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post Dec 21 2015, 12:54
Post #78181
nec1986



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Ive got same with few tens. Well, i wanted pen5, casting speed was just second one. And actually its not so bad. Equal to few charged suffixes.
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post Dec 21 2015, 13:46
Post #78182
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QUOTE(The Magi @ Dec 21 2015, 13:20) *

I always wondered - Is balance set any good? Better than protection or slaughter?


balance set is trash. dont use it.

NEVER. NEVER USE IT. its absolutely trash
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post Dec 21 2015, 14:10
Post #78183
Epion



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QUOTE(izpekopon @ Dec 21 2015, 09:15) *

If someone in the EH gallery asks for similar uploads of the same genre, and if i give him link using the comment function, would it be bad practice or against the rules in anyway?


According to wiki those are helpful and welcomed comments. In the past those where also the most upvoted comments you would find in the comment section.

QUOTE(Superlatanium @ Dec 21 2015, 10:21) *

I got very very lucky today. Perfect 5/4 with only 52 shards spent. (Expected shards needed for 5/4 on staff: ~170)


NIIIIIIIIIIIIIIICE!

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post Dec 21 2015, 15:15
Post #78184
nec1986



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Some theoretical research in cure strategies.

My ordinary mage`s hit is ~half standart turn. Cure is ~0,3 standart turn, full-cure is ~0,8 standart turn and pot is instant. So i was curios and made in excel increasing damage from random between 0 and 1000 with each 10 turns damage increase in 1-8 range. Its something similar to fest.

Fc - full cure, c - cure, p - hp pot

C at 30%, FC, P - 715 rounds, 1007 cures
C at 40%, FC, P - 709 rounds, 997 cures
C at 50%, FC, P - 687 rounds, 945 cures
C at 60%, FC, P - 673 rounds, 925 cures

Its a bit strange, but i have some idea about it. Because i checked only until all cures had cd then in late stage with high income damage cures at 60% was "wasted" and got on cd exactly near dangerous situation after it. Because thats also was fc and pot used at 60% then its another reason for non optimal tactic.

C at 40%, P, FC - 653 rounds, 831 cures

So we can see 2 changes and its simple as expected. First, sustain. Pot has 50 cd, so if we use it first then in next 50 turns we have only c-fc. It might be not enough in dangerous situation. And second is reduced cures amount (831/653=1,27 per turn compare to 997/709=1,4 per turn).

FC at 30%, C, P - 635 rounds, 557 cures
FC at 40%, C, P - 609 rounds, 587 cures
Its actually same way, but slightly stronger. Fc first means in next 10 turns we have only cure and pot which is also can be on cd. So its not very good for sustain, but amount of cures significant reduced.
FC at 30%, P, C - 576 rounds, 406 cures

P at 30%, FC, C - 558 rounds, 377 cures
P at 40%, FC, C - 554 rounds, 429 cures
P at 30%, C, FC - 637 rounds, 717 cures
But there is big problem with that calculation, because usually we run out of sp before we cant cure. So in reality it might be just cut at something like 400 rounds. Im not sure. We can affect it a bit by casting speed. Pot is instant, so we wont get any additional damage at all. Cure is about 60% or my ordinary action and i counted it only as income damage (without spirit shield part) and full-cure is about 160% of my ordinary action. So fc first might be painful tactic. It restores almost full hp (we get hits after it in same turn), but we also get many additional hits. In hp amount its not even 2 ordinary cures. Another topic is cost. Full-cure has high mp cost while hp pot is cheap (near zero?). So if we move pot closer to first cast then we save part of mp which has little price. For example im spending around 15k credits each day on mp pots.

But few direction we can see and notice on practice:
- If we wanna sustain then cure first is better. Its not very good for amount of turns (clearspeed), but its best tactic against any dangerous situation. 550-600 and 715 rounds is huge difference in fest.
- If we wanna best clearspeed then P-FC-C or FC-P-C is best tactic. Its the worst sustain, because cure now is the last, but pot and full-cure gives best hp/turn recovery.
And because pot is cheap, instant then its probably quite good idea to use it first. Sometimes after full-cure we ll get very strong or many hits, because it has huge casting time. So its another cure. P-C-FC looks interesting too, because it gives additional sustain, but even 350 turns is usually huge amount for mage in 500-600 rounds range.

Would be nice to add spirit shield damage here, but im not sure it ll be correct. Or better to say i think it ll be wrong, because one thing is overall damage and other is random roll for high income. Attacks which break our shield isnt so common as ordinary small hits.
It might be ok with some samples from real fight, but my main idea was look how full-cure and pot replacement affects overall without tens of fest runs.

This post has been edited by nec1986: Dec 21 2015, 15:51
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post Dec 21 2015, 15:42
Post #78185
-Hiiro-



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QUOTE(karyl123 @ Dec 21 2015, 15:46) *

balance set is trash. dont use it.

NEVER. NEVER USE IT. its absolutely trash


I don't know whether to laugh or cry...

I don't know whether to take this seriously or you are trying to reduce competition....

Anyway, would a savage balance set or savage protection be better than slaughter then?

I know piyin was at one time collecting savage protection parts?
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post Dec 21 2015, 15:58
Post #78186
Superlatanium



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QUOTE(nec1986 @ Dec 21 2015, 13:15) *
Cures
There are also health elixirs. It may be worthwhile to play liberally and spend pots, increasing clear speed by a lot, and occasionally getting into trouble and having to use a health elixir. I'm going to try it.
QUOTE(The Magi @ Dec 21 2015, 13:42) *
I don't know whether to laugh or cry...

I don't know whether to take this seriously or you are trying to reduce competition....

Anyway, would a savage balance set or savage protection be better than slaughter then?
It doesn't sound that inaccurate, though it depends on level and shield. With high level and forged shield, 1h can play arenas with almost 0 cures, so Protection and Warding defense is almost completely wasted. In such a case, Slaughter > Balance > other. But if the player is still at a lower level or has worse equipment, incoming damage may still be a problem, so Protection will be quite useful. (Then, Slaughter > Protection > Balance ?)

This post has been edited by Superlatanium: Dec 21 2015, 15:59
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post Dec 21 2015, 16:33
Post #78187
nobody_xxx



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QUOTE(The Magi @ Dec 21 2015, 20:42) *

I don't know whether to laugh or cry...

I don't know whether to take this seriously or you are trying to reduce competition....

Anyway, would a savage balance set or savage protection be better than slaughter then?

I know piyin was at one time collecting savage protection parts?


he just want to reduce competition (IMG:[invalid] style_emoticons/default/laugh.gif)

he bid 20k tickets to get peerless power balance in lottery (IMG:[invalid] style_emoticons/default/heh.gif)



nope , slaughter still better (IMG:[invalid] style_emoticons/default/happy.gif)



btw , since ED is very expensive now , so what most efficient way to do GF run ?

doing multiple runs with 300~400 rounds than retreat or just going all the way to the end (IMG:[invalid] style_emoticons/default/huh.gif)




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post Dec 21 2015, 16:48
Post #78188
nec1986



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QUOTE(nobody_xxx @ Dec 21 2015, 17:33) *

btw , since ED is very expensive now , so what most efficient way to do GF run ?


That doesnt affect much. Arti becomes also more expensive. Main fest nerf was crystals. Lower amount and price drop at the same time. Now even with new perks not so easy to return same profit.

QUOTE(Superlatanium @ Dec 21 2015, 16:58) *

There are also health elixirs. It may be worthwhile to play liberally and spend pots, increasing clear speed by a lot, and occasionally getting into trouble and having to use a health elixir

At least it worth try. The only problem can be damage, because i used random 0-1000. In real situation its a bit different.
1. Mobs doing less damage after death.
2. Mobs can hit with skill at the end of round.
So in other words its not simple 0-1000 distribution with 500 average. Maybe something similar in overall, but probably weighted in different way. I mean with high parry/evade we indeed have something similar, because its huge random. One turn monsters miss all, other hit us. With imperil mostly all alive until last few turns when its close to oneshot. So it all has to be checked in real situation. But it gives some ideas what look for.

This post has been edited by nec1986: Dec 21 2015, 16:54
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post Dec 21 2015, 16:51
Post #78189
Superlatanium



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QUOTE(nobody_xxx @ Dec 21 2015, 14:33) *
btw , since ED is very expensive now , so what most efficient way to do GF run ?

doing multiple runs with 300~400 rounds than retreat or just going all the way to the end (IMG:[invalid] style_emoticons/default/huh.gif)
ED cost has no bearing on whether it's better to do 300-400 or 1000; the stamina cost per round is still the same. How many rounds to finish depends on the difficulty, your style, and how good your gear is.

For decent mage, full hellfest is certainly better than partial hellfest, because the ramp-up in damage isn't quite enough to slow down clear speed much. Nintendo-fest is probably good only for those with amazing setups because monsters have a lot more HP than in Hell but the profit is only marginally higher. PF-fest is probably moderately worse than hellfest for most, though in PF there's the occasional Leg worth a few hundred thousand, and the occasional Mag+ cloth worth as much as an artifact. For PF, I'd prefer to play only the first ~200 rounds or so, because unlike full Hellfest, damage taken starts to slow down clear speed too much (and deep GF income isn't all that much higher than shallow GF income).

For melee... not sure. Is 2h hellfest viable? It might be better than 1h PF-fest, but that's just a wild possibility I just thought of. 1h PF-fest is almost certainly better than 1h hellfest because 1h almost never needs to cure regardless, and on high difficulty, OFC significantly increases clear speed, unlike on low difficulty - though you need crystal perks for high difficulty and deep GF to be better. Without crystal perks, if you only have Archaeologist, probably better to use a style better at low difficulty and shallow clearing than at high difficulty and deep clearing.

But playing GF at all as melee is a big mistake for someone as rich as you, if it's profit you're interested in.

This post has been edited by Superlatanium: Dec 21 2015, 16:57
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post Dec 21 2015, 16:59
Post #78190
nec1986



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Ive seen 2h hellfest, but with high lvl, power set and huge forge. Seems its ok, specially with something like sword for fast dot killing.
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post Dec 21 2015, 17:03
Post #78191
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well , in 0.82 I usually doing 500~700 rounds PFUfest (IMG:[invalid] style_emoticons/default/smile.gif)

but we all know that crystal packs price is around 45~50k at that moment + ED is around 40~45k so ED price is never bothering me (IMG:[invalid] style_emoticons/default/heh.gif)

now , nearly 70k + crystal packs is less than 30k & crystal drop rate get nerf (IMG:[invalid] style_emoticons/default/sad.gif)


I can reach 400 rounds PFUfest in 1H so I just want to know what give better income & time (IMG:[invalid] style_emoticons/default/smile.gif)


multiple runs 300~400 rounds or 1 fullfest (IMG:[invalid] style_emoticons/default/laugh.gif)

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post Dec 21 2015, 17:06
Post #78192
nec1986



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Well, with my 1h i dont cure often even in latestage, so its probably better to do full run. You ll get more crystals for almost same cleartime.
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post Dec 21 2015, 17:31
Post #78193
Epion



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Can i have some equipment estimations?

1) Magnificent Hallowed Shortsword of Swiftness.

2) Legendary Amber Cotton Cap of the Earth-walker

3) Magnificent Charged Phase Robe of Heimdall

4) Magnificent Agile Shade Gauntlets of Negation

5) Magnificent Jade Shade Gauntlets of The Shadowdancer

6) Magnificent Power Leggings of Slaughter

Specially the numbers 3 and 6.


---

Also can someone lend me 100M?
This time i think i have to hit wannaf's auction.
No? Oooooooh... Me sad (IMG:[invalid] style_emoticons/default/sad.gif)

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post Dec 21 2015, 17:54
Post #78194
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QUOTE(Epion @ Dec 21 2015, 23:31) *

Can i have some equipment estimations?

1) Magnificent Hallowed Shortsword of Swiftness.

2) Legendary Amber Cotton Cap of the Earth-walker

3) Magnificent Charged Phase Robe of Heimdall

4) Magnificent Agile Shade Gauntlets of Negation

5) Magnificent Jade Shade Gauntlets of The Shadowdancer

6) Magnificent Power Leggings of Slaughter

Specially the numbers 3 and 6.
---

Also can someone lend me 100M?
This time i think i have to hit wannaf's auction.
No? Oooooooh... Me sad (IMG:[invalid] style_emoticons/default/sad.gif)

price estimation? 3 and 6 0~500k
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post Dec 21 2015, 18:04
Post #78195
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6 could sell (not sure if will ever reach more than 100-200k, it's still 2PAB mag with no prefix).
I'm not sure about 3, mag phase without int doesn't seem that attractive when you can have leg phase for cheap.
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post Dec 21 2015, 21:00
Post #78196
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When does Tenboro usually do the Christmas giveaways? 24th?
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post Dec 21 2015, 21:08
Post #78197
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QUOTE(Ea-Moon @ Dec 21 2015, 20:00) *

When does Tenboro usually do the Christmas giveaways? 24th?

around this period, but not sure there's a fixed date. however worry not, you will surely note it (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 21 2015, 21:57
Post #78198
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QUOTE(Dan31 @ Dec 21 2015, 03:13) *

Wow, you are quite lucky for getting a legendary at such a low level.

If you want to use it, put it in offhand and use it with a rapier of slaughter in main hand (DW style).

If you don't plan to use it, put it in wannaf's or arliannoc's auction... though I would advise you to at least try to use it. You won't ever get such a weapon before a loooong time, it won't sell for that much (50k? 100k? Maybe 200k if you're lucky?), and almost all legendaries sold in stores and auctions are too high level for you to use.
QUOTE(karyl123 @ Dec 21 2015, 03:52) *

wont sell high. because I think, ppl who use balance set is me and fap.fap, izpekonpon maybe too


thanks for the answers, I guess I'll keep it for now
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post Dec 22 2015, 01:20
Post #78199
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No Yuletide event hunts this year?
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post Dec 22 2015, 04:27
Post #78200
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QUOTE(Aegnor Alkarin @ Dec 22 2015, 00:20) *

No Yuletide event hunts this year?

Wait for Christmas.
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