QUOTE(doom9ra @ Dec 16 2015, 18:06)

tried to look at wiki,but it's can't be real
so
Question about Art drop chance
it's seems to be like 0.06(6),or 1 art for 1500 monsters killed(arena,does it have any difference to GF?)without trainings,and 1 art for 750 with fully trained.
Wikia says "10% loot drop chance" and "0.2% art drop chance"
so, it's = 5000 monster for 1 art drop.
QUOTE(cichy133 @ Dec 16 2015, 18:13)

Not sure if serious. I get probably less than 1 artifact every 5000 monsters killed and I have lvl 4 archeologist.
Also isn't 0,2% 1/500? So it would mean 1 artifact per 500 monsters killed.
e/ just looked into stats tracker and it says 371.75 rounds for 1 artifact for me. I think I can count 6 monsters per round average so it means 1 artifact for 2232 monsters for me.
For artifact drop rate, you need to look at 4 factors:
(*) Scavenger training (higher base drop chance)
(*) Your level and difficulty (higher PL monsters have a higher drop chance, up until PL 1250+ when it's capped at 15%. Past a certain level (350??), the PL probability distribution gets capped regardless of difficulty, and you can assume that the drop chance bonus from monster PL averages out to 13.4%.)
CODE
/* Average monster PL below 1250: 1103; average drop bonus of 12.06%, vs drop bonus of 15% for 1250 and over
Ratio of below 1250 to 1250+ monsters: 6189 to 5283
Comes out to average drop chance of (0.1206 * 6189 + 0.15 * 5283) / (6189 + 5283) = 0.134139069 */
(*) Quartermaster training (higher chance of equipment drop means less chance of artifact drop)
(*) Archaeologist training (plain multiplier to chance of artifact drop)
This is the code I used to predict average artifacts, and it's giving me very accurate results:
CODE
var dropChance = 0.1 + (specialValues.scavenger * 0.0005) + 0.13414;
var dropChanceNonEquipment = dropChance * (1 - 0.025 * (1 + specialValues.quartermaster/20));
var dropChanceArtifact = dropChanceNonEquipment * (0.002 * (1 + specialValues.archaeologist/10));
var droppedArtifacts = monsters * dropChanceArtifact;
return droppedArtifacts;
Plug in your training numbers to figure out your artifact drop chances. If your training is capped, for instance, you get:
CODE
var dropChance = 0.1 + (50 * 0.0005) + 0.13414 = = 0.25914
var dropChanceNonEquipment = = 0.25914 * (1 - 0.025 * (1 + 20/20)) = 0.246183
var dropChanceArtifact = 0.246183 * (0.002 * (1 + 10/10)) = = 0.000984732
1 / 0.000984732 = one artifact per 1015.50473 monsters
QUOTE(cichy133 @ Dec 16 2015, 12:59)

What is the preferable method of farming credits? Doing as much arenas as possible or grindfest on highest manageable difficulty?
Arena gives very high credits/turn. (For me, 39-41 c/turn) If you have high training and all crystal perks, Hellfest or Nintendofest will give you very similar net credits/turn. (For me on hellfest: 38-40 c/turn) Higher difficulty GF isn't worth it for mage, it's better to end rounds very quickly so you can get to round 800+; artifacts and crystals are the primary source of income; artifacts don't depend on difficulty, and crystal income on Hell round 500+ is nearly the same as crystal income on PF round 1, but it takes so much less time on Hell. Without all 5 crystal perks, GF becomes much, much worse, probably in the range of 25-32 c/turn for a player with the same equipment, so in that situation, it's better to do only Arenas until they're all done. Training matters as well; the more training you have, the better GF income is
compared to arena, because GF income comes almost entirely from ordinary monster drops, compared to Arena where a significant amount comes from clear bonus (equip), clear reward (credits), and ordinary monster drop bonuses on the last round.
If you want to prove this to yourself using your own data, use my
Income Summary script, that's exactly the sort of question it was created to answer (IMG:[
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style_emoticons/default/smile.gif)
This post has been edited by Superlatanium: Dec 16 2015, 22:42