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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 27 2015, 02:41
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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QUOTE(Sapo84 @ Dec 27 2015, 06:49)  Probably for the same reason you cannot access that site without being logged in.
My guess is that Tenboro does not want to have that site linked/crawled etc etc, the content allowed there is probably illegal in many states.
agreed, and to avoid random raid from jewcob.
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Dec 27 2015, 06:27
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jacquelope
Group: Members
Posts: 10,455
Joined: 28-July 15

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QUOTE(Sapo84 @ Dec 26 2015, 15:49)  Probably for the same reason you cannot access that site without being logged in.
My guess is that Tenboro does not want to have that site linked/crawled etc etc, the content allowed there is probably illegal in many states.
Oh really now, good thing I didn't know this before now, I came here to get access to the ex site and thankfully instead got immersed in HV... (IMG:[ invalid] style_emoticons/default/blink.gif)
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Dec 27 2015, 07:37
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Darknessy
Group: Members
Posts: 114
Joined: 7-January 09

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is there a lower level limit for soulfusing weapons? Wiki says +100 levels as the MAX What about (-)?
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Dec 27 2015, 07:37
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Darknessy @ Dec 27 2015, 12:37)  is there a lower level limit for soulfusing weapons? Wiki says +100 levels as the MAX What about (-)?
no limit for lower level equipment (IMG:[ invalid] style_emoticons/default/smile.gif)
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Dec 27 2015, 12:30
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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We had a list of the crystal packs needed for all pl raises for monsters i think? If not, how do i calculate how many packs will i be needing to get a monster from 500pl to 750?
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Dec 27 2015, 17:37
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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So i'm gonna need 18-20 packs... Oh dear... That's... gonna be expensive... I guess it can wait a couple of months...
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Dec 27 2015, 17:41
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Epion @ Dec 27 2015, 22:37)  So i'm gonna need 18-20 packs... Oh dear... That's... gonna be expensive... I guess it can wait a couple of months...
well , crystal packs is alot cheaper now so this maybe a good time to raise monster lvl (IMG:[ invalid] style_emoticons/default/heh.gif)
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Dec 27 2015, 18:25
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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Finally finished my long-term goal of mana-neutral IA, so now i was wondering if any of the new Hath Perks are actually worth it for the cost... Assuming 1Hath ~= 6k Credits for ease of calculation Enigma Energizer - 200Hath / 1.2m Doubles the bonus from the riddlemaster, and increases duration to 50 turns.- With a Pony Quiz occuring approx every 50-100 rounds this seems rather underwelming to me, esp since it's just about 1 Mana Potion, or 2 with the Perk. The buff maybe lasts 2 rounds as 1H. Yakety Sax - 200Hath / 1.2m Monsters will never catch you when fleeing.- Monsters can actually catch you? oO Soul Catcher - 500Hath / 3m Get a free soul fragment every dawn event.- So this is kinda interesting as you can get a 7th Soul Fragment a day, but 3m is kinda expensive, esp. since you are able to get enough from RE's, at least it seems that way to me. Extra Strength Formula - 500Hath / 3m Happy Pills now fully restore a monster's morale.- This seems ... not very helpful ... since an unperked happy pill will restore the morale to green anyway, and 3m can buy you 1.5k happy pill from Item Shop. Even if you have a full monster stable, this is gonna take years to acclimate. That's Good Eatin' - 1000Hath / 6m Increases monster food recovery amount by 20%.- pretty much same as above Coupon Clipper - 1000Hath / 6m 10% discount on all purchases at the Item Shop.- This actually seems kinda useful, though it will take 60m in purchases from the Item Shop to break even ... so far i probably haven't spend over 1.5m there Long Gone Before Daylight - 2000Hath / 12m The first energy drink used in a day gives twice the normal amount of stamina.- Another straight forward one, with ED @70k this evens out after 172 days with 172 ED uses. So half a year of this, it's long term but kind of useful. You just need to play enough to matter (IMG:[ invalid] style_emoticons/default/smile.gif) Dark Descent - 2000Hath / 12m Halve the required number of amnesia shards for reseting an item's potential.- With Amnesia @15k this equals out after 800 reforges ... which i feel is quite a lot (IMG:[ invalid] style_emoticons/default/heh.gif) So probably more useful for IW Service than a single player. Repair Bear Mk.1 - 3000Hath / 18m The latest invention from Moogle Dynamics, the Repair Bear will follow you around and help you keep your equipment in good shape at all times. This reduces effective equipment wear by half.Another long term thing, that may or may not pay itself of after a lot of playing Let's skip crys4 and crys5, as that is pretty much the same story as before imho. Pays off eventually after lots of festing, but not that great if you're not festing. Thoughts?
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Dec 27 2015, 18:36
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(simrock87 @ Dec 27 2015, 17:25)  Finally finished my long-term goal of mana-neutral IA
mind to explain? QUOTE(simrock87 @ Dec 27 2015, 17:25)  Enigma Energizer - 200Hath / 1.2m Doubles the bonus from the riddlemaster, and increases duration to 50 turns. - With a Pony Quiz occuring approx every 50-100 rounds this seems rather underwelming to me, esp since it's just about 1 Mana Potion, or 2 with the Perk. The buff maybe lasts 2 rounds as 1H.
i'd be interested in buying this as well, but it seems it's not as useful as one may think. better to wait for other people who unlocked it and see what they say QUOTE(simrock87 @ Dec 27 2015, 17:25)  Yakety Sax - 200Hath / 1.2m Monsters will never catch you when fleeing. - Monsters can actually catch you? oO
yep. but to avoid it you simply have to be at close to full health when you flee. waste of Hath imo QUOTE(simrock87 @ Dec 27 2015, 17:25)  Coupon Clipper - 1000Hath / 6m 10% discount on all purchases at the Item Shop. - This actually seems kinda useful, though it will take 60m in purchases from the Item Shop to break even ... so far i probably haven't spend over 1.5m there
there are people who bought it and offer that service for 1k. if you rely on them, then buying it it's another waste of Hath This post has been edited by Scremaz: Dec 27 2015, 18:36
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Dec 27 2015, 18:54
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Vilis
Group: Gold Star Club
Posts: 877
Joined: 1-December 11

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Is the chance to proc Ether Tap listed on staves inaccurate? I currently have a 40% chance on mine but I often find myself hitting 5 times in a row (not counting missed attacks) and failing to get the effect. I know it's normal to get unlucky like that a few times, but this happens in every single encounter I am in.
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Dec 27 2015, 18:57
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Superlatanium
Group: Gold Star Club
Posts: 7,635
Joined: 27-November 13

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QUOTE(simrock87 @ Dec 27 2015, 16:25)  Enigma Energizer - 200Hath / 1.2m Doubles the bonus from the riddlemaster, and increases duration to 50 turns. - With a Pony Quiz occuring approx every 50-100 rounds this seems rather underwelming to me, esp since it's just about 1 Mana Potion, or 2 with the Perk. The buff maybe lasts 2 rounds as 1H.
Yakety Sax - 200Hath / 1.2m Monsters will never catch you when fleeing. - Monsters can actually catch you? oO
Extra Strength Formula - 500Hath / 3m Happy Pills now fully restore a monster's morale. - This seems ... not very helpful ... since an unperked happy pill will restore the morale to green anyway, and 3m can buy you 1.5k happy pill from Item Shop. Even if you have a full monster stable, this is gonna take years to acclimate.
Coupon Clipper - 1000Hath / 6m 10% discount on all purchases at the Item Shop. - This actually seems kinda useful, though it will take 60m in purchases from the Item Shop to break even ... so far i probably haven't spend over 1.5m there EE: It's not terrible for mage. 1 rounds/9 turns * +50 action time * 3? turns/action time lasts a while. You'll have the Riddlemaster bonus up a good fraction of the time. Problem is, half your time is still spent Imperiling, so more damage does you no good. You also might think it's good for low difficulty mage since their rounds only last 5 turns (2.5 action time?) but T3 oneshots all monsters anyway, 95% of the time. (Of course, for melee, it's trash because rounds take 3x-4x more turns) Yes, fleeing takes more than a bit of action time. If you're stuck at 1 HP with no items that can be used and all Cures on CD, fleeing will likely kill you without Yakety Sax, but players should never get to that point anyway, so it's useless. Extra Strength Formula: Another reason it's crap is because you want to use Happy Pills as soon as morale reaches yellow, otherwise you're significantly less likely to get gifts. Increased hunger restoration is even worse because food costs next to nothing, unlike pills. Coupon Clipper: Some have already bought it and use it to sell stuff to other players. It's not worth it for anyone else to get it now. (The profit margin is probably more like 0.5% now rather than 10% of item shop price) QUOTE(Vilis @ Dec 27 2015, 16:54)  Is the chance to proc Ether Tap listed on staves inaccurate? I currently have a 40% chance on mine but I often find myself hitting 5 times in a row (not counting missed attacks) and failing to get the effect. I know it's normal to get unlucky like that a few times, but this happens in every single encounter I am in. You're getting Parried a lot, especially on PF. You need to not get parried and get a successful Tap roll.
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Dec 27 2015, 19:13
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(simrock87 @ Dec 28 2015, 00:25) 
Thoughts?
Get daimon duality first if you haven't already. The quiz perk is also good because its cheap and +damage. Then I went for crystal and token perk because I like the monster lab, and then just get what you want probably asshater. Repair bear and coupon clipper are nuisance killer, they will never pay back. But they can save you time clicking repair and asking people for cheap npc item. The others you mentioned are pretty useless, prof perk is good if you play mage. Force of nature can also increase your fighting power but its infinitely close to 0.
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Dec 27 2015, 19:18
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(Scremaz @ Dec 27 2015, 17:36)  mind to explain?
Sure, it's just a fancy way of saying i don't lose mana during turns, except for rebuffing Regen, Heartseeker or healing. To be honest, it's pretty much useless now, but it's a leftover thing from when potions were limited and saving resources mattered (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Essentially you start by putting the stuff you want up as usual on IA, which gives you your base. So if you want to have Haste, Protection, Spirit Shield and Spark up, this comes to about 4.2 Mana per turn or so. So you have -4.2 Mana expenditure a turn, then there is your Mana Regen at lets say 25mp every minute. Your battle regen per turn is 25mp/15, so about 1.66mp So with -4.2mp + 1.66mp this works out to -2.54mp per turn. The goal is to achieve 0mp per turn. So you need to reduce the left side (IA upkeep) and increase the right side (mp regen). So with IA4 (which we need anyway to have 4 buffs on IA) upkeep reduces to -2.52, with RR (+50% regen hath perk) you get +2.49mp which then yields -0.03mp/turn. Then you can either go for IA5, Force of Nature (increases buff turn count and this way reduces mp/turn cost for upkeep in a roundabout way) or reduce your Interference to further reduce IA upkeep or go for more wisdom to increase regen or just have a gold star for another +50% regen. After you're at neutral (read 0MP per turn), every time you take a buff off IA with spare Channeling procs or gems you will get mana back. Which pretty much just looks cool as 1H (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Scremaz @ Dec 27 2015, 17:36)  there are people who bought it and offer that service for 1k. if you rely on them, then buying it it's another waste of Hath
Hmm, didn't know that, interesting (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Dec 27 2015, 20:52
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Superlatanium
Group: Gold Star Club
Posts: 7,635
Joined: 27-November 13

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QUOTE(kazsax11 @ Dec 27 2015, 18:46)  Wondering what I should focus on improving. Currently 1h/light, recently changed from dw/light. Seen that 1h/heavy is supposed to be safer but had no issues so far with light + lack of heavy gear. My gear: Superior Rapier of BalanceExquisite Force Shield of ProtectionMagnificent Shade Helmet of NegationMagnificent Agile Leather Breastplate of WardingExquisite Shade Gauntlets of NegationMagnificent Leather Leggings of WardingMagnificent Agile Leather Boots of DampeningThinking I should be focusing on getting a better weapon/upgrading my current gear? Light armor is a lot slower but a bit safer. Still, at your level you probably aren't having much trouble with survivability at all, so once you switch to Power you'll find your clear speed will increase significantly. Your rapier is by far the worst slot - it's only Superior, and doesn't even have a prefix. Look for a prefixed Mag+ Rapier of Slaughter before anything else, and IW it to 10 for +~20% damage. Once you get it you could forge it and your shield, but don't forge armor unless you're sure you'll stick with it until level 400+, which you shouldn't (Shade > Leather, and Shadowdancer >> Agile >>> Negation/Arcanist).
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Dec 27 2015, 21:06
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Kazsax
Newcomer
  Group: Gold Star Club
Posts: 70
Joined: 1-October 09

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QUOTE(Superlatanium @ Dec 27 2015, 18:52)  Light armor is a lot slower but a bit safer. Still, at your level you probably aren't having much trouble with survivability at all, so once you switch to Power you'll find your clear speed will increase significantly.
Your rapier is by far the worst slot - it's only Superior, and doesn't even have a prefix. Look for a prefixed Mag+ Rapier of Slaughter before anything else, and IW it to 10 for +~20% damage. Once you get it you could forge it and your shield, but don't forge armor unless you're sure you'll stick with it until level 400+, which you shouldn't (Shade > Leather, and Shadowdancer >> Agile >>> Negation/Arcanist).
Figured as much, got an ex rapier of slaughter but it was by far lowest of ex so didn't seem worth upgrading etc. Is it only worth changing to heavy once I have power gear? Since I did some minor tests with full ex heavy gear but average dmg seemed a factor lower.
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Dec 27 2015, 21:09
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Superlatanium
Group: Gold Star Club
Posts: 7,635
Joined: 27-November 13

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QUOTE(kazsax11 @ Dec 27 2015, 19:06)  Is it only worth changing to heavy once I have power gear? Since I did some minor tests with full ex heavy gear but average dmg seemed a factor lower. Yeah, the only big reason to use heavy is so you can use Power, otherwise it's probably similar to or worse than Light.
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Dec 27 2015, 21:22
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Kazsax
Newcomer
  Group: Gold Star Club
Posts: 70
Joined: 1-October 09

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QUOTE(Superlatanium @ Dec 27 2015, 19:09)  Yeah, the only big reason to use heavy is so you can use Power, otherwise it's probably similar to or worse than Light.
A lot worse for me: My light set + Sup Rap of Balance [Damage] Average: 1638 / Crushing: 41% / Piercing: 31% / Slashing: 14% / Holy: 3% / Void: 3% / Dark: 2% / Elec: 1% / Cold: 0% / Fire: 0% / Wind: 0% My light set + Ex Rap of Slaughter [Damage] Average: 1608 / Crushing: 37% / Piercing: 35% / Slashing: 11% / Holy: 5% / Void: 4% / Fire: 2% / Dark: 2% / Elec: 0% / Wind: 0% / Cold: 0% My heavy set + Sup Rap of Balance [Damage] Average: 1119 / Piercing: 28% / Crushing: 28% / Holy: 14% / Slashing: 10% / Void: 6% / Elec: 3% / Fire: 2% / Cold: 2% / Dark: 1% / Wind: 1% My heavy set + Ex Rap of Slaughter Damage] Average: 1016 / Crushing: 36% / Piercing: 27% / Slashing: 11% / Void: 7% / Holy: 5% / Dark: 3% / Fire: 2% / Wind: 2% / Cold: 1% / Elec: 1% This post has been edited by kazsax11: Dec 27 2015, 21:23
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Dec 27 2015, 21:27
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xcaliber9999
Group: Catgirl Camarilla
Posts: 2,822
Joined: 22-December 09

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Well planning to increase my income somehow so was wondering will investing in monster lab a good idea ? Currently have 14 monster so thinking to up their lvl via feeding them crystals. Now my question is - 1st - Should I only concentrate on primary crystal packs or combination is the way to go ? if second please give me a number or ratio 2nd - Are there any specific monster class which is better than the rest. You know among all 13 there has to be some weak classes 3rd - Till how much lvl should I take all my monsters to so they can start giving me good gifts not asking for best ? 500, 700, 1000 ? My fund is limited so please tell me which is possible Any additional info is welcome. Thanks (IMG:[ invalid] style_emoticons/default/smile.gif)
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