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post Feb 15 2016, 13:29
Post #81041
Mantra64



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QUOTE(Superlatanium @ Feb 15 2016, 04:04) *

Go to inventory, Save Inventory, play some rounds, then Compare Inventory. Guess I should have listed that on the page... (IMG:[invalid] style_emoticons/default/laugh.gif)

Works fine now, thank you. (IMG:[invalid] style_emoticons/default/biggrin.gif)

Can I change some values in the script (Artifact, crystals...) or do I have to use the Item Manager script?
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post Feb 15 2016, 14:00
Post #81042
nobody_xxx



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QUOTE(Scremaz @ Feb 15 2016, 18:27) *

how come everybody finds good things at bazaar? (IMG:[invalid] style_emoticons/default/anime_cry.gif)
a savage SD as well. Leg-grade. still listed in his sig

someone got leg shocking redwood staff of destruction today in bazaar too (IMG:[invalid] style_emoticons/default/wacko.gif)

we should make camp there too (IMG:[invalid] style_emoticons/default/cry.gif)
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post Feb 15 2016, 14:14
Post #81043
Cleavs



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QUOTE(nobody_xxx @ Feb 15 2016, 13:00) *

someone got leg shocking redwood staff of destruction today in bazaar too (IMG:[invalid] style_emoticons/default/wacko.gif)

we should make camp there too (IMG:[invalid] style_emoticons/default/cry.gif)

we should, yep (IMG:[invalid] style_emoticons/default/sad.gif)
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post Feb 15 2016, 14:19
Post #81044
Superlatanium



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QUOTE(Mantra64 @ Feb 15 2016, 11:29) *
Works fine now, thank you. (IMG:[invalid] style_emoticons/default/biggrin.gif)

Can I change some values in the script (Artifact, crystals...) or do I have to use the Item Manager script?
You'll have to use holy_demon's HV Item Manager. He already has a nice interface for it, so I didn't want to re-invent the wheel, and I didn't want to store and change the values in my script's own localStorage because then we'd have to remember to change both the Item Manager and the Income Summary prices separately when either one of them gets changed. The sync issues would be way too annoying, at least for those of us who use HV Item Manager.
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post Feb 15 2016, 15:51
Post #81045
Cejay



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Can anyone tell me how elemental proficiency effect spell damage?

The wiki seems a little unclear on this.
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post Feb 15 2016, 16:29
Post #81046
nec1986



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Reduces monster`s mitg. Its one of defensive stats.
For example when monster have 65 mitg our damage becomes in ~3 times lower, because spell*(1-0,65)=0,35.
http://ehwiki.org/wiki/Proficiencies
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post Feb 15 2016, 17:07
Post #81047
safmy



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QUOTE(Cejay @ Feb 15 2016, 16:51) *

Can anyone tell me how elemental proficiency effect spell damage?

The wiki seems a little unclear on this.


(IMG:[i.gyazo.com] https://i.gyazo.com/a353b2fc0d5bb4e0200392520c1d5a00.png)

Also to my understanding it also affects the targets. So at 800 elemental prof your spells will hit 10 targets instead of 7 with a reduced CD.

Edit:

When I tried income summary, after saving it and dong a couple of arena. I did the compare and it opens a page with blank details.

This post has been edited by safmy: Feb 15 2016, 17:09
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post Feb 15 2016, 17:15
Post #81048
Void Domain



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Is pen really that good for no imp play? Assume a mob has 25% resist, my calc tells me otherwise, until up to 40% resist (IMG:[invalid] style_emoticons/default/huh.gif)
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post Feb 15 2016, 17:39
Post #81049
nec1986



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Thats quite average for low-resist and not so easy to count, because we dont know good ratio for resist/additional turns and it even complicated by magic score amount. But usually on pf its slightly better (maybe around 1% clearspeed difference compare to mdb potency) and on other diff slightly worse (same one or maybe few percents).

Usually pen takes because it has overall effect and every spell get counter-resist. Its very useful for imperil.

This post has been edited by nec1986: Feb 15 2016, 17:41
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post Feb 15 2016, 18:02
Post #81050
Cleavs



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QUOTE(safmy @ Feb 15 2016, 16:07) *

Also to my understanding it also affects the targets. So at 800 elemental prof your spells will hit 10 targets instead of 7 with a reduced CD.

no, that's due to the effect of APs you spend on abilities. Flames of Loki will affect 10 targets only if you slot the ability Conflagration at max possible level
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post Feb 15 2016, 18:10
Post #81051
simrock87



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QUOTE(Void Domain @ Feb 15 2016, 15:15) *

Is pen really that good for no imp play? Assume a mob has 25% resist, my calc tells me otherwise, until up to 40% resist (IMG:[invalid] style_emoticons/default/huh.gif)

Trying to figure this out with sheets right now, but my prob calc knowledge sucks (IMG:[invalid] style_emoticons/default/biggrin.gif)
(Just checking if i'm totally wrong, but chance for 1 resist should be (Resist-Chance * (1 - Resist-Chance) * (1 - Resist-Chance) * 3) right? (IMG:[invalid] style_emoticons/default/unsure.gif))

But ... isn't mobs max resist chance 20%? You can get 10% from chaos and then +10% added for PFUDOR (IMG:[invalid] style_emoticons/default/blink.gif)
Also, if i understood that correctly, if you have i.e. 25% CounterResist, this gets multiplied with the base resist, so if base-resist ends up at 20% you then roll against 15% Resist.
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post Feb 15 2016, 18:17
Post #81052
Void Domain



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QUOTE(simrock87 @ Feb 16 2016, 00:10) *

Trying to figure this out with sheets right now, but my prob calc knowledge sucks (IMG:[invalid] style_emoticons/default/biggrin.gif)
(Just checking if i'm totally wrong, but chance for 1 resist should be (Resist-Chance * (1 - Resist-Chance) * (1 - Resist-Chance) * 3) right? (IMG:[invalid] style_emoticons/default/unsure.gif))

But ... isn't mobs max resist chance 20%? You can get 10% from chaos and then +10% added for PFUDOR (IMG:[invalid] style_emoticons/default/blink.gif)
Also, if i understood that correctly, if you have i.e. 25% CounterResist, this gets multiplied with the base resist, so if base-resist ends up at 20% you then roll against 15% Resist.

mob resist comes from their wis, and *0.9 from max chaos and another *0.9 from pfu buff from the wiki. I have 50% base counter resist from prof, also now resist roll 3 times.
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post Feb 15 2016, 19:00
Post #81053
simrock87



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QUOTE(Void Domain @ Feb 15 2016, 16:17) *

mob resist comes from their wis, and *0.9 from max chaos and another *0.9 from pfu buff from the wiki. I have 50% base counter resist from prof, also now resist roll 3 times.

That wis one is new to me, that makes this a lot more annoying (especially since i only made rows up to 20% (IMG:[invalid] style_emoticons/default/biggrin.gif)), can you please link the wiki page for me? Can't find it right now (IMG:[invalid] style_emoticons/default/heh.gif)

Well then, all for 20% resist then...

CODE
CR   - Damage-Factor
00%  - 71.44%
05%  - 72.87%
10%  - 74.29%
15%  - 75.71%
20%  - 77.12%
25%  - 78.53%
30%  - 79.93%
35%  - 81.34%
40%  - 82.74%
45%  - 84.15%
50%  - 85.56%
55%  - 86.97%
60%  - 88.38%
65%  - 89.80%
70%  - 91.23%
75%  - 92.66%
80%  - 94.11%
85%  - 95.56%
90%  - 97.03%
95%  - 98.51%
100% - 100.00%


This post has been edited by simrock87: Feb 15 2016, 19:00
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post Feb 15 2016, 19:01
Post #81054
ktahku



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Filthy Casual reporting in.
Heavy Armor and DW

I have recently obtained level 100 and thought this may be a good time to ask for suggestions on my current build.

I am currently chugging mana drought to sustain protection and Regen pretty much 100% with the difficulty any higher than 1x. As I Work on Item potential of my main hand Average axe of slaughter (T7), difficulty Hell x7 has been consistently cleared.
However I am concerned I am very inefficient in resources and in large packs of opponents find myself 1 shot or damn near every so often.

My question would be that what suggestions could be made in regard to overall build path.

Attached ImageAttached ImageAttached ImageAttached Image
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post Feb 15 2016, 19:05
Post #81055
Void Domain



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QUOTE(simrock87 @ Feb 16 2016, 01:00) *

That wis one is new to me, that makes this a lot more annoying (especially since i only made rows up to 20% (IMG:[invalid] style_emoticons/default/biggrin.gif)), can you please link the wiki page for me? Can't find it right now (IMG:[invalid] style_emoticons/default/heh.gif)

Well then, all for 20% resist then...

CODE
CR   - Damage-Factor
00%  - 71.44%
05%  - 72.87%
10%  - 74.29%
15%  - 75.71%
20%  - 77.12%
25%  - 78.53%
30%  - 79.93%
35%  - 81.34%
40%  - 82.74%
45%  - 84.15%
50%  - 85.56%
55%  - 86.97%
60%  - 88.38%
65%  - 89.80%
70%  - 91.23%
75%  - 92.66%
80%  - 94.11%
85%  - 95.56%
90%  - 97.03%
95%  - 98.51%
100% - 100.00%


http://ehwiki.org/wiki/Monster_Stats
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post Feb 15 2016, 19:42
Post #81056
Cleavs



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QUOTE(ktahku @ Feb 15 2016, 18:01) *

Filthy Casual reporting in.
Heavy Armor and DW

I have recently obtained level 100 and thought this may be a good time to ask for suggestions on my current build.

I am currently chugging mana drought to sustain protection and Regen pretty much 100% with the difficulty any higher than 1x. As I Work on Item potential of my main hand Average axe of slaughter (T7), difficulty Hell x7 has been consistently cleared.
However I am concerned I am very inefficient in resources and in large packs of opponents find myself 1 shot or damn near every so often.

My question would be that what suggestions could be made in regard to overall build path.

Attached ImageAttached ImageAttached ImageAttached Image

DW Slash/Slash isn't the best combo possible. it may work for a while but it will leave you quite on difficulty later. you will definitely switch to a Rapier sooner or later, but for now you'd better use somthing like a Shortsword or a Waki on offhand to boost Parry.
either way, Leather armors are suggested over Plate because they have better overall defense - especially against magical attacks - and because it will lower your MP usage.

DEX is quite low. raise it at the same level of STR. AGI too, if you switch to Leather.

APs invested are useless if you don't slot the relative abilities. use Mastery Points ot unlock slots. Tanks and Potion abilities are almost mandatory, and so are Armor and Weapon style.
Supportive spells as well, especially Cure, Regen, Protection, Haste as soon as they become available. Shadow Veil too, unless you use 1H style

[edit]: oh, and don't waste anymore credits into training for now.

This post has been edited by Scremaz: Feb 15 2016, 19:43
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post Feb 15 2016, 19:59
Post #81057
Void Domain



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QUOTE(simrock87 @ Feb 16 2016, 01:00) *

That wis one is new to me, that makes this a lot more annoying (especially since i only made rows up to 20% (IMG:[invalid] style_emoticons/default/biggrin.gif)), can you please link the wiki page for me? Can't find it right now (IMG:[invalid] style_emoticons/default/heh.gif)

Well then, all for 20% resist then...

CODE
CR   - Damage-Factor
00%  - 71.44%
05%  - 72.87%
10%  - 74.29%
15%  - 75.71%
20%  - 77.12%
25%  - 78.53%
30%  - 79.93%
35%  - 81.34%
40%  - 82.74%
45%  - 84.15%
50%  - 85.56%
55%  - 86.97%
60%  - 88.38%
65%  - 89.80%
70%  - 91.23%
75%  - 92.66%
80%  - 94.11%
85%  - 95.56%
90%  - 97.03%
95%  - 98.51%
100% - 100.00%


Something wrong? mine is different.
CODE

cr    damage %
0%    0.7128
5%    0.72642565
10%    0.7401412
15%    0.75394455
20%    0.7678336
25%    0.78180625
30%    0.7958604
35%    0.80999395
40%    0.8242048
45%    0.83849085
50%    0.85285
55%    0.86728015
60%    0.8817792
65%    0.89634505
70%    0.9109756
75%    0.92566875
80%    0.9404224
85%    0.95523445
90%    0.9701028
95%    0.98502535
100%    1

Also I found out at 30% mon resist, its already pretty good
CODE

cr    damage %
0%    0.58195
5%    0.6009084438
10%    0.62011405
15%    0.6395597313
20%    0.6592384
25%    0.6791429688
30%    0.69926635
35%    0.7196014563
40%    0.7401412
45%    0.7608784938
50%    0.78180625
55%    0.8029173813
60%    0.8242048
65%    0.8456614188
70%    0.86728015
75%    0.8890539063
80%    0.9109756
85%    0.9330381438
90%    0.95523445
95%    0.9775574313
100%    1
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post Feb 15 2016, 20:02
Post #81058
simrock87



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QUOTE(Void Domain @ Feb 15 2016, 17:05) *

Alright, i officially hate my life now (IMG:[invalid] style_emoticons/default/sad.gif)

According to that formula max resist from WIS is 10%, so this ends up as (1 - 0.9*0.9*0.9) or (1 - 0.9 * 0.9 + 0.1) with either 27.1% or 29% max resist.
I'll just assume the worst, so 29% makes the list from before come out as:
CODE
CR - Damage Factor
00 - 58.05%
05 - 60.29%
10 - 62.49%
15 - 64.66%
20 - 66.80%
25 - 68.92%
30 - 71.01%
35 - 73.08%
40 - 75.14%
45 - 77.19%
50 - 79.23%
55 - 81.27%
60 - 83.30%
65 - 85.34%
70 - 87.39%
75 - 89.44%
80 - 91.51%
85 - 93.60%
90 - 95.71%
95 - 97.84%

So, going from 50 to 75 CR gives +12.89% damage on average.
Also in case someones wondering, Damage factor is (no_resist * 1 + one_resist * 0.5 + two_resist * 0.25 + three_resist * 0.1)



This post has been edited by simrock87: Feb 15 2016, 20:10
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post Feb 15 2016, 20:08
Post #81059
Void Domain



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You cant have that much cr, max is 50% from prof and staff+iw is ~31% so its only 65.5% cr
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post Feb 15 2016, 20:29
Post #81060
simrock87



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QUOTE(Void Domain @ Feb 15 2016, 17:59) *

Something wrong? mine is different.

Yeah, treated triple resist as having three cases instead of only one >.<

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QUOTE(Void Domain @ Feb 15 2016, 18:08) *

You cant have that much cr, max is 50% from prof and staff+iw is ~31% so its only 65.5% cr

Wouldn't that make 81% CR? Sometimes i despair with additive and multiplicative here (IMG:[invalid] style_emoticons/default/cry.gif)
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