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post Jan 3 2016, 18:32
Post #78901
doom9ra



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QUOTE(mozilla browser @ Jan 3 2016, 19:16) *

Collated some data for the theorycrafters...
Attached File  monster_stats.zip ( 365.15k ) Number of downloads: 48



good job,thanks
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post Jan 3 2016, 18:38
Post #78902
Darknessy



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my second legendary drop...

worth anything?
am clueless about cloth gears

http://hentaiverse.org/pages/showequip.php...;key=cce245df8f
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post Jan 3 2016, 19:15
Post #78903
tayulog



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QUOTE(Darknessy @ Jan 3 2016, 17:38) *

my second legendary drop...

worth anything?
am clueless about cloth gears

http://hentaiverse.org/pages/showequip.php...;key=cce245df8f


Yes (IMG:[invalid] style_emoticons/default/smile.gif)

You can check http://ehwiki.org/wiki/Equipment_Ranges_Clothes to have an idea of the quality of your drop.

You can send it to an auction if you want
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post Jan 3 2016, 19:32
Post #78904
izpekopon



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QUOTE(Darknessy @ Jan 4 2016, 00:38) *

my second legendary drop...

worth anything?
am clueless about cloth gears

http://hentaiverse.org/pages/showequip.php...;key=cce245df8f

A good way to gauge how much ur item is valued, is to surf through the WTS and look at past auctions. By doing so, u can roughly gauge how much ur equipment can auction for.
In this case, 50~400k.
Since ur equipment's bounded level is quite low, it might fetch a higher price.

[auction]W'S 54th international auction.
[Clo-21]Legendary Cobalt Phase Pants of Mjolnir(seller:frankmelody)ggxxhy 400k
[auction]W'S 56th international auction
[Clo-27]Legendary Jade Phase Pants of Mjolnir(seller:gc00018) momomoji 150k
[auction]W'S 57th international auction
[Clo-17]Legendary Jade Phase Pants of Mjolnir(seller:19qun)ggxxhy 150k E1
[auction]W'S 60th international auction
[Clo-13]Legendary Zircon Phase Pants of Mjolnir(seller:maxsnowman)LongLiveNorthUnion 200k
[auction]W'S 61th international auction
[Clo-22]Legendary Jade Phase Pants of Mjolnir(seller:ariosty)kevinf91 50k
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post Jan 3 2016, 22:23
Post #78905
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QUOTE(mozilla browser @ Jan 3 2016, 19:16) *

Collated some data for the theorycrafters...


Wow, you indeed made T3 average damage.
There are few interesting things:
-Kusakabe 1044 pl elemental has huge holy/dark mitg. Look how damage against him was one of the lowest. But at least they have low hp. And its around 1k pl monsters.

But i think more important to look at hp/damage ratio. Thats mostly what i always said. Arth/giant/undead/dragonkin is main source of problems. Maximal value has justice and its 2,26 and down to 1,5 its mostly all that 4 classes.

Giant - 132
Undead - 68
Arth - 47
Dragonkin - 34
Others ~0-1.

And look how many of em had no additional mitg. They simple just tanky and when one of em appears in round we can completely ignore mitg of others. Thats one of the reasons why high mitg reduction isnt so good sometimes. But we also should look for that, because if tanky monsters have high mitg then its even longer fight. In case of dark undead was quite popular class in long turns ranking. Not sure if its good idea to use higher prof. After that we slightly increase time for all others, because counter-resist bonus is lower then edb, but significant reduce for undead. its probably not so good, specially because giants is very popular class.
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post Jan 4 2016, 01:14
Post #78906
uareader



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And now for everybody's favorite (or not) recurring question, it's time for: "Which one should I pick?".
Our candidates today are the following hath perks:
  1. Force of Nature Increases effective Supportive Magic Proficiency by 10% of your natural base proficiency. 1000 Hath
  2. Innate Arcana V Unlocks a fifth auto-cast slot, and reduces total upkeep by 50%. 1000 Hath
What are your thoughts about that, dear experts? (IMG:[invalid] style_emoticons/default/cool2.gif)
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post Jan 4 2016, 01:26
Post #78907
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For crude-superior gear what is better. Salvage or bazaar it? Almost got my equipment inventory full and i dont know what to do with it
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post Jan 4 2016, 01:33
Post #78908
Superlatanium



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QUOTE(uareader @ Jan 3 2016, 23:14) *
And now for everybody's favorite (or not) recurring question, it's time for: "Which one should I pick?".
Our candidates today are the following hath perks:
  1. Force of Nature Increases effective Supportive Magic Proficiency by 10% of your natural base proficiency. 1000 Hath
  2. Innate Arcana V Unlocks a fifth auto-cast slot, and reduces total upkeep by 50%. 1000 Hath
What are your thoughts about that, dear experts? (IMG:[invalid] style_emoticons/default/cool2.gif)
Neither of them will ever pay off, probably not even for level 500 players, let alone a level 329 player.
QUOTE(ponsez2 @ Jan 3 2016, 23:26) *
For crude-superior gear what is better. Salvage or bazaar it? Almost got my equipment inventory full and i dont know what to do with it
For Superior, always bazaar.

For Average and lower, always salvage if the gear type is rare. For the rest, the divide between salvaging and bazaaring is about 50/50. For Cloth and equips less than Average, salvaging is a bit better. For Leather and Average equips, salvaging is a bit worse.

This post has been edited by Superlatanium: Jan 4 2016, 01:36
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post Jan 4 2016, 01:36
Post #78909
scrateur



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QUOTE(uareader @ Jan 4 2016, 08:14) *

And now for everybody's favorite (or not) recurring question, it's time for: "Which one should I pick?".
Our candidates today are the following hath perks:
  1. Force of Nature Increases effective Supportive Magic Proficiency by 10% of your natural base proficiency. 1000 Hath
  2. Innate Arcana V Unlocks a fifth auto-cast slot, and reduces total upkeep by 50%. 1000 Hath
What are your thoughts about that, dear experts? (IMG:[invalid] style_emoticons/default/cool2.gif)


Innate Arcana will probably help more, but as super said they are both pretty useless...
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post Jan 4 2016, 02:07
Post #78910
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Got Moogle mail + IA1, closing in IA2, what is best to get next?
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post Jan 4 2016, 02:14
Post #78911
Superlatanium



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QUOTE(kazsax11 @ Jan 4 2016, 00:07) *
Got Moogle mail + IA1, closing in IA2, what is best to get next?
Mage? VV.

Any other style? Better equipment or forging is probably the most efficient place to spend your credits.
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post Jan 4 2016, 02:14
Post #78912
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QUOTE(kazsax11 @ Jan 4 2016, 01:07) *

Got Moogle mail + IA1, closing in IA2, what is best to get next?

after IA2 i'd say IA3 or VV
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post Jan 4 2016, 02:49
Post #78913
simrock87



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QUOTE(uareader @ Jan 3 2016, 23:14) *

And now for everybody's favorite (or not) recurring question, it's time for: "Which one should I pick?".
Our candidates today are the following hath perks:
  1. Force of Nature Increases effective Supportive Magic Proficiency by 10% of your natural base proficiency. 1000 Hath
  2. Innate Arcana V Unlocks a fifth auto-cast slot, and reduces total upkeep by 50%. 1000 Hath
What are your thoughts about that, dear experts? (IMG:[invalid] style_emoticons/default/cool2.gif)

Depends on what you're playing ... Mage might get some use out of IA V, Melee ... just doesn't really (except in the case you're not 1H, then you might want to actually have a 5th buff up (IMG:[invalid] style_emoticons/default/smile.gif)).
FoN does something for everyone, you get +10% cure, +10% buff duration (which also leads to lower IA upkeep).
Both mainly just reduce mana cost, so basically a non-issue anyway now (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(kazsax11 @ Jan 4 2016, 00:07) *

Got Moogle mail + IA1, closing in IA2, what is best to get next?

Probably VV, it offers quite a bit survival (and you indirectly get more out of regen)
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post Jan 4 2016, 03:51
Post #78914
jacquelope



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QUOTE(Superlatanium @ Jan 3 2016, 15:33) *

Neither of them will ever pay off, probably not even for level 500 players, let alone a level 329 player.For Superior, always bazaar.

For Average and lower, always salvage if the gear type is rare. For the rest, the divide between salvaging and bazaaring is about 50/50. For Cloth and equips less than Average, salvaging is a bit better. For Leather and Average equips, salvaging is a bit worse.

If I may interject, I tend to salvage all bazaar-bound Power, Phase, Force, or Shade, though.
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post Jan 4 2016, 03:51
Post #78915
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Hi guys i was looking for a rapier and found this one on the bazaar for 1.5k

http://hentaiverse.org/pages/showequip.php...;key=b3b9f7b876

good enouth ?

or should i use this one :

http://hentaiverse.org/pages/showequip.php...;key=04bde9e7b7

This post has been edited by formigao: Jan 4 2016, 03:52
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post Jan 4 2016, 04:15
Post #78916
Superlatanium



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QUOTE(jacquelope @ Jan 4 2016, 01:51) *
If I may interject, I tend to salvage all bazaar-bound Power, Phase, Force, or Shade, though.
If you wish to maximize profit, it's better to bazaar 99% rare-tier gear Superior and above, except for Mag+ Phase and Force due to HGC and HGW value. Energy cell value almost never makes up for the greatly increased bazaar value.
QUOTE(formigao @ Jan 4 2016, 01:51) *
Looks good. Prefix, Slaughter, and both PABs.
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post Jan 4 2016, 10:31
Post #78917
jacquelope



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QUOTE(Superlatanium @ Jan 3 2016, 18:15) *

If you wish to maximize profit, it's better to bazaar 99% rare-tier gear Superior and above, except for Mag+ Phase and Force due to HGC and HGW value. Energy cell value almost never makes up for the greatly increased bazaar value.

Man, the wiki seriously needs updating...
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post Jan 4 2016, 10:51
Post #78918
mozilla browser



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QUOTE(nec1986 @ Jan 4 2016, 04:23) *

Wow, you indeed made T3 average damage.
There are few interesting things:
-Kusakabe 1044 pl elemental has huge holy/dark mitg. Look how damage against him was one of the lowest. But at least they have low hp. And its around 1k pl monsters.

I didn't publish the damage details, but that was based on 18 spells against Kusakabe (which I then normalised to T3 values based on Spell_Damage, crit, resist). 18 isn't a lot... and I decided to drop the stats for the monsters which I damaged less than 10 times.

From the damage stats, I also have data on how many resist rolls succeeded out of the 3 x spells cast. This gives a calculated approximation of their effective resist%. And I could theoretically work out the original resist by taking into account prof counter-resist and staff counter-resist (are these additive or multiplicative?). But, only for monsters where the number of resist rolls are large enough. Eg,

Name,hits,resist rolls,eff resist%
Heartunder Blade, 215, 55, 8.527
Tsukiko Tsutsukakushi, 217, 69, 10.59
Patchwerk, 219, 62, 9.436
Noel The Celestial, 221, 51, 7.692
Evangeline A K Mc Dowell, 239, 62, 8.647
Liselotte Werckmeister ,244, 89, 12.15
Eila Ilmatar Juutilainen 501st, 245, 74, 10.06
Darksoul, 254, 38, 4.986
Cracker Jim, 256, 78, 10.15
Hong Meiling My Wife, 283, 76, 8.951
Ushijima 1129, 283, 77, 9.069
I Am The Justice ,358, 105, 9.776
Kodou Yuki, 370, 108, 9.729

Not sure what to observe here, except that Darksoul is probably minimally chaos'd for resistance.

QUOTE
But i think more important to look at hp/damage ratio. Thats mostly what i always said. Arth/giant/undead/dragonkin is main source of problems. Maximal value has justice and its 2,26 and down to 1,5 its mostly all that 4 classes.

Giant - 132
Undead - 68
Arth - 47
Dragonkin - 34
Others ~0-1.


Hmm. That's a nice idea. To put some significance to some of the multiples for holy/dark, T3+T2 = 1.8 T3; T3+T2+T1 = 2.4 T3; T3+T1 = 1.6 T3

QUOTE
And look how many of em had no additional mitg. They simple just tanky and when one of em appears in round we can completely ignore mitg of others. Thats one of the reasons why high mitg reduction isnt so good sometimes. But we also should look for that, because if tanky monsters have high mitg then its even longer fight. In case of dark undead was quite popular class in long turns ranking. Not sure if its good idea to use higher prof. After that we slightly increase time for all others, because counter-resist bonus is lower then edb, but significant reduce for undead. its probably not so good, specially because giants is very popular class.


This data indeed seems to suggest that I (and other trainers) should make all monsters giants. I wish there were a viable mage-like "glass cannon" strategy for monster trainers. ie, to kill quickly or be killed quickly. Otherwise, turning all monsters into giants just makes grindfest even longer drawn out - but there is no point in doing so as a couple of surviving monsters at the latter turns of a round are not a threat to melee nor mage - the real hurting comes in the initial turns where all monsters are attacking together. Maybe Celestial/Sprite would be this strategy.

I was wondering if the data could be made usable by other players, eg. plug in their own magic score, select their own element, etc. But, it would also need to be able to scale monster HP to their level. hmm..

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post Jan 4 2016, 10:57
Post #78919
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QUOTE(Superlatanium @ Jan 4 2016, 10:15) *

If you wish to maximize profit, it's better to bazaar 99% rare-tier gear Superior and above, except for Mag+ Phase and Force due to HGC and HGW value. Energy cell value almost never makes up for the greatly increased bazaar value.


Yup. And, I was looking at the screenshots for HV Utils and it seems to be able to put the bazaar & salvage value side by side, and highlight the recommended action to take.

(IMG:https://forums.e-hentai.org/uploads/post-1843795-1444350522.png)
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post Jan 4 2016, 11:58
Post #78920
cichy133



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Salvage or auction? http://hentaiverse.org/pages/showequip.php...;key=1e94d0a063
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