear. If I got more, or if I leveled up more, Elixirs would become even more profitable over potions.

Well, elixir full price is 1000 credits, if everyone starts using them the price will rise and potions will be the cheaper alternative again (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Superlatanium @ Feb 21 2016, 02:22) *

I'm curious, did it feel like Force of Nature made any difference at all? I'd been thinking about it just because there's very little I can spend on...

Well, longer buffs, cheaper and faster casts.
With Force of Nature I can now finish an arena without mana draughts, which was very difficult before.
Probably not really worth 1000 haths but it's not like there are many cost-effective perks (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 21 2016, 04:05
Post #81255
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I use a heck of a lot of potions, every single kind. And a heck of a lot of scrolls, all of them in fact (bar absorb). Just so that I could finish Pf arena. I'm not sure at what point I was able to do PF easily but it wasn't 10 levels ago where I couldnt go past 70 rounds on my mage. Now I can clear the lot. My mage is a huge drain, and 1h is none at all, but it is simply the fastest possible way to xp up.

I don't get how supportive proficiency would affect pots? I thought that would only affect heals/regen?

I'm so close to reaching that 1m dmg with vase and gum. This is exactly what I dreamed of doing when i restarted playing at level 160 about 2 months ago. Getting there boys.
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post Feb 21 2016, 04:09
Post #81256
Superlatanium



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QUOTE(safmy @ Feb 21 2016, 02:05) *
I don't get how supportive proficiency would affect pots? I thought that would only affect heals/regen?
http://ehwiki.org/wiki/Proficiencies#Effects

More duration, so less cost. (By a very very small amount)
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post Feb 21 2016, 04:16
Post #81257
formigao



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no pot as a 1H ? how ?

i go from full mana to 200+- only with buffs.

and i need to use cure every 3-5 turns.
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post Feb 21 2016, 04:18
Post #81258
Superlatanium



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QUOTE(formigao @ Feb 21 2016, 02:16) *
no pot as a 1H ? how ?

i go from full mana to 200+- only with buffs.

and i need to use cure every 3-5 turns.
1. Innate Arcana
2. Natural regen (as posted above)
3. No cures (easy for high level 1h)

Mana gems might be all you need for Regen and Heartseeker.
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post Feb 21 2016, 04:21
Post #81259
simrock87



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QUOTE(Superlatanium @ Feb 21 2016, 02:09) *

http://ehwiki.org/wiki/Proficiencies#Effects

More duration, so less cost. (By a very very small amount)

+10% prof should work out to +10% buff time, which works out to about 9.1% less mana needed for buffs on average.
The difference in actual healing change for Cure is pretty much negligible imho. May, possibly, let you set your hover-script 3-4% lower for heal-trigger but that's barely noticable.
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post Feb 21 2016, 04:25
Post #81260
formigao



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QUOTE(Superlatanium @ Feb 20 2016, 23:18) *

1. Innate Arcana
2. Natural regen (as posted above)
3. No cures (easy for high level 1h)

Mana gems might be all you need for Regen and Heartseeker.


hum dont have this arcana... maybe IWBTH is too hard for me...because i relly need to always use mana pots
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