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post Dec 16 2015, 16:03
Post #77821
Epion



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QUOTE(Sapo84 @ Dec 16 2015, 13:34) *

Avion is a trap!
It's my only monster with 0 win (IMG:[invalid] style_emoticons/default/dry.gif)

15 Avion 0 win
16 Daimon 3 win
17 Elemental 1 win
18 Reptilian 1 win



And in my case my champion (IMG:[invalid] style_emoticons/default/tongue.gif)
(second giand, 3rd place fairy).

[vignette2.wikia.nocookie.net] Just the luck of the draw
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post Dec 16 2015, 16:13
Post #77822
Epion



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QUOTE(izpekopon @ Dec 16 2015, 08:10) *

There's a defensive alternative to it, Waki+Shield, Nec tested it.



WAIT A SECOND!!!!!!!!!!!!!!

How is burden 0 without an ethereal weapon and with a force shield????????????
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post Dec 16 2015, 16:16
Post #77823
doom9ra



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QUOTE(Sapo84 @ Dec 16 2015, 17:34) *

Avion is a trap!
It's my only monster with 0 win (IMG:[invalid] style_emoticons/default/dry.gif)

15 Avion 0 win
16 Daimon 3 win
17 Elemental 1 win
18 Reptilian 1 win


what about celestial?i've decided to lvl it up
my giant 250 wins
sprite 82 wins
undead 69 wins
celestial 2 wins

all monsters 230-260 pl
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post Dec 16 2015, 16:25
Post #77824
mozilla browser



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QUOTE(Epion @ Dec 16 2015, 22:13) *

How is burden 0 without an ethereal weapon and with a force shield????????????


http://ehwiki.org/wiki/Burden - Featherweight shard
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post Dec 16 2015, 16:31
Post #77825
tetron



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QUOTE(Logii @ Dec 15 2015, 21:32) *
Attached Image
That data is now outdated. Mats needed per level has been changed.

QUOTE(nec1986 @ Dec 16 2015, 00:40) *
At the moment the best one for edit has reward almost 20m for only 24 scans.
That bounty's work level is sky-high. But then again, so is the reward. (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Scremaz @ Dec 16 2015, 18:50) *
my wild guess - it depends on which PL you plan to stop. probably Avion/Daimon for extremely low PLs (or so tetron says), Arthropods/Giants for intermediate PLs and high-chaosed Dragonkins/Celestials for high PLs (IMG:[invalid] style_emoticons/default/unsure.gif)
a whole bunch of luck (IMG:[invalid] style_emoticons/default/rolleyes.gif)
For a PL-25: Daimon > Avion > Beast.

QUOTE(Sapo84 @ Dec 16 2015, 19:04) *
Avion is a trap!
It's my only monster with 0 win (IMG:[invalid] style_emoticons/default/dry.gif)

15 Avion 0 win
16 Daimon 3 win
17 Elemental 1 win
18 Reptilian 1 win
Created how many days ago?
My best Avion has 9 Win (0 Killing Blow). Created 3 weeks ago.

QUOTE(Epion @ Dec 16 2015, 19:43) *
WAIT A SECOND!!!!!!!!!!!!!!

How is burden 0 without an ethereal weapon and with a force shield????????????
Featherweight Shard. (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(doom9ra @ Dec 16 2015, 19:46) *
what about celestial?i've decided to lvl it up
my giant 250 wins
sprite 82 wins
undead 69 wins
celestial 2 wins

all monsters 230-260 pl
Time have changed. Monsters from that PL range almost never appear in battle nowadays.

This post has been edited by tetron: Dec 16 2015, 16:32
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post Dec 16 2015, 16:39
Post #77826
doom9ra



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QUOTE(tetron @ Dec 16 2015, 18:31) *

That data is now outdated. Mats needed per level has been changed.

That bounty's work level is sky-high. But then again, so is the reward. (IMG:[invalid] style_emoticons/default/laugh.gif)

For a PL-25: Daimon > Avion > Beast.

Created how many days ago?
My best Avion has 9 Win (0 Killing Blow). Created 3 weeks ago.

Featherweight Shard. (IMG:[invalid] style_emoticons/default/laugh.gif)

Time have changed. Monsters from that PL range almost never appear in battle nowadays.


oh,thats why...
my 1st,2nd and 3rd monster was created long time ago
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post Dec 16 2015, 16:41
Post #77827
Sapo84



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QUOTE(tetron @ Dec 16 2015, 15:31) *

Created how many days ago?
My best Avion has 9 Win (0 Killing Blow). Created 3 weeks ago.

Same as yours (IMG:[invalid] style_emoticons/default/laugh.gif)

I don't think there is really much of a difference between types, it mostly boils down to luck.
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post Dec 16 2015, 16:43
Post #77828
Logii



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QUOTE(tetron @ Dec 16 2015, 16:31) *

That data is now outdated. Mats needed per level has been changed.

Really? I think it was accurate when I was upgrading my Wakizashi just few days ago. I guess I didn't look carefully enough, mainly used the chart to calculate how many catalysts of each kind I need since I had enough metals and bindings.
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post Dec 16 2015, 18:30
Post #77829
Fap.Fap



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with which script was it possible to see the base stats of an equipment ? i want to see its original stats before it was forged
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post Dec 16 2015, 18:36
Post #77830
izpekopon



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QUOTE(Fap.Fap @ Dec 17 2015, 00:30) *

with which script was it possible to see the base stats of an equipment ? i want to see its original stats before it was forged

QUOTE(oohmrparis @ May 26 2015, 17:07) *

Last update.
Attached File  HVEquipComparison_0.6.4.3_for_ELP.user.zip ( 23.46k ) Number of downloads: 1401

Don't need any more bug reports.
I never touch this cord.
Waste of time.
Not bug.
T and R key works only popup has 'Upgrades and Enchantments' pages.

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post Dec 16 2015, 19:57
Post #77831
cichy133



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I know nothing about shields. Is it good? http://hentaiverse.org/pages/showequip.php...;key=d6805525c6
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post Dec 16 2015, 19:59
Post #77832
izpekopon



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QUOTE(cichy133 @ Dec 17 2015, 01:57) *

I know nothing about shields. Is it good? http://hentaiverse.org/pages/showequip.php...;key=d6805525c6

Has good block %, prefix is decent(since kite shield has the highest burden), good suffix.
Unfortunate that the it wasn't STR DEX END, but STR DEX AGI is a decent alternative.
If u auction it, would get bids.

This post has been edited by izpekopon: Dec 16 2015, 20:07
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post Dec 16 2015, 20:06
Post #77833
doom9ra



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tried to look at wiki,but it's can't be real

so

Question about Art drop chance

it's seems to be like 0.06(6),or 1 art for 1500 monsters killed(arena,does it have any difference to GF?)without trainings,and 1 art for 750 with fully trained.

Wikia says "10% loot drop chance" and "0.2% art drop chance"
so, it's = 5000 monster for 1 art drop.

This post has been edited by doom9ra: Dec 16 2015, 20:07
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post Dec 16 2015, 20:13
Post #77834
cichy133



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QUOTE(doom9ra @ Dec 16 2015, 19:06) *

tried to look at wiki,but it's can't be real

so

Question about Art drop chance

it's seems to be like 0.06(6),or 1 art for 1500 monsters killed(arena,does it have any difference to GF?)without trainings,and 1 art for 750 with fully trained.

Wikia says "10% loot drop chance" and "0.2% art drop chance"
so, it's = 5000 monster for 1 art drop.


Not sure if serious. I get probably less than 1 artifact every 5000 monsters killed and I have lvl 4 archeologist.
Also isn't 0,2% 1/500? So it would mean 1 artifact per 500 monsters killed.
e/ just looked into stats tracker and it says 371.75 rounds for 1 artifact for me. I think I can count 6 monsters per round average so it means 1 artifact for 2232 monsters for me.

This post has been edited by cichy133: Dec 16 2015, 20:18
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post Dec 16 2015, 20:24
Post #77835
doom9ra



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QUOTE(cichy133 @ Dec 16 2015, 22:13) *

Not sure if serious. I get probably less than 1 artifact every 5000 monsters killed and I have lvl 4 archeologist.
Also isn't 0,2% 1/500? So it would mean 1 artifact per 500 monsters killed.
e/ just looked into stats tracker and it says 371.75 rounds for 1 artifact for me. I think I can count 6 monsters per round average so it means 1 artifact for 2232 monsters for me.


yes,0.2 is 1/500,but it's not drop chance of art,it's Artifact Roll ,so firstly you need to count loot drop chance and then Artifact Roll

im level 1 archeologist and getting art every ~1400 monsters killed,it's arena and normal diff if it is have difference. . .

This post has been edited by doom9ra: Dec 16 2015, 20:31
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post Dec 16 2015, 20:40
Post #77836
cichy133



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I think difficulty makes no difference. I guess I'm just very unlucky.
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post Dec 16 2015, 20:41
Post #77837
doom9ra



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QUOTE(cichy133 @ Dec 16 2015, 22:40) *

I think difficulty makes no difference. I guess I'm just very unlucky.


QUOTE(WIKIA @ Dec 16 2015, 22:40) *

Fighting more difficult monsters also gives an additional 0-15% drop rate


just found

This post has been edited by doom9ra: Dec 16 2015, 20:44
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post Dec 16 2015, 20:55
Post #77838
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QUOTE(cichy133 @ Dec 16 2015, 14:59) *

What is the preferable method of farming credits? Doing as much arenas as possible or grindfest on highest manageable difficulty?


You only get 1/4 the credits in Grindfest that you would for Arena, and Crystals don't make up that revenue loss even with Crystarium. Plus you usually get 3-5k after finishing an Arena between clear bonus and trophies.

However, Equipment drops should still be the same, and Grindfest quickly gets up to 8-10 monster range. I don't know how the loot drop bonus changes as Grindfest and Arena continues, if it changes at all, or if it's just the very last round that gets the bonus.
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post Dec 16 2015, 20:59
Post #77839
Fap.Fap



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QUOTE(Ea-Moon @ Dec 16 2015, 21:55) *

You only get 1/4 the credits in Grindfest that you would for Arena, and Crystals don't make up that revenue loss even with Crystarium. Plus you usually get 3-5k after finishing an Arena between clear bonus and trophies.

However, Equipment drops should still be the same, and Grindfest quickly gets up to 8-10 monster range. I don't know how the loot drop bonus changes as Grindfest and Arena continues, if it changes at all, or if it's just the very last round that gets the bonus.


definetly Arena for pure credits farm... but if you think about drops its Grindfest since theres more mobs you encounter at once, thus the drop chance increases a lot.
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post Dec 16 2015, 21:59
Post #77840
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QUOTE(doom9ra @ Dec 16 2015, 18:06) *
tried to look at wiki,but it's can't be real

so

Question about Art drop chance

it's seems to be like 0.06(6),or 1 art for 1500 monsters killed(arena,does it have any difference to GF?)without trainings,and 1 art for 750 with fully trained.

Wikia says "10% loot drop chance" and "0.2% art drop chance"
so, it's = 5000 monster for 1 art drop.
QUOTE(cichy133 @ Dec 16 2015, 18:13) *
Not sure if serious. I get probably less than 1 artifact every 5000 monsters killed and I have lvl 4 archeologist.
Also isn't 0,2% 1/500? So it would mean 1 artifact per 500 monsters killed.
e/ just looked into stats tracker and it says 371.75 rounds for 1 artifact for me. I think I can count 6 monsters per round average so it means 1 artifact for 2232 monsters for me.
For artifact drop rate, you need to look at 4 factors:
(*) Scavenger training (higher base drop chance)
(*) Your level and difficulty (higher PL monsters have a higher drop chance, up until PL 1250+ when it's capped at 15%. Past a certain level (350??), the PL probability distribution gets capped regardless of difficulty, and you can assume that the drop chance bonus from monster PL averages out to 13.4%.)
CODE
      /* Average monster PL below 1250: 1103; average drop bonus of 12.06%, vs drop bonus of 15% for 1250 and over
       Ratio of below 1250 to 1250+ monsters: 6189 to 5283
       Comes out to average drop chance of (0.1206 * 6189 + 0.15 * 5283) / (6189 + 5283) = 0.134139069 */

(*) Quartermaster training (higher chance of equipment drop means less chance of artifact drop)
(*) Archaeologist training (plain multiplier to chance of artifact drop)
This is the code I used to predict average artifacts, and it's giving me very accurate results:
CODE
    var dropChance = 0.1 + (specialValues.scavenger * 0.0005) + 0.13414;
    var dropChanceNonEquipment = dropChance * (1 - 0.025 * (1 + specialValues.quartermaster/20));
    var dropChanceArtifact = dropChanceNonEquipment * (0.002 * (1 + specialValues.archaeologist/10));
    var droppedArtifacts = monsters * dropChanceArtifact;
    return droppedArtifacts;
Plug in your training numbers to figure out your artifact drop chances. If your training is capped, for instance, you get:
CODE
    var dropChance = 0.1 + (50 * 0.0005) + 0.13414 = = 0.25914
    var dropChanceNonEquipment = = 0.25914 * (1 - 0.025 * (1 + 20/20)) = 0.246183
    var dropChanceArtifact = 0.246183 * (0.002 * (1 + 10/10)) = = 0.000984732
    1 / 0.000984732 = one artifact per 1015.50473 monsters


QUOTE(cichy133 @ Dec 16 2015, 12:59) *
What is the preferable method of farming credits? Doing as much arenas as possible or grindfest on highest manageable difficulty?
Arena gives very high credits/turn. (For me, 39-41 c/turn) If you have high training and all crystal perks, Hellfest or Nintendofest will give you very similar net credits/turn. (For me on hellfest: 38-40 c/turn) Higher difficulty GF isn't worth it for mage, it's better to end rounds very quickly so you can get to round 800+; artifacts and crystals are the primary source of income; artifacts don't depend on difficulty, and crystal income on Hell round 500+ is nearly the same as crystal income on PF round 1, but it takes so much less time on Hell. Without all 5 crystal perks, GF becomes much, much worse, probably in the range of 25-32 c/turn for a player with the same equipment, so in that situation, it's better to do only Arenas until they're all done. Training matters as well; the more training you have, the better GF income is compared to arena, because GF income comes almost entirely from ordinary monster drops, compared to Arena where a significant amount comes from clear bonus (equip), clear reward (credits), and ordinary monster drop bonuses on the last round.

If you want to prove this to yourself using your own data, use my Income Summary script, that's exactly the sort of question it was created to answer (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Superlatanium: Dec 16 2015, 22:42
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