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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 6 2016, 20:46
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(izpekopon @ Jan 6 2016, 18:48)  double post
you know, your status reminds me of a certain song... (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Jan 6 2016, 21:09
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(izpekopon @ Jan 6 2016, 20:30)  Is it normal to have to cure/full-cure every 3-4 turns in PFU arena as a mage? Or would it be better for me to drop the difficulty to IWBTH?
Btw, do you have jug/hp perk?
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Jan 6 2016, 21:44
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Normally i would be but...Magnificent rapiers are usually only looked after when they are ethereal or have around the 45 damage from what i have seen in the auctions. Fire plus low damage... (IMG:[ invalid] style_emoticons/default/sad.gif) (And by the way, there is a level 226 Magnificent Shocking Katana of Balance in the bazaar) This post has been edited by Epion: Jan 6 2016, 21:47
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Jan 6 2016, 21:49
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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By the way... When you are playing holy/dark mage, what protection element spike do you use?
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Jan 6 2016, 21:50
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tayulog
Group: Members
Posts: 910
Joined: 9-April 15

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Question about capacitor, (playing as a mage):
(I have an equipment with capacitor 3 (at lvl 4) so there is high chance I go up to 5 at lvl 10.)
I have another equipment with capacitor 1 (at lvl 1), after trying like 10 times to get jug on it. As I already have 1 equipement with a good level of capacitor, should I reforge this one again to try to have jug? Or should I try to IW it and see if I get capacitor + jug? (considering the high price of shards...)
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Jan 6 2016, 22:00
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Benny-boy
Group: Gold Star Club
Posts: 1,964
Joined: 27-December 10

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Jan 6 2016, 22:35
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Epion @ Jan 6 2016, 20:49)  By the way... When you are playing holy/dark mage, what protection element spike do you use?
i guess Elec for lower Resist or Wind for less Evade QUOTE(Benny-boy @ Jan 6 2016, 21:00)  bounded at lv489 (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jan 6 2016, 23:05
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Benny-boy
Group: Gold Star Club
Posts: 1,964
Joined: 27-December 10

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Jan 6 2016, 23:12
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Benny-boy @ Jan 6 2016, 22:05)  still bound at such high level. when purchasing items from bazaar - for as good they may be - you have to check the quality/level ratio, which means how many fragments you should use (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Benny-boy @ Jan 6 2016, 22:05)  hmmm... parlez-vous Francais? (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Jan 6 2016, 23:16
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(izpekopon @ Jan 6 2016, 17:30)  Is it normal to have to cure/full-cure every 3-4 turns in PFU arena as a mage? Or would it be better for me to drop the difficulty to IWBTH? Without lots of firepower and level-scaling tankyness, that's very normal. QUOTE(tayulog @ Jan 6 2016, 19:50)  Question about capacitor, (playing as a mage):
(I have an equipment with capacitor 3 (at lvl 4) so there is high chance I go up to 5 at lvl 10.)
I have another equipment with capacitor 1 (at lvl 1), after trying like 10 times to get jug on it. As I already have 1 equipement with a good level of capacitor, should I reforge this one again to try to have jug? Or should I try to IW it and see if I get capacitor + jug? (considering the high price of shards...) Capacitor is 99% useless except for those planning on using Elixirs regularly, which isn't recommended except for those with amazing gear/perks. Unless you're rich, better to just spend the 35-something shards for Juggernaut 5.
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Jan 6 2016, 23:19
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Superlatanium @ Jan 6 2016, 22:16)  Without lots of firepower and level-scaling tankyness, that's very normal.Capacitor is 99% useless except for those planning on using Elixirs regularly, which isn't recommended except for those with amazing gear/perks. Unless you're rich, better to just spend the 35-something shards for Juggernaut 5.
35 shards/piece? this would mean 175 shards per full set, and with two full sets 350 shards - 3.5M at current WTB price. glom... (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Jan 6 2016, 23:36
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(Scremaz @ Jan 6 2016, 21:19)  35 shards/piece? this would mean 175 shards per full set, and with two full sets 350 shards - 3.5M at current WTB price. glom... (IMG:[ invalid] style_emoticons/default/unsure.gif) The exact number is 37.12. But it's not quite as bad as it looks. During IW runs you're also getting artifacts and other gear. I've been looking at IW income via Income Summary and it's not bad at all - with high drop training, you're still gaining marginally more net worth than you're losing along the way. (though of course the net gain is next to nothing compared to what you'd ordinarily gain). 3.5-something million sounds like a lot, but for those getting Jug 5 on everything, it's likely an equip that they've soulfused and they're not planning to replace for a long long time (4+ months?). Given the credits/turn mage gets, that's not a bad trade-off. Even only Jug 3-4 would probably be tolerable as long as the player doesn't have to survive late GF. That's for those who play a lot. There are a number of people with lots of funds who frequently spend on upgrades and the lot, but barely play. Shop owners love these sorts of people, but they're probably not doing the smartest thing.
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Jan 6 2016, 23:41
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Superlatanium @ Jan 6 2016, 22:36)  Even only Jug 3-4 would probably be tolerable as long as the player doesn't have to survive late GF.
yep. Jug4 would be quite nice anyways imo. especially since i don't plan to play GF (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 7 2016, 00:19
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jacquelope
Group: Members
Posts: 10,454
Joined: 28-July 15

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QUOTE(Superlatanium @ Jan 6 2016, 13:16)  Without lots of firepower and level-scaling tankyness, that's very normal.Capacitor is 99% useless except for those planning on using Elixirs regularly, which isn't recommended except for those with amazing gear/perks. Unless you're rich, better to just spend the 35-something shards for Juggernaut 5.
All I want for Christmas is Max Jugg+Cap!!! (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 7 2016, 02:58
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Superlatanium @ Jan 6 2016, 22:02)  QUOTE(mozilla browser @ Jan 6 2016, 20:04)  Does using a gem really cost so much?
It's an action that takes zero-time, so you don't have to worry about any significant changes happening in the battle. Maybe one of the battle scripts (esp reloader) could fire that off as a separate thread in parallel with whatever other action you wanted to take.
One turn is one turn, multiply that by a hundred or two over a GF and it adds up to a bit, though not very much, especially for melee. It's not the in-battle changes, but just the fact that it uses up a turn, which means there is an opportunity cost. That's precisely why I'm suggesting for scripts to have a special-case where use of gems is invoked in a separate thread which is ignored. If you don't hang around waiting for the response (and assuming that your t/s is currently <= 3), that is a free action, free turn, free gem use. Sorta like the idea I had months ago where safe styles like 1h could submit multiple actions in a parallel pipeline.
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Jan 7 2016, 03:01
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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Since the topic rapier vs other weapon was brought up by Epion (and since I agree with the fact that rapier are not so good that they make everything else irrelevant) I did some test comparing two of my 1H weapon Magnificent Ethereal Rapier of Slaughter with mild forging with Fire Strike Legendary Fiery Shortsword of Slaughter good WD + basic forging The additional forging on the rapier should, more or less, make the rapier comparable to a basic forged leg rapier (base WD some something like 45.5, so pretty good already). I did the last non SG arena in PFUDOR and compared the time (I did the rapier before dawn of the day, shortsword after, same settings, same browser, same stats, I did not use the exp in any way, both were cold infused). The order was 100->80->90 Rapier  Shortsword   100 rounds arena run on shortsword was pretty shitty, I could have shaved 10-15s easily, the others were more or less good, even if I could have adapted more to the shortsword style, which is a bit different to rapier. In the end rapier is faster, but the difference is no more than 3-4% in normal arenas, and is due to > PL1600 Giants/big HP monsters where the shortsword struggle because of the lack of PA. SGs are also a big problem (to get a good time against them imperil is probably needed). I have no axe to test, but it may be possible that axe outperforms rapier in non-SG arenas. This post has been edited by Sapo84: Jan 7 2016, 03:02
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Jan 7 2016, 04:03
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(formigao @ Jan 7 2016, 01:48)  my level difference is getting too big.
so i wnat your guys opnion.
worth to soulfuse this one ? Soulfusing mainhand rapier will have a significantly greater effect, and also lets you IW to 10 and forge to 5 without worrying about wasted investment. But if you've already done that, then sure, Mag Power Protection will last you a while, even if it's missing Dex.
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