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Dec 20 2015, 16:37
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Scremaz @ Dec 20 2015, 22:24)  and all i did was to check the effect of But5 and Fat5 in this formula, which gives you the weighted average damage while in battle: CODE DMG = ADB * [ 1 + crit_chance * crit_dmg_modifier ] and it gives me the opposite result (IMG:[ invalid] style_emoticons/default/tongue.gif) It should be DMG = ADB * [ 1-crit_chance + crit_chance * crit_dmg_modifier ]+adb*1.5, the last part is just the ele strike.
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Dec 20 2015, 16:54
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Void Domain @ Dec 20 2015, 15:37)  It should be DMG = ADB * [ 1-crit_chance + crit_chance * crit_dmg_modifier ]+adb*1.5, the last part is just the ele strike.
it depends on how you define the modifier. if you use the one you see on char page (ie +74%, +82% or whatever else you have) then every crit deals: CODE crit_dmg = 1 + crit_dmg_modifier ~ 174%, 182%, ... = 1.74, 1.81, ... * ADB and you have: CODE DMG = ADB * [( 1 - crit_chance ) + crit_chance * ( 1 + crit_dmg_modifier )] = = ADB * [( 1 - crit_chance + crit_chance + ( crit_chance * crit_dmg_modifier )] = = ADB * [ 1 + crit_chance * crit_dmg_modifier ] which is a slightly shorter formula and shows you that indeed the effect of crit_dmg_modifier is mitigated by crit_chance, but it also allows you to check how much the two crit parameters contribute to the total damage. it also allows you to easily insert the contribute of Heartseeker, btw - since you simply need to modify crit prameters (IMG:[ invalid] style_emoticons/default/tongue.gif) now, if we include elemental strike it will simply become: CODE DMG = ADB * [ 1 + crit_chance * crit_dmg_modifier ] + 1.5 * ADB = = ADB * [2.5 + crit_chance * crit_dmg_modifier] btw, are you sure about that 1.5 coefficient? isn't the contribute of elemental strike only +50% ADB or so? (IMG:[ invalid] style_emoticons/default/huh.gif) This post has been edited by Scremaz: Dec 20 2015, 16:55
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Dec 20 2015, 16:54
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sssss2
Group: Gold Star Club
Posts: 4,021
Joined: 11-April 14

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QUOTE(Void Domain @ Dec 20 2015, 23:37)  It should be DMG = ADB * [ 1-crit_chance + crit_chance * crit_dmg_modifier ]+adb*1.5, the last part is just the ele strike.
* cc = crit_chance * cb = crit_bonus hit_damage = ad * (1 - cc) crit_damage = ad * (cc * (1+cb)) avg_damage = ad * (1 - cc + cc*(1+cb)) = ad * (1 + cc * (1+cb-1)) = ad * (1 + cc * cb)
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Dec 20 2015, 16:56
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(sssss2 @ Dec 20 2015, 15:54)  * cc = crit_chance * cb = crit_bonus hit_damage = ad * (1 - cc) crit_damage = ad * (cc * (1+cb))
avg_damage = ad * (1 - cc + cc*(1+cb)) = ad * (1 + cc * (1+cb-1)) = ad * (1 + cc * cb)
exactly
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Dec 20 2015, 16:57
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Scremaz @ Dec 20 2015, 22:54)  it depends on how you define the modifier. if you use the one you see on char page (ie +74%, +82% or whatever else you have) then every crit deals: btw, are you sure about that 1.5 coefficient? isn't the contribute of elemental strike only +50% ADB or so? (IMG:[ invalid] style_emoticons/default/huh.gif) Oh right I always fixated on my own definition (IMG:[ invalid] style_emoticons/default/mellow.gif) And yes wiki says each ele strike is 50% adb.
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Dec 20 2015, 17:08
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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wow .. what kind of job do you guys have ? throwing around with numbers as if u are working for the NASA (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Dec 20 2015, 17:15
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Void Domain @ Dec 20 2015, 15:57)  And yes wiki says each ele strike is 50% adb.
then it's only a +0.5ADB, not +1.5. formula becomes: CODE DMG = ADB * [ 1 + crit_chance * crit_dmg_modifier ] + n * ADB = = ADB * [( 1 + n ) + crit_chance * crit_dmg_modifier] └-- n = 0.5 * (number of Strikes on your weapon) if elemental strikes don't crit (which is our situation, right?). either way, it shows you the influence of the second strike, which is in fact comparable to crit effect - slightly higher, tbh. QUOTE(Fap.Fap @ Dec 20 2015, 16:08)  wow .. what kind of job do you guys have ? throwing around with numbers as if u are working for the NASA (IMG:[ invalid] style_emoticons/default/unsure.gif) engineer here, albeit still in my primes. but this is very simple math, you do it roughly at 14 years or so. not even analysis involeved (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Scremaz: Dec 20 2015, 17:53
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Dec 20 2015, 17:15
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(Fap.Fap @ Dec 20 2015, 15:08)  wow .. what kind of job do you guys have ? throwing around with numbers as if u are working for the NASA (IMG:[ invalid] style_emoticons/default/unsure.gif) It's not much more than algebra manipulations, which I believe is a requirement in most high schools. I suppose we were just the ones "lucky" enough to still remember it, I know there are many who are thankful that they've been able to forget. Those who work in tech and electronics need to keep their math foundation solid too.
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Dec 20 2015, 17:35
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Superlatanium @ Dec 20 2015, 16:15)  It's not much more than algebra manipulations, which I believe is a requirement in most high schools. I suppose we were just the ones "lucky" enough to still remember it, I know there are many who are thankful that they've been able to forget.
yep. but apart for personal tastes/attitudes, it heavily depends on how those subjects were taught you - if the teacher wasn't able to make you realize that all those symbols are actually numbers and may be even physical entities, then for you math will only be a nightmare. QUOTE(Superlatanium @ Dec 20 2015, 16:15)  Those who work in tech and electronics need to keep their math foundation solid too.
aye. but personally i think that a bit of math, physic and more generally science would be useful to all. i cannot find a good explanation for the high penetration of superstition (in all its variants, not limited only to triskaidekaphobia and such) apart for a low penetration of science and knowledge. but this obviously trascends the purpose of this thread by a whole lot (IMG:[ invalid] style_emoticons/default/happy.gif)
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Dec 20 2015, 17:40
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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(IMG:[ invalid] style_emoticons/default/tongue.gif) its not like I dont understand it, I was rather good in math ^^ but now i dont really want to bother with it anymore ^^ if i can avoid it and its much more simple in your own language
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Dec 20 2015, 17:44
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Scremaz @ Dec 20 2015, 23:15)  then it's only a +0.5ADB, not +1.5. formula becomes: CODE DMG = ADB * [ 1 + crit_chance * crit_dmg_modifier ] + 0.5 * ADB = = ADB * [1.5 + crit_chance * crit_dmg_modifier] if elemental strikes don't crit (which is our situation, right?). either way, it shows you the influence of the second strike, which is in fact comparable to crit effect - slightly higher, tbh. engineer here, albeit still in my primes. but this is very simple math, you do it roughly at 14 years or so. not even analysis involeved (IMG:[ invalid] style_emoticons/default/tongue.gif) Yea, I use 1.5 because you should always have 3 ele strike.
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Dec 20 2015, 17:47
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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QUOTE(Fap.Fap @ Dec 20 2015, 08:08)  wow .. what kind of job do you guys have ? throwing around with numbers as if u are working for the NASA (IMG:[ invalid] style_emoticons/default/unsure.gif) Bro, want to sit here & have some coffee? I believe it's too hot around that desk.
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Dec 20 2015, 17:48
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Void Domain @ Dec 20 2015, 16:44)  Yea, I use 1.5 because you should always have 3 ele strike.
oh, so that included Void Strike, first elem and second elem. roger that we're at this point then: CODE DMG = ADB * [ 1 + crit_chance * crit_dmg_modifier ] + n * ADB = = ADB * [( 1 + n ) + crit_chance * crit_dmg_modifier] └-- n = 0.5 * (number of Strikes on your weapon) This post has been edited by Scremaz: Dec 20 2015, 17:54
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Dec 20 2015, 17:52
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Fap.Fap @ Dec 20 2015, 23:08)  wow .. what kind of job do you guys have ? throwing around with numbers as if u are working for the NASA (IMG:[ invalid] style_emoticons/default/unsure.gif) If you play alot of rpg its always the same, damage, attack speed, crit chance, crit damage, dodge chance, defense... And one spreadsheet can use in all of them.
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Dec 20 2015, 18:20
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Dec 20 2015, 18:26
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Eraldo Coil
Group: Catgirl Camarilla
Posts: 2,804
Joined: 27-February 13

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QUOTE(arialinnoc @ Dec 21 2015, 00:22)  I wondered how could he wrote on the upper (IMG:[ invalid] style_emoticons/default/blink.gif) 
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Dec 20 2015, 18:52
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Eraldo Coil @ Dec 21 2015, 00:26)  Reverse search told me its the nasa at 1960 (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Dec 20 2015, 19:41
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Never went to school. But then again... my reply to all problems is "violence" After all you know what good old Epion said: "Violence solves all of your problems. It creates even more of them for ya... But it can solve the new ones as well. If violence doesn't solve all your problems... You are simply not using enough!" (IMG:[ invalid] style_emoticons/default/tongue.gif)
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