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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 19 2015, 20:42
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(Void Domain @ Dec 19 2015, 17:51)  I have a feeling that playing in hellfest will have a negative ED income, thats why many still buying ED? I'm selling artifacts and buying ED because it's easier to do that than to shrine the artifacts and then sell all the separate rewards to convert to ED. With maxed training, artifact income is 8.13 artifacts per fest (regardless of difficulty). At 16k/artifact, that's 130k cred income. The stamina cost is 20 stamina. By itself without LGBD, that's (70k/ED)*(1 ED / 10 stamina)*(20 stamina) = 140k cred stamina cost (or put another way, 140 cred/round of ED bought). So ED cost is a bit higher than artifact income. If you shrine your artifacts instead, you'll get much less ED on average (maybe 1?) and will definitely have to buy a lot of ED to make up for it. But that's assuming stamina must be neutral, which is wrong. In reality, even the high-level grinders probably aren't likely to play more than arena + 2-3 GF/day, and even that takes incredible amounts of time. Assuming a very generous 3 GF/day + non-SG arenas, that's 879 rounds + 3(1000 rounds) = 3879 rounds = 77.6 stamina, minus stamina regeneration during the day comes to 53.6 extra stamina needed. So the true average cost of stamina is: (53.6 stamina TO BE BOUGHT/day) / (77.6 stamina PLAYED/day) = 0.691 rounds worth of stamina to be bought per round played, or 96.7 credits/round of ED bought. It is extremely difficult to even come close to the peak cost of 70k cred/500 rounds = 140 cred/round. Also consider that many high-level grinders have LGBD. Then the cost goes down to 43.6 / 77.6 = 0.562 bought/round --> 78.7 credits/round of ED bought. Except for cheaters playing 24/7 who approach 140 c/round in stamina cost, exchanging artifacts for credits and credits for ED will get you a net gain in Grindfest. (And then there's all the other crystals, item drops, equip drops, and bazaared trash which can be counted as pure profit) Hell, if you don't play more than 1 GF/day, you could probably even get by with shrining your artifacts and using a single energy drink found from that, and rarely have to buy more. (My Income Summary script takes all of these factors into consideration and gives you your true average stamina cost, taken from the average number of rounds you've played in the past week. I've yet to come anywhere close to 100 cred/round) (Having exact numbers to base proofs on is very nice, isn't it? (IMG:[ invalid] style_emoticons/default/biggrin.gif)) This post has been edited by Superlatanium: Dec 19 2015, 20:55
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Dec 19 2015, 20:44
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14

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I knew since ages though, i even told fudo to do so several days ago. I guess people laughed at me at that time.
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Dec 19 2015, 21:06
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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For mages who have a bit more time to play more than just arena, but don't want to start guzzling more than an energy drink a day - with LGBD, they would get base +24 stamina/day plus one ED +20 stamina/day; +44 stamina, or 2200 rounds/day, at the cost of one ED/day, or 31.8 cred/round. The cost is quite low for those who have lives. Only after that first ED does stamina cost start to rise significantly.
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Dec 19 2015, 21:31
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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nvm
This post has been edited by Void Domain: Dec 19 2015, 21:32
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Dec 19 2015, 21:59
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(crazy3d @ Dec 17 2015, 03:55)  Ok. I will answer any PM from you, don't worry. Happy? Well. I had hoped he was being honest, but apparently not. I am now being ignored again. So, note to others: never deal with that particular user if you can possibly avoid it.
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Dec 19 2015, 22:06
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Superlatanium @ Dec 20 2015, 02:42)  I'm selling artifacts and buying ED because it's easier to do that than to shrine the artifacts and then sell all the separate rewards to convert to ED. - (Having exact numbers to base proofs on is very nice, isn't it? (IMG:[ invalid] style_emoticons/default/biggrin.gif)) I got brainfucked last post, now I see why people do it. Expected value of artifact is ED 68000*0.2 + hath 12600*0.2 + junk 0 value because I use the crystals myself = 16120c , 68000/16120 = 4.22 So a ED should worth 4.22 artifact, plus if you play a lot you will run out of ED with only 20% chance. But only 8.13 artifact per fest really? So I have been self sufficient because of daily regen (IMG:[ invalid] style_emoticons/default/mellow.gif)
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Dec 19 2015, 22:08
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Superlatanium @ Dec 20 2015, 03:59)  Well. I had hoped he was being honest, but apparently not. I am now being ignored again.
So, note to others: never deal with that particular user if you can possibly avoid it.
Hey we need details (IMG:[ invalid] style_emoticons/default/ph34r.gif) Did he owe you money?
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Dec 19 2015, 22:36
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(Void Domain @ Dec 19 2015, 20:08)  Hey we need details (IMG:[ invalid] style_emoticons/default/ph34r.gif) Did he owe you money? Yeah. Not a lot, in exchange he wanted me to write something for him so he could do something with gallery search results, so I read up on how to interact with the E-H API and how to use some javascript. (I tried writing it from scratch myself for a few hours but eventually gave up and based it around something aquamarine penguin had) Eventually I figured out how to get it working on both g.e and the fjords, I sent it to him, and right after he got it he started ignoring me completely. Too bad... at least the opportunity cost of 500k can be made up for with a few lucky Phazons from monsters... so if anyone is thinking about running from GF in the next few rounds, try to do it on a round with Tanaka You (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Dec 19 2015, 22:50
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Koaen
Group: Catgirl Camarilla
Posts: 2,225
Joined: 7-April 12

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QUOTE(Superlatanium @ Dec 19 2015, 15:36)  Yeah. Not a lot, in exchange he wanted me to write something for him so he could do something with gallery search results, so I read up on how to interact with the E-H API and how to use some javascript. (I tried writing it from scratch myself for a few hours but eventually gave up and based it around something aquamarine penguin had) Eventually I figured out how to get it working on both g.e and the fjords, I sent it to him, and right after he got it he started ignoring me completely. Too bad... at least the opportunity cost of 500k can be made up for with a few lucky Phazons from monsters... so if anyone is thinking about running from GF in the next few rounds, try to do it on a round with Tanaka You (IMG:[ invalid] style_emoticons/default/tongue.gif) This sounds sketchy. He owed you credits, so he then asked you to write a script for him?
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Dec 19 2015, 22:53
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(jenga201 @ Dec 19 2015, 20:50)  This sounds sketchy. He owed you credits, so he then asked you to write a script for him? He asked me to write a script in exchange for credits. It's not really the amount that's the problem, it wasn't much, but the principle of it.
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Dec 20 2015, 00:36
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Nekokon
Group: Members
Posts: 380
Joined: 20-May 11

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QUOTE(Superlatanium @ Dec 19 2015, 14:42)  I'm selling artifacts and buying ED because it's easier to do that than to shrine the artifacts and then sell all the separate rewards to convert to ED. With maxed training, artifact income is 8.13 artifacts per fest (regardless of difficulty). At 16k/artifact, that's 130k cred income. The stamina cost is 20 stamina. By itself without LGBD, that's (70k/ED)*(1 ED / 10 stamina)*(20 stamina) = 140k cred stamina cost (or put another way, 140 cred/round of ED bought). So ED cost is a bit higher than artifact income. If you shrine your artifacts instead, you'll get much less ED on average (maybe 1?) and will definitely have to buy a lot of ED to make up for it. But that's assuming stamina must be neutral, which is wrong. In reality, even the high-level grinders probably aren't likely to play more than arena + 2-3 GF/day, and even that takes incredible amounts of time. Assuming a very generous 3 GF/day + non-SG arenas, that's 879 rounds + 3(1000 rounds) = 3879 rounds = 77.6 stamina, minus stamina regeneration during the day comes to 53.6 extra stamina needed. So the true average cost of stamina is: (53.6 stamina TO BE BOUGHT/day) / (77.6 stamina PLAYED/day) = 0.691 rounds worth of stamina to be bought per round played, or 96.7 credits/round of ED bought. It is extremely difficult to even come close to the peak cost of 70k cred/500 rounds = 140 cred/round. Also consider that many high-level grinders have LGBD. Then the cost goes down to 43.6 / 77.6 = 0.562 bought/round --> 78.7 credits/round of ED bought. Except for cheaters playing 24/7 who approach 140 c/round in stamina cost, exchanging artifacts for credits and credits for ED will get you a net gain in Grindfest. (And then there's all the other crystals, item drops, equip drops, and bazaared trash which can be counted as pure profit) Hell, if you don't play more than 1 GF/day, you could probably even get by with shrining your artifacts and using a single energy drink found from that, and rarely have to buy more. (My Income Summary script takes all of these factors into consideration and gives you your true average stamina cost, taken from the average number of rounds you've played in the past week. I've yet to come anywhere close to 100 cred/round) (Having exact numbers to base proofs on is very nice, isn't it? (IMG:[ invalid] style_emoticons/default/biggrin.gif)) Amazing amount of details ( O vO)b Not like I ever have time to do a full grindfest, but this might come in handy when I decided to say goodbye to work and school and family and friends (~ O xO)~ Right now I can't even get my stamina down to 80 Q AQ How long would it take for you to finish 1000 round of grindfest be the way O xO ?
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Dec 20 2015, 00:39
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(Nekokon @ Dec 19 2015, 22:36)  Amazing amount of details ( O vO)b Not like I ever have time to do a full grindfest, but this might come in handy when I decided to say goodbye to work and school and family and friends (~ O xO)~ Right now I can't even get my stamina down to 80 Q AQ
How long would it take for you to finish 1000 round of grindfest be the way O xO ? On hell, an hour. Maybe 50 min if I'm concentrating, or 70 min if my connection isn't stable.
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Dec 20 2015, 01:37
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doom9ra
Group: Members
Posts: 789
Joined: 11-December 10

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Superlatanium,is 7.3kk enough to buy decent mage equipment?
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Dec 20 2015, 02:14
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(doom9ra @ Dec 19 2015, 23:37)  Superlatanium,is 7.3kk enough to buy decent mage equipment? Budget depends mostly on level. The most important slot is staff, and to find one of the right type + prefix + suffix + level low enough to soulfuse will likely be difficult, even if only Mag quality. There are probably few around; price could be very steep, good luck. Phase is a lot easier because all it requires is a rare-type roll on top of a cloth armor roll. It'll still be a bit hard to find lower level Mag+ phase, but still much less difficult than finding a staff. All phase shouldn't cost more than a few million, even if you're unlucky, hopefully less than 2m. The staff is the problem; patience to get 150 soul fragments may be necessary, but if you do that, 5m in total should be enough. But playing will still be difficult. With that quality of gear and with your level, you probably won't be able to handle more than Nintendo or Hell. You'll likely want to get level 310 Better Imperil first, as well as 250 hath VV. Damage taken will remain a big problem for a while, until you get better gear and firepower. You'll also want at least Jug 2 on armors (7*5 = 35 amnesia), and 6+ useful potencies on staff (20 amnesia) = 55 amnesia = 800k+. But unless you soulfuse, your armor will become obsolete relatively quickly, so IW might not be desirable. That's if defense matters a lot, if you're playing Hell+. If you don't play much and you're OK blowing your stamina on Hard/Nightmare in exchange for high credits per time, you might be fine even with Exquisites and no significant investment at all. I'd still prefer 1h until level 330 or so, since level is more of a factor than budget (and 1h can IWBTH/PF, unlike mage).
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Dec 20 2015, 03:47
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Dead-ed @ Dec 19 2015, 19:12)  People stop using haste? What the...
at least i'm not the only one to consider it odd... QUOTE(Superlatanium @ Dec 19 2015, 21:53)  He asked me to write a script in exchange for credits. It's not really the amount that's the problem, it wasn't much, but the principle of it.
you may report it to varst. there's sort of a blacklist in WTS section. don't know how many use that, but there actually is
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Dec 20 2015, 03:55
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(Scremaz @ Dec 20 2015, 04:47)  at least i'm not the only one to consider it odd...
I tested it, its definetly faster... but ! either those guys without any problem while not using haste are hacking or having 100% block chance ;O when the mobs numbers are increasing you take like 60% more damage without haste thus more healing.. i dont think my defenses are weak at all... so dunno how to withstand that dmg later on^^ well gonna ask here then.. what do you think is better for my nice Katana - increasing its damage with Butcher or overall dmg with Fatility lvl 5? Leg ethereal katanaif anyone wants to bother, its the highest DMG base stat yet I think, if you want to post it for the wiki update^^ This post has been edited by Fap.Fap: Dec 20 2015, 04:00
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Dec 20 2015, 04:09
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Fap.Fap @ Dec 20 2015, 02:55)  I tested it, its definetly faster... but ! either those guys without any problem while not using haste are hacking or having 100% block chance ;O when the mobs numbers are increasing you take like 60% more damage without haste thus more healing.. i dont think my defenses are weak at all... so dunno how to withstand that dmg later on^^
exactly what i mean. if i have to waste more turns to cure, then it may be faster but it's not safer. i prefer to continue splitting income damage with Haste and be safer. but i'll give it a shot myelf tomorrow QUOTE(Fap.Fap @ Dec 20 2015, 02:55)  well gonna ask here then.. what do you think is better for my nice Katana - increasing its damage with Butcher or overall dmg with Fatility lvl 5?
i'd go for Fatality. too tired to prove it now (3 AM here (IMG:[ invalid] style_emoticons/default/heh.gif) ) but if needed tomorrow i may provide a bit of math
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Dec 20 2015, 04:42
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japidura
Group: Members
Posts: 681
Joined: 4-July 12

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QUOTE(Superlatanium @ Dec 16 2015, 19:59)  Artifact drop rate calculation stuff Is it possible to calculate the next equipment drop using this method?, like "[equipmentDrop] per [x] monsters"?.
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Dec 20 2015, 05:47
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Scremaz @ Dec 20 2015, 09:47)  you may report it to varst. there's sort of a blacklist in WTS section. don't know how many use that, but there actually is
Yea, and I think some freeshop scammer are banned?
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