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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 17 2016, 22:34
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ally.gator
Newcomer
 Group: Recruits
Posts: 16
Joined: 9-January 16

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QUOTE(Scremaz @ Jan 17 2016, 12:22)  which makes me wonder: what's the percentage of EXP if compared to other less tedious arenas like T&T? you may want to forge the first five levels (especially ADB, parry and PABs) since pretty cheap and quite good ROI. as for IW, feel free to do it as a replacement for GF if you already did all arenas. but it's more a no than a yes
What does ADB and PAB mean?
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Jan 17 2016, 22:35
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Logii @ Jan 17 2016, 21:31)  I think I get about half of that in T&T, ~130M EXP. I would say T&T gives ~50% (+-5%) of the EXP DwD does, but for me it takes about an hour more time to clear. Not very efficient for EXP grinding in my opinion.
I think the difference is bigger, with DwD giving almost 3x the EXP of T&T. QUOTE(ally.gator @ Jan 17 2016, 21:34)  What does ADB and PAB mean?
http://ehwiki.org/wiki/AcronymsThis post has been edited by Sapo84: Jan 17 2016, 22:36
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Jan 17 2016, 22:36
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Logii
Group: Gold Star Club
Posts: 1,475
Joined: 18-April 13

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QUOTE(ally.gator @ Jan 17 2016, 22:34)  What does ADB and PAB mean?
http://ehwiki.org/wiki/acronymsQUOTE(Sapo84 @ Jan 17 2016, 22:35)  I think the difference is bigger, with DwD giving almost 3x the EXP of T&T.
Well, if the script is accurate, it is very close to 50% at least for me. I can't remember the exact EXP I usually gain in T&T, but it is between 125M and 135M EXP. I can check it tomorrow though if I remember, cleared my T&T for today already. There is always some variability in EXP gains though, since monsters are different every time. This post has been edited by Logii: Jan 17 2016, 22:42
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Jan 17 2016, 22:45
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cichy133
Group: Members
Posts: 514
Joined: 20-July 10

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QUOTE(Scremaz @ Jan 17 2016, 21:22)  which makes me wonder: what's the percentage of EXP if compared to other less tedious arenas like T&T? you may want to forge the first five levels (especially ADB, parry and PABs) since pretty cheap and quite good ROI. as for IW, feel free to do it as a replacement for GF if you already did all arenas. but it's more a no than a yes
I have a chart with my recent arenas: [ pastebin.com] http://pastebin.com/FrkFTqZ2As we can see - sg arenas are very shitty for exp/turn. e/ dwd gives pretty much twice as much exp as t&t. And almost 3 times less exp/t. This post has been edited by cichy133: Jan 17 2016, 22:49
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Jan 17 2016, 22:50
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(Sapo84 @ Jan 17 2016, 18:36)  For 1000 hath it should be useful in all situations (Tenboro should be aware of the issue and he will probably fix it in the next update). Yeah, he knows, he responded when I brought it up in the patch thread. (Whether he's going to fix it or not is another question (IMG:[ invalid] style_emoticons/default/tongue.gif)) QUOTE(DrasticMeasures @ Jan 17 2016, 18:37)  i think its because base spirit is so low. for example mine is 603 which means SS would give me 60 extra spirit for 1000 hath. Its just not worth it. No, it's because the numerical number of base spirit is irrelevant both for Spark and for Spirit Shield, since they drain percentages of the base value, like Sapo84 said. QUOTE(izpekopon @ Jan 17 2016, 18:47)  I'm probably better off not clicking it right? Can anyone PM me the link (or just forward the message)? I'm vaguely curious if they're trying to phish, or advertise, or something else.
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Jan 17 2016, 22:51
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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For me dwd is almost 1m/sec exp. Something like pffest is close to 0,4-0,5m/sec.
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Jan 17 2016, 22:55
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tayulog
Group: Members
Posts: 910
Joined: 9-April 15

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QUOTE(izpekopon @ Jan 17 2016, 19:28)  From another guy: ONLINE HENTAI FESTIVAL 2016! Liz11955 [ Add to Buddies ] Today, 21:10 I didn't open the message, too strange ps: how to forward the message to someone?
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Jan 17 2016, 23:00
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cichy133
Group: Members
Posts: 514
Joined: 20-July 10

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QUOTE(tayulog @ Jan 17 2016, 21:55)  From another guy: ONLINE HENTAI FESTIVAL 2016! Liz11955 [ Add to Buddies ] Today, 21:10
I didn't open the message, too strange
ps: how to forward the message to someone?
I just wrote link from bottom and CODE Not Found
The requested URL /festival was not found on this server. Obvious scam is obvious.
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Jan 17 2016, 23:02
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(tayulog @ Jan 17 2016, 21:55)  From another guy: ONLINE HENTAI FESTIVAL 2016! Liz11955 [ Add to Buddies ] Today, 21:10
I didn't open the message, too strange
ps: how to forward the message to someone?
when you reply to a message there's the button 'Forward'. or press Reply and then change the recipient
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Jan 17 2016, 23:02
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Gluds
Group: Catgirl Camarilla
Posts: 22,614
Joined: 13-February 11

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QUOTE(tayulog @ Jan 17 2016, 17:55)  From another guy: ONLINE HENTAI FESTIVAL 2016! Liz11955 [ Add to Buddies ] Today, 21:10
I didn't open the message, too strange
ps: how to forward the message to someone?
Use this thread for report these spammers.
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Jan 17 2016, 23:13
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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received that spam too, still gotta say good work on working on it (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 17 2016, 23:13
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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At a glance it looks like it's just boring affiliate marketing garbage, but who knows what else.
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Jan 17 2016, 23:36
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formigao
Group: Members
Posts: 212
Joined: 22-October 12

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QUOTE(cichy133 @ Jan 17 2016, 18:45)  I have a chart with my recent arenas: [ pastebin.com] http://pastebin.com/FrkFTqZ2As we can see - sg arenas are very shitty for exp/turn. e/ dwd gives pretty much twice as much exp as t&t. And almost 3 times less exp/t. so how would you rank the arena xp ? 1- DwD 2- T&T 3- 4- 5-
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Jan 17 2016, 23:42
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Paarfi
Group: Gold Star Club
Posts: 1,020
Joined: 30-December 13

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I remember seeing somewhere on that forum (and most likely in this thread) calculations of time required for the monsters of certain PL to become profitable (assuming that all crystals was bought). Can't find them now though. Maybe someone remember this?
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Jan 17 2016, 23:57
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FabulousCupcake
Group: Gold Star Club
Posts: 495
Joined: 15-April 14

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QUOTE(nec1986 @ Jan 17 2016, 14:02)  With low budget 1h is better. With mid budget (like 20-100m) mage can be better. And for top players seems both styles can work fast enough. I said can be better, because its different playstyles. With 1h you dont need much attention, but also get slower result. With mage you ll focus much more, but also get faster clear.
With old cheap 1h set i cleared hellfest in ~2 hours (~18-20k turns as i remember), with current mage its ~1 hour (around 6000 turns), but its more expensive. You can see its huge drop in t/s, but because its only 6t/round then clear is faster. Usually difference is ~1,5x times, but sometimes can be much higher. For example sg is perfect for mages, because its tanky target. Even with mage i have something around 3t/s and with aoe range and higher damage its not so hard to clear even dwd pf in 30 minutes. But its mostly exception, against ordinary monsters its not so big difference.
Main difference between mages is 3+2 no imperil and 4+1 imperil styles. First is good for low diff (when monsters dont have much hp). Its easy and fast play. But when hp increases we have to cast imperil for faster clear. Imperil is very good debuff and increases damage in ~2-2,5x times, but it takes time and against full round with 8-9 targets it can be easy 4-5 turns. You can see there is no point to spend so much time and attention on something like hell when monsters killable in 3-6 turns even without it, but it becomes crucial when 60k hp increases to 200k and its already 20 turns. So, closer to topic.
Holy: +Slightly higher base damage +Defense debuff +Higher stats +Lower monster`s mitg -Longer cast time -Imperil reduces only 25 points -Higher mp price You can see it fits low diff 3+2 perfectly. Higher damage from advantages and almost 0 barriers, because on hell income damage is low and we dont cast imperil. When comes to pf its still not so bad, because its more or less compensated one by one.
Elem: +Higher casting speed (lower income damage) +Willow staff has counter-resist and depr prof +Imperil reduces 40 points +Lower mp price -Lower base spell damage -Higher monsters mitg And this style fits 4+1 imperil. In expensive sets like willow staff elec/wind elemental has very fast imperil cast. Lower base damage compensated by 40 points imperil (in other words 1 cotton changes to phase and gives bonus edb).
So overall you already can see main difference. Holy works perfect in 3+2 sets, but on pf can be some problems with income damage. For that high level players prefer to use many charged gears. Elemental doesnt work so good in 3+2 sets, but instead its easier to play on pf and some sets fits this perfectly.
How about dark? Is dark not as viable as holy/elem?
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Jan 18 2016, 00:26
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Dark is more like hybrid. Obviously its spell proc difference. Instead 10% mmi reduction its 10% damage reduction. So its more defensive style. But second is willow staff, because it has ~50 mdb, ~25-26 edb, ~13% counter-resist, ~6 prof and ~11 depr prof. Analog for holy is only katalox, it has near same mdb, but only 20-21 edb without counter-resist, ~8 prof (2 prof is ~equal to 4edb with 3-4% counter-resist) and only 6 depr prof. So we can see it has a bit lower attack stats and also halfed depr bonus which is very solid with imperil. Third difference is monsters mitg, because as i remember for dark its slightly lower also. Not very significant, but affects a bit.
Overall its still not so good in 3+2 set, but it can be better with imperil, specially if player can allow expensive willow staff. UPD. In comparison with elemental problems still same. I dont think elec/wind can get much higher clearspeed with same willow staff, so its more about income damage and mana price. Pots is quite cheap, so i think in current system holy/dark is better. Its still good with imperil and on high level (400+) on arena wont be any problem. Pffest is possibly to play by reruns. But when we take 3+2 hellfest difference between holy/dark and elemental is like gap. By mostly up to person, because for example im playing last time only pf arenas. And when T1 costs 47 mana instead 20 in long run it indeed can cost solid amount of credits.
This post has been edited by nec1986: Jan 18 2016, 00:42
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Jan 18 2016, 01:15
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cichy133
Group: Members
Posts: 514
Joined: 20-July 10

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QUOTE(formigao @ Jan 17 2016, 22:36)  so how would you rank the arena xp ?
1- DwD 2- T&T 3- 4- 5-
By overall exp? Just do reverse arenas order [dwd first, then second sg, first sg, etc.] Exp/t definitely t&t first then all the way down to 55 rounds and then probably dwd.
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Jan 18 2016, 01:24
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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QUOTE(nec1986 @ Jan 17 2016, 20:02)  With low budget 1h is better. With mid budget (like 20-100m) mage can be better. And for top players seems both styles can work fast enough. I said can be better, because its different playstyles. With 1h you dont need much attention, but also get slower result. With mage you ll focus much more, but also get faster clear.
With old cheap 1h set i cleared hellfest in ~2 hours (~18-20k turns as i remember), with current mage its ~1 hour (around 6000 turns), but its more expensive. You can see its huge drop in t/s, but because its only 6t/round then clear is faster. Usually difference is ~1,5x times, but sometimes can be much higher. For example sg is perfect for mages, because its tanky target. Even with mage i have something around 3t/s and with aoe range and higher damage its not so hard to clear even dwd pf in 30 minutes. But its mostly exception, against ordinary monsters its not so big difference.
Main difference between mages is 3+2 no imperil and 4+1 imperil styles. First is good for low diff (when monsters dont have much hp). Its easy and fast play. But when hp increases we have to cast imperil for faster clear. Imperil is very good debuff and increases damage in ~2-2,5x times, but it takes time and against full round with 8-9 targets it can be easy 4-5 turns. You can see there is no point to spend so much time and attention on something like hell when monsters killable in 3-6 turns even without it, but it becomes crucial when 60k hp increases to 200k and its already 20 turns. So, closer to topic.
Holy: +Slightly higher base damage +Defense debuff +Higher stats +Lower monster`s mitg -Longer cast time -Imperil reduces only 25 points -Higher mp price You can see it fits low diff 3+2 perfectly. Higher damage from advantages and almost 0 barriers, because on hell income damage is low and we dont cast imperil. When comes to pf its still not so bad, because its more or less compensated one by one.
Elem: +Higher casting speed (lower income damage) +Willow staff has counter-resist and depr prof +Imperil reduces 40 points +Lower mp price -Lower base spell damage -Higher monsters mitg And this style fits 4+1 imperil. In expensive sets like willow staff elec/wind elemental has very fast imperil cast. Lower base damage compensated by 40 points imperil (in other words 1 cotton changes to phase and gives bonus edb).
So overall you already can see main difference. Holy works perfect in 3+2 sets, but on pf can be some problems with income damage. For that high level players prefer to use many charged gears. Elemental doesnt work so good in 3+2 sets, but instead its easier to play on pf and some sets fits this perfectly.
thankyou, changing route to 1h holy mage. mon can be evaded, parried, blocked, and stunned. no worry for incoming damage.
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Jan 18 2016, 01:26
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(cichy133 @ Jan 17 2016, 23:15)  By overall exp? Just do reverse arenas order [dwd first, then second sg, first sg, etc.] Exp/t definitely t&t first then all the way down to 55 rounds and then probably dwd. Don't the 1st and 2nd SG arenas give less experience per round than Trio and To Kill a God? Factor in the much larger time required, and their XP/time is much, much worse. Even DwD, which gives more than double the XP of Trio, still has worse XP/time. For those mostly just interested in efficient XP gain, it's best to avoid the SG arenas completely. They're probably only a decent option if you're looking for something else (trophies, PF clear bonus, credits), but not for XP.
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Jan 18 2016, 01:33
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TrisserT
Lurker
Group: Recruits
Posts: 9
Joined: 25-November 15

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What would be the spells to focus on if you are playing melee (1h w/ shield)? Wiki said only silence and maybe better heartseeker for suggestions. Id appreciate if you could tell me your opinion though. Thanks. Helps a lot.
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