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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 18 2016, 09:44
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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QUOTE(Pride Sangreal @ Jan 18 2016, 13:06)  Does playing on a higher difficulty affect proficiency?
it only affect how loong you an a single round. I am training divine prof and can stay about 1000 turn / round on IWTBH SG arena (IMG:[ invalid] style_emoticons/default/anime_cry.gif) so no need to worry stamina This post has been edited by karyl123: Jan 18 2016, 09:44
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Jan 18 2016, 09:44
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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QUOTE(nec1986 @ Jan 18 2016, 07:30)  That should be ok with imperil, but mp problem becomes even bigger. Maybe possibly to fix with battlecaster 1-2 suffixes.
I feel like when he said "bigger" he probably ment HUGE! (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jan 18 2016, 11:01
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Superlatanium @ Jan 18 2016, 02:24)  This is with mage. Maybe melee is different, but from what I remember, the distribution of time ratio isn't that different.
In your tests To Kill a God takes less than half the time of End of Days, I'm not home so I cannot check but from what I remember my times are like 450s for To Kill a God and 780s for End of Days. And lower arenas don't get much faster from what I remember. QUOTE(nobody_xxx @ Jan 18 2016, 05:35)  wow , your DwD exp only is much higher than my whole arenas exp , super (IMG:[ invalid] style_emoticons/default/happy.gif) I only got around 1,4M exp from all arenas in PFU everyday with normal stamina (IMG:[ invalid] style_emoticons/default/cry.gif) maybe I should invest more monies into exp related things (IMG:[ invalid] style_emoticons/default/huh.gif) Awards and Gold Star make the most difference imho. AL and perks give a really low bonus (I have 300 AL and Thinking Cap, before Gold Star I couldn't gain even 1 level every 2 days without using ED, after the Gold Star I started to gain more than 1 level per day).
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Jan 18 2016, 11:56
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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QUOTE(nec1986 @ Jan 18 2016, 14:30)  That should be ok with imperil, but mp problem becomes even bigger. Maybe possibly to fix with battlecaster 1-2 suffixes.
I currently go with wrong prefix rapier battlecaster and random buckler. my divine prof is 300 now, and smite MP cost already 38. maybe will reduce more if have higher prof. on wiki smite max potential is 500 prof. maybe can go to 32 mp cost/smite if had 500 prof. when spirit stance active will reduce another 25%. hope I can find a very nice buckler of barrier. so can have 60%+ block
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Jan 18 2016, 12:34
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(karyl123 @ Jan 18 2016, 17:56)  I currently go with wrong prefix rapier battlecaster and random buckler.
my divine prof is 300 now, and smite MP cost already 38. maybe will reduce more if have higher prof.
on wiki smite max potential is 500 prof. maybe can go to 32 mp cost/smite if had 500 prof.
when spirit stance active will reduce another 25%.
hope I can find a very nice buckler of barrier. so can have 60%+ block
I think force shield is still better. mp price is nothing.
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Jan 18 2016, 12:56
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cichy133
Group: Members
Posts: 514
Joined: 20-July 10

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QUOTE(izpekopon @ Jan 18 2016, 07:39)  Pfudor dwd is easier than pfudor t&t, because I do t&t with imperil only, but on dwd I also weaken sgs so it's quite easy.
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Jan 18 2016, 13:01
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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QUOTE(Void Domain @ Jan 18 2016, 17:34)  I think force shield is still better. mp price is nothing.
#poorplayer force shield with block 37 will pricey last aria auction only 1.75 M.
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Jan 18 2016, 13:07
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(karyl123 @ Jan 18 2016, 11:01)  1h mage Any random shield with even 33 block is probably just fine, at your level, 1h mage should be a very temporary thing, so you don't want to spend much more than 100k on something that'll quickly become irrelevant. IMO. If you were starting 1h mage from level 100, you'd need the defense and you'd lack the damage to make up for it for ages, but if you wanted to you could probably switch to full mage as soon as your prof is up and you find a good staff.
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Jan 18 2016, 13:25
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Void Domain @ Jan 18 2016, 13:34)  I think force shield is still better. mp price is nothing.
It can be completely different for holy with 1h set and specially force shield. In other words we can regen only specific amount of mp per turn. For me its: ~14 mp draught ~22 mp with constant mp pots ~4 mp passive ~7 mp per monster from gems In other words if spells is expensive then we can recover mp only with elixirs or maybe even this way isnt enough. When we collect all 3 mp disadvantages (holy, 1h, interference) its definitely ll be problem. Actually i even think mp bar ll be empty even after few hundreds of turns.
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Jan 18 2016, 13:26
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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my auction went quite good, so i felt like using the income to do a 100 Artifact shrine. here's the results:
[attachmentid=78497]
before starting to do it i missed something like 20 PABs (out of a total 222 pool, so only 9% missing).
i don't use EDs so it's all revenue (or better, ROI) for me; Hath is always nice to have; Elixirs are useless and crystals may be usable as well. with this being said and with the current WTB/Hath Exchange quotation, the only thing that can save your ass is to consider that you would've have to buy crystals from Item Shop. funny enough, Elixirs don't do a thing even if you consider to buy them at full price. feel free to comment.
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Jan 18 2016, 13:46
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(Scremaz @ Jan 18 2016, 11:26)  If you're looking for accurate revenue calculation: Crystals: Probably 28k cred / 12k crystals = 2.333 cred / crystal Last Elixir value is probably a tiny bit more than Mana Elixir value, so maybe 400c? Looks like you got 7 PABs, not factored into revenue, a significant reason for the negative total net revenue. Might compensate for that by setting initial value of artifacts to (100 - 7) * artifactValue. I hope items get tweaked a bit. Last Elixirs would be better off being more than just glorified Mana Elixirs.
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Jan 18 2016, 14:21
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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i didn't factor PABs because i wasn't sure about their value. are they really worth like an artifact? (IMG:[ invalid] style_emoticons/default/huh.gif) as for crystals, i used the only quotation available for loose on WTB. which is also the average between the value of loose on WTS and the cost in a crystal pack, btw. lately, as for Elixirs they seem already too tweaked to me - to the point they're simply too troublesome to use. maybe replacing them with Vases/Gums will be better. however with this new batch it makes 120 LEs sitting idle in the middle of nowhere. better sending off a pack to auctions (IMG:[ invalid] style_emoticons/default/heh.gif) oh, just a little hint: always leave a word within the quote - being it snip, trim, boobies or whatever. it seems the forum cannot deal properly with an empty quote tag
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Jan 18 2016, 14:24
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(karyl123 @ Jan 18 2016, 19:01)  #poorplayer
force shield with block 37 will pricey
last aria auction only 1.75 M.
Force shield with no str is very cheap, 1m for 38+ block. QUOTE(nec1986 @ Jan 18 2016, 19:25)  It can be completely different for holy with 1h set and specially force shield. In other words we can regen only specific amount of mp per turn. For me its:
~14 mp draught ~22 mp with constant mp pots ~4 mp passive ~7 mp per monster from gems
In other words if spells is expensive then we can recover mp only with elixirs or maybe even this way isnt enough. When we collect all 3 mp disadvantages (holy, 1h, interference) its definitely ll be problem. Actually i even think mp bar ll be empty even after few hundreds of turns.
hmm what about feather shield and weapon, and/or aether shards. Is that really big difference from 0 interference vs ~15 interference for feathered force shield?
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Jan 18 2016, 14:38
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tealsack
Group: Members
Posts: 131
Joined: 1-February 14

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I got a question for all you veteran of the game. I'm a level 15 Novice with an exquisite axe of the banshee. I was wondering what is the best way for me to get credits? Do I stick to doing arenas or do I switch over to grindfests?
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Jan 18 2016, 14:40
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(Void Domain @ Jan 18 2016, 13:24)  Force shield with no str is very cheap, 1m for 38+ block.
for a 1H mage STR should be useless. you need DEX for Parry, END for HP Tank/mitigations and AGI for Evade/PMI no need to boost your counter/OS chances though, since your PABs alone should already be enough to keep them maxed
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Jan 18 2016, 14:41
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(tealsack @ Jan 18 2016, 13:38)  I got a question for all you veteran of the game. I'm a level 15 Novice with an exquisite axe of the banshee. I was wondering what is the best way for me to get credits? Do I stick to doing arenas or do I switch over to grindfests?
arenas and REs. don't bother with GF since it's not so remunerative. but i'd suggest you a 2H weapon for more damage. what about your armors?
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Jan 18 2016, 14:42
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(Scremaz @ Jan 18 2016, 12:21)  i didn't factor PABs because i wasn't sure about their value. are they really worth like an artifact? (IMG:[ invalid] style_emoticons/default/huh.gif) I have no idea, I don't know how to value them either, even though for forged players (especially mage) it's certainly a bargain. I'd find it easier to calculate artifact cost and income only for artifacts not shrined for PABs. It's not so much that PABs are worth as much as an artifact, even though they might be ("add artifact value to net revenue for each PAB"), but that they're too hard to figure out. Worth lots for some, worth next to nothing for some, very likely for some, very unlikely for some... yuck. QUOTE(Scremaz @ Jan 18 2016, 12:21)  oh, just a little hint: always leave a word within the quote - being it snip, trim, boobies or whatever. it seems the forum cannot deal properly with an empty quote tag What does it display for you? I'm just seeing the blank quote in FF and in Chrome.  QUOTE(tealsack @ Jan 18 2016, 12:38)  I got a question for all you veteran of the game. I'm a level 15 Novice with an exquisite axe of the banshee. I was wondering what is the best way for me to get credits? Do I stick to doing arenas or do I switch over to grindfests? For credits, arenas are best, but for a reasonable amount of arenas to be available, you need to be leveled, otherwise you'd only be able to do a few a day, which isn't enough. You also need to be of high level to clear at a reasonable speed. Possible arenas aside, there's a big difference between a level 10 player (0.5 credits/turn?) and a level 200 player (10 credits/turn?). Edit: oh, and a level 450 mage (50 credits/turn (IMG:[ invalid] style_emoticons/default/tongue.gif)) So before you can earn a decent amount of credits, you need a decent level - and to get that, if you're finished with arenas for the day, might as well play GF, even though GF gives next to no income. This post has been edited by Superlatanium: Jan 18 2016, 14:43
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Jan 18 2016, 14:51
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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OOO SHIT.
I forgot those failed cheap force shield with no STR.
and I also forgot the feather weight shard while I already stock 1000 of them.
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