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post Dec 23 2015, 18:15
Post #78241
nec1986



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QUOTE(Superlatanium @ Dec 23 2015, 13:36) *

3 + 2 looks like too much with Imperil.


Not rly. It ll be quite hard to show, but i ll try.
Its true not all monsters have high mitg, but we should take into account few things:
1. High pl monsters tend to have high mitg and many chaos upgrades.
2. Weak monsters very often dies before tanky.
3. And finally strong monster appears more often.
In other words weight of high pl is much stronger. One 2250 appears in 10x times more often than any 1k and at the same time has in 2-3 stronger defense (hp+mmi) even without additional mitg. That means we cant rly ignore top range of monsters. Even if its only small amount then its still not so small frequency of appearing and high chance exactly this monster ll last who dies.
If we got 4 giants with 100k hp and 5th giant has 200k, because pl and some training then round ll lasts until exactly 5th`s death. We can almost completely ignore first 4 even if they have 75 mitg. They dont have enough defense compare to the strongest.

So we should look for some balance. But the good thing edb--> prof conversion even without mitg is very close. Its not so big difference, because prof gives also counter-resist (must have for pf diff and high lvl), maybe slightly higher casting speed (less cures) and also lower price, so we get direct profit from mp pots. Thus even few additional % from mitg reduction can easy make prof better.

Lets look at gear, because it ll be more clear.
4+1 (pants) with Pmax ranges from wiki and oak staff. At 400 lvl its something like 3333 mdb, 436 edb, and 0,74 prof with 50/100 forge.
3+2 (pants+shoes). 3333 mdb (without pab difference in gear, its anyway close), 380 edb and full 1,0 proff (even slightly higher).

In first case we have 20 (pen) + 13 + 37 (prof) = 70 counter resist and 17864 magic score (without crit) with 57 mitg reduction (imperil)
In second we have 83 counter resist and 15998 magic score with 75 mitg reduction.

Monster have 60 mitg. 17864 --> 17325
Monster have 70 mitg. 17864 --> 15541
Monster have 75 mitg. 17864 --> 14648
In other words only mitg makes 4+1 worse in 70-75 cases.

On pf its quite ordinary for monster to have something like 17% resist (average). Lets look at both sets after counter-resist.
No reduction - 85% --> 92%
50% reduction - 14% --> 8%
75% reduction - 1% --> 0%
90% reduction - 0% --> 0%
I think its not very good way to count average damage, but we can see 85% and 92% without reduction is quite big difference. Without resist all monsters d die in few hits without problem. Full to half damage quite often can be additional turn.

27,1% resist (its max for monster) just for example, because its not something impossible. Its very common for monsters with training on pf and specially with high level.
No reduction - 78% --> 86%
50% reduction - 21% --> 13%
75% reduction - 2% --> 1%
90% reduction - 0% --> 0%

In reality all this staff is quite complicated, because it has different ratio. And for that i did fight emulation. I took real monsters from some rounds and in excel made random with stats long time ago. As i already said its always good to exchange edb to prof if it can reduce mitg, because even without mitg its close. No imperil must use 3+2 it and we can clearly see with magic score. Without imperil 4+1 can reduce only 32 mitg (any have higher). Monster even with 48 base ll make 17864 drop to 15181 while 3+2 set has full 16k. And for imperil holy i also dont see point to use 4+1. Counter-resist is very good thing. At some stage t3 becomes incredibly strong (like 200-400k per skill). Monsters dont have so high hp, its always oneshot. But they can resist and make it much lower damage and its already 2 hits. 3+2 for holy has not only counter-resist, but as i already said direct mp price profit, cast speed and quite often also important mitg reduction (can make our round faster). I mean if we kill weakest monster faster then it doesnt give real result change, we have to kill strongest one to see difference.

QUOTE(izpekopon @ Dec 23 2015, 16:34) *

If i plan to use 3+2 using robe + pants as prof cloth, do i give up too much EDB in the process, or would it be better to go for something like robe + cap or shoes instead?

Im using cap+gloves for 3+2. Thats mostly why i have gloves in 4+1. If you wanna very good result in future, then its better to aim from start for perfect slots. With new ranges i think its possibly even with gloves+shoes to get full 1,0 prof. Pants + shoes is ok too. But robe isnt very good. So, prof roll isnt very bad, but robe is bad slot for 3+2. Evade roll isnt good too. Overall i think if you wanna use 3+2 sometimes then its better to keep pants.

QUOTE(Hoheneim @ Dec 23 2015, 16:36) *

When shrining, what is the expected ED rate? About 15%?

Around 20%.
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post Dec 23 2015, 18:34
Post #78242
izpekopon



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QUOTE(nec1986 @ Dec 24 2015, 00:15) *

Im using cap+gloves for 3+2. Thats mostly why i have gloves in 4+1. If you wanna very good result in future, then its better to aim from start for perfect slots. With new ranges i think its possibly even with gloves+shoes to get full 1,0 prof. Pants + shoes is ok too. But robe isnt very good. So, prof roll isnt very bad, but robe is bad slot for 3+2. Evade roll isnt good too. Overall i think if you wanna use 3+2 sometimes then its better to keep pants.

i c. I don't have any good gloves/shoes, so i think i'l stick with cap and robe prof cloths for now.
Maybe i'l switch to pants and either cap, gloves or shoes in the future.
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post Dec 23 2015, 21:09
Post #78243
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so my first Hellfest:
36,564 credits
24657 from selling the equipments
5 precursor's -- someone said 8 is average, maybe at full training ?
scrolls etc is a income too
but... dont forget the costs of the conditions from your equipment to the sum
3 TOB 1 CT

time needed? i dunno.. I was eating and watchin a series in tv while doing this ^^ but until 400 i think i needed 30-40mins and at 650+ it got really tiredsome, at 800+ i had to cure a lot, I thought Hellfest is easier.. my defense and block isnt that low at all... I think my SOL triggered 6 or 7 times.
but maybe with a ADB of 7500+ it would be much easier, no matter your defense.. the faster u kill the less u get hurt.
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post Dec 23 2015, 22:54
Post #78244
nec1986



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QUOTE(izpekopon @ Dec 23 2015, 19:34) *

i c. I don't have any good gloves/shoes, so i think i'l stick with cap and robe prof cloths for now.
Maybe i'l switch to pants and either cap, gloves or shoes in the future.


You can salvage at any time and return big amount of forge, so its ok i think.

QUOTE(Fap.Fap @ Dec 23 2015, 22:09) *

5 precursor's -- someone said 8 is average, maybe at full training ?

Gz

Yea, with full or near it. 1/2000 monsters base chance is quite close and easy way to check it. 1/1000 with full training and because full fest is slightly higher than 8k monsters its also slightly higher than 8 arti.
Fest starting damage is ~0,6 of arena and latestage is ~5x. So you can see even hell in latestage is equal to something like 2x+ pf arena. You can wait until higher level (increase in defense), use power of protection (simple way with slightly lower clearspeed) or just flee. Its also ok, specially with cheap crystals. In old times crystals was 60%+ of overall income, so all tried to do full clear. Now its much lower.

Actually in current situation fest isnt very good. Even with full training arti isnt enough to cover ed. And rest part gives not so much. I could sell crystals after hellfest for something like 160k without problems, now its closer to 50k.

This post has been edited by nec1986: Dec 23 2015, 22:59
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post Dec 23 2015, 23:53
Post #78245
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Has anybody ever compiled a Legendary drops rate log by difficulty with maxed out Scavenger and Quartermaster? I know just about all my Legendary drops come on PFUDOR difficulty, and I think I've only ever gotten a single Legendary on Nintendo as an Arena Clear bonus, and certainly never any on Hell.
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post Dec 24 2015, 00:18
Post #78246
nec1986



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Actually... i think i was wrong. Holy mitg indeed very low in ordinary monsters ranges. I checked few ways. The biggest difference is low forge oak staff. That was something like 1-1,5% better for 4+1 set in clearspeed. I still d pick 3+2, because action speed and mana price, but i wanna to clarify very high prof 4+1 works. With 50/100 forge 3+2 was already better in clearspeed (a bit loud words, because it was almost 0 difference), because wellknown overdamaging. I mean the more you have adb/magicscore the lower increase in clearspeed you get. At some point counter-resist was just better. Destruction very similar too (high mdb/low edb situation).

So it seems 3+2 is better, but not because it gives better clearspeed. It looks same, only side bonuses like mp price or sg makes preferably. I used to elemental ranges where its rly clear difference.

QUOTE(Ea-Moon @ Dec 24 2015, 00:53) *

Has anybody ever compiled a Legendary drops rate log by difficulty with maxed out Scavenger and Quartermaster? I know just about all my Legendary drops come on PFUDOR difficulty, and I think I've only ever gotten a single Legendary on Nintendo as an Arena Clear bonus, and certainly never any on Hell.

I did something like that in old system. New one is very similar, but probably even more contrasted. In few words if you wanna legendary then you should play only pf. On this diff 1 legendary is something like once per 600 gears or near it as ordinary loot (not clear bonus). But usually its just trash.

This post has been edited by nec1986: Dec 24 2015, 00:36
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post Dec 24 2015, 00:42
Post #78247
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QUOTE(nec1986 @ Dec 24 2015, 00:18) *


I did something like that in old system. New one is very similar, but probably even more contrasted. In few words if you wanna legendary then you should play only pf. On this diff 1 legendary is something like once per 600 gears or near it as ordinary loot (not clear bonus). But usually its just trash.


Yeah, ignoring last-round drop rate and clear bonuses I think I've only ever gotten a single Legendary lifetime from a regular round. Everything else is PFUDOR Arena.
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post Dec 24 2015, 01:08
Post #78248
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QUOTE(Fap.Fap @ Dec 23 2015, 11:09) *

so my first Hellfest:
36,564 credits
24657 from selling the equipments

Ewwwwww

I'll stick with Arenas thankuverymuch

QUOTE
but maybe with a ADB of 7500+ it would be much easier, no matter your defense.. the faster u kill the less u get hurt.

Note to self, make 7500 my new target

oh wait that's another 1500 ADB !!! I probably couldn't get there with an all leg-slaughter getup (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)
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post Dec 24 2015, 02:59
Post #78249
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QUOTE(jacquelope @ Dec 24 2015, 06:08) *

Ewwwwww

I'll stick with Arenas thankuverymuch
Note to self, make 7500 my new target

oh wait that's another 1500 ADB !!! I probably couldn't get there with an all leg-slaughter getup (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)


I am not leg slaughter setup. even my rapier is not slaughter.

currently 7245.

btw, I had 300 % hit chance. 10b should make monster have moooorrreeee evade.

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post Dec 24 2015, 03:01
Post #78250
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QUOTE(nec1986 @ Dec 24 2015, 00:15) *

Not rly. It ll be quite hard to show, but i ll try.



QUOTE(nec1986 @ Dec 24 2015, 06:18) *

Actually... i think i was wrong. Holy mitg indeed very low in ordinary monsters ranges. I checked few ways.


Thanks nec. Indeed, it's not clear or easy.

Near the beginning of this year, I collected stats for the mitigation of the monsters that I encountered. But I think that was at level 3xx and I just counted the monsters that I had encountered (and not the frequency that I encountered them). Maybe I should do this again, but properly weighted this time.
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post Dec 24 2015, 03:38
Post #78251
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QUOTE(karyl123 @ Dec 24 2015, 07:59) *

I am not leg slaughter setup. even my rapier is not slaughter.

currently 7245.

btw, I had 300 % hit chance. 10b should make monster have moooorrreeee evade.

your lvl is 70+ higher than him , so of course your ADB is higher than him (IMG:[invalid] style_emoticons/default/heh.gif)
( unless heavy forging case ) (IMG:[invalid] style_emoticons/default/heh.gif)


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post Dec 24 2015, 04:11
Post #78252
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Hmm. As you level up, how fast does monster HP/PMI scale, compared to player's melee damage? Assuming all else is equal (same soulbound equipment, same forge level/potencies).
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post Dec 24 2015, 04:38
Post #78253
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In my calculation, without Imperil, a set of 3 phases and 2 cottons for a prof factor 1.0 is better than all others.

But, with Imperil, it is too inefficient.
As Superlatanium said, 0.67~0.7 is sufficient as that reduces almost all monsters' mitigations entirely.


# Result of a real damage simulation
# base on my equipment: decent phases, cottons and staff
# target monster : 70% elemental mit, 27.1% resist (full token and pfudor bonus)
# counter-resist = 20% (Redwood staff with Penetrator 5)

1. Destruction staff + 5 Phases
score 31164, prof 0.431 => 20450

2. Destruction staff + 4 Phases + 1 Cotton (Shoes)
score 27790, prof 0.698 => 22800

3. Destruction staff + 3 Phase + 2 Cotton (Gloves, Shoes)
score 24077, prof 0.990 => 21220

This post has been edited by sssss2: Dec 24 2015, 04:50
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post Dec 24 2015, 04:52
Post #78254
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QUOTE(mozilla browser @ Dec 24 2015, 09:11) *

Hmm. As you level up, how fast does monster HP/PMI scale, compared to player's melee damage? Assuming all else is equal (same soulbound equipment, same forge level/potencies).

never bothering to scan mobs (IMG:[invalid] style_emoticons/default/heh.gif)
but I got 21~22 ADB per lvl up ( this still not counts my exp+ stats increase in main HV page ) (IMG:[invalid] style_emoticons/default/smile.gif)


Since my ADB is 11234 now , at your lvl ( 473 ) my ADB will be around 12100~12200 with same equipment without any upgrade (IMG:[invalid] style_emoticons/default/heh.gif)


well , HD complaint about getting weaker in ponyverse chat since he need more turns to clear GF now (IMG:[invalid] style_emoticons/default/unsure.gif)

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post Dec 24 2015, 05:46
Post #78255
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If evade and shadow veil is so horrible for 1h+power, should they also aim for burden = 40?
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post Dec 24 2015, 06:08
Post #78256
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What's up with this year's yuletide lottery?
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post Dec 24 2015, 07:21
Post #78257
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QUOTE(mozilla browser @ Dec 24 2015, 11:46) *

If evade and shadow veil is so horrible for 1h+power, should they also aim for burden = 40?

No it should be 70 check the wiki. But yeah thats the idea. And you may want to decrease your agi to 0 attack speed (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Dec 24 2015, 08:24
Post #78258
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QUOTE(crazy3d @ Dec 23 2015, 20:08) *

What's up with this year's yuletide lottery?


It hasn't started yet.
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post Dec 24 2015, 09:18
Post #78259
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I was looking for it, I don't want to miss out.
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post Dec 24 2015, 09:36
Post #78260
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QUOTE(mozilla browser @ Dec 24 2015, 10:46) *

If evade and shadow veil is so horrible for 1h+power, should they also aim for burden = 40?


burden affect critical if I not wrong
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