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post Jan 24 2016, 09:39
Post #80041
EsotericSatire



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QUOTE(nobody_xxx @ Jan 23 2016, 20:30) *

I think it can surpass 90% PMI ~ maybe (IMG:[invalid] style_emoticons/default/unsure.gif)

need to ask lvl 500 + fully forged leg/peer plate of protection to confirm this (IMG:[invalid] style_emoticons/default/heh.gif)


Yeah from memory someone hit 98% but I think that was a long time ago and maybe with protection gear for lols.


Does physical attack already include the bonuses from crit chance and damage?
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post Jan 24 2016, 09:40
Post #80042
Void Domain



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QUOTE(EsotericSatire @ Jan 24 2016, 14:05) *

I think 90 something is the highest.

Can anyone tell me what the highest crit rate is?

Dont know, but why do you want crit rate? It is so bad compare to raw adb.
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post Jan 24 2016, 09:47
Post #80043
nobody_xxx



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QUOTE(Void Domain @ Jan 24 2016, 14:40) *

Dont know, but why do you want crit rate? It is so bad compare to raw adb.

just curious , what give better crit chance ?
power balance or SD (IMG:[invalid] style_emoticons/default/huh.gif)

If SD , than just ask stony (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jan 24 2016, 10:01
Post #80044
EsotericSatire



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QUOTE(Void Domain @ Jan 23 2016, 21:40) *

Dont know, but why do you want crit rate? It is so bad compare to raw adb.



I'm trying ninten with savage balance power armour.

My goals would be

Katana Brutality 5 and overpower 4
Waki Fatality 5 and overpower 4

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post Jan 24 2016, 10:04
Post #80045
jacquelope



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*studies astoundingly fast progress on my power helmet*

I take it jugg is a very hard one to get, isn't it?
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post Jan 24 2016, 10:08
Post #80046
Fap.Fap



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QUOTE(jacquelope @ Jan 24 2016, 11:04) *

*studies astoundingly fast progress on my power helmet*

I take it jugg is a very hard one to get, isn't it?


short answer: yes, but always depends on luck^^
but juggernaut is definetly worth it.. youre sure u dont want JG 4-5 on a good helmet?? it costs only 10~ shards for sure
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post Jan 24 2016, 10:12
Post #80047
nobody_xxx



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QUOTE(jacquelope @ Jan 24 2016, 15:04) *

*studies astoundingly fast progress on my power helmet*

I take it jugg is a very hard one to get, isn't it?

depend on your luck (IMG:[invalid] style_emoticons/default/laugh.gif)

sometime you just need 1 IW run , sometime you need more than 10 runs (IMG:[invalid] style_emoticons/default/wacko.gif)

my jug potency in my helmet & boots is from forging pxp , not IW runs since jug potency very rare to pop up in my IW run (IMG:[invalid] style_emoticons/default/cry.gif)

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post Jan 24 2016, 10:24
Post #80048
Superlatanium



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QUOTE(Fap.Fap @ Jan 24 2016, 08:08) *
short answer: yes, but always depends on luck^^
but juggernaut is definetly worth it.. youre sure u dont want JG 4-5 on a good helmet?? it costs only 10~ shards for sure
Jug 5: A bit more than 37 shards on average
Jug 4: Probably around 24 shards
Jug 1-3: 8 7-11 shards

But yeah, Juggernaut >>> Capacitor, especially if a player still has incoming damage to worry about.

This post has been edited by Superlatanium: Jan 24 2016, 14:18
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post Jan 24 2016, 10:39
Post #80049
jacquelope



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QUOTE(Superlatanium @ Jan 24 2016, 00:24) *

Jug 5: A bit more than 37 shards on average
Jug 4: Probably around 24 shards
Jug 1-3: 8-11 shards

But yeah, Juggernaut >>> Capacitor, especially if a player still has incoming damage to worry about.

37 shards!!!! (IMG:[invalid] style_emoticons/default/blink.gif)
What about increasing endurance, or pd/md?
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post Jan 24 2016, 10:47
Post #80050
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QUOTE(jacquelope @ Jan 24 2016, 08:39) *
37 shards!!!! (IMG:[invalid] style_emoticons/default/blink.gif)
What about increasing endurance, or pd/md?
Are you talking about forging? Isn't that's a completely separate thing from IW? I guess you might be able to eventually get all the potencies you want in the process of fully forging something, but that's extremely expensive and similarly difficult to achieve on a per-potency basis.
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post Jan 24 2016, 11:05
Post #80051
jacquelope



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QUOTE(Superlatanium @ Jan 24 2016, 00:47) *

Are you talking about forging? Isn't that's a completely separate thing from IW? I guess you might be able to eventually get all the potencies you want in the process of fully forging something, but that's extremely expensive and similarly difficult to achieve on a per-potency basis.

Ah, then I'll try again when I upgrade to leg/peerless.
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post Jan 24 2016, 11:26
Post #80052
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QUOTE(EsotericSatire @ Jan 24 2016, 16:01) *

I'm trying ninten with savage balance power armour.

My goals would be

Katana Brutality 5 and overpower 4
Waki Fatality 5 and overpower 4

The good side is its cheaper. Last time I check normal slaughter is about the same with savage balance, slaughter being less than 1% better.
But I forgot to factor in elemental strike cannot crit, and bleed cannot crit. So it should be quite some difference.
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post Jan 24 2016, 12:38
Post #80053
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QUOTE(FabulousCupcake @ Jan 24 2016, 06:43) *

Maybe his defense is already so high he doesn't need any more HP?
Is this possible? What happens once you exceed 100% damage mitigation?

more HP is always nice to have. it means less need to cure.
and as already reported, 100% mitigation is impossible to achieve. and more than that would simply be useless, but in theory that particular kind of hit would simply pass through you as if you were a ghost. quite cool of a view, isn't it? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(jacquelope @ Jan 24 2016, 07:58) *

So I should have wished for buckler of the barrier? (IMG:[invalid] style_emoticons/default/laugh.gif)

yep. Nimble is kind of a second choice for low-budgets. as for the prefix, i'd prefer Reinforced over Mithril though

QUOTE(EsotericSatire @ Jan 24 2016, 07:05) *

Can anyone tell me what the highest crit rate is?

you may want to ask to high-level DWers like Stony or Mantra, they both use full SD build afaik

QUOTE(nobody_xxx @ Jan 24 2016, 08:47) *

just curious , what give better crit chance ?
power balance or SD (IMG:[invalid] style_emoticons/default/huh.gif)

given that SD has the specific ability, i'd bet on that. or negligible difference anyways.

QUOTE(jacquelope @ Jan 24 2016, 09:04) *

I take it jugg is a very hard one to get, isn't it?

surprisingly enough, not more than the others. unless it's somehow biased, every particular potency has the same chance to appear - 12.5%, or 14.3% if armor has an elemental prefix. the aftermath is that said particular potency has respectively 87.5% or 85.7% chance NOT to appear (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(jacquelope @ Jan 24 2016, 09:39) *

What about increasing endurance, or pd/md?

END is always forgeable. but it stacks with all abilities, Jug and VV so it's still better to have it if possible.
anyways at your level a single Jug level should be worth something like 350~400 HP, so you will surely understand it's useful (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 24 2016, 12:53
Post #80054
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QUOTE(Void Domain @ Jan 24 2016, 16:26) *

The good side is its cheaper. Last time I check normal slaughter is about the same with savage balance, slaughter being less than 1% better.
But I forgot to factor in elemental strike cannot crit, and bleed cannot crit. So it should be quite some difference.

err , normal here mean unforged slaughter , right void (IMG:[invalid] style_emoticons/default/huh.gif)


QUOTE(Scremaz @ Jan 24 2016, 17:38) *

more HP is always nice to have. it means less need to cure.
and as already reported, 100% mitigation is impossible to achieve. and more than that would simply be useless, but in theory that particular kind of hit would simply pass through you as if you were a ghost. quite cool of a view, isn't it? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
yep. Nimble is kind of a second choice for low-budgets. as for the prefix, i'd prefer Reinforced over Mithril though
you may want to ask to high-level DWers like Stony or Mantra, they both use full SD build afaik
given that SD has the specific ability, i'd bet on that. or negligible difference anyways.
surprisingly enough, not more than the others. unless it's somehow biased, every particular potency has the same chance to appear - 12.5%, or 14.3% if armor has an elemental prefix. the aftermath is that said particular potency has respectively 87.5% or 85.7% chance NOT to appear (IMG:[invalid] style_emoticons/default/heh.gif)
END is always forgeable. but it stacks with all abilities, Jug and VV so it's still better to have it if possible.
anyways at your level a single Jug level should be worth something like 350~400 HP, so you will surely understand it's useful (IMG:[invalid] style_emoticons/default/biggrin.gif)


err , mantra breastplate SD only forge at lvl 5 while other gears is all lvl 50 (IMG:[invalid] style_emoticons/default/laugh.gif)

I know (IMG:[invalid] style_emoticons/default/heh.gif)

he is try to complete his savage power slaughter set now , still missing savage boots to make it complete (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jan 24 2016, 13:02
Post #80055
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QUOTE(nobody_xxx @ Jan 24 2016, 18:53) *

err , normal here mean unforged slaughter , right void (IMG:[invalid] style_emoticons/default/huh.gif)

normal just means non savage slaughter.
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post Jan 24 2016, 14:11
Post #80056
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QUOTE(Superlatanium @ Jan 24 2016, 09:24) *

Jug 5: A bit more than 37 shards on average
Jug 4: Probably around 24 shards
Jug 1-3: 8-11 shards


Are you sure?
Shouldn't Jug 1 being 4 shard on average?
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post Jan 24 2016, 14:28
Post #80057
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QUOTE(Sapo84 @ Jan 24 2016, 12:11) *
Are you sure?
Shouldn't Jug 1 being 4 shard on average?
The chances are 1 in 8, so you'd need an average of 7 resets before getting Jug. (My 8 was wrong.) IWing 800 pieces of equipment to the first level only, 100 will get Jug, and 700 will get something else (shard required). 700 shards for 100 successes, on average. Right?
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post Jan 24 2016, 14:33
Post #80058
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QUOTE(Sapo84 @ Jan 24 2016, 13:11) *

Are you sure?
Shouldn't Jug 1 being 4 shard on average?

4? e poi c'era la marmotta che confezionava la cioccolata magari... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

jokes apart (and for all non-italian readers (IMG:[invalid] style_emoticons/default/tongue.gif) ) 4 seems very low to me. 4 may be expected to have Fat on a a weapon (where the possible chances are 4), but to earn a specific potency out of a 2x pool, at least double the shards are required, i guess...
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post Jan 24 2016, 15:05
Post #80059
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did anyone compare shrine'ing / selling trophies?
I compared 2 DWD trophy runs now and both times selling them would have been twice as much money, so without a good drop it seems better to sell?

btw
You have handed in 5,375,750 credits worth of trophies.
and 1 Leg axe yet
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post Jan 24 2016, 15:30
Post #80060
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Hello, a couple of unrelated questions

1) I have 200 of each boss trophy and 200 of each schoolgirl trophy (1600 trophies total). I think it gives me a reasonable chance to obtain a decent staff, but what about selling results of shrining? Should I shrine them all for staff, or once I obtained something good I should switch the rest for light armor, melee weapons or shields?

2) If I decide against switching to mage, what would you deem the best offensive (fast-clear) style for low difficulty: power niten, power estoc, power mace? I know it is somewhat unconventional and most likely not the most efficient way to melee, but I am thinking about it nevertheless.
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