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post Jan 29 2016, 12:48
Post #80321
Cleavs



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QUOTE(Superlatanium @ Jan 29 2016, 11:28) *

Some random checks, given my stats.
No equipment: 0.2294 calculated, 22.9% displayed. OK, but perhaps the error exists and was rounded out of sight.
A staff only: 0.2886 calculated, 28.9% displayed. OK, but perhaps the error exists and was rounded out of sight.
Cloth only + spellcrit: 0.3891 calculated, 39% displayed. Incorrect
Cloth + unslotting spellcrit: 0.3089 calculated, 31% displayed. Incorrect

Maybe there is a problem with the PAB area of the equation, or with the 0.95. Or maybe during calculation, some less-significant digits are shaved off subproducts, though it's hard to believe they would have this much of an effect.

this much of an effect...

if you define the [en.wikipedia.org] relative error as:
CODE
( value_calculated - value_displayed ) / ( value_displayed )

you will earn for your samples:
No equipment: +0.17%
A staff only: -0.14%
Cloth only + spellcrit: -0.23%
Cloth + unslotting spellcrit: -0.35%

still very low values. though it seems that the bigger mistake is introduced by cloth ability and spellcrit somehow lowers it. on the other hand, staff should raise it. if you want to confirmate it you should
1. unslot cloth armors and slotting only spellcrit: relative error should be positive and roughly around 0.15. but without cloths there's not spellcrit, so we will simply take that +0.17. i'd say that's that
2. equip the staff with the cloth setup. you should see the error raise - to something like 0.35~0.4 %
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post Jan 29 2016, 12:49
Post #80322
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QUOTE(alfikbecik @ Jan 29 2016, 02:42) *

I think you missed something. At normal stamina you can make double amount of rounds so exp gain is the same like at great stamina. Time consumed is another matter though...

Yeah, time is quite a rare resource for some of us.
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post Jan 29 2016, 12:49
Post #80323
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argh, double post.

This post has been edited by jacquelope: Jan 29 2016, 12:49
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post Jan 29 2016, 12:54
Post #80324
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QUOTE(jacquelope @ Jan 29 2016, 11:42) *

Back to the auctions, eh? *facepalm*

my leggings have/had a similar ADB to yours. but it's quite fine, credit-wise: afterall according to wiki the difference in ADB between Mmin and MMax is something like 8% - 35ADB at your level; 70 if we consider Lmin just because - but the gap in credits will be huge. you have Void Strike, Spirit Stance, blah blah blah so 70ADB is not a big deal.
throw in a couple of actuators and enjoy the game (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 29 2016, 13:23
Post #80325
jacquelope



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QUOTE(Scremaz @ Jan 29 2016, 02:54) *

my leggings have/had a similar ADB to yours. but it's quite fine, credit-wise: afterall according to wiki the difference in ADB between Mmin and MMax is something like 8% - 35ADB at your level; 70 if we consider Lmin just because - but the gap in credits will be huge. you have Void Strike, Spirit Stance, blah blah blah so 70ADB is not a big deal.
throw in a couple of actuators and enjoy the game (IMG:[invalid] style_emoticons/default/biggrin.gif)

It appears that the only truly effective step forward for me is to switch to mage. At some point I need to set aside the time to IW/grind the fuck out of my super-weak elemental, divine and forbidden profs. At least my dep prof is 305 and my sup prof is 320 thanks to excessive usage of offensive spells in RE and supportives in Arenas. I guess I could IW my gear while doing it.

Superlat's 200K damage demos with T3 spells is really starting to look really frigging tempting...
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post Jan 29 2016, 13:53
Post #80326
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QUOTE(alfikbecik @ Jan 29 2016, 17:42) *

I think you missed something. At normal stamina you can make double amount of rounds so exp gain is the same like at great stamina. Time consumed is another matter though...


nah, I know about this, I never said anything about against playing on normal stamina. It's not like I never go below 80, I did it many times, whether consciously or because the damned pony doesn't show up so I can't answer the riddlemaster.
I just said that 80 is the point when I tell myself to stop playing for the day. for a way of telling my self not to immerse myself too much in this game.

QUOTE(jacquelope @ Jan 29 2016, 17:49) *

Yeah, time is quite a rare resource for some of us.


If I dedicate time to play HV only, then I agree with you.

QUOTE(Superlatanium @ Jan 29 2016, 15:52) *

Time spent is the big issue though, right?


For you - and most people - maybe, but I don't care about the time as long as there's still some anime to watch while playing, for me Henteaiverse is only something to stop my hand from grabbing snack while watching animu after all (This is also the reason that I put switching to mage off indefinitely after knowing that maging take too much attention for I can't really play it while watching anime, even after knowing that it's potentially way faster than 1h)... and I'm not really care about anything else as long as I could get my level (hence I put exp over credits), and my standard for it is one level every 2-3 days - well actually that's only an average, the more precise one is "doesn't stuck at a same level when I return to my parent home every weekend" or maybe "1 level/week only for the feels of advancement" - I mean, what's the point playing some statistic game if there's nothing changes statistically after one week (IMG:[invalid] style_emoticons/default/biggrin.gif) pretty low standard, right? I could even say that I don't really care about level too actually.

QUOTE
See:
Also, keep in mind that more resources from playing can mean more credits that can be converted to ED. Balancing exactly 24 stamina/day is somewhat less of a focal point than some think, because income = credits = stamina. (Of course you can still conclude that the cost of [LGBD] -> 76 credits/round and then 152 credits/round isn't worth it compared to what else you would do with your time, but you'd get more XP that way, and you said you value XP more than credits. One can think of everything as fluid.)


530,562,161 XP from Dreamfall, 180 sec (1.9 t/sec, 2.9m xp/sec) => 530.562.161 / 2.4 (2.4 from 60/25 as in 25 round/stamina) ~ 220m exp/stamina?
614,942,014 XP from Exile, 186 sec (1.9 t/sec, 3.3m xp/sec) => 614,942,014 / 2.6 ~230m/stamina
664,921,482 XP from Sealed Power, 181 sec (2 t/sec, 3.7m xp/sec) => 664 / 2.8 ~ 237m/stamina
709,616,254 XP from New Wings, 187 sec (2 t/sec, 3.8m xp/sec) => 709 / 3 ~236m
1,055,227,659 XP from To Kill a God, 244 sec (1.8 t/sec, 4.3m xp/sec) => 1,055/3.2 ~329

1,216,082,986 XP from End of Days, 504 sec (2.8 t/sec, 2.4m xp/sec) => 1,216 /4.4 ~270m exp
1,108,637,439 XP from Eternal Darkness, 713 sec (2.9 t/sec, 1.6m xp/sec) => 1,108 /5 ~ 220m
2,366,121,718 XP from DwD, 1098 sec (2.7 t/sec, 2.2m xp/sec) => 2,366 / 6 ~390m

please take note that I'm seldom chug ED so -while it's posible- there's no such thing as "converting credits for stamina" for me, hence instead of thinking that way, think how much I could get from each stamina as exp so I could get my "quota" of feels of advancements by the time I'm home this weekend.

I don't even bothered with balancing 24 stamina /day, I just play whenever I logged in and start watching anime until reaches 80 stamina (read : spent every stamina over 80 then stop, whether it's a full 19 or only 6 or 7). and looking at your post, starting from T&T then go down until the 75 round arena (New Wings) then go to the SG doesn't sound so bad, right?

And if there's any reason I'm concerned with time, is when I can't put my stamina below 91 (what recovered after my 8 hours sleeping time) by the end of the day due to low ping, or an arena go over 40 minutes (time to watch ~ 2 anime episode or one drama episode) - sg arenas are different case since sometimes I have one or two weekly 1.5 hours korean reality shows to go with it. Oh, if the ping is suck and I'm stuck right in the middle of an arena (20-30 rounds left) that's actually better since I could just start another episode than bearing with dedicated playing of only 5-7 high ping round.

TL;DR : I only play for side activity when watching anime, and the only thing I expect as a progress is 1 level/week, so as long as I feel that the bleeping window behind my anime is working fine, doesn't drags too long after my animu finish, don't have to worry about credits, and getting my weekly dosage of achievements in this game, I'm ok.

what is LGBD by the way?

---edit---

QUOTE(jacquelope @ Jan 29 2016, 18:23) *

It appears that the only truly effective step forward for me is to switch to mage. At some point I need to set aside the time to IW/grind the fuck out of my super-weak elemental, divine and forbidden profs. At least my dep prof is 305 and my sup prof is 320 thanks to excessive usage of offensive spells in RE and supportives in Arenas. I guess I could IW my gear while doing it.

Superlat's 200K damage demos with T3 spells is really starting to look really frigging tempting...


boy, that's a trap (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by Fudo Masamune: Jan 29 2016, 13:55
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post Jan 29 2016, 14:07
Post #80327
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QUOTE(Scremaz @ Jan 29 2016, 10:14) *
(*) btw, for those interested: afaik one of those lunchs failed because they used bad screws, and another one because there were an European and an American equipe working on that, but nobody verified about the coherence of units of measure - both SI and Imperial units were used without being converted (IMG:[invalid] style_emoticons/default/tongue.gif)

Just for completeness:

(1) Mars Climate Orbiter: crashed because of metric and non-metric values [en.wikipedia.org] wiki
(2) Ariane 5: Exploded in atmosphere due to bad conversion [en.wikipedia.org] wiki

People tend to merge them into the same disaster somehow (IMG:[invalid] style_emoticons/default/unsure.gif)

QUOTE
Some random checks, given my stats.
No equipment: 0.2294 calculated, 22.9% displayed. OK, but perhaps the error exists and was rounded out of sight.
A staff only: 0.2886 calculated, 28.9% displayed. OK, but perhaps the error exists and was rounded out of sight.
Cloth only + spellcrit: 0.3891 calculated, 39% displayed. Incorrect
Cloth + unslotting spellcrit: 0.3089 calculated, 31% displayed. Incorrect

Maybe there is a problem with the PAB area of the equation, or with the 0.95. Or maybe during calculation, some less-significant digits are shaved off subproducts, though it's hard to believe they would have this much of an effect.

Did you factor in floating point inaccuracies? (IMG:[invalid] style_emoticons/default/smile.gif)
It's still constricted by "computer laws" where, i.e. in JS 0.1 + 0.2 does not make 0.3
CODE
0.1 + 0.2
// 0.30000000000000004


QUOTE
It appears that the only truly effective step forward for me is to switch to mage. At some point I need to set aside the time to IW/grind the fuck out of my super-weak elemental, divine and forbidden profs. At least my dep prof is 305 and my sup prof is 320 thanks to excessive usage of offensive spells in RE and supportives in Arenas. I guess I could IW my gear while doing it.

Superlat's 200K damage demos with T3 spells is really starting to look really frigging tempting...

Still grinding profs, on Hell/Nintendo and even there it's damn painful (IMG:[invalid] style_emoticons/default/sad.gif) (also you're going to go through mana potions like ... can't find a proper metaphor, sorry ^^)


QUOTE
what is LGBD by the way?

Long Gone Before Daylight Hath Perk that makes the first ED a day restore double stamina
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post Jan 29 2016, 14:24
Post #80328
Fudo Masamune



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QUOTE(simrock87 @ Jan 29 2016, 19:07) *

Still grinding profs, on Hell/Nintendo and even there it's damn painful (IMG:[invalid] style_emoticons/default/sad.gif) (also you're going to go through mana potions like ... can't find a proper metaphor, sorry ^^)


cloth armor is easy to grind
staff is a pain to grind, but AFAIK some says that staff proficiencies is not really matter anyway, the only that matter from staff proficiency is the 0.5MDB/level which is like 200 at level 400 and 250 at level 500, after easy grinding to 250 proficiency, the rest is "pretty negligible" - I don't really get too deep on it, but that's pretty
magic proficiencies should go up by itself if you do maging, but boy, even after reaching 250, it's still very long way to grind it to be sufficient for the counter resist bonus to actually matter for me (IMG:[invalid] style_emoticons/default/sad.gif)

QUOTE
Long Gone Before Daylight Hath Perk that makes the first ED a day restore double stamina


oh I see, a very new thing, no wonder I'm not familiar with it.
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post Jan 29 2016, 14:36
Post #80329
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QUOTE(simrock87 @ Jan 29 2016, 20:07) *

It's still constricted by "computer laws" where, i.e. in JS 0.1 + 0.2 does not make 0.3
CODE
0.1 + 0.2
// 0.30000000000000004


Damn time to get hv into at least double precision (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Jan 29 2016, 14:43
Post #80330
Cleavs



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QUOTE(simrock87 @ Jan 29 2016, 13:07) *

Just for completeness:

(1) Mars Climate Orbiter: crashed because of metric and non-metric values [en.wikipedia.org] wiki
(2) Ariane 5: Exploded in atmosphere due to bad conversion [en.wikipedia.org] wiki

oh, so it happened twice? i was only given a hint by a teacher of mine when i was still studying, i read something back then but then i guess i forgot something (IMG:[invalid] style_emoticons/default/heh.gif)

quite hard heads though (IMG:[invalid] style_emoticons/default/huh.gif)
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post Jan 29 2016, 15:11
Post #80331
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QUOTE(simrock87 @ Jan 29 2016, 04:07) *

Did you factor in floating point inaccuracies? (IMG:[invalid] style_emoticons/default/smile.gif)
It's still constricted by "computer laws" where, i.e. in JS 0.1 + 0.2 does not make 0.3
CODE
0.1 + 0.2
// 0.30000000000000004

Dear God, we live in the stone age of computing...
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post Jan 29 2016, 15:12
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QUOTE(Fap.Fap @ Jan 29 2016, 16:52) *

so you only use H@H while you are on youre PC? is your Hath gain still good while doing that?


This particular node would make 46.7 hath/day if I kept it running (currently at 200 GB cache used and growing with 1161 static ranges)

QUOTE(Scremaz @ Jan 29 2016, 17:48) *

wasn't explicitly required for H@H miners to run 24/7? (IMG:[invalid] style_emoticons/default/huh.gif)


I don't think so? The important thing is to shut it down properly so that the galleries server doesn't send viewers to you, which means they get broken images, and you lose trust/quality.
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post Jan 29 2016, 15:27
Post #80333
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QUOTE(mozilla browser @ Jan 29 2016, 16:12) *

This particular node would make 46.7 hath/day if I kept it running (currently at 200 GB cache used and growing with 1161 static ranges)
I don't think so? The important thing is to shut it down properly so that the galleries server doesn't send viewers to you, which means they get broken images, and you lose trust/quality.



youre saying IF you would only use H@H while you are at home / at your PC, you would gain 46 hath a day? Oo how much would you get if you run it constantly
I have a Hath rate of 1,2/day right now ^^ trust 1000 quality 5000, i guess it will take a while until Hath will flow (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jan 29 2016, 15:46
Post #80334
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QUOTE(jacquelope @ Jan 29 2016, 14:23) *

Superlat's 200K damage demos with T3 spells is really starting to look really frigging tempting...


Dont forget he also has much higher level (higher monster`s hp and magic score). At 330 without forge T3 hits for ~ 90k with crit and imperil.
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post Jan 29 2016, 15:51
Post #80335
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QUOTE(nec1986 @ Jan 29 2016, 14:46) *

Dont forget he also has much higher level (higher monster`s hp and magic score). At 330 without forge T3 hits for ~ 90k with crit and imperil.

not bad anyways. is it still true for battlecaster build? even though i guess going Holy with Force Shield is quite money-killing...
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post Jan 29 2016, 15:58
Post #80336
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question

is shield bash, really 100% stun the monster ?

according to wiki

Shield Bash (T1) 25 10 0
Does NOT require a shield.
Causes Stunned for 5 turns.
Does crushing damage.

in battle log, sometime it wont stun monster.

when it not stun
57 3 Vital Strike hits Ryouko Asakura for 377208 void damage
57 2 You gain the effect Chain 2.
57 1 You use Vital Strike.
56 13 The effect Overwhelming Strikes has expired.
56 12 Regen restores 1659 points of health.
56 11 Cooldown expired for Vital Strike
56 10 White Cloud gains the effect Stunned.
56 9 You counter White Cloud for 6923 points of void damage.
56 8 You parry the attack from White Cloud.
56 7 Laozei 10th casts wudao2. You block the attack.
56 6 Takao O hits you for 230 fire damage.
56 5 Takao O casts Clown, and hits you for 1412 wind damage (50% resisted)
56 4 Laozei 10th hits you for 386 crushing damage.
56 3 Shield Bash crits Ryouko Asakura for 63676 crushing damage
56 2 You gain the effect Chain 1.
56 1 You use Shield Bash.

another case

55 3 Vital Strike hits Drogon for 65377 void damage
55 2 You gain the effect Chain 2.
55 1 You use Vital Strike.
54 7 The effect Stunned on Drogon has expired.
54 6 Rhaegal gains the effect Stunned.
54 5 You counter Rhaegal for 8945 points of void damage.
54 4 You parry the attack from Rhaegal.
54 3 Shield Bash crits Drogon for 95288 crushing damage
54 2 You gain the effect Chain 1.
54 1 You use Shield Bash.

when stun

90 4 Viserion gains the effect Bleeding Wound.
90 3 Vital Strike crits Viserion for 315174 void damage
90 2 You gain the effect Chain 2.
90 1 You use Vital Strike.
89 4 Viserion gains the effect Stunned.
89 3 Shield Bash hits Viserion for 22077 crushing damage
89 2 You gain the effect Chain 1.
89 1 You use Shield Bash.

another case

172 5 Bleeding Wound hits Rhaegal for 20211 damage.
172 4 Rhaegal gains the effect Bleeding Wound.
172 3 Vital Strike hits Rhaegal for 328356 void damage
172 2 You gain the effect Chain 2.
172 1 You use Vital Strike.
171 4 Rhaegal gains the effect Stunned.
171 3 Shield Bash crits Rhaegal for 96404 crushing damage
171 2 You gain the effect Chain 1.
171 1 You use Shield Bash.

This post has been edited by karyl123: Jan 29 2016, 16:01
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post Jan 29 2016, 16:00
Post #80337
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QUOTE(Scremaz @ Jan 29 2016, 14:51) *

not bad anyways. is it still true for battlecaster build? even though i guess going Holy with Force Shield is quite money-killing...

Holy battlecaster + force shield sounds like a good way to deplete mana before cooldown on potions and draughts end.
I fear it may not work without forging/perks.
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post Jan 29 2016, 16:04
Post #80338
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QUOTE(Sapo84 @ Jan 29 2016, 15:00) *

Holy battlecaster + force shield sounds like a good way to deplete mana before cooldown on potions and draughts end.
I fear it may not work without forging/perks.

or without relying on 1H style as well. oh well, just in case i'll look for an Elec waki, i guess...
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post Jan 29 2016, 16:48
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Well, damage is quite easy to predict. We have big static part:

7-7,5 T3 coeff (elemental/holy and lvl depending) * 1,25 (arcane bonus) * 1,65 (crit) = 14,43/15,46.
We also have 0,8-1,2 coeff random for any hit. So our 15 has 12-18 range, but i ll skip it for simplification.

Another one is damage perk which gives 0-30% damage bonus. But against lets count without it, because its not so cheap.
We also have our mdb with edb which counts as mdb*(1+edb/100).
And finally sure defense part. With imperil its usually only mmi which cuts ~1/3 of overall damage.

As i said its not very hard, because we have only our score (lets say 2500 mdb and 300 edb which is 10000) and modifier. At the end its 10000*15=150k base damage and 150k*0,66= 100k final result. With 1h mage its not so easy to get such high stats and also monsters ll have additional defense, because lower prof factor. Usually its not very high damage, but very easy playing and high t/s.
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post Jan 29 2016, 17:08
Post #80340
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QUOTE(nec1986 @ Jan 29 2016, 05:46) *

Dont forget he also has much higher level (higher monster`s hp and magic score). At 330 without forge T3 hits for ~ 90k with crit and imperil.

With proper ability investment in, say, Havoc @L330, that's 9 targets hit by 90k Wrath of Thor at one time, right? And is this 90k figure before or after any investment in Archmage or enhancements by cloth/phase gear?
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