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post Aug 29 2011, 20:16
Post #8121
Kuro Neko



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http://ehwiki.org/wiki/Abilities#Tier_7

Thanks Dcherry.
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post Aug 30 2011, 07:18
Post #8122
Koudesu



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About Spark of Life.

Does it only protect you from a single fatal attack? Or all fatal attacks on the turn you get hit?
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post Aug 30 2011, 07:23
Post #8123
MidNightPass



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QUOTE(Koudesu @ Aug 30 2011, 13:18) *

About Spark of Life.

Does it only protect you from a single fatal attack? Or all fatal attacks on the turn you get hit?


Yes. SP will be deducted when spark of life triggers. If you don't have enough SP, it will fail.
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post Aug 30 2011, 07:27
Post #8124
Koudesu



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So say you have 700 HP, and you get hit with damage in this particular order on the following turn:

300 damage
500 damage
200 damage
800 damage

Would SP be deducted only once, or 3 times?
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post Aug 30 2011, 07:29
Post #8125
MidNightPass



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QUOTE(Koudesu @ Aug 30 2011, 13:27) *

So say you have 700 HP, and you get hit with damage in this particular order on the following turn:

300 damage
500 damage
200 damage
800 damage

Would SP be deducted only once, or 3 times?


Spark is only effective for a fatal blow and only works once.
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post Aug 30 2011, 07:30
Post #8126
Koudesu



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So basically, it would stop working after the second hit, and you'll still die anyway, provided the HP that spark of life gives does not let you tolerate the remainder of the attacks. Correct?
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post Aug 30 2011, 07:32
Post #8127
MidNightPass



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QUOTE(Koudesu @ Aug 30 2011, 13:30) *

So basically, it would stop working after the second hit, and you'll still die anyway, provided the HP that spark of life gives does not let you tolerate the remainder of the attacks. Correct?


Yes. You will need to cast it again.
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post Aug 30 2011, 07:41
Post #8128
Slobber



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i have yet to die during the same turn spark triggered. i believe spark stops all other attacks for that turn

This post has been edited by dcherry: Aug 30 2011, 07:41
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post Aug 30 2011, 07:45
Post #8129
Koudesu



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I'm wondering because I now have a tendency to die like an idiot when 3 or more giants decide to all use their specials on the same turn. It's happened more than 3 times today, and a few times yesterday as well.

Edit: I'm also still looking for some guidance on my current stats. I've upped my Endurance to 110 + 4 since then, with rather minimal effects. The screenshots are on page 406.

This post has been edited by Koudesu: Aug 30 2011, 07:46
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post Aug 30 2011, 08:01
Post #8130
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actually. i'm not sure about whether spark *really* stops all attacks for the turn but w/e, i'd use spark anyways until spirit shield becomes available. it's pretty useful especially when you're running up against giants etc. you might also want mana bars to dictate who you attack first (just an idea)

your original set up was what i was telling MiAla about. scythe + shade = why? most scythe users tend to rely on bleed (from what i can tell). shade isn't exactly synergistic with bleeding enemies to death imo

if you're on a budget and want high mitigation, keep an eye out for high protection *leather* gear. they can go pretty high and are dirt cheap

@roadgray if you have good gear/auras etc, leveling is easy at 80+. weaker your gear for your level, longer it'll take to level. what happens with a lot of players is their "leveling" set gets outdated and they end up stuck on a difficulty for a while that doesn't generate enough exp for levels
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post Aug 30 2011, 08:04
Post #8131
MidNightPass



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QUOTE(Koudesu @ Aug 30 2011, 13:45) *

I'm wondering because I now have a tendency to die like an idiot when 3 or more giants decide to all use their specials on the same turn. It's happened more than 3 times today, and a few times yesterday as well.

Edit: I'm also still looking for some guidance on my current stats. I've upped my Endurance to 110 + 4 since then, with rather minimal effects. The screenshots are on page 406.


Sooner or later you will want to convert your exp tanks into spirit tanks and overcharge.
Until you reach LV190, when you get spirit shield, before that you probably want max out spark of life and silence.

Agility is quite important especially for shades.
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post Aug 30 2011, 08:07
Post #8132
Ballistic9



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Spark of Life's Cloak of the Fallen buff makes you immune to damage the turn it is triggered (used to last ~5 turns), so if the first hit kills you you're safe from the rest (for the rest of that turn at least). The following turns it gives the 300% physical & magical absorption stat buff. You'll probably need to recast it the following turn.
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post Aug 30 2011, 08:09
Post #8133
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QUOTE(Ballistic9 @ Aug 30 2011, 00:07) *

Spark of Life's Cloak of the Fallen buff makes you immune to damage the turn it is triggered (used to last ~5 turns), so if the first hit kills you you're safe from the rest (for the rest of that turn at least). The following turns it gives the 300% physical & magical absorption stat buff. You'll probably need to recast it the following turn.


nice save (IMG:[invalid] style_emoticons/default/tongue.gif)
i just remember they added the 300% phys/magic absorp thing. forgot all about the one turn invincibility ^^
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post Aug 30 2011, 08:12
Post #8134
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I should explain spark of life with a bit more detail then.

Spark triggers when your HP drops to 0 or below.
Basically, 50% of your base SP will be consumed when spark triggers.
If you don't have enough SP, the effect will not trigger, so you're basically dead.
SP is not consumed when spark is cast, so you can still cast spark without 50% base SP available.
The only difference is that your HP will turn silver only when you have enough SP.

When spark is triggered, 3 things will happen.
1. You're raised from dead and cured for a percentage of your max HP, depending on AP on spark. (10/15/20/25/30%)
2. You gain cloak of the fallen effect. It will grant full immunity to any damage on the turn spark is triggered, so basically you won't be killed twice in the same turn.
3. After that, cloak of the fallen will triple your physical and magical absorption for the number of turns equal to AP on spark. You can be killed during this period.

I think that should answer all the questions.

Edit: ninja'ed

This post has been edited by varst: Aug 30 2011, 08:13
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post Aug 30 2011, 08:19
Post #8135
Koudesu



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Guess that means I should put more than 1 point into Spark.

@dcherry - I have looked at Leather gear, and I might consider it. I'm not that poor though. Just being frugal is all, but if being frugal gets me killed, I think I can afford to spend some creds for decent gear.

@MidNightPass - Wasn't Tenboro going to nerf Overcharge damage? I was actually thinking about getting points for elemental resistances, but it appears not many people use them in the first place. I am planning on going back to Shade gear after I get enough proc to land Domino Strikes with a 70%+ rate, and I'll keep the agi thing in mind.
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post Aug 30 2011, 08:24
Post #8136
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QUOTE(Koudesu @ Aug 30 2011, 14:19) *

Guess that means I should put more than 1 point into Spark.

@dcherry - I have looked at Leather gear, and I might consider it. I'm not that poor though. Just being frugal is all, but if being frugal gets me killed, I think I can afford to spend some creds for decent gear.

@MidNightPass - Wasn't Tenboro going to nerf Overcharge damage? I was actually thinking about getting points for elemental resistances, but it appears not many people use them in the first place. I am planning on going back to Shade gear after I get enough proc to land Domino Strikes with a 70%+ rate, and I'll keep the agi thing in mind.


You will still need SP tanks for spark of life, and spirit shield later.
I am not sure about the OC part.
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post Aug 30 2011, 09:38
Post #8137
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IIRC, Tenboro was (is?) planning on removing the bonus Overcharge gives to melee damage, and instead use it to somehow meter skills, once they are implemented. I can't remember where I read this so I could be wrong, but I think Spirit Attacks are going away too, or are at the very least changing somehow.
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post Aug 30 2011, 12:04
Post #8138
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QUOTE(MidNightPass @ Aug 30 2011, 13:04) *

Sooner or later you will want to convert your exp tanks into spirit tanks and overcharge.


I've done this since lv.20 (IMG:[invalid] style_emoticons/default/sleep.gif) Which is almost 2 years ago...

I don't understand why people wanted to leveling so fast in this game since the game clearly doesn't designed to be play at above lv.100 ... Some don't even cared if their character are any good as long as they can gain their lv fast (razorflame is a good example). I've even deliberately slow-down my exp gain in the past so that my prof and gears can catch up to my lv.

Even that, anyone can just go spam 10 replies in Spamhaus before playing HV, which is what I'm doing from time to time when I wanted to power-leveling, to get huge exp boost without a single AP spent.

@ Koudesu

Playing melee without putting points in OC boost? Blasphemy! (IMG:[invalid] style_emoticons/default/mad.gif)

You still need a lot more work in all aspect; stat, gear, ability, and the player himself... You can't expect a few END above your lv. (which is not high) to cover your damage received wearing low defense armor. You can't expect to hit hard by have more attack rating or ADM while you have 0 point puts into OC boost. And you can't play melee at higher lv. effectively without a smart use of supportive spell or an outside power to compensates.

Melee, while playing it in battle is pretty straight forward, building and preparation for your character before getting into battle is a highly complex and tedious process indeed. I hope you can overcome this problem someday in near future. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 30 2011, 12:49
Post #8139
Mi-Ala Starbreeze



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This new Estoc allowed me to cut through lvl220 Arena with ease. Eight pots :3
I suddenly realized that there was no point in running around in Kevlar+Void Estoc on Normal Schoolgirl Run, so I switched to Crappy_Shade+Void Estoc set, changed autocast slots fron ss+shield to ss+haste and voila~
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post Aug 30 2011, 15:28
Post #8140
hzqr



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What happens when you cast a spell you have on auto-cast?
Is the upkeep reduced?

On a completely unrelated note, just raised my Divine prof from ~140 to ~160 with a single EoD run.
Wahaha~
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