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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 12 2016, 12:32
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(safmy @ Feb 12 2016, 10:24)  With regards to item stats. Does anyone know of a way of extracting the http stats of items using only the address?
I've tried winhttpget but I can't get past the "You need to be logged in" notification. A userscript could do it very easily. edit: CODE // ==UserScript== // @name junk // @namespace E-Hentai // @include http://hentaiverse.org/ // @version 1 // @grant none // @require http://ajax.googleapis.com/ajax/libs/jquery/2.1.4/jquery.min.js // ==/UserScript==
$.get('http://hentaiverse.org/pages/showequip.php?eid=83929343&key=8aa5036d8e', function(data){ alert(data); }); This post has been edited by Superlatanium: Feb 12 2016, 12:34
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Feb 12 2016, 12:36
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scrateur
Group: Gold Star Club
Posts: 230
Joined: 4-July 09

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QUOTE(Superlatanium @ Feb 12 2016, 11:30)  A question for everyone between level 340 and 380 who uses 1h power: How often do you Cure or Fullcure on PF? I want to narrow down the level range where 1h can play PF while almost never Curing. (If this is known then it'll help those in that range for choosing which type of Power is worthwhile, or help them consider how long a non-Slaughter suffix will remain useful)
(equipment is a big factor too unfortunately, and quality worn varies widely)
I almost never have to cure at my current level if that helps. Only my shield and weapon are forged. WeaponShieldHelmBodyHandsLegsFeetThis post has been edited by scrateur: Feb 12 2016, 12:46
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Feb 12 2016, 13:11
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(safmy @ Feb 12 2016, 11:24)  I'm finding item data comparison very hard, I've got an excel file but even then it's not very intuitive. It's easy for you guys because you know roughly what top ranges of an item could get. I'm stuck with noob syndrome.
what does that excel fo for you? once you have base stats it should be enough already. you can interpolate stats to see the effect at your level (eventually considering also IW and forging), but it's quite easy with a linear model. not even the need to know the factor for every stat This post has been edited by Scremaz: Feb 12 2016, 13:13
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Feb 12 2016, 13:35
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safmy
Group: Catgirl Camarilla
Posts: 690
Joined: 11-June 08

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QUOTE(Scremaz @ Feb 12 2016, 14:11)  what does that excel fo for you? once you have base stats it should be enough already.
you can interpolate stats to see the effect at your level (eventually considering also IW and forging), but it's quite easy with a linear model. not even the need to know the factor for every stat
I have a feeling I've over complicated it. I put in the number that is displayed on the stats, let's say rapier 1000damage, suffix slaughter level 328 And it goes and calculate what percentage of the damage 1000 is for that level and quality type. So maybe it's 80% between 800-1200 possible damage. So how are you getting that information from the wiki: Slaughter 317 596 0.0854 0 0 0 0 0 0 27.11 34.98 31.98 41.34 39.59 44.55 44.34 50.93
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Feb 12 2016, 13:37
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(alfikbecik @ Feb 12 2016, 17:58)  RapierShieldHelmetBodyHandsLegsFeetT&T, SoL, SS, protection, no haste, no SV - 40 normal cures and 1 full cure It is recommended to use full cure first and at lower hp. Should save you some time.
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Feb 12 2016, 13:51
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(safmy @ Feb 12 2016, 11:35)  I have a feeling I've over complicated it.
I put in the number that is displayed on the stats, let's say rapier 1000damage, suffix slaughter level 328
And it goes and calculate what percentage of the damage 1000 is for that level and quality type.
So maybe it's 80% between 800-1200 possible damage. So how are you getting that information from the wiki: Slaughter 317 596 0.0854 0 0 0 0 0 0 27.11 34.98 31.98 41.34 39.59 44.55 44.34 50.93 Probably, at first, look at base stat rather than displayed stat. Base stat is shown in the tooltip when you hover mouse over displayed stat. Eg if base stat is 41.34 then that corresponds to base Emax ADB. Then use level scaling formula to determine the scaled damage (or, extract the scaled displayed stat from the page). You might find that for some level, 42 base damage scales to 900 ADB or something like that. And you'd go from there.
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Feb 12 2016, 13:59
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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Are scroll drop rates the following? [Swiftness, Protection, Shadows], [Absorption], [Life, Gods, Avatar] 4 : 2 : 1 ratio
Or close to it? That's the impression I'm getting from my inventory, though I've bought and sold a bit so I'm not 100% certain.
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Feb 12 2016, 14:26
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safmy
Group: Catgirl Camarilla
Posts: 690
Joined: 11-June 08

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QUOTE(Superlatanium @ Feb 12 2016, 14:51)  Probably, at first, look at base stat rather than displayed stat. Base stat is shown in the tooltip when you hover mouse over displayed stat.
Eg if base stat is 41.34 then that corresponds to base Emax ADB.
Then use level scaling formula to determine the scaled damage (or, extract the scaled displayed stat from the page). You might find that for some level, 42 base damage scales to 900 ADB or something like that. And you'd go from there.
Yea but how do I get the base stats from someone else's gear? For example my calculation brings me this level of information: (IMG:[ i.gyazo.com] https://i.gyazo.com/be9cbc7697307b81e7b638637880dc31.png)
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Feb 12 2016, 14:34
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(safmy @ Feb 12 2016, 12:35)  I have a feeling I've over complicated it.
I put in the number that is displayed on the stats, let's say rapier 1000damage, suffix slaughter level 328
And it goes and calculate what percentage of the damage 1000 is for that level and quality type.
So maybe it's 80% between 800-1200 possible damage. So how are you getting that information from the wiki: Slaughter 317 596 0.0854 0 0 0 0 0 0 27.11 34.98 31.98 41.34 39.59 44.55 44.34 50.93
sorry, but i don't get it. personally i think you have the maximum usefulness when you either are able to see which stats will the equip earn at your level - to check if the gear is that worth of an upgrade or worth soulfusing. all the rest are not-so-needed stats. for example, let's think you have an Exq Rapier of Slaughter vs. a Leg Rapier of Nimble: when you see ADB is pretty much the same but you have a big boost in Parry (or you don't lower Parry but you have a big boost in ADB) why are you so concerned about knowing how many ADB comes from Slaughter suffix, especially in a moment in which ranges haven't even been fully discovered? (IMG:[ invalid] style_emoticons/default/huh.gif) the only part i miss is how to pass the stats to an excel file or to a script (because of my lack of JS knowledge), but basically all you need is a formula. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Feb 12 2016, 14:38
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(safmy @ Feb 12 2016, 13:26)  Yea but how do I get the base stats from someone else's gear?
base are earned (as always) by hovering the stat with the mouse: for example, this axe has 68.59 ADB. if you don't have access to the link but only to level and scaled stats you need to know leveling parameters with a certain accuracy
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Feb 12 2016, 14:39
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safmy
Group: Catgirl Camarilla
Posts: 690
Joined: 11-June 08

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QUOTE(Scremaz @ Feb 12 2016, 15:34)  sorry, but i don't get it. personally i think you have the maximum usefulness when you either are able to see which stats will the equip earn at your level - to check if the gear is that worth of an upgrade or worth soulfusing. all the rest are not-so-needed stats. for example, let's think you have an Exq Rapier of Slaughter vs. a Leg Rapier of Nimble: when you see ADB is pretty much the same but you have a big boost in Parry (or you don't lower Parry but you have a big boost in ADB) why are you so concerned about knowing how many ADB comes from Slaughter suffix, especially in a moment in which ranges haven't even been fully discovered? (IMG:[ invalid] style_emoticons/default/huh.gif) the only part i miss is how to pass the stats to an excel file or to a script (because of my lack of JS knowledge), but basically all you need is a formula. (IMG:[ invalid] style_emoticons/default/smile.gif) I've got the formula in place already. I'm not so much concerned with upgrading my gear as I am with how good the gear I'm paying for. So if it's showing that it has 95% stat range on the damage range (irrespective of level) then I really really want that item. But if it's only 60% (even if it's an upgrade) I don't think I need to pour a ton of credits into it, that is, if I win great, if I don't then yea whatever. My excel file already calculates all that for me, and all the weapon/armor ranges are in a separate sheet. It calculates the factor automatically as well. The bit I'm lacking is pulling the information from the link and automatically inserting it into the excel file. Since my JS is utter shit, I'm just gonna copy the link and use Regex to find the relevant information and pass the rest into excel. This way all I have to do is copy text range and I'll have the desired results. Still though, a bit of work to do yet.
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Feb 12 2016, 14:43
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(scrateur @ Feb 12 2016, 17:36)  I almost never have to cure at my current level if that helps. Only my shield and weapon are forged. WeaponShieldHelmBodyHandsLegsFeetI still need to cast cure sometime in PFU DwD now ( 1~3 cures ) (IMG:[ invalid] style_emoticons/default/biggrin.gif) that after I remove my SV from my IA4 ~ only using IA3 now like sapo without haste (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by nobody_xxx: Feb 12 2016, 14:43
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Feb 12 2016, 14:43
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safmy
Group: Catgirl Camarilla
Posts: 690
Joined: 11-June 08

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QUOTE(Scremaz @ Feb 12 2016, 15:38)  base are earned (as always) by hovering the stat with the mouse: for example, this axe has 68.59 ADB. if you don't have access to the link but only to level and scaled stats you need to know leveling parameters with a certain accuracy Holy smokes, I didn't realise you could hover the stat and get the base that way >_>, thank you for that. So on that example the maximum damage is 1518.6433457338293531741269650786 (1 + 368/ 16.666) * 68.59 Yes? edit: Derived_Base = (ceil( round(Base_Roll * Slot_Mod) * Quality_Mod) + ceil( round(Suffix_Roll * Slot_Mod) * Quality_Mod) + Quality_Bonus) * Base_Multiplier How the heck do I incorporate that O_O This post has been edited by safmy: Feb 12 2016, 14:46
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Feb 12 2016, 14:44
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dairyman20111889
Group: Members
Posts: 430
Joined: 27-April 09

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QUOTE(Superlatanium @ Feb 12 2016, 04:59)  Are scroll drop rates the following? [Swiftness, Protection, Shadows], [Absorption], [Life, Gods, Avatar] 4 : 2 : 1 ratio
Or close to it? That's the impression I'm getting from my inventory, though I've bought and sold a bit so I'm not 100% certain.
Here's my inventory. I've not sold a single scroll. (IMG:[ puu.sh] http://puu.sh/n58x5/91e8bb71af.png)
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Feb 12 2016, 14:52
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alfikbecik
Newcomer
  Group: Members
Posts: 53
Joined: 7-December 13

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DwD normal cures 616, full one 30
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Feb 12 2016, 14:55
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(safmy @ Feb 12 2016, 13:43)  Holy smokes, I didn't realise you could hover the stat and get the base that way >_>, thank you for that.
ah. uh. alright, i guess... (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(safmy @ Feb 12 2016, 13:43)  So on that example the maximum damage is
1518.6433457338293531741269650786
(1 + 368/ 16.666) * 68.59 Yes?
at lv368 it's something like 1583,1 and so. 1518 is more something around your level. QUOTE(safmy @ Feb 12 2016, 13:43)  edit:
Derived_Base = (ceil( round(Base_Roll * Slot_Mod) * Quality_Mod) + ceil( round(Suffix_Roll * Slot_Mod) * Quality_Mod) + Quality_Bonus) * Base_Multiplier
How the heck do I incorporate that O_O
no need. i think that's the way to incorporate the stats in the whole build. once you know the new gear is worse than the current one, you don't need to know anything else. once you know the gear is better, try to get a hold on how the build is affected (for example, ADB is simply added, Crit Chance from a SD piece is added by roughly dividing it by 3 and so on). at least i'm doing it this way. obviously, you need to characterize it for your build and possible upgrades, otherwise the work will be simply too much (and useless (IMG:[ invalid] style_emoticons/default/tongue.gif) ) empyrical yet somehow working (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by Scremaz: Feb 12 2016, 14:57
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Feb 12 2016, 15:31
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Frederiksc
Group: Gold Star Club
Posts: 694
Joined: 12-November 08

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QUOTE(Superlatanium @ Feb 11 2016, 21:13)  When was this? As of at least some time ago, monsters' damage now increases the longer you've been playing in a round. Eventually it'll be too much. I think 103 PXP IW is better; it's quicker and doesn't cost blood tokens. I checked the EID of theat staff and it's about HV0.72 to HV0.73. Checked the possibility of this gains yesterday and must alter my statement. You do not get 7k turns, because I do too much dmg now. Just got 700 turns and therefore this is not a very useful way to gather staff prof anymore. Will try with FSM, when I have excess Blood Tokens. QUOTE Try Hellfest. Crystal gain and profit in general should be far higher. Quick low difficulty is what 2h is suited for, after all. I'm in the same situation, PF-fest gives me something like 30 cred/turn while Hellfest gives me something like 50 cred/turn. It's a huge difference.
Hellfest still does suit my needs. Why play lower when even highest bears low utility rewards? It's faster to buy / turn in trophies for crystals. QUOTE(sssss2 @ Feb 11 2016, 22:22)  05:48 as mage (feat. Flower Vase and Bubble-Gum) Melees are useless.
May you I answer you with the words of EvilScorpio: "Mages are gay". QUOTE(safmy @ Feb 12 2016, 13:43)  So on that example the maximum damage is 1518.6433457338293531741269650786 (1 + 368/ 16.666) * 68.59 Yes?
No, you still have a variation added. (~+-10%), else you would see alwyas seeing the same number for a crit or a hit on the same monster. QUOTE Derived_Base = (ceil( round(Base_Roll * Slot_Mod) * Quality_Mod) + ceil( round(Suffix_Roll * Slot_Mod) * Quality_Mod) + Quality_Bonus) * Base_Multiplier How the heck do I incorporate that O_O
You don't. The mystery of Quality_Bonus is still uncertain, even regarding the corelation with PXP. There are some theories about it. Never was disclosed due to the ceil() and round() in the formula . So you can not calc it straight, you need to guess it (statistics, ML-function). Go for Hentaiverse system discussion. There you may find theories for HV0.8+ Item Creation. Just to add a thought to your thinking: the main table consists of natural numbers x e NN (1, 2, etc), while the rolls are now real numbers x e RR. But let us not tech-babble this here, go to HV Sys and open/necro a thread there.
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Feb 12 2016, 15:37
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Frederiksc @ Feb 12 2016, 14:31)  May you I answer you with the words of EvilScorpio: "Mages are gay".
and the world is fair and balanced (IMG:[ invalid] style_emoticons/default/smile.gif)
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Feb 12 2016, 16:31
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safmy
Group: Catgirl Camarilla
Posts: 690
Joined: 11-June 08

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So for that artic axe I did the calculation and obviously for scaled stats I get what you mean. If I soulfuse the item, is it gonna be better than my gear? But my question is, how good is the roll on this equipment? Though we don't know how high a stat could drop, we must have an idea of sorts, I don't need exact values. Just a rough estimation. For that axe this is my calculation: (IMG:[ i.gyazo.com] https://i.gyazo.com/0f8d5b331baf356d94006f860016c376.png) Basically the highest possible damage for that axe is around 1874 at that level. And the lowest is 1266. So it's mid point in terms of possible stats.
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