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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 17 2016, 02:17
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(EsotericSatire @ Jan 16 2016, 23:49)  What difficulty were you on? My damage is pretty similar I was on Hell. QUOTE(jacquelope @ Jan 16 2016, 23:54)  Lemme get something straight with stuff I've heard as of late... people are actually switching from 1H to MAGE at some point past L350?
Why would one want to do that? Spellspam for running up spell profs is a PITA to set up, and using it in IW with crude gear takes away from the stamina I'd need for credit-mining arena runs. And damn, it's tedious. It takes forever to get a single 1.00 point of elemental/divine/etc. prof. I think I goofed not boosting those stats when my level was lower and profs rose faster. *facepalm*
Why not just stick with 1H when your 1H is 327 and your Elemental prof is <80? Prof grinding from 80 to 327 (much less 350) is about as quick as walking from Los Angeles to Beijing. I got good walking sneakers but they ain't that good. (*) Upping proficiency is annoying, but it's super easy. you don't have to pay any attention at all. Just like with staff prof, cast regen, hover mouse over a monster, and watch anime in another window until your Regen wears off in 90 seconds or until you're out of mana. Turn your eyes back to HV, flee, restore, restart (5 seconds), go back to not paying attention. It's a bit annoying, but it's much easier than playing normally, even as 1h. (*) Once your elemental prof is ~80% of your level, that's probably enough, you'll have most of the benefits of prof, and it'll rise the rest of the way naturally. (*) Stamina is not an issue if you know to minimize your spell damage. You'll run out of mana before the first monster dies. (*) Opportunity cost is an issue - maybe 3 hours of proficiency means 300k fewer credits as 1h - but it'll pay back extremely quickly once you actually start maging. In terms of (increased credits/time) per investment, switching from melee to mage is far more cost effective than nearly anything else you could possibly do (better melee equips, damage perks, forging, etc). Why would you do all this? So you can get results like this: 51 credits per turn - which, if I'm not mistaken, is quite impossible for any melee to get anywhere near. Actually, without spending on ED, that number would probably be more like 57 credits/turn. What's your credits/turn like? Wild guess, 8 +-4? This post has been edited by Superlatanium: Jan 17 2016, 02:22
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Jan 17 2016, 02:27
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jacquelope
Group: Members
Posts: 10,453
Joined: 28-July 15

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QUOTE(Superlatanium @ Jan 16 2016, 16:17)  I was on Hell. (*) Upping proficiency is annoying, but it's super easy. you don't have to pay any attention at all. Just like with staff prof, cast regen, hover mouse over a monster, and watch anime in another window until your Regen wears off in 90 seconds or until you're out of mana. Turn your eyes back to HV, flee, restore, restart (5 seconds), go back to not paying attention. It's a bit annoying, but it's much easier than playing normally, even as 1h. (*) Once your elemental prof is ~80% of your level, that's probably enough, you'll have most of the benefits of prof, and it'll rise the rest of the way naturally. (*) Stamina is not an issue if you know to minimize your spell damage. You'll run out of mana before the first monster dies. (*) Opportunity cost is an issue - maybe 3 hours of proficiency means 300k fewer credits as 1h - but it'll pay back extremely quickly once you actually start maging. In terms of (increased credits/time) per investment, switching from melee to mage is far more cost effective than nearly anything else you could possibly do (better melee equips, damage perks, forging, etc). Why would you do all this? So you can get results like this: 51 credits per turn - which, if I'm not mistaken, is quite impossible for any melee to get anywhere near. Actually, without spending on ED, that number would probably be more like 57 credits/turn. What's your credits/turn like? Wild guess, 8 +-4? Wait, that's that many items and credits PER DAY? That's with Arena runs?
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Jan 17 2016, 02:33
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(jacquelope @ Jan 17 2016, 00:27)  Wait, that's that many items and credits PER DAY? That's with Arena runs? Uh... looks like 2333 minutes, which is 38.9 hours, so a bit more than a day and a half. It includes arenas from 2 days and 2 hellfests. Question: Is there any melee here who uses Income Summary? I haven't used it since I switched to mage, and my Power Slaughter gear is gone, so I can't test it, but I'm curious what 1h's credits/turn is like. I know lower-tier mage is in the range of 18-30 credits/turn but I'm not entirely sure how exactly that compares to melee.
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Jan 17 2016, 02:58
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jacquelope
Group: Members
Posts: 10,453
Joined: 28-July 15

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QUOTE(Superlatanium @ Jan 16 2016, 16:33)  Uh... looks like 2333 minutes, which is 38.9 hours, so a bit more than a day and a half. It includes arenas from 2 days and 2 hellfests.
Question: Is there any melee here who uses Income Summary? I haven't used it since I switched to mage, and my Power Slaughter gear is gone, so I can't test it, but I'm curious what 1h's credits/turn is like. I know lower-tier mage is in the range of 18-30 credits/turn but I'm not entirely sure how exactly that compares to melee.
I don't use Income Summary. It looks too much of a headache to set up. I could be wrong but I'm just lazy like that. And I'm really not into grindfest - I do about what, 600 rounds of Arena and I have to take a break from it now because it's just too tedious and I got a family to tend to. 1000 rounds would utterly burn me out. On days that I can play I have about 4 hours to spend on HV, that's it anymore. I need to spend my time leveling-up my kids. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 17 2016, 03:26
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(jacquelope @ Jan 17 2016, 00:58)  I don't use Income Summary. It looks too much of a headache to set up. I could be wrong but I'm just lazy like that. And I'm really not into grindfest - I do about what, 600 rounds of Arena and I have to take a break from it now because it's just too tedious and I got a family to tend to. 1000 rounds would utterly burn me out. On days that I can play I have about 4 hours to spend on HV, that's it anymore. I need to spend my time leveling-up my kids. (IMG:[ invalid] style_emoticons/default/laugh.gif) All you need to do is copy in the first script, copy in the second script, and then play normally. It helps if you have HV Item Manager so you can set item prices, but that's not necessary, if you don't have it, the default values are used, which aren't too inaccurate. If you say that time limitation is the big issue, then that's even more of a reason to mage (IMG:[ invalid] style_emoticons/default/tongue.gif) Check the screenshot again, if you went at the same rate of 3700 rounds in 3.7 hours, then in 2 days * 4 hours you'd finish 8000 rounds and all the shiny loot that goes with it. Time is the upside, by far. I'm sure you'd be able to finish arenas much more quickly, no more than 1-2 hours (and as low as 40 minutes or less with good enough stats). The downside is the micromanagement if you're using Imperil. Of course, you need a decent amount of starting funds, as well as innate tankyness from level scaling, which you probably don't have yet, so those are probably your true limiting factors. This post has been edited by Superlatanium: Jan 17 2016, 03:27
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Jan 17 2016, 03:54
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jacquelope
Group: Members
Posts: 10,453
Joined: 28-July 15

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QUOTE(Superlatanium @ Jan 16 2016, 17:26)  All you need to do is copy in the first script, copy in the second script, and then play normally. It helps if you have HV Item Manager so you can set item prices, but that's not necessary, if you don't have it, the default values are used, which aren't too inaccurate. If you say that time limitation is the big issue, then that's even more of a reason to mage (IMG:[ invalid] style_emoticons/default/tongue.gif) Check the screenshot again, if you went at the same rate of 3700 rounds in 3.7 hours, then in 2 days * 4 hours you'd finish 8000 rounds and all the shiny loot that goes with it. Time is the upside, by far. I'm sure you'd be able to finish arenas much more quickly, no more than 1-2 hours (and as low as 40 minutes or less with good enough stats). The downside is the micromanagement if you're using Imperil. Of course, you need a decent amount of starting funds, as well as innate tankyness from level scaling, which you probably don't have yet, so those are probably your true limiting factors. 3700 ROUNDS in 3.7 hours? That's 1000 rounds per hour, that's an entire round every like 3 seconds. What are you guys doing, one entire round per spell attack? 
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Jan 17 2016, 04:05
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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QUOTE(jacquelope @ Jan 17 2016, 08:54)  3700 ROUNDS in 3.7 hours? That's 1000 rounds per hour, that's an entire round every like 3 seconds. What are you guys doing, one entire round per spell attack?  you can look at super's damage. pure mage 200k damage / mon. 1 hit kill.
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Jan 17 2016, 04:53
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cichy133
Group: Members
Posts: 514
Joined: 20-July 10

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QUOTE(karyl123 @ Jan 17 2016, 03:05)  you can look at super's damage.
pure mage 200k damage / mon.
1 hit kill.
But it's on hell with imperil I guess? 1000 rounds/hour is physically impossible imo. We need to imperil, heal, pots and buffs. Also it is 200k dmg, but from t3 skill only. T1 and t2 are obviously way weaker and have smaller aoe. This post has been edited by cichy133: Jan 17 2016, 04:53
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Jan 17 2016, 05:51
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formigao
Group: Members
Posts: 212
Joined: 22-October 12

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I followed you guys advice and now i have 5 monsters.
i'm receiving way more gifts !!
but now they are all with red morale.
should i keep feeding crystal to rise their morals ?
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Jan 17 2016, 05:56
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jacquelope
Group: Members
Posts: 10,453
Joined: 28-July 15

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QUOTE(formigao @ Jan 16 2016, 19:51)  I followed you guys advice and now i have 5 monsters.
i'm receiving way more gifts !!
but now they are all with red morale.
should i keep feeding crystal to rise their morals ?
Eventually you'll run out of crystals unless you are pulling in megacredits per week. You'll need to maintain them with happy pills.
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Jan 17 2016, 06:30
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jacquelope
Group: Members
Posts: 10,453
Joined: 28-July 15

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QUOTE(karyl123 @ Jan 16 2016, 18:05)  you can look at super's damage.
pure mage 200k damage / mon.
1 hit kill.
Okay that makes sense. With AoE I imagine that they're not even getting a chance to hit you at all in the lower <6 mob rounds, right? So all I would need is hoverplay for Chrome, but none exists. Firefox is so slow relative to Chrome that it's insanity-inducing.
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Jan 17 2016, 06:50
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(jacquelope @ Jan 17 2016, 07:30)  Okay that makes sense. With AoE I imagine that they're not even getting a chance to hit you at all in the lower <6 mob rounds, right?
So all I would need is hoverplay for Chrome, but none exists. Firefox is so slow relative to Chrome that it's insanity-inducing.
you still havent tried opera? I really suggest that and most scripts work at least those which you need
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Jan 17 2016, 07:17
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Superlatanium @ Jan 16 2016, 20:49)  For lots of damage, you need high EDB - a staff, and some good phase, and hopefully some forging of EDB and MDB - as well as Imperil. Without any of those, using the 1h method, you'll do a lot less damage, even if the playstyle is safer. (I was using Imperil + forged Destruction staff + 4 semi-forged Phase, 308 EDB total, + 2 damage perks, though only .82 prof_factor)
I don't geddit. As I posted in my battle stats some weeks ago, my average T3 damage is around 143k (having already taken into account the effects of resist & crit). This was with Imperil, and I think my gear, forge levels and perks should not be inferior. Moreover, I have 360 EDB. Maybe it's due to magic proficiency, which brings me to another point I don't understand - how did you reach 0.82 prof factor with your robe, staff and perks? My prof factor is only 0.63...
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Jan 17 2016, 07:29
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(mozilla browser @ Jan 17 2016, 05:17)  I don't geddit. As I posted in my battle stats some weeks ago, my average T3 damage is around 143k (having already taken into account the effects of resist & crit). This was with Imperil, and I think my gear, forge levels and perks should not be inferior. Moreover, I have 360 EDB.
Maybe it's due to magic proficiency, which brings me to another point I don't understand - how did you reach 0.82 prof factor with your robe, staff and perks? My prof factor is only 0.63... I'm not sure, those are just random numbers I took from the battle log, and it was only the crits that did 200k+, the hits were 119k-161k, assuming no resists. No clue what the true average is close to, I never read the log. (usually I can't even see the log...) I'm sure I did the prof math wrong. Real prof: 461 + 46 from perk + 95 from staff + 158 from robe = 760, 760/461 = 1.65. The first time I think I accidentally took the depreciating prof from staff instead of elemental prof.
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Jan 17 2016, 08:04
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formigao
Group: Members
Posts: 212
Joined: 22-October 12

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QUOTE(jacquelope @ Jan 17 2016, 01:56)  Eventually you'll run out of crystals unless you are pulling in megacredits per week.
You'll need to maintain them with happy pills.
but.. they're expensive. im i really winning something here ? if i need to pay 3k + for pills every time.
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Jan 17 2016, 08:27
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TrisserT
Lurker
Group: Recruits
Posts: 9
Joined: 25-November 15

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I was going to switch to melee for the first time and I was wondering if there is a certain fighting style that is considered above average or if theyre all pretty even. Also, maybe telling me your favorite and why. Thanks!
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Jan 17 2016, 08:30
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(TrisserT @ Jan 17 2016, 06:27)  I was going to switch to melee for the first time and I was wondering if there is a certain fighting style that is considered above average or if theyre all pretty even. Also, maybe telling me your favorite and why. Thanks! 2h is probably the best below level 150 due to fast clearing speed, but 1h is better past 150 due to defense (necessary to survive the high PL monsters you start encountering then). But you might just go straight for 1h since you have no proficiency, so you have some by the time you get to 150.
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Jan 17 2016, 08:33
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Superlatanium @ Jan 17 2016, 13:29)  I'm not sure, those are just random numbers I took from the battle log, and it was only the crits that did 200k+, the hits were 119k-161k, assuming no resists. No clue what the true average is close to, I never read the log. (usually I can't even see the log...)
I'm sure I did the prof math wrong. Real prof: 461 + 46 from perk + 95 from staff + 158 from robe = 760, 760/461 = 1.65. The first time I think I accidentally took the depreciating prof from staff instead of elemental prof.
Doh, I was hoping there was something obvious that I was missing to increase my damage. QUOTE(formigao @ Jan 17 2016, 14:04)  but.. they're expensive.
im i really winning something here ?
if i need to pay 3k + for pills every time.
Crystals are pretty cheap. I don't think it would be bad to feed the crystals you obtain to your monsters to keep them happy. If you feed them just enough to keep their morale always green without overfeeding them with crystals, it'll take many months for them to rise to 200+ PL, which would reduce their morale drain rate. You can always choose to feed them happy pills when they require too many crystals.
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Jan 17 2016, 09:30
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Superlatanium @ Jan 17 2016, 08:33)  Uh... looks like 2333 minutes, which is 38.9 hours, so a bit more than a day and a half. It includes arenas from 2 days and 2 hellfests.
Question: Is there any melee here who uses Income Summary? I haven't used it since I switched to mage, and my Power Slaughter gear is gone, so I can't test it, but I'm curious what 1h's credits/turn is like. I know lower-tier mage is in the range of 18-30 credits/turn but I'm not entirely sure how exactly that compares to melee.
Just did some arena test my cred/round is only 229 and cred/turn is 13. Maybe doing gf will have higher cred/round (IMG:[ invalid] style_emoticons/default/huh.gif)
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Jan 17 2016, 09:33
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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QUOTE(formigao @ Jan 17 2016, 13:04)  but.. they're expensive.
im i really winning something here ?
if i need to pay 3k + for pills every time.
pills is 800, put pill on your WTB thread ------------------ how to differ spell crit and not crit ? what I read on battle log just "blasts" melee it clearly said "crit"
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