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post Jan 19 2016, 01:30
Post #79801
jacquelope



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QUOTE(Sapo84 @ Jan 18 2016, 13:55) *

No, just gives 5 times more EXP, but that's it.
Also for consistently one-shotting a SG (except Konata) I think you need something like imperil + fully forged power of slaughter + Æsahættr + Manehattan Project.

5x gain without balancing out with 5x risk? Hrmmmmm...

Still, RE is more hazardous in my experience than 10 mob final round Arena runs. I've done PF on Arena and few are left standing after a final round Spirit Stance OFC, usually just the SGs. Does it depend on what level you are?
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post Jan 19 2016, 01:43
Post #79802
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QUOTE(formigao @ Jan 19 2016, 08:23) *

some bug i reset and put again and now is working.

bu number is off.

i got 3.5% block

but should be 0.025 * 217 = 5.4%

why this difference ?



It isn't additive, but multitive.

http://ehwiki.org/wiki/Character_Stats#Block


35.5% block chance = 64.5% block-failure chance (be hit)

0.025 * 217 = 5.425%

64.5% * (1 - 5.425%) = 61% block-failure chance = 39% block chance

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post Jan 19 2016, 02:03
Post #79803
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QUOTE(jacquelope @ Jan 19 2016, 00:30) *

5x gain without balancing out with 5x risk? Hrmmmmm...

Still, RE is more hazardous in my experience than 10 mob final round Arena runs. I've done PF on Arena and few are left standing after a final round Spirit Stance OFC, usually just the SGs. Does it depend on what level you are?


RE is hazardous, because you need to buff yourself first vs whole lot of mobs.
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post Jan 19 2016, 04:26
Post #79804
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QUOTE(cichy133 @ Jan 18 2016, 19:03) *

RE is hazardous, because you need to buff yourself first vs whole lot of mobs.


Shouldn't this be a non-issue once your IA is high enough?

------

Anyways, what is the typical melee credits/round? Need to figure out if C -> E translation is more profitable than HV or not.

This post has been edited by name censored: Jan 19 2016, 04:29
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post Jan 19 2016, 05:53
Post #79805
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QUOTE(name censored @ Jan 19 2016, 02:26) *
Anyways, what is the typical melee credits/round? Need to figure out if C -> E translation is more profitable than HV or not.
It's nearly identical to mage credits/round, c/round mostly just depends on your training and perks. Mage has to use a fraction of a mana potion every round, so income/round might be very very slightly lower than melee, but mage also has much quicker turns/round, so overall credits/turn and credits/time is far higher.

I just did arenas 55-100. Including all income (including 2 salvaged HGM) and excluding stamina costs, it came out to 3603 turns, 59 credits/turn, 356 credits/round. I have Crystarium 5; total income from crystals was 24510 / 212k profit, so with less Crystarium and less training your effective credits/round will be slightly smaller than 356, maybe around 340.

That's assuming there's no stamina cost. If you're using stamina that you'd have to restore with ED only, subtract 150 credits/round (yeah, it hurts a lot).
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post Jan 19 2016, 06:01
Post #79806
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QUOTE(Superlatanium @ Jan 19 2016, 14:53) *

It's nearly identical to mage credits/round, c/round mostly just depends on your training and perks. Mage has to use a fraction of a mana potion every round, so income/round might be very very slightly lower than melee, but mage also has much quicker turns/round, so overall credits/turn and credits/time is far higher.

I just did arenas 55-100. Including all income (including 2 salvaged HGM) and excluding stamina costs, it came out to 3603 turns, 59 credits/turn, 356 credits/round. I have Crystarium 5; total income from crystals was 24510 / 212k profit, so with less Crystarium and less training your effective credits/round will be slightly smaller than 356, maybe around 340.

That's assuming there's no stamina cost. If you're using stamina that you'd have to restore with ED only, subtract 150 credits/round (yeah, it hurts a lot).


For Crystarium V how long would it take to make back the 48m worth of credits Hath it took to buy the perks though

This post has been edited by DrasticMeasures: Jan 19 2016, 06:02
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post Jan 19 2016, 07:11
Post #79807
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QUOTE(DrasticMeasures @ Jan 19 2016, 04:01) *
For Crystarium V how long would it take to make back the 48m worth of credits Hath it took to buy the perks though
Crys 5: From a hellfest I got 48087 crystals = 115k credits or so. So I get 104k more than I would have gotten without perks.

All perks cost 7750 hath * 6250 c/hath = 48m, so that's 421 hellfests to break even (or a bit less than 1500 daily arenas).
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post Jan 19 2016, 07:58
Post #79808
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QUOTE(Superlatanium @ Jan 19 2016, 13:11) *

Crys 5: From a hellfest I got 48087 crystals = 115k credits or so. So I get 104k more than I would have gotten without perks.

All perks cost 7750 hath * 6250 c/hath = 48m, so that's 421 hellfests to break even (or a bit less than 1500 daily arenas).


So the difference between Crys 4 and 5 would be 34.5k credits

Crys 5 costs 4000 hath * 6250c/hath = 25m, so that's 724 hellfests to break even (IMG:[invalid] style_emoticons/default/happy.gif) About two hellfests a day for a year.

Edit: and it gets longer as crystal price drops.

This post has been edited by mozilla browser: Jan 19 2016, 07:59
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post Jan 19 2016, 08:33
Post #79809
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Now I just do dwd to gamble leg and tnt for exp. Then I do gf to get some crystal.
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post Jan 19 2016, 10:37
Post #79810
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QUOTE(formigao @ Jan 18 2016, 00:52) *

Xp per minute is a better measure i think.



Not really, since everyone has a different clear speed (i.e. different turn/sec ratio).

exp/turn is an objective metric.
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post Jan 19 2016, 11:01
Post #79811
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QUOTE(Hoheneim @ Jan 19 2016, 16:37) *

Not really, since everyone has a different clear speed (i.e. different turn/sec ratio).

exp/turn is an objective metric.


Yes, but but everyone also clears in a different number of turns (i.e. lazy melee perma-stance or with OFC, lazy mage or with Imperil). (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jan 19 2016, 11:31
Post #79812
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QUOTE(name censored @ Jan 19 2016, 03:26) *

Shouldn't this be a non-issue once your IA is high enough?

------

Anyways, what is the typical melee credits/round? Need to figure out if C -> E translation is more profitable than HV or not.


It is way easier with ia, but you still have to cast regen and heartseeker/arcane focus so it's still a bit harder than regular arena fight. But yeah, ia is a blessing.
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post Jan 19 2016, 11:34
Post #79813
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QUOTE(cichy133 @ Jan 19 2016, 09:31) *
It is way easier with ia, but you still have to cast regen and heartseeker/arcane focus so it's still a bit harder than regular arena fight. But yeah, ia is a blessing.
If you're a fast enough mage, even regen is a waste, and sometimes other buffs (other than Arcane Focus) aren't needed either if there are only 5 or 6 monsters.
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post Jan 19 2016, 13:54
Post #79814
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Eh... With REs, I don't bother with both regen and arcane focus. So I just cast Protection (because only IA4), then Imperil + T3/T2/T1.

Even if I did not have IA, I think arcane focus takes so long to cast and invites multiple attacks from the mobs... Do you find it worthwhile?
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post Jan 19 2016, 14:02
Post #79815
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QUOTE(mozilla browser @ Jan 19 2016, 11:54) *
Eh... With REs, I don't bother with both regen and arcane focus. So I just cast Protection (because only IA4), then Imperil + T3/T2/T1.

Even if I did not have IA, I think arcane focus takes so long to cast and invites multiple attacks from the mobs... Do you find it worthwhile?
10% CC, 15% CD, +25% damage is pretty good. Damage is taken during casting but a fullcure would often be needed anyway. Usually after Imperiling I cast Arcane Focus and immediately Fullcure afterwards without looking, and then the monsters die to T3 + T2.

But you're right, with enough damage it's completely optional.

This post has been edited by Superlatanium: Jan 19 2016, 14:04
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post Jan 19 2016, 14:11
Post #79816
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Well I actually do it pretty automatically, because I'm used to it. But I guess I can do fine without regen and af.
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post Jan 19 2016, 16:47
Post #79817
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Is there a way to tell how many rounds is an equipment's IW run beforehand?
I suppose that the
QUOTE
Number of Item World Rounds = 75 * (equip_quality)^3

formula goes for the full number of rounds till you hit level 10, but how can you tell for an equipment that "this will be a 93 rounds run" and "that will be a 97 rounds run"?
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post Jan 19 2016, 17:03
Post #79818
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QUOTE(Epion @ Jan 19 2016, 15:47) *

Is there a way to tell how many rounds is an equipment's IW run beforehand?
I suppose that the

formula goes for the full number of rounds till you hit level 10, but how can you tell for an equipment that "this will be a 93 rounds run" and "that will be a 97 rounds run"?

no, that formula is for the number of rounds on a single run.

quality is defined as:

QUOTE
(PXP(0)-100)/250


so it will be hard to figure out if the item is already leveled - in which case the better option is to start an IW and flee.

either way, let's take this item, publicly available on Legendary Thread: PXP0 = 393, so it will also allow me to show another thing.

this means that the quality is:

QUOTE
( 393 - 100 ) / 250 = 1.172


therefore, the number of runs:

QUOTE
75 * (1.172)^3 = 120.73 ~ 121


which would mean 121 rounds/ruun. but we know that the number of IW rounds is capped at 100, so a run for that item will have 100 rounds. no more, no less. the number of runs is a whole other story

This post has been edited by Scremaz: Jan 19 2016, 17:06
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post Jan 19 2016, 17:17
Post #79819
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How does some people has some kind of watermark when commenting?

E.g. mozilla browser has a cloud with rainbow lighting...
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post Jan 19 2016, 17:18
Post #79820
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QUOTE(The Magi @ Jan 19 2016, 07:17) *

How does some people has some kind of watermark when commenting?

E.g. mozilla browser has a cloud with rainbow lighting...


http://ehwiki.org/wiki/E-Hentai_Forums#Cutie_Marks
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