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Jan 19 2016, 17:30
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-Hiiro-
Group: Gold Star Club
Posts: 2,460
Joined: 24-November 14

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QUOTE(Dammon @ Jan 19 2016, 19:18)  Oh i see, thanks for replying. How come you didn't participate since you are here since 2007 (IMG:[ invalid] style_emoticons/default/blink.gif)
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Jan 19 2016, 18:05
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Scremaz @ Jan 19 2016, 23:03)  no, that formula is for the number of rounds on a single run. quality is defined as: [/indent]
so it will be hard to figure out if the item is already leveled - in which case the better option is to start an IW and flee.
either way, let's take this item, publicly available on Legendary Thread: PXP0 = 393, so it will also allow me to show another thing.
this means that the quality is:
therefore, the number of runs:
[indent] which would mean 121 rounds/ruun. but we know that the number of IW rounds is capped at 100, so a run for that item will have 100 rounds. no more, no less. the number of runs is a whole other story But, both the quality formula and IW round formula are approximations. I checked what this formula predicts and the actual number of rounds for some itmes I had, and... pxp0,formula iw rounds,actual iw rounds 371, 95.5320528, 95 372, 96.5935104, 97 373, 97.6628016, 97 374, 98.7399552, 99 375, 99.8250000, 99 376, 100.9179648, 100
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Jan 19 2016, 18:20
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(The Magi @ Jan 19 2016, 16:30)  Oh i see, thanks for replying. How come you didn't participate since you are here since 2007 (IMG:[ invalid] style_emoticons/default/blink.gif) long-time lurker like me, i guess... QUOTE(mozilla browser @ Jan 19 2016, 17:05)  But, both the quality formula and IW round formula are approximations. I checked what this formula predicts and the actual number of rounds for some itmes I had, and...
pxp0,formula iw rounds,actual iw rounds 371, 95.5320528, 95 372, 96.5935104, 97 373, 97.6628016, 97 374, 98.7399552, 99 375, 99.8250000, 99 376, 100.9179648, 100
376 and higher is due to the hardcap on 100 rounds. as for the rest, probably it depends on how many digits you take on quality and subsequently on quality^3. not even worth to check for a measly 1 round difference though. it shouldn't even be worth mentioning, tbh (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jan 19 2016, 18:58
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cichy133
Group: Members
Posts: 514
Joined: 20-July 10

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QUOTE(Scremaz @ Jan 19 2016, 17:20)  long-time lurker like me, i guess... 376 and higher is due to the hardcap on 100 rounds. as for the rest, probably it depends on how many digits you take on quality and subsequently on quality^3. not even worth to check for a measly 1 round difference though. it shouldn't even be worth mentioning, tbh (IMG:[ invalid] style_emoticons/default/tongue.gif) How some guys like you set custom poster rank?
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Jan 19 2016, 19:03
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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what's better between 3PAB Mag Radiant Phase and random Leg Phase? QUOTE(cichy133 @ Jan 19 2016, 17:58)  How some guys like you set custom poster rank?
Control Panel > Edit Profile Information > Custom member title This post has been edited by Scremaz: Jan 19 2016, 19:04
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Jan 19 2016, 19:24
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cichy133
Group: Members
Posts: 514
Joined: 20-July 10

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QUOTE(Scremaz @ Jan 19 2016, 18:03)  what's better between 3PAB Mag Radiant Phase and random Leg Phase? Control Panel > Edit Profile Information > Custom member title
Thanks. I would say mag is better.
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Jan 19 2016, 19:54
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Scremaz @ Jan 20 2016, 00:03)  what's better between 3PAB Mag Radiant Phase and random Leg Phase? Control Panel > Edit Profile Information > Custom member title
wouldn't a random leg phase could be a leg radiant phase too?
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Jan 19 2016, 20:00
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Fudo Masamune @ Jan 19 2016, 18:54)  wouldn't a random leg phase could be a leg radiant phase too?
if i would be able to assemble a full Leg Radiant build then the question would be pointles, isn't it? (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 19 2016, 20:34
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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QUOTE(Scremaz @ Jan 19 2016, 15:03)  no, that formula is for the number of rounds on a single run. quality is defined as: [/indent]
so it will be hard to figure out if the item is already leveled - in which case the better option is to start an IW and flee.
either way, let's take this item, publicly available on Legendary Thread: PXP0 = 393, so it will also allow me to show another thing.
this means that the quality is:
therefore, the number of runs:
[indent] which would mean 121 rounds/ruun. but we know that the number of IW rounds is capped at 100, so a run for that item will have 100 rounds. no more, no less. the number of runs is a whole other story Got it. --- And just to be safe. If i IW an equip piece close enough to it's level up and then forge the last few potency points left to level it up, i still get jugernault as enchantment, correct?
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Jan 19 2016, 21:44
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Epion @ Jan 19 2016, 19:34)  Got it. --- And just to be safe. If i IW an equip piece close enough to it's level up and then forge the last few potency points left to level it up, i still get jugernault as enchantment, correct?
you will get a potency according to what's unlocked, as usual with IW. if there already was Jug, you have a chance to raise its level. if there wasn't yet and you have 1 or 2 potencies unlocked, there's a chance you may trigger it. same story. how exactly you earn PXP isn't a big issue. but if you reset you will lose even PXP gained through forging
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Jan 20 2016, 00:36
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Jan 20 2016, 00:39
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(nec1986 @ Jan 19 2016, 23:36)  even such things are worthless nowadays? (IMG:[ invalid] style_emoticons/default/huh.gif)
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Jan 20 2016, 00:42
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(Scremaz @ Jan 19 2016, 22:39)  even such things are worthless nowadays? (IMG:[ invalid] style_emoticons/default/huh.gif) Nearly. High level gear that isn't Leg -> trash, usually.
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Jan 20 2016, 00:45
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cheg0
Newcomer
  Group: Members
Posts: 80
Joined: 21-February 14

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Jan 20 2016, 00:50
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(cheg0 @ Jan 19 2016, 23:45)  for the reasoning Superlatanium just did, i guess a bit. Legendary, Holy and bounded to a very low level. auctionable at the very least
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Jan 20 2016, 00:57
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Scremaz @ Jan 20 2016, 01:39)  even such things are worthless nowadays? (IMG:[ invalid] style_emoticons/default/huh.gif) Not sure, but i wont auc that and there is no much sense to collect it. Actually adb roll is quite awful, so probably its useless.
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Jan 20 2016, 01:55
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE 376 and higher is due to the hardcap on 100 rounds. as for the rest, probably it depends on how many digits you take on quality and subsequently on quality^3. not even worth to check for a measly 1 round difference though. it shouldn't even be worth mentioning, tbh (IMG:[ invalid] style_emoticons/default/tongue.gif) The numbers were truncated for display, but the numbers used in calculation had as much precision as google sheets does. Anyway if we're happy with approximating, why not just use something like pxp0-276? QUOTE(nec1986 @ Jan 20 2016, 06:57)  Not sure, but i wont auc that and there is no much sense to collect it. Actually adb roll is quite awful, so probably its useless.
Moreover, current thinking is that hallowed/demonic > ethereal.
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Jan 20 2016, 02:50
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(mozilla browser @ Jan 20 2016, 00:55)  The numbers were truncated for display, but the numbers used in calculation had as much precision as google sheets does.
Anyway if we're happy with approximating, why not just use something like pxp0-276?
and lower cap at PXP0 = 228. something like a parabolic relation... however, what's the point in not to consider it a good approximation? at the range of our interest it's something like 1% error (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(mozilla browser @ Jan 20 2016, 00:55)  Moreover, current thinking is that hallowed/demonic > ethereal.
probably for mages. but i don't understand how it should be better for melees (IMG:[ invalid] style_emoticons/default/huh.gif) This post has been edited by Scremaz: Jan 20 2016, 02:51
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Jan 20 2016, 03:17
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Scremaz @ Jan 20 2016, 08:50)  and lower cap at PXP0 = 228. something like a parabolic relation... however, what's the point in not to consider it a good approximation? at the range of our interest it's something like 1% error (IMG:[ invalid] style_emoticons/default/huh.gif) Yeah, but pxp0-276 seems to be a much simpler and just-as-good approximation for equipment that I'd consider IW'ing anyway. Anyway, there's a small range of pxp0 values; perhaps, just create a table of pxp0 -> IW rounds like was done for level and exp? I'll think about doing that when I have some time. QUOTE probably for mages. but i don't understand how it should be better for melees (IMG:[ invalid] style_emoticons/default/huh.gif) Because: - getting both holy and dark strike are really good, and really expensive. certainly not something you'd reforge for on a Mag weapon - burden can be feathered at negligible cost
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