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post Jan 13 2016, 17:12
Post #79441
Epion



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When i was level 310-320 i could easily deal with PF DW, despite my horrible equip, simply cause i was abusing the silence spell and i honestly believe that the action speed changed recently.
Now... i'm having a very hard time to play DW at PF, to the point that till a couple of days ago i was wondering how on earth could the rest of you manage...

QUOTE(Scremaz @ Jan 13 2016, 13:32) *

true, but what's the point in having the highest possible damage if hits aren't neither evaded nor parried at a decent rate?
DW allows you to boost the Parry of the offhand weapon (+50%? not sure, but if you equip the same weapon on a Niten build you will see a huge gap), so why not to take advantage of that to reduce the number of hits taken? remember that for all big shots there's Spirit Shield, but what actually can kill you is a stock of minor hits (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Actually with a good roll heavy armor and some featherweights, your evasion and attack speed are very high.

This post has been edited by Epion: Jan 13 2016, 17:20
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post Jan 13 2016, 17:32
Post #79442
Cleavs



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QUOTE(Epion @ Jan 13 2016, 16:12) *

When i was level 310-320 i could easily deal with PF DW, despite my horrible equip, simply cause i was abusing the silence spell and i honestly believe that the action speed changed recently.
Now... i'm having a very hard time to play DW at PF, to the point that till a couple of days ago i was wondering how on earth could the rest of you manage...

not so hard, tbh. obviously you have to keep a look on your HP and OC bar and cure more than with 1H, but not a drama, really. if only there was the chance to gain OC with every parry, then this style may be as OP as 1H imo

QUOTE(Epion @ Jan 13 2016, 16:12) *

Actually with a good roll heavy armor and some featherweights, your evasion and attack speed are very high.

comparable to 53% / 28% ? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 13 2016, 17:41
Post #79443
FabulousCupcake



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(IMG:[my.mixtape.moe] https://my.mixtape.moe/djclwn.png)
I guess I shouldn't PFUDOR until I reach level ~300..

This post has been edited by FabulousCupcake: Jan 13 2016, 17:42
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post Jan 13 2016, 17:53
Post #79444
Cleavs



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QUOTE(FabulousCupcake @ Jan 13 2016, 16:41) *

(IMG:[my.mixtape.moe] https://my.mixtape.moe/djclwn.png)
I guess I shouldn't PFUDOR until I reach level ~300..

no spirit shield nor spark? (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jan 13 2016, 17:53
Post #79445
Epion



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QUOTE(Scremaz @ Jan 13 2016, 15:32) *

comparable to 53% / 28% ? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


I believe so. Fatemoe should be somewhere close to those values with a magnificent heavy armor. With a legendary and good rolls it should be better.

QUOTE(FabulousCupcake @ Jan 13 2016, 15:41) *

(IMG:[my.mixtape.moe] https://my.mixtape.moe/djclwn.png)
I guess I shouldn't PFUDOR until I reach level ~300..


Not 300, but yeah, it's very hard at that level. Specially cause you are the limit break where some very powerful monsters appear who love to get in those double critical hits (IMG:[invalid] style_emoticons/default/sad.gif)

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post Jan 13 2016, 17:57
Post #79446
Void Domain



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QUOTE(FabulousCupcake @ Jan 13 2016, 23:41) *

(IMG:[my.mixtape.moe] https://my.mixtape.moe/djclwn.png)
I guess I shouldn't PFUDOR until I reach level ~300..

Start at level 200 should be fine, since you learn spirit shield then.
You can still do pf and power level if you want. Just feather your armors and use some scrolls.
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post Jan 13 2016, 18:02
Post #79447
Cleavs



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QUOTE(Epion @ Jan 13 2016, 16:53) *

I believe so. Fatemoe should be somewhere close to those values with a magnificent heavy armor. With a legendary and good rolls it should be better.

just tried with my own 1H build. feathered all armors, and BUR went down from 65 to 28.

meanwhile Attack Speed went from 2.1 to 3.2 and Evade from 4.5 to 17. there has to be something else in his build

side effect, mana cost went from 164 to 140. hooray! (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 13 2016, 18:07
Post #79448
nobody_xxx



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QUOTE(Epion @ Jan 13 2016, 22:12) *

When i was level 310-320 i could easily deal with PF DW, despite my horrible equip, simply cause i was abusing the silence spell and i honestly believe that the action speed changed recently.
Now... i'm having a very hard time to play DW at PF, to the point that till a couple of days ago i was wondering how on earth could the rest of you manage...
Actually with a good roll heavy armor and some featherweights, your evasion and attack speed are very high.


better just sell that feather to WTB ~piyin ~ (IMG:[invalid] style_emoticons/default/heh.gif)


maybe high lvl monster increase alot now because cryst5 perk and crystal packs price is cheap (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Jan 13 2016, 18:18
Post #79449
FabulousCupcake



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At the moment I'm playing on Nightmare, maintaining haste, regen, protection, veil, and mana draught active at all times. Spirit/draught if available/needed. Once all the buffs are up, just hit the enemies.
It's pretty risk free, I can just tap each key 4 times then hit space to proceed.
It takes roughly 8 minutes to finish 50 rounds though.
Is this how other dw players play the game? (IMG:[invalid] style_emoticons/default/unsure.gif)

QUOTE(Scremaz @ Jan 13 2016, 16:53) *

no spirit shield nor spark? (IMG:[invalid] style_emoticons/default/sad.gif)

I didn't expect to get overkilled by 1 hit. Protection was active too!
Even with spark, I'd just get overkilled again on the next rounds; the mana cost to maintain spark would be sky high lol
Avoiding pfudor, for now ;;

I think I'll mage after hitting 200; the multi target hit sounds lucrative (IMG:[invalid] style_emoticons/default/biggrin.gif)
How do mages manage against boss/minibosses though? The spells are designed to be effective against multiple weak enemies, right?

This post has been edited by FabulousCupcake: Jan 13 2016, 18:21
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post Jan 13 2016, 18:22
Post #79450
nobody_xxx



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QUOTE(FabulousCupcake @ Jan 13 2016, 23:18) *

At the moment I'm playing on Nightmare, maintaining haste, regen, protection, veil, and mana draught active at all times. Spirit/draught if available/needed. Once all the buffs are up, just hit the enemies.
It's pretty risk free, I can just tap each key 4 times then hit space to proceed.
It takes roughly 8 minutes to finish 50 rounds though.
Is this how other dw players play the game? (IMG:[invalid] style_emoticons/default/unsure.gif)
I didn't expect to get overkilled by 1 hit. Protection was active too!
Even with spark, I'd just get overkilled again on the next rounds; the mana cost to maintain spark would be sky high lol
Avoiding pfudor, for now ;;

I think I'll mage after hitting 200; the multi target hit sounds lucrative (IMG:[invalid] style_emoticons/default/biggrin.gif)
How do mages manage against boss/minibosses though? The spells are designed to be effective against multiple weak enemies, right?

maybe you need better gears (IMG:[invalid] style_emoticons/default/huh.gif)


err , wait till at least lvl 310 before you want to switch into mage (IMG:[invalid] style_emoticons/default/smile.gif)
~ imperil max hit is the reason (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jan 13 2016, 18:46
Post #79451
nec1986



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I think mage before 310 is ok, but it wont be pf. 1h is good, because its easy on any diff. So if you can finish all arenas with melee then probably mage isnt the best. With mage you ll play lower diff. Yea, its faster, but overall exp/credits amount lower.
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post Jan 13 2016, 19:00
Post #79452
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Has anyone here been able to become self-sufficient on energy cells gained through salvage from Force/Phase/Shade/Power armors, or is it not supposed to be possible?
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post Jan 13 2016, 19:07
Post #79453
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QUOTE(rndmvar @ Jan 13 2016, 18:00) *

Has anyone here been able to become self-sufficient on energy cells gained through salvage from Force/Phase/Shade/Power armors, or is it not supposed to be possible?

You can buy them in the Item Shop for 200 credits each at unlimited supply?
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post Jan 13 2016, 19:11
Post #79454
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QUOTE(rndmvar @ Jan 13 2016, 20:00) *

Has anyone here been able to become self-sufficient on energy cells gained through salvage from Force/Phase/Shade/Power armors, or is it not supposed to be possible?


Im selling gear, so i dont know. Its much easier and gives direct credits instead scrap/lg materials which probably not so easy to sell.

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post Jan 13 2016, 19:11
Post #79455
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QUOTE(rndmvar @ Jan 14 2016, 00:00) *

Has anyone here been able to become self-sufficient on energy cells gained through salvage from Force/Phase/Shade/Power armors, or is it not supposed to be possible?

just buy it from bazaar , easier (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jan 13 2016, 20:14
Post #79456
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Well, it seems like my stats reset.. haven't played in a while. The most significant change is that the market hates low level characters.

Here's my stats, mage obviously:
[i.imgur.com] https://i.imgur.com/rOwCRvn.png

And here's my training:
[i.imgur.com] https://i.imgur.com/hcs3P3Y.png

I'm certain that it's a predictable question, but how should I spend my points, and what training should I get?

I mainly use electric and fire spells.

EDIT: Willing to post my gear if it's important.

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post Jan 13 2016, 20:18
Post #79457
A007



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QUOTE(hitokiri84 @ Oct 29 2009, 06:43) *

Low agility and high burden means you're going to get hit twice per turn per enemy fairly frequently, which will kill your runs as the number and difficulty of the mobs increase. Consider increasing your agility closer to your dexterity level.



Ty for the info! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 13 2016, 20:20
Post #79458
Logii



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QUOTE(rndmvar @ Jan 13 2016, 19:00) *

Has anyone here been able to become self-sufficient on energy cells gained through salvage from Force/Phase/Shade/Power armors, or is it not supposed to be possible?

I think it might be possible, especially for players with high LotD and other loot training, but it doesn't seem smart. You usually get more money from rare type gear in Bazaar than the Energy Cells are worth, assuming Low-Grade and Mid-Grade materials and scrap is low value and hard to sell most of the time. At least selling the gear in Bazaar is easier and gives profit faster.

Personally I buy Energy Cells in bigger stacks at the same time I buy catalysts from shops that offer Item Shop service (players that have Coupon Clipper hath perk). It's slightly cheaper than buying them from Item Shop myself.
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post Jan 13 2016, 20:34
Post #79459
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Clearing "Eternal Darkness" on Hell difficulty is taking me more than 1 hour and a half. Is it normal or is it me?

I have a problem with page loading speed, too. It's quite low and probably this is a reason for my slowness, but I think that even my damage on hit (around 6k on spirit stance) could be a reason... is that so?
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post Jan 13 2016, 20:54
Post #79460
Epion



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QUOTE(pigowallace @ Jan 13 2016, 18:34) *

Clearing "Eternal Darkness" on Hell difficulty is taking me more than 1 hour and a half. Is it normal or is it me?

I have a problem with page loading speed, too. It's quite low and probably this is a reason for my slowness, but I think that even my damage on hit (around 6k on spirit stance) could be a reason... is that so?



Clear speed is relative to your equipment's cover and strength, as well as your connection and pc conditions (in short your t/s).
First time i did PF DwD at level 300 took me more than 6 hours to clear it, plus all the other SG arenas also required a lot of time.
As soon as you get some good equipment (magnificent tier or better) your clear speed will drop, specially for lower difficulties. School Girl (SG) arenas are and will remain slow for very long time, but for your equipment and low t/s that time is normal.
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