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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 17 2016, 09:37
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(karyl123 @ Jan 17 2016, 07:33)  how to differ spell crit and not crit ?
what I read on battle log just "blasts"
melee it clearly said "crit" Spells: Non-crit: "hits" 9 7 Wrath of Thor hits Crosis for 217555 elec damage crit: "blasts" 9 9 Wrath of Thor blasts Wolkenritter Vita for 272361 elec damage
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Jan 17 2016, 10:25
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Artento
Newcomer
  Group: Members
Posts: 66
Joined: 28-August 15

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Switching from melee to mage. Any advices?(Who did a thing like this)
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Jan 17 2016, 10:29
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(Artento @ Jan 17 2016, 08:25)  Switching from melee to mage. Any advices?(Who did a thing like this) Read past 10 pages tl;dr hope you have at least 10m and a couple perks. Even then you still probably want to wait until level 310.
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Jan 17 2016, 10:37
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jacquelope
Group: Members
Posts: 10,453
Joined: 28-July 15

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QUOTE(Fap.Fap @ Jan 16 2016, 20:50)  you still havent tried opera? I really suggest that and most scripts work at least those which you need
I gave Opera a shot, it didn't seem to be as fast as Chrome (to be specific, SRWare Iron's version of Chrome), but if it can use spellspam then when I switch to mage, Opera will probably be fast enough to suffice. It is faster than Firefaux. QUOTE(mozilla browser @ Jan 16 2016, 22:33)  Doh, I was hoping there was something obvious that I was missing to increase my damage. Crystals are pretty cheap. I don't think it would be bad to feed the crystals you obtain to your monsters to keep them happy. If you feed them just enough to keep their morale always green without overfeeding them with crystals, it'll take many months for them to rise to 200+ PL, which would reduce their morale drain rate. You can always choose to feed them happy pills when they require too many crystals.
I thought the idea was to keep monsters at ~25PL so they ensnare newbies and kill them for gifts. Then chaos the hell out of them so they hit harder and deliver more gifts, and all that. If I had the credits I'd PL a buncha monsters up to 1500 at least so they deliver me NOTHING but high end stuff. But that's me. I hate getting LG wood from PL25 monsters and MG leather from my (now PL750) monster.
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Jan 17 2016, 10:39
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jacquelope
Group: Members
Posts: 10,453
Joined: 28-July 15

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QUOTE(Superlatanium @ Jan 16 2016, 23:37)  Spells: Non-crit: "hits" 9 7 Wrath of Thor hits Crosis for 217555 elec damage crit: "blasts" 9 9 Wrath of Thor blasts Wolkenritter Vita for 272361 elec damage
AoE on T3 spells maxes at 10, right? I take it you're killing them all before any one of them gets a shot in edgewise?
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Jan 17 2016, 10:41
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(DrasticMeasures @ Jan 17 2016, 11:32)  which proficiencies do i want on Legendary Tempestuous Redwood Staff of Destruction Penetrator and archmage? 5pen and any other. Its already not so easy and even if you get casting speed in combo, then its good defensive stat.
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Jan 17 2016, 10:43
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(DrasticMeasures @ Jan 17 2016, 08:32)  which proficiencies do i want on Legendary Tempestuous Redwood Staff of Destruction Penetrator and archmage? If you want to ever be able to play PF quickly, Penetrator is the first priority, and even if not on PF, it'll still be great for increasing your chances of Imperil landing. If not on PF and you don't want to Imperil, Penetrator's probably not quite as good, but still not bad. After that you can choose between Spellweaver and Archmage. Spellweaver is a significant boost to defense, Archmage is a moderate boost to damage. The less you Imperil, the better Archmage is, and the higher difficulty you play, the better Spellweaver is. Annihilator is trash, and Economizer has very little effect, so the rest depends on the situations you expect to find yourself in. QUOTE(jacquelope @ Jan 17 2016, 08:39)  AoE on T3 spells maxes at 10, right? I take it you're killing them all before any one of them gets a shot in edgewise? AoE 9 range is good enough, 10 are only spawned at the last round of arenas. Mages still get hit by normal attacks regularly, and MP attacks rarely, but if they can T3 right after that, there's little danger.
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Jan 17 2016, 10:56
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,726
Joined: 31-July 10

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QUOTE(Superlatanium @ Jan 16 2016, 22:43)  Spellweaver is a significant boost to defense
Theres an effective cap on how useful cast speed is though. After you hit 15% the return starts dropping and going past 20% only has limited effect. If you don't have a proficiency cotton then cast speed is more important but if you do have one I am not sure I'd go for spellweaver.
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Jan 17 2016, 11:03
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DrasticMeasures
Group: Gold Star Club
Posts: 336
Joined: 30-August 12

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QUOTE(EsotericSatire @ Jan 17 2016, 19:56)  Theres an effective cap on how useful cast speed is though. After you hit 15% the return starts dropping and going past 20% only has limited effect. If you don't have a proficiency cotton then cast speed is more important but if you do have one I am not sure I'd go for spellweaver.
I have Legendary Charged Cotton Pants of the Elementalist so dont go for spellweaver?
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Jan 17 2016, 11:05
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(EsotericSatire @ Jan 17 2016, 11:56)  Theres an effective cap on how useful cast speed is though. After you hit 15% the return starts dropping and going past 20% only has limited effect. If you don't have a proficiency cotton then cast speed is more important but if you do have one I am not sure I'd go for spellweaver.
Im not sure... why? As i remember we have casting speed (base of spell with reduction from cast speed bonus and prof) and action time reduction (haste). 10% speed bonus for 1 base. 1-->0,9-->0,6 30% speed bonus for 1 base. 1-->0,7-->0,466 Difference becomes even bigger. And because monsters have random start then its more or less equidistributed, isnt?
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Jan 17 2016, 11:33
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DrasticMeasures
Group: Gold Star Club
Posts: 336
Joined: 30-August 12

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QUOTE(nec1986 @ Jan 17 2016, 20:12)  Snowflake trolls me (IMG:[ invalid] style_emoticons/default/biggrin.gif) Legendary Hallowed Oak Staff of .... Earth-walker. reminds me of Ka da la (kept changing its self to koroa?) This post has been edited by DrasticMeasures: Jan 17 2016, 11:34
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Jan 17 2016, 13:14
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,726
Joined: 31-July 10

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QUOTE(DrasticMeasures @ Jan 16 2016, 23:03)  Spellweaver can still be useful for pfudor grindfest.
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Jan 17 2016, 13:25
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Oh, you meant income damage already low enough and more defense is useless? Seems i got you wrong. I think casting speed is very good for holy/dark. When i tested random holy set i noticed huge income damage. Well, that was random set, but still looks like higher spell duration affects it.
This post has been edited by nec1986: Jan 17 2016, 13:29
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Jan 17 2016, 13:56
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Paarfi
Group: Gold Star Club
Posts: 1,020
Joined: 30-December 13

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Ok, all this talk about maging got me interested. I understand that I should wait a little before even trying to mage, but I want to indulge my curiosity.
1) I understand that mage is much faster than 1h heavy, but what about more aggressive styles? Especially something more obscure like power 2h/power niten. Is it reasonable to say that properly equpped mage on the same budget will beat them in speed?
2) I already asked that question, but that was a few patches ago. Can someone gave their opinion on comparative pros and cons of elem vs holy mage? Oak staves looks really good with combination af reasonably high MDB as well as high EDB
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Jan 17 2016, 15:02
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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With low budget 1h is better. With mid budget (like 20-100m) mage can be better. And for top players seems both styles can work fast enough. I said can be better, because its different playstyles. With 1h you dont need much attention, but also get slower result. With mage you ll focus much more, but also get faster clear.
With old cheap 1h set i cleared hellfest in ~2 hours (~18-20k turns as i remember), with current mage its ~1 hour (around 6000 turns), but its more expensive. You can see its huge drop in t/s, but because its only 6t/round then clear is faster. Usually difference is ~1,5x times, but sometimes can be much higher. For example sg is perfect for mages, because its tanky target. Even with mage i have something around 3t/s and with aoe range and higher damage its not so hard to clear even dwd pf in 30 minutes. But its mostly exception, against ordinary monsters its not so big difference.
Main difference between mages is 3+2 no imperil and 4+1 imperil styles. First is good for low diff (when monsters dont have much hp). Its easy and fast play. But when hp increases we have to cast imperil for faster clear. Imperil is very good debuff and increases damage in ~2-2,5x times, but it takes time and against full round with 8-9 targets it can be easy 4-5 turns. You can see there is no point to spend so much time and attention on something like hell when monsters killable in 3-6 turns even without it, but it becomes crucial when 60k hp increases to 200k and its already 20 turns. So, closer to topic.
Holy: +Slightly higher base damage +Defense debuff +Higher stats +Lower monster`s mitg -Longer cast time -Imperil reduces only 25 points -Higher mp price You can see it fits low diff 3+2 perfectly. Higher damage from advantages and almost 0 barriers, because on hell income damage is low and we dont cast imperil. When comes to pf its still not so bad, because its more or less compensated one by one.
Elem: +Higher casting speed (lower income damage) +Willow staff has counter-resist and depr prof +Imperil reduces 40 points +Lower mp price -Lower base spell damage -Higher monsters mitg And this style fits 4+1 imperil. In expensive sets like willow staff elec/wind elemental has very fast imperil cast. Lower base damage compensated by 40 points imperil (in other words 1 cotton changes to phase and gives bonus edb).
So overall you already can see main difference. Holy works perfect in 3+2 sets, but on pf can be some problems with income damage. For that high level players prefer to use many charged gears. Elemental doesnt work so good in 3+2 sets, but instead its easier to play on pf and some sets fits this perfectly.
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Jan 17 2016, 15:05
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Natmanko
Group: Gold Star Club
Posts: 211
Joined: 22-November 13

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So i just started playing more of HV (I started out as a mage) and recently got a Level 98 Magnificent Hallowed Redwood Staff of Destruction (can't post links because first post, eid=87097810&key=f648ad98a3)
Is it a good idea to soulbind this weapon? Am i going to have a rough road ahead considering reading the past 10 pages everyone was talking about how difficult / money sink mage is ?
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Jan 17 2016, 15:23
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Thats not perfect staff, but it might be very good some time, because its not so easy to find replacement. And you have 43,44/~9,5 mdb/edb for any element.
It can be hard road, but because other thing. Its income damage. I mean with something like 1h you can clear even pf diff on 200-300 level, but with mage its possibly only closer to 350 level. So you ll play lower diff all the time, but probably also with faster clear.
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Jan 17 2016, 16:07
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Natmanko
Group: Gold Star Club
Posts: 211
Joined: 22-November 13

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Thanks for the tip, guess i'll take this slow and easy.
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