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post Jan 24 2016, 22:12
Post #80081
SRuby



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QUOTE(Fudo Masamune @ Jan 24 2016, 22:06) *

are you seriously doing niten in lvl 53? (IMG:[invalid] style_emoticons/default/blink.gif)
Niten and maging is considered a high level playstyle, so unless you already have enough proficiency in 2h and dual wield, niten isn't something you should use.


I dont really know what im doing i just saw in someone's post that this was really strong and stuff what should i go then ?
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post Jan 24 2016, 22:13
Post #80082
Epion



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QUOTE(SRuby @ Jan 24 2016, 20:05) *

Took me awhile but i got it (IMG:[invalid] style_emoticons/default/tongue.gif) thats my equipment atm



I see it. Change the "crude" if anything, try to keep up with new equipment, since if you buy "unassigned" equipment from the bazaar they will bind to the level you are when you equip them. Make sure to swap your equip if it drops 20 levels low and then of course move to the better equipment that you find.
I mentioned this on the other post you posted, but do not play katana+waki. By all means you can, but it's a mess. For low levels i would consider it the weakest style, plus it has the problem that it does not allow to gain proficiency.
Try a mace perhaps, since it has the stun ability and hits more than one enemies.

For RoB... probably just bad luck. Wait 10-20 levels perhaps (it will be fast to do that anyway... 2-3 days) and retry. Make sure to keep yourself buffed, don't be afraid to use items if needed and just keep your health up. You will manage. I remember konata to have seemed very hard the first time as well, but later on, trust me you will love her being so week. The 75 level RoB ones will seem far easier, don't worry.

QUOTE(SRuby @ Jan 24 2016, 20:12) *

I dont really know what im doing i just saw in someone's post that this was really strong and stuff what should i go then ?


Yes, if you are around level 400+ and filthy rich, it's the end game melee style. For level 50...


This post has been edited by Epion: Jan 24 2016, 22:18
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post Jan 24 2016, 22:19
Post #80083
SRuby



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QUOTE(Epion @ Jan 24 2016, 22:13) *

I see it. Change the "crude" if anything, try to keep up with new equipment, since if you buy "unassigned" equipment from the bazaar they will bind to the level you are when you equip them. Make sure to swap your equip if it drops 20 levels low and then of course move to the better equipment that you find.
I mentioned this on the other post you posted, but do not play katana+waki. By all means you can, but it's a mess. For low levels i would consider it the weakest style, plus it has the problem that it does not allow to gain proficiency.
Try a mace perhaps, since it has the stun ability and hits more than one enemies.

For RoB... probably just bad luck. Wait 10-20 levels perhaps (it will be fast to do that anyway... 2-3 days) and retry. Make sure to keep yourself buffed, don't be afraid to use items if needed and just keep your health up. You will manage. I remember konata to have seemed very hard the first time as well, but later on, trust me you will love her being so week. The 75 level RoB ones will seem far easier, don't worry.
Yes, if you are around level 400+ and filthy rich, it's the end game melee style. For level 50...



So should i go just 1 handed mace ? no shield or anything ? also which stats should i max first ?
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post Jan 24 2016, 22:25
Post #80084
Epion



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QUOTE(SRuby @ Jan 24 2016, 20:19) *

So should i go just 1 handed mace ? no shield or anything ? also which stats should i max first ?



Mace: 2 hands.
Club: 1 hand.

When you go one hand, always use a shield, but mace is a 2 hand style. Later on (after level 150-180) most people (me included) will tell you to switch to 1 hand and the best weapon to do so is the rapier, but till then, you have time to adapt and decide what you like. What makes the main difference is the game difficulty you play at and your time. We can see that later on however.
As for the status... you can even make them all go up in the same rate really.
If you are going to stay mele (not mage) you can keep intelligence far lower and wisdom just a little lower compared to the rest, but generally at that level there is no real difference. You might as well go with the most simple way.
[vignette2.wikia.nocookie.net] Balance in all things.

This post has been edited by Epion: Jan 24 2016, 22:27
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post Jan 24 2016, 22:28
Post #80085
SRuby



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ok just realized the mace is two handed so should i just go for strenght?

Edit: Oh ok thanks for the advice

This post has been edited by SRuby: Jan 24 2016, 22:29
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post Jan 24 2016, 22:33
Post #80086
Epion



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QUOTE(SRuby @ Jan 24 2016, 20:28) *

ok just realized the mace is two handed so should i just go for strenght?

Edit: Oh ok thanks for the advice


http://ehwiki.org/wiki/Character_Stats

Strength (STR)
1 point = +2 to Physical Damage formula
1 point = +0.5 to the Physical Crit Chance formula
(1H only) 100 points = +1% Overwelming Strikes Chance
(1H only) 50 points = +1% Counter-Attack Chance
(2H/Niten only) 50 points = +1% Domino Strike Chance

Endurance (END)
1 point = +6 Health Points
1 point = +0.2 Health Regen per minute
1 point = +1 to Physical Mitigation formula
1 point = +1 to Magical Mitigation formula
(1H only) 100 points = +1% Overwelming Strikes Chance

Dexterity (DEX)
1 point = +1 to Physical Damage formula
1 point = +1 to the Physical Crit Chance formula
25 points = +1% Attack Accuracy and Parry Chance
(1H only) 50 points = +1% Counter-Attack Chance
(2H/Niten only) 50 points = +1% Domino Strike Chance
(DW/Niten only) 100 points = +1% Offhand Strike Chance

Intelligence (INT)
1 point = +2 to Magical Damage formula
1 point = +0.5 to the Magical Crit Chance formula
(Staff only) 100 points = +1% Coalesced Mana Chance

Agility (AGI)
1 point = +0.5 to Physical Mitigation formula
25 points = +1% Evade Chance
1 point above the player's level = +(10%/level) Attack Speed
(DW/Niten only) 100 points = +1% Offhand Strike Chance

Wisdom (WIS)
1 point = +1 Magic Points
1 point = +0.04 Magic Regen per minute
1 point = +1 to Magical Damage formula
1 point = +1 to the Magical Crit Chance formula
1 point = +0.5 to Magical Mitigation formula
25 points = +1% Magic Accuracy and Resist Chance
(Staff only) 100 points = +1% Coalesced Mana Chance

Every point invested in any attribute:
+0.2 Spirit Points
+1/600 Spirit Regen

So everything is needed and even intelligence that is not needed, you can raise it to get more spirit points. Activating spirit in a fight allows you according to your overcharge gathered to do double the damage, have les mana costs, etc. Later on it will keep you alive as well, so
"keep your spirits high" (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jan 24 2016, 23:21
Post #80087
cichy133



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Trying to get penetrator 1 on my freshly soulfused staff. Wasted 7 amnesia shards and now I have to buy more fucking shards. I got every possible option except penetrator ffs.
What are the odds really :<

This post has been edited by cichy133: Jan 24 2016, 23:22
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post Jan 24 2016, 23:31
Post #80088
nec1986



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Average 4, but its significant +-.
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post Jan 24 2016, 23:35
Post #80089
EsotericSatire



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QUOTE(Scremaz @ Jan 24 2016, 00:38) *

you may want to ask to high-level DWers like Stony or Mantra, they both use full SD build afaik
given that SD has the specific ability, i'd bet on that. or negligible difference anyways.


I had a pre 0.82 shadowdancer set, and the unforged balance set, that i have so far, already has better damage potential. Defense is a different question though lol.
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post Jan 25 2016, 00:57
Post #80090
Cleavs



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QUOTE(Fudo Masamune @ Jan 24 2016, 21:03) *

Holy hell, precusor is now 27k? It was only 17-18 last week... what did I miss?

that's news to me. i guess someone really wants to gamble for EDs, but with that price even if you earn hath there isn't enough reward. oh well, sell them while it lasts (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(SRuby @ Jan 24 2016, 21:12) *

I dont really know what im doing i just saw in someone's post that this was really strong and stuff what should i go then ?

at your level you should go for leather armors + something with a really high firepower. best option is 2H because it also has splash damage. sent you a little something, enjoy while it's still useful
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post Jan 25 2016, 01:46
Post #80091
Superlatanium



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QUOTE(Sapo84 @ Jan 24 2016, 16:08) *
No, that's not the average number of shards to get jug 1.

Let me explain.
Let's assume we have a mithril/savage armor (8 possible potencies), and let's say the IW will never give a potency that has already been given in the previous 7 runs (chance is always 12.5%).
What can happen is:
jug as 1st (0 shard)
jug as 2nd (1 shard)
jug as 3th (2 shards)
jug as 4th (3 shards)
jug as 5th(4 shards)
jug as 6th (5 shards)
jug as 7th (6 shards)
jug as 8th (7 shards)

Average is 3.5 shards.
IW does not have the rule about giving always a different potency from the previous 7 runs (you can have 20 IW and always get jug and 50 runs and never get one single jug), but it's pretty much impossible that the average is 7 shards.
Obviously it would be better if someone could bring in the correct math, but for now I will keep my 4 shards as a pretty good educated guess (because it's also close to my empirical observations).
I don't get it. "let's say the IW will never give a potency that has already been given in the previous 7 runs" is an unrealistic assumption that greatly skews the required resets downward. More than 99.7% of the time, there will be at least one repeat in the last 8 single-potency IW runs, and the fact that repeats can happen is detrimental to the number of resets required. I believe the formal name for this is the [en.wikipedia.org] Gambler's fallacy. IWing like this is always sampling with replacement - sampling without replacement (the model you're describing) doesn't fit the situation, and gives different results.

With replacement (how IW works):
Run # --- Chance of success this run --- Chance of this run being the first success (this success * previous run's chance of failure) --- Chance of this run being another failure
1 --- 1/8 --- 1/8 = .125 --- 7/8 = .875
2 --- 1/8 --- 7/64 = .109 --- 49/64 = .766
3 --- 1/8 --- 49/512 = .096 --- 343/512 = .670
4 --- 1/8 --- (7*7*7)/(8*8*8*8) = .084 --- (7*7*7*7)/(8*8*8*8) = .586
5 --- 1/8 --- (7^4)/(8^5) = .073 --- (7^5)/(8^5) = .513
6 --- 1/8 --- (7^5)/(8^6) = .064 --- (7^6)/(8^6) = .449
... (continues forever)

Mean shards required before getting first success: Approaches 7. From spreadsheet, assuming we've succeeded by 50, 6.92817.
It's true that the majority of the time you'll have succeeded after run 6, but the average - the mean - is 7 shards. If you haven't gotten it by run 6, you're not guaranteed to get it in the next couple runs - you've still got to successfully beat the 1/8 odds once, which may require another 8 runs or something. Long tail.

Without replacement (getting a potency means you'll never get and have to reset that potency again):
Run # --- Chance of success this run --- Chance of this run being the first success (this success * previous run's chance of failure) --- Chance of this run being another failure
1 --- 1/8 --- 1/8 = .125 --- 7/8 = .875
2 --- 1/7 --- 1/8 = .125 --- 6/8 = .75
3 --- 1/6 --- 1/8 = .125 --- 5/8 = .625
4 --- 1/5 --- 1/8 = .125 --- 4/8 = .5
5 --- 1/4 --- 1/8 = .125 --- 3/8 = .375
6 --- 1/3 --- 1/8 = .125 --- 2/8 = .25
7 --- 1/2 --- 1/8 = .125 --- 1/8 = .125
8 --- 100% --- 1/8 = .125 --- 0/8 = 0
end (no long tail)

Very different numbers. Much higher chance of success, but unrealistic. tl;dr it's not 12.5% chance each time being done by run 8, but 12.5%, 10.9%, 9.6%, 8.4%, 7.3%, 6.4%.... with a long tail.
QUOTE(cichy133 @ Jan 24 2016, 21:21) *
Trying to get penetrator 1 on my freshly soulfused staff. Wasted 7 amnesia shards and now I have to buy more fucking shards. I got every possible option except penetrator ffs.
What are the odds really :<
5 possible potencies: Chances of not having succeeded after 7th try: 21%.
QUOTE(Fudo Masamune @ Jan 24 2016, 20:03) *
Holy hell, precusor is now 27k? It was only 17-18 last week... what did I miss?
I see no one asking for more than 17.1k. ISB price is not an accurate way to judge.

This post has been edited by Superlatanium: Jan 25 2016, 01:59
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post Jan 25 2016, 02:55
Post #80092
cichy133



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13 tries later I'm still without penetrator 1. Iw is sooo much fun, trust me guys.
Sadly 1 shard costs 20k.
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post Jan 25 2016, 03:11
Post #80093
Superlatanium



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QUOTE(cichy133 @ Jan 25 2016, 00:55) *
13 tries later I'm still without penetrator 1. Iw is sooo much fun, trust me guys.
Sadly 1 shard costs 20k.
This is why some people like sending their equips to a dedicated IW person, so they don't run the risk of burning 20 shards for nothing (and the IWer, if they IW a lot, is able to normalize their risk, so it's a win for both players).
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post Jan 25 2016, 03:18
Post #80094
cichy133



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QUOTE(Superlatanium @ Jan 25 2016, 02:11) *

This is why some people like sending their equips to a dedicated IW person, so they don't run the risk of burning 20 shards for nothing (and the IWer, if they IW a lot, is able to normalize their risk, so it's a win for both players).


Yeah I got perfect run on my first staff. Got penetrator 5 and then archmage 3 in my first try. I guess I used all of my luck on this old piece of shit.
But whatever I'll spend few millions on shards if needed :x But rngesus really hates me today.
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post Jan 25 2016, 03:37
Post #80095
mozilla browser



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QUOTE(Fudo Masamune @ Jan 25 2016, 04:03) *

Holy hell, precusor is now 27k? It was only 17-18 last week... what did I miss?


Who's buying @ 27? I can't seem to find the thread...
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post Jan 25 2016, 03:54
Post #80096
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QUOTE(mozilla browser @ Jan 24 2016, 17:37) *

Who's buying @ 27? I can't seem to find the thread...


Item Shop Bot
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post Jan 25 2016, 04:08
Post #80097
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QUOTE(SPoison @ Jan 25 2016, 09:54) *

Item Shop Bot


Ohh. Thanks. But maybe the next highest price is 17000 or even lower.
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post Jan 25 2016, 04:17
Post #80098
Superlatanium



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QUOTE(Superlatanium @ Jan 24 2016, 23:46) *
I see no one asking for more than 17.1k. ISB price is not an accurate way to judge.
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post Jan 25 2016, 04:22
Post #80099
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QUOTE(SPoison @ Jan 24 2016, 17:54) *

Item Shop Bot

First thou shalt go to the WTB and thou shalt place thy order for goods there, and only there. Prevailing WTB prices are the offer that thou shalt make for thine requested goods and likewise WTB is where thou shall sell thine goods. At the WTS shalt thou not shop, neither goest thou to buy or shell at the Item Shop, except to hunt for certain artifacts foolishly dropped by other HV users. And the Item Shop Bot of course is right out.
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post Jan 25 2016, 06:11
Post #80100
Leech1ng



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Hi, guys. I'm looking to enhance my playstyle since starting the game. I've used DW since the very beginning but I find myself struggling at Lv 150 and above arenas especially when the rounds get drawn out. Not looking for the ultimate build or anything like that, neither am I rich enough for the equipment that would require. I'd prefer not to rely on battle items so a build that could clear fights fast and still sustain would be great. So, some questions.

1. Should I be changing to a style that is more suitable for late, endgame or is DW viable enough ?
2. Would it be advisable to purchase Ethereal weapons at my level ?
3. Are my stats distributed well enough for a melee class ?

Stats
Attached Image

Here are my current eqs.
http://hentaiverse.org/pages/showequip.php...;key=2f30dea6c7
http://hentaiverse.org/pages/showequip.php...;key=99b48e7e42
http://hentaiverse.org/pages/showequip.php...;key=66934884c3
http://hentaiverse.org/pages/showequip.php...;key=dfd0bbfc45
http://hentaiverse.org/pages/showequip.php...;key=6f86cb95e9
http://hentaiverse.org/pages/showequip.php...;key=f875ab0cd1
http://hentaiverse.org/pages/showequip.php...;key=7bcc602213

Any and all advice will be greatly appreciated.

This post has been edited by Leech1ng: Jan 25 2016, 06:12
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