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Jan 7 2016, 17:05
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(scrateur @ Jan 7 2016, 15:59)  Ah ok, I was wondering why I got hit while using a mana potion, but I forgot about stun. Almost died because of it. (IMG:[ invalid] style_emoticons/default/dry.gif) i the turn when Stun expires mobs get a free action. if possible, never do anything big when you're in such situation
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Jan 7 2016, 17:37
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(Scremaz @ Jan 5 2016, 19:43)  as nec said, Ichy is an Elemental with already decent magic-oriented stats on its own, and heavily chaosed by a catgirl troll (IMG:[ invalid] style_emoticons/default/tongue.gif) probably you'd better hope in splash Imperil rather than direct one when dealing with it... I suddenly remembered something. Would like to ask if this highlighted statement is true. Is there actually any difference between targeting the highly chaos'd mob or does casting imperil on a less chaos'd mob have a higher chance to 'splash' imperil over to the highly chaos'd one.
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Jan 7 2016, 18:16
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(izpekopon @ Jan 7 2016, 16:37)  I suddenly remembered something. Would like to ask if this highlighted statement is true. Is there actually any difference between targeting the highly chaos'd mob or does casting imperil on a less chaos'd mob have a higher chance to 'splash' imperil over to the highly chaos'd one.
well, if it's like for 2H, when the spell lands on the first target it should work also on the others around. only problem may be that since Imperil has a 3 targets AoE then you should not cast it on 2/5/8 anymore, but - just saying - on 3/6/9, then returning on 1. not really sure of this because i used it only a few times with >1 targets (IMG:[ invalid] style_emoticons/default/unsure.gif) i guess it's still better than losing 6 turns on the same mob though, at least you'll still deal some damage (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jan 7 2016, 19:04
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(Scremaz @ Jan 8 2016, 00:16)  well, if it's like for 2H, when the spell lands on the first target it should work also on the others around. only problem may be that since Imperil has a 3 targets AoE then you should not cast it on 2/5/8 anymore, but - just saying - on 3/6/9, then returning on 1. not really sure of this because i used it only a few times with >1 targets (IMG:[ invalid] style_emoticons/default/unsure.gif) i guess it's still better than losing 6 turns on the same mob though, at least you'll still deal some damage (IMG:[ invalid] style_emoticons/default/heh.gif) I don't it works that way, sometimes i cast imperil on monster no.3, even if it doesn't get resisted, sometimes monster no.2 or no.4 might still resist the imperil. e.g. Monsters A B C <- imperil target D A B resisted C imperil'd D resisted Sometimes A B imperil'd C resisted D resisted
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Jan 7 2016, 19:21
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(izpekopon @ Jan 7 2016, 18:04)  I don't it works that way, sometimes i cast imperil on monster no.3, even if it doesn't get resisted, sometimes monster no.2 or no.4 might still resist the imperil.
e.g.
Monsters A B C <- imperil target D
A B resisted C imperil'd D resisted
Sometimes
A B imperil'd C resisted D resisted
hmm... so it seems that every mob has its own Resist roll... this means you should Imperil as much as you can (being well aware of the fact that 100% isn't possible), then cast T3 and finish whatever remains with T2/T1, right? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Jan 7 2016, 19:26
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(Scremaz @ Jan 8 2016, 01:21)  hmm... so it seems that every mob has its own Resist roll... this means you should Imperil as much as you can (being well aware of the fact that 100% isn't possible), then cast T3 and finish whatever remains with T2/T1, right? (IMG:[ invalid] style_emoticons/default/unsure.gif) I don't really know, spellspam would throw whichever skill is not in cooldown, T3 being the highest priority, followed by T2. I just nuke away if my imperil gets resisted more than 5 3 times. That 6 resist incident was just one of those 'i don't believe i can't imperil u' stubborn moments LOL. (IMG:[ emoticoner.com] http://emoticoner.com/files/emoticons/onion-head/whip-onion-head-emoticon.gif?1292862526) This post has been edited by izpekopon: Jan 7 2016, 19:32
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Jan 7 2016, 19:31
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(izpekopon @ Jan 7 2016, 18:26)  I don't really know, spellspam would throw whichever skill is not in cooldown, T3 being the highest priority, followed by T2. I just nuke away if my imperil gets resisted more than 5 times. LOL. (IMG:[ emoticoner.com] http://emoticoner.com/files/emoticons/onion-head/whip-onion-head-emoticon.gif?1292862526) T3 is the first to be casted because it has the biggest AoE/damage, so it's useless to use it apart for at the start (IMG:[ invalid] style_emoticons/default/rolleyes.gif) meanwhile, it also has the highest cooldown, so you cannot use it always and have to resort to T2 and subsequently to T1 when needed - not that you really could use it even if it has 0 CD: it also has the highest cost, so it would empty your MP Tank pretty soon. (IMG:[ invalid] style_emoticons/default/tongue.gif) this is basic knowledge. but for orunds with a low amount of mobs you may want to modify Spellspam so that it will cast T2 at maximum, or only T3 + T1. don't know how much MP/turns you would spare this way, but probably worth a try
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Jan 7 2016, 19:35
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(Scremaz @ Jan 8 2016, 01:31)  T3 is the first to be casted because it has the biggest AoE/damage, so it's useless to use it apart for at the start (IMG:[ invalid] style_emoticons/default/rolleyes.gif) meanwhile, it also has the highest cooldown, so you cannot use it always and have to resort to T2 and subsequently to T1 when needed - not that you really could use it even if it has 0 CD: it also has the highest cost, so it would empty your MP Tank pretty soon. (IMG:[ invalid] style_emoticons/default/tongue.gif) this is basic knowledge. but for orunds with a low amount of mobs you may want to modify Spellspam so that it will cast T2 at maximum, or only T3 + T1. don't know how much MP/turns you would spare this way, but probably worth a try I have no idea. LOL. Would any experienced mage would like to share ur spellspam settings? Pretty pls? (IMG:[ emoticoner.com] http://emoticoner.com/files/emoticons/onion-head/admire2-onion-head-emoticon.gif?1292862489)
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Jan 7 2016, 20:00
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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With imperil you can simple put T3 in rotation. Without imperil on low diff its better to use as first attack (hover script). It maybe sounds a bit strangely, because its only 1 attack per 4-10 or maybe even more turns, but in reality it gives better result than randomly use in constant rotation.
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Jan 7 2016, 20:05
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formigao
Group: Members
Posts: 212
Joined: 22-October 12

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QUOTE(nec1986 @ Jan 7 2016, 16:00)  With imperil you can simple put T3 in rotation. Without imperil on low diff its better to use as first attack (hover script). It maybe sounds a bit strangely, because its only 1 attack per 4-10 or maybe even more turns, but in reality it gives better result than randomly use in constant rotation.
Do this have that many lvl 500 players ? wiki says bazaar only put items from others players... but 90% of what is listed have level 450+ im really curious...
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Jan 7 2016, 20:15
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(formigao @ Jan 8 2016, 02:05)  Do this have that many lvl 500 players ?
wiki says bazaar only put items from others players... but 90% of what is listed have level 450+
im really curious...
Because you can only get to 450+ by playing a lot. Play a lot -> get a lot of crap -> dump them in bazaar.
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Jan 7 2016, 20:16
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Usually if player has high level then he also plays quite big amount of time (someone maybe even up to 100k monsters daily). So for example im playing only arenas and selling gear once in 3 days or more. After 15 minutes its disappear. And someone who constantly doing fest have same amount of gears in few hours. So even low amount of players can completely flood whole bazaar. + Low level gear is quite fast might be bought by someone. But no one rly needs Exq 400 level gear. QUOTE(Void Domain @ Jan 7 2016, 21:15)  Because you can only get to 450+ by playing a lot.
With new exp system it looks better. Im playing not very much and get level each ~5-6 days. So soon i ll be 450+. This post has been edited by nec1986: Jan 7 2016, 20:20
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Jan 7 2016, 21:59
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(Scremaz @ Jan 7 2016, 17:31)  this is basic knowledge. but for orunds with a low amount of mobs you may want to modify Spellspam so that it will cast T2 at maximum, or only T3 + T1. don't know how much MP/turns you would spare this way, but probably worth a try Without a great staff + great cloth + perks + forging, it's best to increase damage output by any means possible. Using T3, spending some mana, and consequently finishing rounds even only 0.3 turns faster (it's likely much more, like 0.6) (fewer Cures as well) will mean +~2% of a mana potion used ( = under 2 extra credits spent) in exchange for (-0.3 turns * 30+ credits/turn) = +9 credits or +18 credits. For mage, it's well worth it to be as liberal as possible in terms of mana spending. Trying to conserve mana isn't worth the turn cost. T3 -> T2 -> T1. Very basic, but any further "optimization" will give you worse results.
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Jan 7 2016, 22:29
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formigao
Group: Members
Posts: 212
Joined: 22-October 12

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maybe they should change how bazaar work.
something like checking your level and showing more items that you COULD use.
or put a hard limit of how much each item level appear.
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Jan 7 2016, 22:46
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(formigao @ Jan 7 2016, 20:29)  maybe they should change how bazaar work.
something like checking your level and showing more items that you COULD use.
or put a hard limit of how much each item level appear. It would be possible to change it such that only items close to or below your level are shown, but it wouldn't change their amount, only make them easier to see.
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Jan 7 2016, 23:03
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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As i remember item manager script got lvl filter, so its possibly to set which levels ll be displayed. It wont affect amount, but at least its more clear what fits.
This post has been edited by nec1986: Jan 7 2016, 23:03
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Jan 7 2016, 23:17
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McTanker
Newcomer
 Group: Members
Posts: 30
Joined: 10-May 11

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QUOTE(izpekopon @ Jan 7 2016, 08:31)  Using scripts makes the game less tedious, i recommend this one for melee;
Wow, you weren't kidding. Is there a disadvantage to leveling too fast? or should I aim to reach the higher levels asap?
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Jan 7 2016, 23:36
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(McTanker @ Jan 7 2016, 21:17)  Wow, you weren't kidding. Is there a disadvantage to leveling too fast? or should I aim to reach the higher levels asap? Only "disadvantage" is that you'll have to buy (or otherwise acquire) new Average equipment every 15-20 levels, so hopefully you making enough meager income to sustain that. Everything else is positive.
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Jan 7 2016, 23:50
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McTanker
Newcomer
 Group: Members
Posts: 30
Joined: 10-May 11

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QUOTE(Superlatanium @ Jan 7 2016, 23:36)  Only "disadvantage" is that you'll have to buy (or otherwise acquire) new Average equipment every 15-20 levels, so hopefully you making enough meager income to sustain that. Everything else is positive.
Some positive news for once (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jan 8 2016, 00:25
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Superlatanium @ Jan 7 2016, 20:59)  Without a great staff + great cloth + perks + forging, it's best to increase damage output by any means possible. Using T3, spending some mana, and consequently finishing rounds even only 0.3 turns faster (it's likely much more, like 0.6) (fewer Cures as well) will mean +~2% of a mana potion used ( = under 2 extra credits spent) in exchange for (-0.3 turns * 30+ credits/turn) = +9 credits or +18 credits.
For mage, it's well worth it to be as liberal as possible in terms of mana spending. Trying to conserve mana isn't worth the turn cost.
T3 -> T2 -> T1. Very basic, but any further "optimization" will give you worse results.
then everybody should go for Penetrator and Archmage. why is people still going for Economizer nowadays? QUOTE(McTanker @ Jan 7 2016, 22:17)  Wow, you weren't kidding. Is there a disadvantage to leveling too fast? or should I aim to reach the higher levels asap?
your gears will become obsolete faster. but the stats that scale the most with levels are ADB, MDB, EDB so if you don't consider these, then the effect isn't so visible - which means, at your level you should worry only about the weapon. all the rest can be somehow overlooked for a while
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