QUOTE(nec1986 @ Jan 4 2016, 04:23)

Wow, you indeed made T3 average damage.
There are few interesting things:
-Kusakabe 1044 pl elemental has huge holy/dark mitg. Look how damage against him was one of the lowest. But at least they have low hp. And its around 1k pl monsters.
I didn't publish the damage details, but that was based on 18 spells against Kusakabe (which I then normalised to T3 values based on
Spell_Damage, crit, resist). 18 isn't a lot... and I decided to drop the stats for the monsters which I damaged less than 10 times.
From the damage stats, I also have data on how many resist rolls succeeded out of the 3 x spells cast. This gives a calculated approximation of their effective resist%. And I could theoretically work out the original resist by taking into account prof counter-resist and staff counter-resist (are these additive or multiplicative?). But, only for monsters where the number of resist rolls are large enough. Eg,
Name,hits,resist rolls,eff resist%
Heartunder Blade, 215, 55, 8.527
Tsukiko Tsutsukakushi, 217, 69, 10.59
Patchwerk, 219, 62, 9.436
Noel The Celestial, 221, 51, 7.692
Evangeline A K Mc Dowell, 239, 62, 8.647
Liselotte Werckmeister ,244, 89, 12.15
Eila Ilmatar Juutilainen 501st, 245, 74, 10.06
Darksoul, 254, 38, 4.986
Cracker Jim, 256, 78, 10.15
Hong Meiling My Wife, 283, 76, 8.951
Ushijima 1129, 283, 77, 9.069
I Am The Justice ,358, 105, 9.776
Kodou Yuki, 370, 108, 9.729
Not sure what to observe here, except that Darksoul is probably minimally chaos'd for resistance.
QUOTE
But i think more important to look at hp/damage ratio. Thats mostly what i always said. Arth/giant/undead/dragonkin is main source of problems. Maximal value has justice and its 2,26 and down to 1,5 its mostly all that 4 classes.
Giant - 132
Undead - 68
Arth - 47
Dragonkin - 34
Others ~0-1.
Hmm. That's a nice idea. To put some significance to some of the multiples for holy/dark, T3+T2 = 1.8 T3; T3+T2+T1 = 2.4 T3; T3+T1 = 1.6 T3
QUOTE
And look how many of em had no additional mitg. They simple just tanky and when one of em appears in round we can completely ignore mitg of others. Thats one of the reasons why high mitg reduction isnt so good sometimes. But we also should look for that, because if tanky monsters have high mitg then its even longer fight. In case of dark undead was quite popular class in long turns ranking. Not sure if its good idea to use higher prof. After that we slightly increase time for all others, because counter-resist bonus is lower then edb, but significant reduce for undead. its probably not so good, specially because giants is very popular class.
This data indeed seems to suggest that I (and other trainers) should make all monsters giants. I wish there were a viable mage-like "glass cannon" strategy for monster trainers. ie, to kill quickly or be killed quickly. Otherwise, turning all monsters into giants just makes grindfest even longer drawn out - but there is no point in doing so as a couple of surviving monsters at the latter turns of a round are not a threat to melee nor mage - the real hurting comes in the initial turns where all monsters are attacking together. Maybe Celestial/Sprite would be this strategy.
I was wondering if the data could be made usable by other players, eg. plug in their own magic score, select their own element, etc. But, it would also need to be able to scale monster HP to their level. hmm..