QUOTE(Superlatanium @ Dec 23 2015, 13:36)

3 + 2 looks like too much with Imperil.
Not rly. It ll be quite hard to show, but i ll try.
Its true not all monsters have high mitg, but we should take into account few things:
1. High pl monsters tend to have high mitg and many chaos upgrades.
2. Weak monsters very often dies before tanky.
3. And finally strong monster appears more often.
In other words weight of high pl is much stronger. One 2250 appears in 10x times more often than any 1k and at the same time has in 2-3 stronger defense (hp+mmi) even without additional mitg. That means we cant rly ignore top range of monsters. Even if its only small amount then its still not so small frequency of appearing and high chance exactly this monster ll last who dies.
If we got 4 giants with 100k hp and 5th giant has 200k, because pl and some training then round ll lasts until exactly 5th`s death. We can almost completely ignore first 4 even if they have 75 mitg. They dont have enough defense compare to the strongest.
So we should look for some balance. But the good thing edb--> prof conversion even without mitg is very close. Its not so big difference, because prof gives also counter-resist (must have for pf diff and high lvl), maybe slightly higher casting speed (less cures) and also lower price, so we get direct profit from mp pots. Thus even few additional % from mitg reduction can easy make prof better.
Lets look at gear, because it ll be more clear.
4+1 (pants) with Pmax ranges from wiki and oak staff. At 400 lvl its something like 3333 mdb, 436 edb, and 0,74 prof with 50/100 forge.
3+2 (pants+shoes). 3333 mdb (without pab difference in gear, its anyway close), 380 edb and full 1,0 proff (even slightly higher).
In first case we have 20 (pen) + 13 + 37 (prof) = 70 counter resist and 17864 magic score (without crit) with 57 mitg reduction (imperil)
In second we have 83 counter resist and 15998 magic score with 75 mitg reduction.
Monster have 60 mitg. 17864 --> 17325
Monster have 70 mitg. 17864 --> 15541
Monster have 75 mitg. 17864 --> 14648
In other words only mitg makes 4+1 worse in 70-75 cases.
On pf its quite ordinary for monster to have something like 17% resist (average). Lets look at both sets after counter-resist.
No reduction - 85% --> 92%
50% reduction - 14% --> 8%
75% reduction - 1% --> 0%
90% reduction - 0% --> 0%
I think its not very good way to count average damage, but we can see 85% and 92% without reduction is quite big difference. Without resist all monsters d die in few hits without problem. Full to half damage quite often can be additional turn.
27,1% resist (its max for monster) just for example, because its not something impossible. Its very common for monsters with training on pf and specially with high level.
No reduction - 78% --> 86%
50% reduction - 21% --> 13%
75% reduction - 2% --> 1%
90% reduction - 0% --> 0%
In reality all this staff is quite complicated, because it has different ratio. And for that i did fight emulation. I took real monsters from some rounds and in excel made random with stats long time ago. As i already said its always good to exchange edb to prof if it can reduce mitg, because even without mitg its close. No imperil must use 3+2 it and we can clearly see with magic score. Without imperil 4+1 can reduce only 32 mitg (any have higher). Monster even with 48 base ll make 17864 drop to 15181 while 3+2 set has full 16k. And for imperil holy i also dont see point to use 4+1. Counter-resist is very good thing. At some stage t3 becomes incredibly strong (like 200-400k per skill). Monsters dont have so high hp, its always oneshot. But they can resist and make it much lower damage and its already 2 hits. 3+2 for holy has not only counter-resist, but as i already said direct mp price profit, cast speed and quite often also important mitg reduction (can make our round faster). I mean if we kill weakest monster faster then it doesnt give real result change, we have to kill strongest one to see difference.
QUOTE(izpekopon @ Dec 23 2015, 16:34)

If i plan to use 3+2 using robe + pants as prof cloth, do i give up too much EDB in the process, or would it be better to go for something like robe + cap or shoes instead?
Im using cap+gloves for 3+2. Thats mostly why i have gloves in 4+1. If you wanna very good result in future, then its better to aim from start for perfect slots. With new ranges i think its possibly even with gloves+shoes to get full 1,0 prof. Pants + shoes is ok too. But robe isnt very good. So, prof roll isnt very bad, but robe is bad slot for 3+2. Evade roll isnt good too. Overall i think if you wanna use 3+2 sometimes then its better to keep pants.
QUOTE(Hoheneim @ Dec 23 2015, 16:36)

When shrining, what is the expected ED rate? About 15%?
Around 20%.