QUOTE(MiAla @ Aug 28 2011, 15:01)

The problem is: I tried to change to the mage build back @ lvl150 and it was plain bad. I could grind arena challenges on heroic like no problem as a 2H while I could not pass a single 110lvl challenge as a mage wasting all my mana potions. I dont get the Ether theft concept at all so I run out of mana VERY fast. Also I wonder if switching the element was a good idea (I used to poke Pestilence and then wipe out the whole round with Banish)
As I have said, you're not familiar with how mages play the game; You'll need good INT and WIS.
Either abandon melee and become a mage, or give up on maging.
If you want to become a mage, then switch your stat and try to do play on normal first, and raise the difficulty step by step.
QUOTE(tribalspirit @ Aug 28 2011, 17:43)

i just noticed one thing
from when the interference of kevlar DOUBLED, without pumping their other stats?
it can be ok for shade items, which power acc and dmg
oh i noticed also that silk was removed....
how do you beat gods without low interference mixed kevlar-silk-gossamer armor? i hope that is not the only solution permastun them and click r for a week
well at least tenb didn't lose his habit to nerf good items ...
is meleeing still useless?
I'm sure it's easier to beat gods than before, ignoring the poison trick.
Melee is much better now. Kevlar has higher interference but much better physical mitigation.
QUOTE(Ballistic9 @ Aug 28 2011, 19:06)

Hm... maybe it was the Breached Defense debuff. If you were casting Banish > Ragnarok per round that might explain it. The Breached Defense (holy) and Blunted Attack (dark) debuffs lower the resistance of their opposite element (more damage) and your holy EDB improves the holy damage caused by the debuff explosion triggered by Ragnarok. Breached Defense also makes the target take more damage. And vice-versa for a Fenrir set, except the Blunted Attack reduces monster's attack damage dealt instead.
On Hard difficulty I'd be one-shotting with Purge spam, so mana usage should be relatively low. Above Hell I'd be casting Banish + Pestilence or Banish + Purge, so mana usage is pretty consistently first pot @ round 20, then 1 pot every ~10 turns after. Varies depending on gems.
Otherwise, perhaps grind proficiency and fix stat distribution. When I started my divine/forbidden prof was (current level - 10), and they capped pretty quickly. Staff and cloth profs were around 150+ (this takes forever, I've trained 5/10 Assimilator and don't bother with it). Staff MDM and auras might be a factor as well, can't tell. Great status and Arcane Focus should be up. IIRC my stat distribution at that level was (roughly):
STR & DEX: (current level - 40)
AGI & END: (current level)
INT: (current level + 30?)
WIS: (current level + 20?)
Try to answer your question here. (someday I will try to compare Fenrir, heimdall and surtr via playtest, but not now) (And no, I haven't tried Trio with Heimdall yet)
As a fenrir mage, my main weapon is actually pestilence when I'm playing through Trio (Nintendo) on great status. Then I will cast Purge to clear the round.
Two good things to note:
1. The cycle is Pestilence -> purge, so it saves a bit mana per round when compared to banish ->pestilence
2. Blunted Attack effectively decreases damage from monsters that Regen II can keep me alive.
The bad side is that sometimes purge can't kill all the monsters, especially those giants. Then another purge is needed.
So far the mana usage is about the same as you described: first pot @ round 20, then 1 pot every ~10 turns after.
Staff prof may have some effect, as it's around 80% of my level.
My stat
STR & DEX: 90% of current level (240)
AGI & END: 105% of current level (280)
WIS: 110% of current level (293)
INT: the rest exp goes here (312)
And I never use Ether Theft except on schoolgirl marathon. It just take way too long to get enough MP.
QUOTE(n125 @ Aug 28 2011, 19:21)

Er, it appears that my question was the last post on the previous page, so I hope no one minds me asking again--
I don't have any Hath Perks, but I'm planning on starting out with the Spectral Auras and some of the Innate Arcanas. Any advice as to which of these to go for first? I'm leaning toward Innate Arcana I, but the 10% MP from the Black Aura and the increased regeneration rates from the Rainbow Aura both look tempting enough to save up for instead.
I'm guessing X-Nerf is the only thing it doesn't stack with, but I can't test that. (IMG:[
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Well, X-nerf = mass nerf on everyone in the same turn. It can still miss, of course.
I can only say that IA1 is pretty useless when used alone. You need IA2 to make it useful...as a mage.
I won't go for IA3 as a mage, as there's no good spells to put into the slot (besides haste and SV)
The situation may be different for a melee, but I'm not sure. You better ask Vasistas
This post has been edited by varst: Aug 28 2011, 13:38