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post Dec 20 2015, 16:37
Post #78121
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QUOTE(Scremaz @ Dec 20 2015, 22:24) *

and all i did was to check the effect of But5 and Fat5 in this formula, which gives you the weighted average damage while in battle:

CODE
DMG = ADB * [ 1 + crit_chance * crit_dmg_modifier ]


and it gives me the opposite result (IMG:[invalid] style_emoticons/default/tongue.gif)

It should be DMG = ADB * [ 1-crit_chance + crit_chance * crit_dmg_modifier ]+adb*1.5, the last part is just the ele strike.
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post Dec 20 2015, 16:54
Post #78122
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QUOTE(Void Domain @ Dec 20 2015, 15:37) *

It should be DMG = ADB * [ 1-crit_chance + crit_chance * crit_dmg_modifier ]+adb*1.5, the last part is just the ele strike.

it depends on how you define the modifier. if you use the one you see on char page (ie +74%, +82% or whatever else you have) then every crit deals:

CODE
crit_dmg = 1 + crit_dmg_modifier ~ 174%, 182%, ... = 1.74, 1.81, ... * ADB


and you have:

CODE
DMG = ADB * [( 1 - crit_chance ) + crit_chance * ( 1 + crit_dmg_modifier )] =
    = ADB * [( 1 - crit_chance + crit_chance + ( crit_chance * crit_dmg_modifier )] =
    = ADB * [ 1 + crit_chance * crit_dmg_modifier ]


which is a slightly shorter formula and shows you that indeed the effect of crit_dmg_modifier is mitigated by crit_chance, but it also allows you to check how much the two crit parameters contribute to the total damage.
it also allows you to easily insert the contribute of Heartseeker, btw - since you simply need to modify crit prameters (IMG:[invalid] style_emoticons/default/tongue.gif)
now, if we include elemental strike it will simply become:

CODE
DMG = ADB * [ 1 + crit_chance * crit_dmg_modifier ] + 1.5 * ADB =
    = ADB * [2.5 + crit_chance * crit_dmg_modifier]


btw, are you sure about that 1.5 coefficient? isn't the contribute of elemental strike only +50% ADB or so? (IMG:[invalid] style_emoticons/default/huh.gif)

This post has been edited by Scremaz: Dec 20 2015, 16:55
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post Dec 20 2015, 16:54
Post #78123
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QUOTE(Void Domain @ Dec 20 2015, 23:37) *

It should be DMG = ADB * [ 1-crit_chance + crit_chance * crit_dmg_modifier ]+adb*1.5, the last part is just the ele strike.



* cc = crit_chance
* cb = crit_bonus


hit_damage = ad * (1 - cc)
crit_damage = ad * (cc * (1+cb))

avg_damage = ad * (1 - cc + cc*(1+cb)) = ad * (1 + cc * (1+cb-1))
= ad * (1 + cc * cb)
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post Dec 20 2015, 16:56
Post #78124
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QUOTE(sssss2 @ Dec 20 2015, 15:54) *

* cc = crit_chance
* cb = crit_bonus
hit_damage = ad * (1 - cc)
crit_damage = ad * (cc * (1+cb))

avg_damage = ad * (1 - cc + cc*(1+cb)) = ad * (1 + cc * (1+cb-1))
= ad * (1 + cc * cb)

exactly
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post Dec 20 2015, 16:57
Post #78125
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QUOTE(Scremaz @ Dec 20 2015, 22:54) *

it depends on how you define the modifier. if you use the one you see on char page (ie +74%, +82% or whatever else you have) then every crit deals:

btw, are you sure about that 1.5 coefficient? isn't the contribute of elemental strike only +50% ADB or so? (IMG:[invalid] style_emoticons/default/huh.gif)

Oh right I always fixated on my own definition (IMG:[invalid] style_emoticons/default/mellow.gif)

And yes wiki says each ele strike is 50% adb.
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post Dec 20 2015, 17:08
Post #78126
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wow .. what kind of job do you guys have ? throwing around with numbers as if u are working for the NASA (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Dec 20 2015, 17:14
Post #78127
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QUOTE(Fap.Fap @ Dec 20 2015, 22:08) *

wow .. what kind of job do you guys have ? throwing around with numbers as if u are working for the NASA (IMG:[invalid] style_emoticons/default/unsure.gif)

you should see skillchip post (IMG:[invalid] style_emoticons/default/heh.gif)

(IMG:[invalid] style_emoticons/default/duck.gif)
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post Dec 20 2015, 17:15
Post #78128
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QUOTE(Void Domain @ Dec 20 2015, 15:57) *

And yes wiki says each ele strike is 50% adb.

then it's only a +0.5ADB, not +1.5. formula becomes:

CODE
DMG = ADB * [ 1 + crit_chance * crit_dmg_modifier ] + n * ADB =
    = ADB * [( 1 + n ) + crit_chance * crit_dmg_modifier]
                   └-- n = 0.5 * (number of Strikes on your weapon)


if elemental strikes don't crit (which is our situation, right?). either way, it shows you the influence of the second strike, which is in fact comparable to crit effect - slightly higher, tbh.

QUOTE(Fap.Fap @ Dec 20 2015, 16:08) *

wow .. what kind of job do you guys have ? throwing around with numbers as if u are working for the NASA (IMG:[invalid] style_emoticons/default/unsure.gif)

engineer here, albeit still in my primes. but this is very simple math, you do it roughly at 14 years or so. not even analysis involeved (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by Scremaz: Dec 20 2015, 17:53
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post Dec 20 2015, 17:15
Post #78129
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QUOTE(Fap.Fap @ Dec 20 2015, 15:08) *
wow .. what kind of job do you guys have ? throwing around with numbers as if u are working for the NASA (IMG:[invalid] style_emoticons/default/unsure.gif)
It's not much more than algebra manipulations, which I believe is a requirement in most high schools. I suppose we were just the ones "lucky" enough to still remember it, I know there are many who are thankful that they've been able to forget. Those who work in tech and electronics need to keep their math foundation solid too.
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post Dec 20 2015, 17:35
Post #78130
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QUOTE(Superlatanium @ Dec 20 2015, 16:15) *

It's not much more than algebra manipulations, which I believe is a requirement in most high schools. I suppose we were just the ones "lucky" enough to still remember it, I know there are many who are thankful that they've been able to forget.

yep. but apart for personal tastes/attitudes, it heavily depends on how those subjects were taught you - if the teacher wasn't able to make you realize that all those symbols are actually numbers and may be even physical entities, then for you math will only be a nightmare.

QUOTE(Superlatanium @ Dec 20 2015, 16:15) *

Those who work in tech and electronics need to keep their math foundation solid too.

aye. but personally i think that a bit of math, physic and more generally science would be useful to all.
i cannot find a good explanation for the high penetration of superstition (in all its variants, not limited only to triskaidekaphobia and such) apart for a low penetration of science and knowledge.

but this obviously trascends the purpose of this thread by a whole lot (IMG:[invalid] style_emoticons/default/happy.gif)
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post Dec 20 2015, 17:40
Post #78131
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(IMG:[invalid] style_emoticons/default/tongue.gif) its not like I dont understand it, I was rather good in math ^^ but now i dont really want to bother with it anymore ^^ if i can avoid it and its much more simple in your own language
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post Dec 20 2015, 17:44
Post #78132
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QUOTE(Scremaz @ Dec 20 2015, 23:15) *

then it's only a +0.5ADB, not +1.5. formula becomes:

CODE
DMG = ADB * [ 1 + crit_chance * crit_dmg_modifier ] + 0.5 * ADB =
    = ADB * [1.5 + crit_chance * crit_dmg_modifier]


if elemental strikes don't crit (which is our situation, right?). either way, it shows you the influence of the second strike, which is in fact comparable to crit effect - slightly higher, tbh.
engineer here, albeit still in my primes. but this is very simple math, you do it roughly at 14 years or so. not even analysis involeved (IMG:[invalid] style_emoticons/default/tongue.gif)

Yea, I use 1.5 because you should always have 3 ele strike.

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post Dec 20 2015, 17:47
Post #78133
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QUOTE(Fap.Fap @ Dec 20 2015, 08:08) *

wow .. what kind of job do you guys have ? throwing around with numbers as if u are working for the NASA (IMG:[invalid] style_emoticons/default/unsure.gif)

Bro, want to sit here & have some coffee? I believe it's too hot around that desk.
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post Dec 20 2015, 17:48
Post #78134
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QUOTE(Void Domain @ Dec 20 2015, 16:44) *

Yea, I use 1.5 because you should always have 3 ele strike.

oh, so that included Void Strike, first elem and second elem. roger that

we're at this point then:
CODE
DMG = ADB * [ 1 + crit_chance * crit_dmg_modifier ] + n * ADB =
    = ADB * [( 1 + n ) + crit_chance * crit_dmg_modifier]
                   └-- n = 0.5 * (number of Strikes on your weapon)


This post has been edited by Scremaz: Dec 20 2015, 17:54
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post Dec 20 2015, 17:52
Post #78135
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QUOTE(Fap.Fap @ Dec 20 2015, 23:08) *

wow .. what kind of job do you guys have ? throwing around with numbers as if u are working for the NASA (IMG:[invalid] style_emoticons/default/unsure.gif)

If you play alot of rpg its always the same, damage, attack speed, crit chance, crit damage, dodge chance, defense...

And one spreadsheet can use in all of them.
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post Dec 20 2015, 18:20
Post #78136
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(IMG:[4.bp.blogspot.com] http://4.bp.blogspot.com/-_2b_r7BGtQ8/VQ3ySbzG1WI/AAAAAAAAAP4/YLKovR-Vnkg/s1600/motivator9e699e3c9aae2ba196998ec666f5713d919d0508.jpg)
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post Dec 20 2015, 18:22
Post #78137
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QUOTE(nec1986 @ Dec 20 2015, 23:20) *


I wondered how could he wrote on the upper (IMG:[invalid] style_emoticons/default/blink.gif)
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post Dec 20 2015, 18:26
Post #78138
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QUOTE(arialinnoc @ Dec 21 2015, 00:22) *

I wondered how could he wrote on the upper (IMG:[invalid] style_emoticons/default/blink.gif)

Attached Image
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post Dec 20 2015, 18:52
Post #78139
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QUOTE(Eraldo Coil @ Dec 21 2015, 00:26) *

Attached Image

Reverse search told me its the nasa at 1960 (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Dec 20 2015, 19:41
Post #78140
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Never went to school.
But then again... my reply to all problems is "violence"
After all you know what good old Epion said:
"Violence solves all of your problems. It creates even more of them for ya... But it can solve the new ones as well. If violence doesn't solve all your problems... You are simply not using enough!"
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