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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 18 2016, 14:59
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(Void Domain @ Jan 18 2016, 12:24)  hmm what about feather shield and weapon, and/or aether shards. Is that really big difference from 0 interference vs ~15 interference for feathered force shield? Last time I looked at it, aether shards are meh if you have mostly sustainable mana consumption, but if you have to rely on elixirs regularly, aether shards are surely a great idea. If a 1h mage is going to use a force shield, featherweighting as well is even better, they're quite cheap but you lose 15% mana cost.
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Jan 18 2016, 15:01
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Rhydin
Group: Gold Star Club
Posts: 887
Joined: 5-June 15

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QUOTE(karyl123 @ Jan 18 2016, 13:51)  OOO SHIT.
I forgot those failed cheap force shield with no STR.
and I also forgot the feather weight shard while I already stock 1000 of them.
This shield cost me just 100k in one of wannaf's auctions a couple weeks ago. Unforged base block 38.26 I second Scremaz's opinion that with featherweight enchantment a similar shield will serve your purpose perfectly well.
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Jan 18 2016, 15:02
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Superlatanium @ Jan 18 2016, 13:42)  I have no idea, I don't know how to value them either, even though for forged players (especially mage) it's certainly a bargain. I'd find it easier to calculate artifact cost and income only for artifacts not shrined for PABs. It's not so much that PABs are worth as much as an artifact, even though they might be ("add artifact value to net revenue for each PAB"), but that they're too hard to figure out. Worth lots for some, worth next to nothing for some, very likely for some, very unlikely for some... yuck.
so Wittgenstein-like. good point. QUOTE(Superlatanium @ Jan 18 2016, 13:42)  What does it display for you? I'm just seeing the blank quote in FF and in Chrome.  blank quote in FF as well. the problem is when you want to quote your post to answer. reply page cannot be loaded. it's not only a problem of your post, it happened to me other times as well QUOTE(Rhydin @ Jan 18 2016, 14:01)  This shield cost me just 100k in one of wannaf's auctions a couple weeks ago. Unforged base block 38.26 this is a good example of what i was speaking about. P-level block for almost free, and 2 good PABs out of 3 - the 3rd still doing something useful. what's the point in having a presumed perfect shield for a shitton of credits when you can have close-to-perfect one for close-to-zero? STR/DEX/END combo is overvalued imo... QUOTE(Rhydin @ Jan 18 2016, 14:01)  I second Scremaz's opinion that with featherweight enchantment a similar shield will serve your purpose perfectly well.
yep. and even if you don't do it, the cost of a bunch of potions is pretty much zero if compared with the cost of a good staff and all the APs needed to switch to full mage. afterall potions drop themselves on the game (surely more common than good staffs). and if you're in trouble with spells you can still rely on 1H style. maybe not perfect, but still a good compromise This post has been edited by Scremaz: Jan 18 2016, 15:12
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Jan 18 2016, 15:16
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Logii
Group: Gold Star Club
Posts: 1,475
Joined: 18-April 13

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QUOTE(Scremaz @ Jan 18 2016, 15:02)  blank quote in FF as well. the problem is when you want to quote your post to answer. reply page cannot be loaded. it's not only a problem of your post, it happened to me other times as well
Oh, so that is the reason I can't reply to some messages. Someone should add this in the Technical Issues in EHWiki, I tried to look there first. I was about to note Superlatanium that I just wish Crystals were less than 2.5c when buying them loose. I would immediately buy the ~35000 Crystals of Fortitude I need for the next upgrade, people wouldn't even sell them to me at 5c when I was trying to buy them for couple days around Christmas. Buying 35 Crystal Packs is much more expensive (IMG:[ invalid] style_emoticons/default/wacko.gif)
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Jan 18 2016, 15:23
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(Logii @ Jan 18 2016, 13:16)  Oh, so that is the reason I can't reply to some messages. Someone should add this in the Technical Issues in EHWiki, I tried to look there first. I was about to note Superlatanium that I just wish Crystals were less than 2.5c when buying them loose. I would immediately buy the ~35000 Crystals of Fortitude I need for the next upgrade, people wouldn't even sell them to me at 5c when I was trying to buy them for couple days around Christmas. Buying 35 Crystal Packs is much more expensive (IMG:[ invalid] style_emoticons/default/wacko.gif) If you consider a specific crystal type, sure, its value could be significantly less (or more) than the average value... but for looking at artifact income and chances, best to use the average value (= crystal pack, cost per crystal) , else unnecessary variance is introduced.
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Jan 18 2016, 15:29
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Scremaz @ Jan 18 2016, 14:02)  this is a good example of what i was speaking about. P-level block for almost free, and 2 good PABs out of 3 - the 3rd still doing something useful. what's the point in having a presumed perfect shield for a shitton of credits when you can have close-to-perfect one for close-to-zero? STR/DEX/END combo is overvalued imo...
I wouldn't say that, if you compare the gain from each stats for 1H + Heavy (I assume lvl >300, so overwhelming and counter-attacks maxed out) you see that: GoodSTR+2 to Physical Damage formula +0.5 to the Physical Crit Chance formula DEX+1 to Physical Damage formula +1 to the Physical Crit Chance formula 25 points = +1% Attack Accuracy and Parry Chance END1 point = +6 Health Points 1 point = +0.2 Health Regen per minute 1 point = +1 to Physical Mitigation formula 1 point = +1 to Magical Mitigation formula AGI1 point = +0.5 to Physical Mitigation formula Both (depending on style)STRnone DEXnone ENDnone AGI1 point above the player's level = +(10%/level) Attack Speed BadSTRnone DEXnone ENDnone AGI25 points = +1% Evade Chance When I moved to STR+DEX+AGI to STR+DEX+END shield I immediately gained clear speed + better defense. Would I spend 10 time more for a perfect PAB shield? Maybe not, but it's close, AGI for 1H + Heavy is crap (I will never again forge a rapier to more than +5 agi). This post has been edited by Sapo84: Jan 18 2016, 15:30
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Jan 18 2016, 15:48
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Wrong sets. not in the mood to redo now.
This post has been edited by Epion: Jan 18 2016, 16:12
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Jan 18 2016, 15:51
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Void Domain @ Jan 18 2016, 15:24)  hmm what about feather shield and weapon, and/or aether shards. Is that really big difference from 0 interference vs ~15 interference for feathered force shield?
Thats probably not very big difference and id also prefer force, because it gives very good block boost. But i think 1h+holy ll work only with 2 battlecasters which is possibly only with buckler. Its not very hard to count, because 1h mage doesnt have coalesced mana proc. Base cost of: Imperil - 10 T1 - 14 T2 - 21 T3 - 30 At my level with 1,0 prof its 0,1*(1-0,25*(430/495))*430=34 mp for imperil. Same way 45/68/98 for spells. And in 15 turns combo its average ~50mp/turn consumption. With 20 turns ~53mp/turn. As i already said my max without elixirs is close to 43-44mp/turn. Its deficit. With <80% mp price modifier it might be playable. And that was full 1,0 prof at quite high level. Not sure if it rly worth to play 1h holy. 10% mmi reduction indeed very good and also higher spell coeffs, but it seems possibly only with buckler of battlecaster when elemental can use absolutely any shield. And with using mp pot each 50 turns (3-4 rounds). Thats not so small in credits. Btw, seems somehow it becomes quite popular. Well, i also like that style, because its easy to collect. If defense is good then also almost 0 cures. And higher t/s compensate many disadvantages. But with time it clears up and seems its not so universal. Mostly it works only on high diff with imperil and only with elemental styles. But it still can be very good midstep before player get good gear/high level. Many 450+ top mages feels ok even in pffest, so with time demand for defense disappears. But i think its very relevant for starting around 300 level. This post has been edited by nec1986: Jan 18 2016, 16:18
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Jan 18 2016, 16:20
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(nec1986 @ Jan 18 2016, 20:51)  Thats probably not very big difference and id also prefer force, because it gives very good block boost. But i think 1h+holy ll work only with 2 battlecasters which is possibly only with buckler. Its not very hard to count, because 1h mage doesnt have coalesced mana proc.
Base cost of: Imperil - 10 T1 - 14 T2 - 21 T3 - 30
At my level with 1,0 prof its 0,1*(1-0,25*(430/495))*430=34 mp for imperil. Same way 45/68/98 for spells. And in 15 turns combo its average ~50mp/turn consumption. With 20 turns ~53mp/turn. As i already said my max without elixirs is close to 43-44mp/turn. Its deficit.
With <80% mp price modifier it might be playable. And that was full 1,0 prof at quite high level. Not sure if it rly worth to play 1h holy. 10% mmi reduction indeed very good and also higher spell coeffs, but it seems possibly only with buckler of battlecaster when elemental can use absolutely any shield. And with using mp pot each 50 turns (3-4 rounds). Thats not so small in credits.
Btw, seems somehow it becomes quite popular. Well, i also like that style, because its easy to collect. If defense is good then also almost 0 cures. And higher t/s compensate many disadvantages. But with time it clears up and seems its not so universal. Mostly it works only on high diff with imperil and only with elemental styles. But it still can be very good midstep before player get good gear/high level. Many 450+ top mages feels ok even in pffest, so with time demand for defense disappears. But i think its very relevant for starting around 300 level.
he will complain later on about mp pot , I'm sure about this (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 18 2016, 16:27
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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It sounds very weird, but i got idea its possibly to mix. Generally its 1h set, maybe even with rapier, so adb amount not so low. Low mana --> punch all in melee until mp restores a bit and back to holy. Maybe even ofc, because we should get a bit charges with counters. Its ridiculous, but who knows, maybe result itsnt very bad.
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Jan 18 2016, 16:45
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(nec1986 @ Jan 18 2016, 15:27)  It sounds very weird, but i got idea its possibly to mix. Generally its 1h set, maybe even with rapier, so adb amount not so low. Low mana --> punch all in melee until mp restores a bit and back to holy. Maybe even ofc, because we should get a bit charges with counters. Its ridiculous, but who knows, maybe result itsnt very bad.
yep. i was thinking about that as well: QUOTE(Scremaz @ Jan 18 2016, 14:02)  and if you're in trouble with spells you can still rely on 1H style. maybe not perfect, but still a good compromise
still remains that since mitigations will be quite crappy (and so Parry will be), you may need a Rapier of Nimble. and a good forged Force Shield or Buckler of Barrier.
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Jan 18 2016, 16:48
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(nec1986 @ Jan 18 2016, 13:51)  Thats probably not very big difference and id also prefer force, because it gives very good block boost. But i think 1h+holy ll work only with 2 battlecasters which is possibly only with buckler. Its not very hard to count, because 1h mage doesnt have coalesced mana proc.
Base cost of: Imperil - 10 T1 - 14 T2 - 21 T3 - 30
At my level with 1,0 prof its 0,1*(1-0,25*(430/495))*430=34 mp for imperil. Same way 45/68/98 for spells. And in 15 turns combo its average ~50mp/turn consumption. With 20 turns ~53mp/turn. As i already said my max without elixirs is close to 43-44mp/turn. Its deficit. I think it's not too bad to use elixirs. I used to think something like "oh no, if I can just delay 2 or 3 more turns I can use a Potion instead, since elixirs are expensive at 325c", but that's not quite right. Mana potion: restore 75% base MP at a cost of 88c, 117c for 100% base. Mana elixir: for me, using at ~13% MP pool, restore 4000 mp / (base 1832) = 218% base, 149c for 100% base. It costs a bit more, but not much more, so I wouldn't worry about it, even if you have to use an elixir as well for every 2 mana potions you use. The cost is bearable for a hybrid style someone's probably only going to use for a couple levels anyway. The serious problem occurs only if elixirs aren't enough. Assuming mana potion every 55 turns: -1.6 credits/turn (same for all mages) Assuming mana elixir every 150 turns: -2.2 credits/turn Income per turn as melee: I think 7-12 credits/turn Income per turn as 1h mage: I think 20-30 credits/turn ----- That said, the mana annoyance is still a good reason to avoid Holy/Dark as 1h hybrid. BTW, did any other mages notice the recent mana potion nerf? I don't think many have realized. Melee was not affected. Last elixirs... we thought they were useless, but just now I had to use one to avoid dying in a 100 round IW (IMG:[ invalid] style_emoticons/default/tongue.gif) If only this situation came up more often. This post has been edited by Superlatanium: Jan 18 2016, 16:49
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Jan 18 2016, 16:53
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C4ECCHI
Group: Members
Posts: 175
Joined: 6-September 13

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hello I would like to know what is crystal pack
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Jan 18 2016, 16:57
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Superlatanium @ Jan 18 2016, 15:48)  BTW, did any other mages notice the recent mana potion nerf? I don't think many have realized. Melee was not affected.
Can you elaborate on that? I did not notice the nerf because I play melee, but I'm curious on that. QUOTE(C4ECCHI @ Jan 18 2016, 15:53)  hello I would like to know what is crystal pack
1000 crystals of each type.
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Jan 18 2016, 17:06
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cichy133
Group: Members
Posts: 514
Joined: 20-July 10

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What nerf? I actually use less manapots than few weeks ago.
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Jan 18 2016, 17:10
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Superlatanium @ Jan 18 2016, 17:48)  elixirs are expensive at 325c
BTW, did any other mages notice the recent mana potion nerf? I don't think many have realized. Melee was not affected.
Oh, i used to close to 1k price. Have to check market more often, because its indeed not so bad. But... which nerf? QUOTE(Scremaz @ Jan 18 2016, 17:45)  yep. i was thinking about that as well:
Problem mostly with switching. Its imperil-spells-melee. And its maybe not so good, because mostly thats insertion of weakened melee only because we use mana expensive style. Probably better to use elixirs indeed or simple different style. But idea of mixing maybe not so bad, because at least we get overcharge and ofc is almost oneshot round. Its additional clearspeed.
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Jan 18 2016, 17:52
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(nec1986 @ Jan 18 2016, 16:10)  and ofc is almost oneshot round. Its additional clearspeed.
I don't think you can oneshot anything with 1h mage. Cloth armor does not give a single point of physical damage (neither from ADB nor from str/dex) so the resulting damage is between 1/3 and 1/2 of a normal 1H (and you probably won't have heartseeker buff, so the damage is even lower). Skills are based on physical damage, so the resulting OFC will probably fail to oneshot even the weakest enemies. Better to turn on spirit stance and enjoy the 25% saving on mana cost. Just to give some numbers, without power armor my damage goes from ~7700 to ~2800. This post has been edited by Sapo84: Jan 18 2016, 17:54
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Jan 18 2016, 18:10
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Sapo84 @ Jan 18 2016, 22:52)  I don't think you can oneshot anything with 1h mage. Cloth armor does not give a single point of physical damage (neither from ADB nor from str/dex) so the resulting damage is between 1/3 and 1/2 of a normal 1H (and you probably won't have heartseeker buff, so the damage is even lower). Skills are based on physical damage, so the resulting OFC will probably fail to oneshot even the weakest enemies. Better to turn on spirit stance and enjoy the 25% saving on mana cost.
Just to give some numbers, without power armor my damage goes from ~7700 to ~2800.
just try 1H mage for test in PFU RE (IMG:[ invalid] style_emoticons/default/laugh.gif) my ADB reduce alot from 11437 to 3985 (IMG:[ invalid] style_emoticons/default/wacko.gif) with block chance 57.4% ~ from fully forged buckler of barrier , spark still trigger (IMG:[ invalid] style_emoticons/default/wacko.gif) OFC not strong enough to kill high HP mobs like hong mei ling & GC in memory of dark mage (IMG:[ invalid] style_emoticons/default/huh.gif) This post has been edited by nobody_xxx: Jan 18 2016, 18:15
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Jan 18 2016, 18:17
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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My mistake, looks like the nerf was only items -> spells only, and not items -> items. I was thinking of how health potions and other items save you less now when you're in trouble (items no longer reduce spell cooldown), but similar reasoning doesn't apply to mana potions (because mana comes only from items; spell cooldown is irrelevant, unlike for health restoration). Well, maybe I can repair it a bit to account for silly cases. "Now we can't use mana potions and other items to get Drain off CD faster so we can Ether Theft." "Now we can't use mana potions and other items to get T3 off CD faster so we can cure less and hope for a mana gem quicker" (IMG:[ invalid] style_emoticons/default/rolleyes.gif) So maybe I was 99.9% wrong, but not 100% wrong.
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