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post Dec 27 2015, 02:41
Post #78461
karyl123



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QUOTE(Sapo84 @ Dec 27 2015, 06:49) *

Probably for the same reason you cannot access that site without being logged in.

My guess is that Tenboro does not want to have that site linked/crawled etc etc, the content allowed there is probably illegal in many states.


agreed, and to avoid random raid from jewcob.
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post Dec 27 2015, 06:27
Post #78462
jacquelope



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QUOTE(Sapo84 @ Dec 26 2015, 15:49) *

Probably for the same reason you cannot access that site without being logged in.

My guess is that Tenboro does not want to have that site linked/crawled etc etc, the content allowed there is probably illegal in many states.

Oh really now, good thing I didn't know this before now, I came here to get access to the ex site and thankfully instead got immersed in HV... (IMG:[invalid] style_emoticons/default/blink.gif)
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post Dec 27 2015, 07:37
Post #78463
Darknessy



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is there a lower level limit for soulfusing weapons?
Wiki says +100 levels as the MAX
What about (-)?
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post Dec 27 2015, 07:37
Post #78464
nobody_xxx



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QUOTE(Darknessy @ Dec 27 2015, 12:37) *

is there a lower level limit for soulfusing weapons?
Wiki says +100 levels as the MAX
What about (-)?

no limit for lower level equipment (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 27 2015, 12:30
Post #78465
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We had a list of the crystal packs needed for all pl raises for monsters i think?
If not, how do i calculate how many packs will i be needing to get a monster from 500pl to 750?
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post Dec 27 2015, 12:51
Post #78466
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QUOTE(Epion @ Dec 27 2015, 14:30) *

We had a list of the crystal packs needed for all pl raises for monsters i think?
If not, how do i calculate how many packs will i be needing to get a monster from 500pl to 750?


(IMG:http://ehwiki.org/images/thumb/1/12/Crystal_packs_vs_PL.png/700px-Crystal_packs_vs_PL.png)

thanks Superlatanium
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post Dec 27 2015, 17:37
Post #78467
Epion



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So i'm gonna need 18-20 packs... Oh dear... That's... gonna be expensive... I guess it can wait a couple of months...
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post Dec 27 2015, 17:41
Post #78468
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QUOTE(Epion @ Dec 27 2015, 22:37) *

So i'm gonna need 18-20 packs... Oh dear... That's... gonna be expensive... I guess it can wait a couple of months...

well , crystal packs is alot cheaper now so this maybe a good time to raise monster lvl (IMG:[invalid] style_emoticons/default/heh.gif)
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post Dec 27 2015, 18:25
Post #78469
simrock87



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Finally finished my long-term goal of mana-neutral IA, so now i was wondering if any of the new Hath Perks are actually worth it for the cost...

Assuming 1Hath ~= 6k Credits for ease of calculation

Enigma Energizer - 200Hath / 1.2m
Doubles the bonus from the riddlemaster, and increases duration to 50 turns.
- With a Pony Quiz occuring approx every 50-100 rounds this seems rather underwelming to me, esp since it's just about 1 Mana Potion, or 2 with the Perk. The buff maybe lasts 2 rounds as 1H.

Yakety Sax - 200Hath / 1.2m
Monsters will never catch you when fleeing.
- Monsters can actually catch you? oO

Soul Catcher - 500Hath / 3m
Get a free soul fragment every dawn event.
- So this is kinda interesting as you can get a 7th Soul Fragment a day, but 3m is kinda expensive, esp. since you are able to get enough from RE's, at least it seems that way to me.

Extra Strength Formula - 500Hath / 3m
Happy Pills now fully restore a monster's morale.
- This seems ... not very helpful ... since an unperked happy pill will restore the morale to green anyway, and 3m can buy you 1.5k happy pill from Item Shop. Even if you have a full monster stable, this is gonna take years to acclimate.

That's Good Eatin' - 1000Hath / 6m
Increases monster food recovery amount by 20%.
- pretty much same as above

Coupon Clipper - 1000Hath / 6m
10% discount on all purchases at the Item Shop.
- This actually seems kinda useful, though it will take 60m in purchases from the Item Shop to break even ... so far i probably haven't spend over 1.5m there

Long Gone Before Daylight - 2000Hath / 12m
The first energy drink used in a day gives twice the normal amount of stamina.
- Another straight forward one, with ED @70k this evens out after 172 days with 172 ED uses. So half a year of this, it's long term but kind of useful. You just need to play enough to matter (IMG:[invalid] style_emoticons/default/smile.gif)

Dark Descent - 2000Hath / 12m
Halve the required number of amnesia shards for reseting an item's potential.
- With Amnesia @15k this equals out after 800 reforges ... which i feel is quite a lot (IMG:[invalid] style_emoticons/default/heh.gif) So probably more useful for IW Service than a single player.

Repair Bear Mk.1 - 3000Hath / 18m
The latest invention from Moogle Dynamics, the Repair Bear will follow you around and help you keep your equipment in good shape at all times. This reduces effective equipment wear by half.
Another long term thing, that may or may not pay itself of after a lot of playing

Let's skip crys4 and crys5, as that is pretty much the same story as before imho. Pays off eventually after lots of festing, but not that great if you're not festing.

Thoughts?
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post Dec 27 2015, 18:36
Post #78470
Cleavs



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QUOTE(simrock87 @ Dec 27 2015, 17:25) *

Finally finished my long-term goal of mana-neutral IA

mind to explain?

QUOTE(simrock87 @ Dec 27 2015, 17:25) *

Enigma Energizer - 200Hath / 1.2m
Doubles the bonus from the riddlemaster, and increases duration to 50 turns.
- With a Pony Quiz occuring approx every 50-100 rounds this seems rather underwelming to me, esp since it's just about 1 Mana Potion, or 2 with the Perk. The buff maybe lasts 2 rounds as 1H.

i'd be interested in buying this as well, but it seems it's not as useful as one may think. better to wait for other people who unlocked it and see what they say

QUOTE(simrock87 @ Dec 27 2015, 17:25) *

Yakety Sax - 200Hath / 1.2m
Monsters will never catch you when fleeing.
- Monsters can actually catch you? oO

yep. but to avoid it you simply have to be at close to full health when you flee. waste of Hath imo

QUOTE(simrock87 @ Dec 27 2015, 17:25) *

Coupon Clipper - 1000Hath / 6m
10% discount on all purchases at the Item Shop.
- This actually seems kinda useful, though it will take 60m in purchases from the Item Shop to break even ... so far i probably haven't spend over 1.5m there

there are people who bought it and offer that service for 1k. if you rely on them, then buying it it's another waste of Hath

This post has been edited by Scremaz: Dec 27 2015, 18:36
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post Dec 27 2015, 18:54
Post #78471
Vilis



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Is the chance to proc Ether Tap listed on staves inaccurate? I currently have a 40% chance on mine but I often find myself hitting 5 times in a row (not counting missed attacks) and failing to get the effect. I know it's normal to get unlucky like that a few times, but this happens in every single encounter I am in.
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post Dec 27 2015, 18:57
Post #78472
Superlatanium



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QUOTE(simrock87 @ Dec 27 2015, 16:25) *
Enigma Energizer - 200Hath / 1.2m
Doubles the bonus from the riddlemaster, and increases duration to 50 turns.
- With a Pony Quiz occuring approx every 50-100 rounds this seems rather underwelming to me, esp since it's just about 1 Mana Potion, or 2 with the Perk. The buff maybe lasts 2 rounds as 1H.

Yakety Sax - 200Hath / 1.2m
Monsters will never catch you when fleeing.
- Monsters can actually catch you? oO

Extra Strength Formula - 500Hath / 3m
Happy Pills now fully restore a monster's morale.
- This seems ... not very helpful ... since an unperked happy pill will restore the morale to green anyway, and 3m can buy you 1.5k happy pill from Item Shop. Even if you have a full monster stable, this is gonna take years to acclimate.

Coupon Clipper - 1000Hath / 6m
10% discount on all purchases at the Item Shop.
- This actually seems kinda useful, though it will take 60m in purchases from the Item Shop to break even ... so far i probably haven't spend over 1.5m there
EE: It's not terrible for mage. 1 rounds/9 turns * +50 action time * 3? turns/action time lasts a while. You'll have the Riddlemaster bonus up a good fraction of the time. Problem is, half your time is still spent Imperiling, so more damage does you no good. You also might think it's good for low difficulty mage since their rounds only last 5 turns (2.5 action time?) but T3 oneshots all monsters anyway, 95% of the time. (Of course, for melee, it's trash because rounds take 3x-4x more turns)

Yes, fleeing takes more than a bit of action time. If you're stuck at 1 HP with no items that can be used and all Cures on CD, fleeing will likely kill you without Yakety Sax, but players should never get to that point anyway, so it's useless.

Extra Strength Formula: Another reason it's crap is because you want to use Happy Pills as soon as morale reaches yellow, otherwise you're significantly less likely to get gifts. Increased hunger restoration is even worse because food costs next to nothing, unlike pills.

Coupon Clipper: Some have already bought it and use it to sell stuff to other players. It's not worth it for anyone else to get it now. (The profit margin is probably more like 0.5% now rather than 10% of item shop price)
QUOTE(Vilis @ Dec 27 2015, 16:54) *
Is the chance to proc Ether Tap listed on staves inaccurate? I currently have a 40% chance on mine but I often find myself hitting 5 times in a row (not counting missed attacks) and failing to get the effect. I know it's normal to get unlucky like that a few times, but this happens in every single encounter I am in.
You're getting Parried a lot, especially on PF. You need to not get parried and get a successful Tap roll.
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post Dec 27 2015, 19:13
Post #78473
Void Domain



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QUOTE(simrock87 @ Dec 28 2015, 00:25) *


Thoughts?

Get daimon duality first if you haven't already. The quiz perk is also good because its cheap and +damage.
Then I went for crystal and token perk because I like the monster lab, and then just get what you want probably asshater.

Repair bear and coupon clipper are nuisance killer, they will never pay back. But they can save you time clicking repair and asking people for cheap npc item.

The others you mentioned are pretty useless, prof perk is good if you play mage. Force of nature can also increase your fighting power but its infinitely close to 0.
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post Dec 27 2015, 19:18
Post #78474
simrock87



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QUOTE(Scremaz @ Dec 27 2015, 17:36) *

mind to explain?

Sure, it's just a fancy way of saying i don't lose mana during turns, except for rebuffing Regen, Heartseeker or healing.
To be honest, it's pretty much useless now, but it's a leftover thing from when potions were limited and saving resources mattered (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Essentially you start by putting the stuff you want up as usual on IA, which gives you your base.
So if you want to have Haste, Protection, Spirit Shield and Spark up, this comes to about 4.2 Mana per turn or so.

So you have -4.2 Mana expenditure a turn, then there is your Mana Regen at lets say 25mp every minute.
Your battle regen per turn is 25mp/15, so about 1.66mp

So with -4.2mp + 1.66mp this works out to -2.54mp per turn.
The goal is to achieve 0mp per turn.
So you need to reduce the left side (IA upkeep) and increase the right side (mp regen).
So with IA4 (which we need anyway to have 4 buffs on IA) upkeep reduces to -2.52, with RR (+50% regen hath perk) you get +2.49mp which then yields -0.03mp/turn.
Then you can either go for IA5, Force of Nature (increases buff turn count and this way reduces mp/turn cost for upkeep in a roundabout way) or reduce your Interference to further reduce IA upkeep or go for more wisdom to increase regen or just have a gold star for another +50% regen.

After you're at neutral (read 0MP per turn), every time you take a buff off IA with spare Channeling procs or gems you will get mana back. Which pretty much just looks cool as 1H (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Scremaz @ Dec 27 2015, 17:36) *
there are people who bought it and offer that service for 1k. if you rely on them, then buying it it's another waste of Hath

Hmm, didn't know that, interesting (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Dec 27 2015, 20:46
Post #78475
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Wondering what I should focus on improving.
Currently 1h/light, recently changed from dw/light.
Seen that 1h/heavy is supposed to be safer but had no issues so far with light + lack of heavy gear.

My gear:
Superior Rapier of Balance
Exquisite Force Shield of Protection
Magnificent Shade Helmet of Negation
Magnificent Agile Leather Breastplate of Warding
Exquisite Shade Gauntlets of Negation
Magnificent Leather Leggings of Warding
Magnificent Agile Leather Boots of Dampening

Thinking I should be focusing on getting a better weapon/upgrading my current gear?
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post Dec 27 2015, 20:52
Post #78476
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QUOTE(kazsax11 @ Dec 27 2015, 18:46) *
Wondering what I should focus on improving.
Currently 1h/light, recently changed from dw/light.
Seen that 1h/heavy is supposed to be safer but had no issues so far with light + lack of heavy gear.

My gear:
Superior Rapier of Balance
Exquisite Force Shield of Protection
Magnificent Shade Helmet of Negation
Magnificent Agile Leather Breastplate of Warding
Exquisite Shade Gauntlets of Negation
Magnificent Leather Leggings of Warding
Magnificent Agile Leather Boots of Dampening

Thinking I should be focusing on getting a better weapon/upgrading my current gear?
Light armor is a lot slower but a bit safer. Still, at your level you probably aren't having much trouble with survivability at all, so once you switch to Power you'll find your clear speed will increase significantly.

Your rapier is by far the worst slot - it's only Superior, and doesn't even have a prefix. Look for a prefixed Mag+ Rapier of Slaughter before anything else, and IW it to 10 for +~20% damage. Once you get it you could forge it and your shield, but don't forge armor unless you're sure you'll stick with it until level 400+, which you shouldn't (Shade > Leather, and Shadowdancer >> Agile >>> Negation/Arcanist).
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post Dec 27 2015, 21:06
Post #78477
Kazsax



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QUOTE(Superlatanium @ Dec 27 2015, 18:52) *

Light armor is a lot slower but a bit safer. Still, at your level you probably aren't having much trouble with survivability at all, so once you switch to Power you'll find your clear speed will increase significantly.

Your rapier is by far the worst slot - it's only Superior, and doesn't even have a prefix. Look for a prefixed Mag+ Rapier of Slaughter before anything else, and IW it to 10 for +~20% damage. Once you get it you could forge it and your shield, but don't forge armor unless you're sure you'll stick with it until level 400+, which you shouldn't (Shade > Leather, and Shadowdancer >> Agile >>> Negation/Arcanist).

Figured as much, got an ex rapier of slaughter but it was by far lowest of ex so didn't seem worth upgrading etc.
Is it only worth changing to heavy once I have power gear? Since I did some minor tests with full ex heavy gear but average dmg seemed a factor lower.
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post Dec 27 2015, 21:09
Post #78478
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QUOTE(kazsax11 @ Dec 27 2015, 19:06) *
Is it only worth changing to heavy once I have power gear? Since I did some minor tests with full ex heavy gear but average dmg seemed a factor lower.
Yeah, the only big reason to use heavy is so you can use Power, otherwise it's probably similar to or worse than Light.
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post Dec 27 2015, 21:22
Post #78479
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QUOTE(Superlatanium @ Dec 27 2015, 19:09) *

Yeah, the only big reason to use heavy is so you can use Power, otherwise it's probably similar to or worse than Light.

A lot worse for me:

My light set + Sup Rap of Balance
[Damage] Average: 1638 / Crushing: 41% / Piercing: 31% / Slashing: 14% / Holy: 3% / Void: 3% / Dark: 2% / Elec: 1% / Cold: 0% / Fire: 0% / Wind: 0%

My light set + Ex Rap of Slaughter
[Damage] Average: 1608 / Crushing: 37% / Piercing: 35% / Slashing: 11% / Holy: 5% / Void: 4% / Fire: 2% / Dark: 2% / Elec: 0% / Wind: 0% / Cold: 0%

My heavy set + Sup Rap of Balance
[Damage] Average: 1119 / Piercing: 28% / Crushing: 28% / Holy: 14% / Slashing: 10% / Void: 6% / Elec: 3% / Fire: 2% / Cold: 2% / Dark: 1% / Wind: 1%

My heavy set + Ex Rap of Slaughter
Damage] Average: 1016 / Crushing: 36% / Piercing: 27% / Slashing: 11% / Void: 7% / Holy: 5% / Dark: 3% / Fire: 2% / Wind: 2% / Cold: 1% / Elec: 1%

This post has been edited by kazsax11: Dec 27 2015, 21:23
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post Dec 27 2015, 21:27
Post #78480
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Well planning to increase my income somehow so was wondering will investing in monster lab a good idea ? Currently have 14 monster so thinking to up their lvl via feeding them crystals. Now my question is -

1st - Should I only concentrate on primary crystal packs or combination is the way to go ? if second please give me a number or ratio

2nd - Are there any specific monster class which is better than the rest. You know among all 13 there has to be some weak classes

3rd - Till how much lvl should I take all my monsters to so they can start giving me good gifts not asking for best ? 500, 700, 1000 ? My fund is limited so please tell me which is possible

Any additional info is welcome.

Thanks (IMG:[invalid] style_emoticons/default/smile.gif)


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