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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 11 2016, 08:42
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Darknessy
Group: Members
Posts: 114
Joined: 7-January 09

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How does mitigations rank?
crush>peirce>slash?
for sg arenas dark>holy>fire>rest?
wt abt for grindfest?
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Feb 11 2016, 09:09
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(Tsniper @ Feb 11 2016, 05:47)  I didn't know how to find good 1H gear so I've left it, ok I'll give it a try. Also I'll quit for a while clicking Nagato eternally. Thanks a lot for all the advice (IMG:[ invalid] style_emoticons/default/smile.gif) Yep. Don't worry about changing your armor (yet), it's a lot less important, and it's a lot easier to just replace a couple pieces to try out a new style than to have to find new stuff for every single slot. QUOTE(Darknessy @ Feb 11 2016, 06:42)  How does mitigations rank?
crush>peirce>slash? Heavy armor is weak to Crushing, light armor is weak to Piercing, and newer cloth armor is strong against Crushing.
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Feb 11 2016, 09:09
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Frederiksc @ Feb 11 2016, 09:58)  woo hoo ^^ I must say, I can not believe to have actually read a report on a niche Battle Mage with 1h shield and ern.. no battlacaster equip... I could help you out with a crappy 2 PAB Magnificent Rapier of the Battlecaster and maybe some1 has a Mag+ BC Buckler to push this build to a working OFC without a single melee attack exept the CAs of 1h shield... OFC should be a mean beast with those MDB and ADB paired *snicker* Keep it up, Void Domain (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(Logii @ Feb 11 2016, 11:27)  Maybe some Frugal prefixed armor would help too, and at least Battlecaster weapon and maybe Buckler too (Barrier if survivability is an issue). I guess it can become a little too expensive experiment to build optimal set though. Maybe some players can lend equipment, you can use any equipment without soulfusing too. Interesting results so far (IMG:[ invalid] style_emoticons/default/happy.gif) Dont think both of them is a good idea. I am using a waki of nimble and the force shield from 1h, and I must say cloth armor is very fragile. Everytime I get hit its big damage to my hp pool. (although I am at 0 jug (IMG:[ invalid] style_emoticons/default/tongue.gif) ) If I use battlecaster weapon and shield I will have lower defense with my already low damage. Frugal will help, but I prefer radiant or charged just for general purpose. QUOTE(ppp82p @ Feb 11 2016, 11:38)  Maybe Shade of the Arcanist could be an idea. They have both melee and mage useful bonuses
No, no phase = no damage (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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Feb 11 2016, 10:01
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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Another thing is, it looks cool to aoe everything, but its a lot slower than my 1h. The culprit is the weapon, its so weak compare to a staff. No forge except edb, no iw and no mage stats. If I forge the set maybe it will faster than 1h, maybe it will just on par or still slower, no idea (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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Feb 11 2016, 10:03
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Cejay
Lurker
Group: Recruits
Posts: 5
Joined: 18-November 15

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Feb 11 2016, 10:20
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Cejay @ Feb 11 2016, 16:03)  You will want 5 phase of fire edb, but its better to just play other style (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Feb 11 2016, 10:36
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(Void Domain @ Feb 11 2016, 08:20)  You will want 5 phase of fire edb, but its better to just play other style (IMG:[ invalid] style_emoticons/default/ph34r.gif) What he said. Decent options are either full Fire mage, or full melee. (1h melee would also be a "good" option.) In-between styles, even if you had the right type of gear (all Fire/prof armor), as has been discussed recently, don't really work before you get to level 310 and 3-target 0-cooldown Imperil. Any cloth armor that isn't Phase or proficiency is worth more as 17k scrap than anything else, and isn't worth wearing.
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Feb 11 2016, 10:37
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Void Domain @ Feb 11 2016, 09:20)  You will want 5 phase of fire edb, but its better to just play other style (IMG:[ invalid] style_emoticons/default/ph34r.gif) Maybe 4+1, fire already is the element most enemies are strong against, with no mitigation from prof the damage will be crap even with imperil. QUOTE(Void Domain @ Feb 11 2016, 09:01)  Another thing is, it looks cool to aoe everything, but its a lot slower than my 1h. The culprit is the weapon, its so weak compare to a staff. No forge except edb, no iw and no mage stats. If I forge the set maybe it will faster than 1h, maybe it will just on par or still slower, no idea (IMG:[ invalid] style_emoticons/default/ohmy.gif) Just from forge + perk you should get easily a decent prof factor, and that will bring higher damage, higher cast speed, less mana usage. Probably it will be a lot faster when your base prof will reach 500+50. Just curious, why did you go with holy? From what I understand elem should work better with 1H battlecaster because elem mage has lower cast time, lower mana usage and better imperil (and elec has resist reducing proc, which should help a lot in this case where you have 0 staff counter-resist).
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Feb 11 2016, 10:49
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Sapo84 @ Feb 11 2016, 16:37)  Maybe 4+1, fire already is the element most enemies are strong against, with no mitigation from prof the damage will be crap even with imperil. Just from forge + perk you should get easily a decent prof factor, and that will bring higher damage, higher cast speed, less mana usage. Probably it will be a lot faster when your base prof will reach 500+50.
Just curious, why did you go with holy? From what I understand elem should work better with 1H battlecaster because elem mage has lower cast time, lower mana usage and better imperil (and elec has resist reducing proc, which should help a lot in this case where you have 0 staff counter-resist).
I am already at 637 holy prof (4+1 plus hath perk) its still pretty slow. Why I am doing this because I want to test other lazy style other than 1h whilst training some mage prof. And going for holy because its good to play with no imp full mage style.
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Feb 11 2016, 10:55
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Void Domain @ Feb 11 2016, 16:49)  I am already at 637 holy prof (4+1 plus hath perk) its still pretty slow. Why I am doing this because I want to test other lazy style other than 1h whilst training some mage prof. And going for holy because its good to play with no imp full mage style.
than we should request to tenb to make shielding prefix avaiable for power in the next patch (IMG:[ invalid] style_emoticons/default/laugh.gif) that will revive 2H style (IMG:[ invalid] style_emoticons/default/happy.gif)
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Feb 11 2016, 11:12
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sssss2
Group: Gold Star Club
Posts: 4,018
Joined: 11-April 14

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QUOTE(Void Domain @ Feb 11 2016, 17:49)  I am already at 637 holy prof (4+1 plus hath perk) its still pretty slow. Why I am doing this because I want to test other lazy style other than 1h whilst training some mage prof. And going for holy because its good to play with no imp full mage style.
You'll reach 0.95+ prof factor with hath perk and fully forged cotton cap + gloves + shoes. (sum of base prof > 22) This post has been edited by sssss2: Feb 11 2016, 11:14
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Feb 11 2016, 11:20
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uareader
Group: Catgirl Camarilla
Posts: 5,594
Joined: 1-September 14

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Recently, I forged my shield to improve my defensive abilities, but this morning, in the RE, I started taking huge damage every turn (when usually I take weak or no damage, or only once in a while, but not every single turn like it happened this time). Could it be that some monsters, rather than ignoring defense, may gain the ability to turn it around against the player?
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Feb 11 2016, 11:41
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(uareader @ Feb 11 2016, 09:20)  Recently, I forged my shield to improve my defensive abilities, but this morning, in the RE, I started taking huge damage every turn (when usually I take weak or no damage, or only once in a while, but not every single turn like it happened this time). Could it be that some monsters, rather than ignoring defense, may gain the ability to turn it around against the player? No. This sort of thing sometimes happens. 1h can block and parry, and mage can evade. But no matter what, the fact remains that if we get unlucky rolls on those, we can still take a huge amount of damage in a single turn, even if all those stats are nicely forged. In HV, we generally take chunks of damage over a probability distribution rather than continuous damage, so a few unlucky chunks at once can seem scary even though it's nothing more than bad luck. You say "the" RE, N = 1. Now if you experienced something like that over many REs, there might be something going on (recheck ability page, equipment condition, etc).
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Feb 11 2016, 12:10
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(Superlatanium @ Feb 11 2016, 09:41)  No.
This sort of thing sometimes happens. 1h can block and parry, and mage can evade. But no matter what, the fact remains that if we get unlucky rolls on those, we can still take a huge amount of damage in a single turn, even if all those stats are nicely forged. In HV, we generally take chunks of damage over a probability distribution rather than continuous damage, so a few unlucky chunks at once can seem scary even though it's nothing more than bad luck.
You say "the" RE, N = 1. Now if you experienced something like that over many REs, there might be something going on (recheck ability page, equipment condition, etc).
One quote i can remember from Eureka ... "Random events do tend to cluster together..." or full the full version check [ en.wikipedia.org] https://en.wikipedia.org/wiki/Clustering_illusion (IMG:[ invalid] style_emoticons/default/happy.gif)
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Feb 11 2016, 12:48
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Cejay
Lurker
Group: Recruits
Posts: 5
Joined: 18-November 15

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QUOTE(Superlatanium @ Feb 11 2016, 10:36)  What he said.
Decent options are either full Fire mage, or full melee. (1h melee would also be a "good" option.) In-between styles, even if you had the right type of gear (all Fire/prof armor), as has been discussed recently, don't really work before you get to level 310 and 3-target 0-cooldown Imperil. Any cloth armor that isn't Phase or proficiency is worth more as 17k scrap than anything else, and isn't worth wearing.
So should I just fight 1H melee style? I really want to use the battlemage style but if it's horribly inefficient then I will just change my fighting style
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Feb 11 2016, 12:56
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(ppp82p @ Feb 11 2016, 04:38)  Eccoti il riassunto xD
grazie caro. [ blog-imgs-47.fc2.com] +T per te (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(ppp82p @ Feb 11 2016, 04:38)  Heavy + club/axe + rapier schifo Heavy + rapier + shortsword buono Heavy + rapier + wakizashi buono Parry è sottovalutato Heavy DW funziona bene con oggetti con suffisso Warding
Light + estoc schifo Light + katana buono ma meglio niten Light + niten buono ma noioso
Heavy + niten problema velocità di attacco Provati mille tipi di armi, conclusione: serve un ethereal katana Storm Spike > Thunder Spike
Eccoti il riassunto xD
which basically means every style is decent~viable as long as it can block or at least mitigate both physical and magic attacks. Storm Spike is generally good for every non-1H style because it lowers mobs' ACC. while 1H light weapons (like Rapiers, Shortsowrds and Wakis) can be prefixed because BUR is low, heavy 1H (Axes and Clubs) and 2H weapons have to be ethereal because BUR is very high and will lower not only your speed, but also your crit. which are the very same reasons because mainstream good styles are currently DW (rapier of slaughter + waki of nimble) Shade and 1H (rapier + shield) Power, which combine both defense and offense. am i wrong? (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(Tsniper @ Feb 11 2016, 06:47)  Also I'll quit for a while clicking Nagato eternally.
don't you use scripts like Hoverplay or Mousemelee? they will allowe you to hover on enemies' names with the mouse, rather than clicking. QUOTE(Void Domain @ Feb 11 2016, 09:01)  Another thing is, it looks cool to aoe everything, but its a lot slower than my 1h. The culprit is the weapon, its so weak compare to a staff. No forge except edb, no iw and no mage stats. If I forge the set maybe it will faster than 1h, maybe it will just on par or still slower, no idea (IMG:[ invalid] style_emoticons/default/ohmy.gif) apart for that, Battlecaster really needs a Buckler. it doesn't really matter whether Mithril or not (Reinforced maybe?), but 30 ITR given by Force is a big wall to climb. not sure if the suffix has to be Battlecaster or Barrier/Nimble though. as for Waki, i'd go for Nimble since Cloth can provide Evade and Resist but not Parry
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Feb 11 2016, 12:58
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Cejay @ Feb 11 2016, 11:48)  So should I just fight 1H melee style? I really want to use the battlemage style but if it's horribly inefficient then I will just change my fighting style
it indeed is quite inefficient, or at least at your current level. in your shoes, best style is 1H. also, we are currently try to figure out which is the best build for battlecaster route, so we don't consider very viable yet
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Feb 11 2016, 13:18
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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Some time ago I asked whether Tokenizer might increase chaos drop rate only, since blood tokens gained doesn't seem much different, while chaos tokens gained clearly increases significantly.
Ever since I got Tokenizer 2 a week ago or so I've been getting enough blood tokens for FSM and TT&T daily (net blood tokens: 0) rather than FSM plus occasionally TT&T, which means +~25k/day. So [blood tokens / monster] does change after all.
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Feb 11 2016, 13:54
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safmy
Group: Catgirl Camarilla
Posts: 690
Joined: 11-June 08

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QUOTE(Superlatanium @ Feb 11 2016, 14:18)  Some time ago I asked whether Tokenizer might increase chaos drop rate only, since blood tokens gained doesn't seem much different, while chaos tokens gained clearly increases significantly.
Ever since I got Tokenizer 2 a week ago or so I've been getting enough blood tokens for FSM and TT&T daily (net blood tokens: 0) rather than FSM plus occasionally TT&T, which means +~25k/day. So [blood tokens / monster] does change after all.
As well as an increase in chaos tokens? This is the next hath perk I wanna get tbh. Even before getting RR etc. It just seemed to be the most value for hath.
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Feb 11 2016, 14:37
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(safmy @ Feb 11 2016, 12:54)  This is the next hath perk I wanna get tbh. Even before getting RR etc.
you already have a star, RR isn't a priority imo
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