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post Feb 12 2016, 12:32
Post #80921
Superlatanium



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QUOTE(safmy @ Feb 12 2016, 10:24) *
With regards to item stats. Does anyone know of a way of extracting the http stats of items using only the address?

I've tried winhttpget but I can't get past the "You need to be logged in" notification.
A userscript could do it very easily.

edit:
CODE
// ==UserScript==
// @name        junk
// @namespace   E-Hentai
// @include     http://hentaiverse.org/
// @version     1
// @grant       none
// @require     http://ajax.googleapis.com/ajax/libs/jquery/2.1.4/jquery.min.js
// ==/UserScript==

$.get('http://hentaiverse.org/pages/showequip.php?eid=83929343&key=8aa5036d8e', function(data){
  alert(data);
});


This post has been edited by Superlatanium: Feb 12 2016, 12:34
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post Feb 12 2016, 12:32
Post #80922
nobody_xxx



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QUOTE(alfikbecik @ Feb 12 2016, 16:58) *

Rapier
Shield
Helmet
Body
Hands
Legs
Feet
T&T, SoL, SS, protection, no haste, no SV - 40 normal cures and 1 full cure

that quite alot (IMG:[invalid] style_emoticons/default/huh.gif)

maybe you need to forge your block and other stats to lvl+5 since it's cheap (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 12 2016, 12:36
Post #80923
scrateur



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QUOTE(Superlatanium @ Feb 12 2016, 11:30) *

A question for everyone between level 340 and 380 who uses 1h power: How often do you Cure or Fullcure on PF? I want to narrow down the level range where 1h can play PF while almost never Curing. (If this is known then it'll help those in that range for choosing which type of Power is worthwhile, or help them consider how long a non-Slaughter suffix will remain useful)

(equipment is a big factor too unfortunately, and quality worn varies widely)


I almost never have to cure at my current level if that helps. Only my shield and weapon are forged.

Weapon
Shield
Helm
Body
Hands
Legs
Feet

This post has been edited by scrateur: Feb 12 2016, 12:46
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post Feb 12 2016, 13:11
Post #80924
Cleavs



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QUOTE(safmy @ Feb 12 2016, 11:24) *

I'm finding item data comparison very hard, I've got an excel file but even then it's not very intuitive. It's easy for you guys because you know roughly what top ranges of an item could get. I'm stuck with noob syndrome.

what does that excel fo for you? once you have base stats it should be enough already.

you can interpolate stats to see the effect at your level (eventually considering also IW and forging), but it's quite easy with a linear model. not even the need to know the factor for every stat

This post has been edited by Scremaz: Feb 12 2016, 13:13
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post Feb 12 2016, 13:35
Post #80925
safmy



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QUOTE(Scremaz @ Feb 12 2016, 14:11) *

what does that excel fo for you? once you have base stats it should be enough already.

you can interpolate stats to see the effect at your level (eventually considering also IW and forging), but it's quite easy with a linear model. not even the need to know the factor for every stat


I have a feeling I've over complicated it.

I put in the number that is displayed on the stats, let's say rapier 1000damage, suffix slaughter level 328

And it goes and calculate what percentage of the damage 1000 is for that level and quality type.

So maybe it's 80% between 800-1200 possible damage.


So how are you getting that information from the wiki:
Slaughter 317 596 0.0854 0 0 0 0 0 0 27.11 34.98 31.98 41.34 39.59 44.55 44.34 50.93
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post Feb 12 2016, 13:37
Post #80926
Void Domain



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QUOTE(alfikbecik @ Feb 12 2016, 17:58) *

Rapier
Shield
Helmet
Body
Hands
Legs
Feet
T&T, SoL, SS, protection, no haste, no SV - 40 normal cures and 1 full cure

It is recommended to use full cure first and at lower hp. Should save you some time.
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post Feb 12 2016, 13:51
Post #80927
Superlatanium



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QUOTE(safmy @ Feb 12 2016, 11:35) *
I have a feeling I've over complicated it.

I put in the number that is displayed on the stats, let's say rapier 1000damage, suffix slaughter level 328

And it goes and calculate what percentage of the damage 1000 is for that level and quality type.

So maybe it's 80% between 800-1200 possible damage.
So how are you getting that information from the wiki:
Slaughter 317 596 0.0854 0 0 0 0 0 0 27.11 34.98 31.98 41.34 39.59 44.55 44.34 50.93
Probably, at first, look at base stat rather than displayed stat. Base stat is shown in the tooltip when you hover mouse over displayed stat.

Eg if base stat is 41.34 then that corresponds to base Emax ADB.

Then use level scaling formula to determine the scaled damage (or, extract the scaled displayed stat from the page). You might find that for some level, 42 base damage scales to 900 ADB or something like that. And you'd go from there.
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post Feb 12 2016, 13:59
Post #80928
Superlatanium



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Are scroll drop rates the following?
[Swiftness, Protection, Shadows], [Absorption], [Life, Gods, Avatar]
4 : 2 : 1 ratio

Or close to it? That's the impression I'm getting from my inventory, though I've bought and sold a bit so I'm not 100% certain.
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post Feb 12 2016, 14:26
Post #80929
safmy



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QUOTE(Superlatanium @ Feb 12 2016, 14:51) *

Probably, at first, look at base stat rather than displayed stat. Base stat is shown in the tooltip when you hover mouse over displayed stat.

Eg if base stat is 41.34 then that corresponds to base Emax ADB.

Then use level scaling formula to determine the scaled damage (or, extract the scaled displayed stat from the page). You might find that for some level, 42 base damage scales to 900 ADB or something like that. And you'd go from there.


Yea but how do I get the base stats from someone else's gear?

For example my calculation brings me this level of information:
(IMG:[i.gyazo.com] https://i.gyazo.com/be9cbc7697307b81e7b638637880dc31.png)
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post Feb 12 2016, 14:34
Post #80930
Cleavs



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QUOTE(safmy @ Feb 12 2016, 12:35) *

I have a feeling I've over complicated it.

I put in the number that is displayed on the stats, let's say rapier 1000damage, suffix slaughter level 328

And it goes and calculate what percentage of the damage 1000 is for that level and quality type.

So maybe it's 80% between 800-1200 possible damage.
So how are you getting that information from the wiki:
Slaughter 317 596 0.0854 0 0 0 0 0 0 27.11 34.98 31.98 41.34 39.59 44.55 44.34 50.93

sorry, but i don't get it. personally i think you have the maximum usefulness when you either are able to see which stats will the equip earn at your level - to check if the gear is that worth of an upgrade or worth soulfusing. all the rest are not-so-needed stats.
for example, let's think you have an Exq Rapier of Slaughter vs. a Leg Rapier of Nimble: when you see ADB is pretty much the same but you have a big boost in Parry (or you don't lower Parry but you have a big boost in ADB) why are you so concerned about knowing how many ADB comes from Slaughter suffix, especially in a moment in which ranges haven't even been fully discovered? (IMG:[invalid] style_emoticons/default/huh.gif)

the only part i miss is how to pass the stats to an excel file or to a script (because of my lack of JS knowledge), but basically all you need is a formula. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 12 2016, 14:38
Post #80931
Cleavs



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QUOTE(safmy @ Feb 12 2016, 13:26) *

Yea but how do I get the base stats from someone else's gear?

base are earned (as always) by hovering the stat with the mouse: for example, this axe has 68.59 ADB. if you don't have access to the link but only to level and scaled stats you need to know leveling parameters with a certain accuracy
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post Feb 12 2016, 14:39
Post #80932
safmy



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QUOTE(Scremaz @ Feb 12 2016, 15:34) *

sorry, but i don't get it. personally i think you have the maximum usefulness when you either are able to see which stats will the equip earn at your level - to check if the gear is that worth of an upgrade or worth soulfusing. all the rest are not-so-needed stats.
for example, let's think you have an Exq Rapier of Slaughter vs. a Leg Rapier of Nimble: when you see ADB is pretty much the same but you have a big boost in Parry (or you don't lower Parry but you have a big boost in ADB) why are you so concerned about knowing how many ADB comes from Slaughter suffix, especially in a moment in which ranges haven't even been fully discovered? (IMG:[invalid] style_emoticons/default/huh.gif)

the only part i miss is how to pass the stats to an excel file or to a script (because of my lack of JS knowledge), but basically all you need is a formula. (IMG:[invalid] style_emoticons/default/smile.gif)


I've got the formula in place already. I'm not so much concerned with upgrading my gear as I am with how good the gear I'm paying for.

So if it's showing that it has 95% stat range on the damage range (irrespective of level) then I really really want that item. But if it's only 60% (even if it's an upgrade) I don't think I need to pour a ton of credits into it, that is, if I win great, if I don't then yea whatever.

My excel file already calculates all that for me, and all the weapon/armor ranges are in a separate sheet. It calculates the factor automatically as well. The bit I'm lacking is pulling the information from the link and automatically inserting it into the excel file. Since my JS is utter shit, I'm just gonna copy the link and use Regex to find the relevant information and pass the rest into excel.

This way all I have to do is copy text range and I'll have the desired results. Still though, a bit of work to do yet.
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post Feb 12 2016, 14:43
Post #80933
nobody_xxx



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QUOTE(scrateur @ Feb 12 2016, 17:36) *

I almost never have to cure at my current level if that helps. Only my shield and weapon are forged.

Weapon
Shield
Helm
Body
Hands
Legs
Feet

I still need to cast cure sometime in PFU DwD now ( 1~3 cures ) (IMG:[invalid] style_emoticons/default/biggrin.gif)

that after I remove my SV from my IA4 ~ only using IA3 now like sapo without haste (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by nobody_xxx: Feb 12 2016, 14:43
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post Feb 12 2016, 14:43
Post #80934
safmy



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QUOTE(Scremaz @ Feb 12 2016, 15:38) *

base are earned (as always) by hovering the stat with the mouse: for example, this axe has 68.59 ADB. if you don't have access to the link but only to level and scaled stats you need to know leveling parameters with a certain accuracy


Holy smokes, I didn't realise you could hover the stat and get the base that way >_>, thank you for that.

So on that example the maximum damage is

1518.6433457338293531741269650786

(1 + 368/ 16.666) * 68.59
Yes?

edit:

Derived_Base = (ceil( round(Base_Roll * Slot_Mod) * Quality_Mod) +
ceil( round(Suffix_Roll * Slot_Mod) * Quality_Mod) + Quality_Bonus) * Base_Multiplier

How the heck do I incorporate that O_O

This post has been edited by safmy: Feb 12 2016, 14:46
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post Feb 12 2016, 14:44
Post #80935
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QUOTE(Superlatanium @ Feb 12 2016, 04:59) *

Are scroll drop rates the following?
[Swiftness, Protection, Shadows], [Absorption], [Life, Gods, Avatar]
4 : 2 : 1 ratio

Or close to it? That's the impression I'm getting from my inventory, though I've bought and sold a bit so I'm not 100% certain.


Here's my inventory. I've not sold a single scroll.

(IMG:[puu.sh] http://puu.sh/n58x5/91e8bb71af.png)
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post Feb 12 2016, 14:52
Post #80936
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DwD normal cures 616, full one 30
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post Feb 12 2016, 14:55
Post #80937
Cleavs



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QUOTE(safmy @ Feb 12 2016, 13:43) *

Holy smokes, I didn't realise you could hover the stat and get the base that way >_>, thank you for that.

ah. uh. alright, i guess... (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(safmy @ Feb 12 2016, 13:43) *

So on that example the maximum damage is

1518.6433457338293531741269650786

(1 + 368/ 16.666) * 68.59
Yes?

at lv368 it's something like 1583,1 and so. 1518 is more something around your level.

QUOTE(safmy @ Feb 12 2016, 13:43) *

edit:

Derived_Base = (ceil( round(Base_Roll * Slot_Mod) * Quality_Mod) +
ceil( round(Suffix_Roll * Slot_Mod) * Quality_Mod) + Quality_Bonus) * Base_Multiplier

How the heck do I incorporate that O_O

no need. i think that's the way to incorporate the stats in the whole build. once you know the new gear is worse than the current one, you don't need to know anything else. once you know the gear is better, try to get a hold on how the build is affected (for example, ADB is simply added, Crit Chance from a SD piece is added by roughly dividing it by 3 and so on). at least i'm doing it this way. obviously, you need to characterize it for your build and possible upgrades, otherwise the work will be simply too much (and useless (IMG:[invalid] style_emoticons/default/tongue.gif) )
empyrical yet somehow working (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by Scremaz: Feb 12 2016, 14:57
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post Feb 12 2016, 15:31
Post #80938
Frederiksc



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QUOTE(Superlatanium @ Feb 11 2016, 21:13) *
When was this? As of at least some time ago, monsters' damage now increases the longer you've been playing in a round. Eventually it'll be too much. I think 103 PXP IW is better; it's quicker and doesn't cost blood tokens.

I checked the EID of theat staff and it's about HV0.72 to HV0.73. Checked the possibility of this gains yesterday and must alter my statement. You do not get 7k turns, because I do too much dmg now. Just got 700 turns and therefore this is not a very useful way to gather staff prof anymore. Will try with FSM, when I have excess Blood Tokens.
QUOTE

Try Hellfest. Crystal gain and profit in general should be far higher. Quick low difficulty is what 2h is suited for, after all. I'm in the same situation, PF-fest gives me something like 30 cred/turn while Hellfest gives me something like 50 cred/turn. It's a huge difference.

Hellfest still does suit my needs. Why play lower when even highest bears low utility rewards? It's faster to buy / turn in trophies for crystals.
QUOTE(sssss2 @ Feb 11 2016, 22:22) *

05:48 as mage (feat. Flower Vase and Bubble-Gum)
Melees are useless.

May you I answer you with the words of EvilScorpio: "Mages are gay".

QUOTE(safmy @ Feb 12 2016, 13:43) *

So on that example the maximum damage is
1518.6433457338293531741269650786
(1 + 368/ 16.666) * 68.59
Yes?

No, you still have a variation added. (~+-10%), else you would see alwyas seeing the same number for a crit or a hit on the same monster.
QUOTE

Derived_Base = (ceil( round(Base_Roll * Slot_Mod) * Quality_Mod) +
ceil( round(Suffix_Roll * Slot_Mod) * Quality_Mod) + Quality_Bonus) * Base_Multiplier
How the heck do I incorporate that O_O

You don't. The mystery of Quality_Bonus is still uncertain, even regarding the corelation with PXP. There are some theories about it. Never was disclosed due to the ceil() and round() in the formula . So you can not calc it straight, you need to guess it (statistics, ML-function). Go for Hentaiverse system discussion. There you may find theories for HV0.8+ Item Creation. Just to add a thought to your thinking: the main table consists of natural numbers x e NN (1, 2, etc), while the rolls are now real numbers x e RR. But let us not tech-babble this here, go to HV Sys and open/necro a thread there.
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post Feb 12 2016, 15:37
Post #80939
Cleavs



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QUOTE(Frederiksc @ Feb 12 2016, 14:31) *

May you I answer you with the words of EvilScorpio: "Mages are gay".

and the world is fair and balanced (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 12 2016, 16:31
Post #80940
safmy



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So for that artic axe I did the calculation and obviously for scaled stats I get what you mean. If I soulfuse the item, is it gonna be better than my gear?

But my question is, how good is the roll on this equipment?
Though we don't know how high a stat could drop, we must have an idea of sorts, I don't need exact values. Just a rough estimation.

For that axe this is my calculation:

(IMG:[i.gyazo.com] https://i.gyazo.com/0f8d5b331baf356d94006f860016c376.png)

Basically the highest possible damage for that axe is around 1874 at that level. And the lowest is 1266. So it's mid point in terms of possible stats.
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