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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 16 2015, 07:44
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blablakava
Lurker
Group: Lurkers
Posts: 1
Joined: 14-December 15

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Hey guys, am new here. Wanted to know if a DW mage is viable since I'm currently only level 22, and DW really helps me kill monsters fast but I still want to keep the utility of spells since drain is essentially a pseudo health draught for me.
I also realised mana draughts don't restore any mana for me at all O.O
Would also appreciate advice on how to play this game, since I'm only limited to 3 arenas and grindfest gives me wrist pain after a while LOL
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Dec 16 2015, 07:54
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(blablakava @ Dec 16 2015, 05:44)  Hey guys, am new here. Wanted to know if a DW mage is viable since I'm currently only level 22, and DW really helps me kill monsters fast but I still want to keep the utility of spells since drain is essentially a pseudo health draught for me.
I also realised mana draughts don't restore any mana for me at all O.O
Would also appreciate advice on how to play this game, since I'm only limited to 3 arenas and grindfest gives me wrist pain after a while LOL Maging at all is not a smart move before at least level 270, preferably level 310. You'll do next to no damage and take a whole lot of damage from monsters. Better to play melee. Use Spellspam or hoverplay userscript instead of clicking, or use the numpad - it makes things a lot faster. Get a set of Average leather junk for all your slots, and probably use a 2h weapon. Make sure you upgrade and slot your abilities whenever you can.
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Dec 16 2015, 09:27
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(nec1986 @ Dec 16 2015, 02:39)  x50 forge. Range for 300-500 lvl. PMI 8,1-9% AGI 9,4-16,8% Evade 11,9-12,4% All 32,1-44,3%
Sorry, I don't understand this. I've tried several variations in calculations but can't get similar numbers. Can you elaborate what this means?
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Dec 16 2015, 09:59
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,763
Joined: 31-July 10

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QUOTE(blablakava @ Dec 15 2015, 19:44)  Hey guys, am new here. Wanted to know if a DW mage is viable since I'm currently only level 22, and DW really helps me kill monsters fast but I still want to keep the utility of spells since drain is essentially a pseudo health draught for me.
I also realised mana draughts don't restore any mana for me at all O.O
Would also appreciate advice on how to play this game, since I'm only limited to 3 arenas and grindfest gives me wrist pain after a while LOL
The only build even remotely viable is like dual wield elemental wakashi of spellcaster and five phase. Its not fantastic though but defense will be alright due to high parry and high evade.
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Dec 16 2015, 10:10
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(EsotericSatire @ Dec 16 2015, 15:59)  The only build even remotely viable is like dual wield elemental wakashi of spellcaster and five phase.
Its not fantastic though but defense will be alright due to high parry and high evade.
There's a defensive alternative to it, Waki+Shield, Nec tested it. QUOTE(nec1986 @ Nov 24 2015, 04:37)  Its quite interesting, because 1h also means counter attacks with stuns. Its huge defense burst. But also that means no staff abilities. I ll test with 4+1 and 3+2. Dont have good buckler with forge, instead i ll enchant a bit. And also use fiery waki, because it gives me edb. Stats: (IMG:[ 114.imagebam.com] http://114.imagebam.com/download/amqeAowS2dCAnT7NBapyQg/44902/449012451/stats.JPG) About feelings. Its very safe, maybe i can even clear full pffest. I dont even have full potential, because good legendary nimble waki with forge gives huge parry amount. Damage lower, but looks not so bad. I ll update a bit later with more details. QUOTE(nec1986 @ Nov 24 2015, 05:13)  Actually it might be not only temporary stage. Idea is very decent.
Instead editing ive decided just post new one. Ive done 4+1 100 rounds in pffest and used 0 cures. With mage its probably ~80. Even with not optimal set its very safe. Ive spend 1600 turns and my ordinary d be ~1000, but i also have slightly higher t/s because i did it in 11-12 minutes (looks like 500 rounds in hour). After that ive tested 3+2, but this time my edb was only 203. After 50 rounds its same result, so i just stopped it.
So style looks not so bad. In arena its 0 cures. Absolutely. And for mage its something incredible. At the same time speed remains quite solid. After that i did in ordinary way. 100 rounds in 9 minutes, 920 turns with 62 cures.
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Dec 16 2015, 10:27
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(mozilla browser @ Dec 16 2015, 10:27)  Sorry, I don't understand this. I've tried several variations in calculations but can't get similar numbers. Can you elaborate what this means?
Sure. I got all Lmax stats from wiki for 4+1 set with cotton robe (higher pmi, lower evade as i remember). Equip bonus is all pmi in gear as (1-stat) multiplied. For 500lvl its 0,792 (or in other words 1-0,792 = 20,76% defense from gear). Next step is gear part multiplied by end + agi as (900/(900+end+agi/2)). This way we get 65,2% pmi. I think you know this formula quite good, just show now i get numbers. I used 615 end with 1068 agi. With 50 pmi forge we get 27,32% pmi from gear and at the end its 68% pmi. So difference in income damage is 0,348/0,32= 8,75%. Its actually slightly higher, because i used more detailed numbers like 68,08278 pmi after forge. Similar way for agi. But agi also gives evade. In first case it was 69,78% evade with shadow and title bonuses. After 50 forge its 65,2-->66,52 pmi and 73,2 evade. Income damage in first sample is (1-0,698)*(1-0,246 parry)*(1-0,652)= 7,92% Income damage in second sample is 6,76%. This way difference in 7,92/6,76 is 17,2%. Again +- because slightly different numbers and i used random in excel, because also was checking how it goes. And evade forge is quite similar to agi, but without pmi part.
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Dec 16 2015, 10:47
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(izpekopon @ Dec 16 2015, 11:10)  There's a defensive alternative to it, Waki+Shield, Nec tested it.
That was Nekokon`s idea. The only weak spot is high mp consumption and a bit lower rounds/time. I mean we recovery quite solid part from mana gems and when rounds longer we get also smaller amount per turn. So its not so much mana cost modifier as turns/round makes it higher. But i remember a bit maging in 300-350 lvl area and seems it was quite hard. At start i couldnt even finish some pf arenas because high income damage. So maybe its not so bad idea to buy more pots and play quite easy on pf diff. Its not like 1h can immediately get in few times better result. Its step by step improvements. At my lvl its already quite solid native defense and solid power from set. I mean in 100 rounds arena i use full-cure around 20 times. Its not something very big and mostly run is smooth. UPD. Ops, seems i got double post. This post has been edited by nec1986: Dec 16 2015, 10:49
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Dec 16 2015, 11:03
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(nec1986 @ Dec 16 2015, 09:47)  That was Nekokon`s idea. The only weak spot is high mp consumption and a bit lower rounds/time.
mp consumption can probably be solved by using wiki of the battlecaster and/or frugal cottons. Lower rounds/time I guess is to be expected, otherwise going full mage would be useless.
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Dec 16 2015, 11:14
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(nec1986 @ Dec 16 2015, 16:47)  QUOTE There's a defensive alternative to it, Waki+Shield, Nec tested it.
That was Nekokon`s idea. The only weak spot is high mp consumption and a bit lower rounds/time. I mean we recovery quite solid part from mana gems and when rounds longer we get also smaller amount per turn. So its not so much mana cost modifier as turns/round makes it higher. But i remember a bit maging in 300-350 lvl area and seems it was quite hard. At start i couldnt even finish some pf arenas because high income damage. So maybe its not so bad idea to buy more pots and play quite easy on pf diff. Its not like 1h can immediately get in few times better result. Its step by step improvements. At my lvl its already quite solid native defense and solid power from set. I mean in 100 rounds arena i use full-cure around 20 times. Its not something very big and mostly run is smooth. UPD. Ops, seems i got double post. Neko proposed the idea, but u tested it.
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Dec 16 2015, 11:22
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(Sapo84 @ Dec 16 2015, 09:03)  mp consumption can probably be solved by using wiki of the battlecaster and/or frugal cottons. Lower rounds/time I guess is to be expected, otherwise going full mage would be useless. Yep. And mana consumption isn't something to really worry about in any case - credits/turn gained by switching to hybrid mage will be much, much higher than the credits/turn lost by using mana potions and maybe the occasional elixir. Assuming the player is decently leveled, of course.
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Dec 16 2015, 11:44
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(nec1986 @ Dec 16 2015, 16:27)  Sure. I got all Lmax stats from wiki for 4+1 set with cotton robe (higher pmi, lower evade as i remember).
Equip bonus is all pmi in gear as (1-stat) multiplied. For 500lvl its 0,792 (or in other words 1-0,792 = 20,76% defense from gear). Next step is gear part multiplied by end + agi as (900/(900+end+agi/2)). This way we get 65,2% pmi. I think you know this formula quite good, just show now i get numbers. I used 615 end with 1068 agi. With 50 pmi forge we get 27,32% pmi from gear and at the end its 68% pmi. So difference in income damage is 0,348/0,32= 8,75%. Its actually slightly higher, because i used more detailed numbers like 68,08278 pmi after forge.
Similar way for agi. But agi also gives evade. In first case it was 69,78% evade with shadow and title bonuses. After 50 forge its 65,2-->66,52 pmi and 73,2 evade. Income damage in first sample is (1-0,698)*(1-0,246 parry)*(1-0,652)= 7,92% Income damage in second sample is 6,76%. This way difference in 7,92/6,76 is 17,2%. Again +- because slightly different numbers and i used random in excel, because also was checking how it goes.
And evade forge is quite similar to agi, but without pmi part.
Ok, roger that, thanks. How does the 8,1-9% come about in the case of PMI?
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Dec 16 2015, 11:50
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scrateur
Group: Gold Star Club
Posts: 230
Joined: 4-July 09

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Is there a use for smart bombs?
Edit: oh its an obsolete... I was about to shrine the damn things...
This post has been edited by scrateur: Dec 16 2015, 11:53
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Dec 16 2015, 11:55
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Its for whole range. First is 300lvl and second is 500lvl. Probably because scaling. Thus overall amount is higher on 500lvl and forge also gives more. We can see any forge gives better result with higher level. And because i used Lmax stats then probably with lower it should have similar effect. Lower stat, but higher scaling has same value.
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Dec 16 2015, 12:03
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nec1986 @ Dec 16 2015, 09:47)  That was Nekokon`s idea. The only weak spot is high mp consumption and a bit lower rounds/time. I mean we recovery quite solid part from mana gems and when rounds longer we get also smaller amount per turn. So its not so much mana cost modifier as turns/round makes it higher. But i remember a bit maging in 300-350 lvl area and seems it was quite hard. At start i couldnt even finish some pf arenas because high income damage. So maybe its not so bad idea to buy more pots and play quite easy on pf diff. Its not like 1h can immediately get in few times better result. Its step by step improvements. At my lvl its already quite solid native defense and solid power from set. I mean in 100 rounds arena i use full-cure around 20 times. Its not something very big and mostly run is smooth.
QUOTE(Sapo84 @ Dec 16 2015, 10:03)  mp consumption can probably be solved by using wiki of the battlecaster and/or frugal cottons. Lower rounds/time I guess is to be expected, otherwise going full mage would be useless.
QUOTE(Superlatanium @ Dec 16 2015, 10:22)  Yep. And mana consumption isn't something to really worry about in any case - credits/turn gained by switching to hybrid mage will be much, much higher than the credits/turn lost by using mana potions and maybe the occasional elixir. Assuming the player is decently leveled, of course.
why not resuming Ether Theft for this particular build? with a decent number of mobs, only Banishment will be needed, so it's not likely it will use so much more MP. also, Scrolls of Absorption are quite cheap and can restore 30~40 MP each
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Dec 16 2015, 12:22
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(Scremaz @ Dec 16 2015, 10:03)  why not resuming Ether Theft for this particular build? with a decent number of mobs, only Banishment will be needed, so it's not likely it will use so much more MP. also, Scrolls of Absorption are quite cheap and can restore 30~40 MP each For Ether Theft to break even, you need to identify a monster and make sure it stays alive for ~10+ turns after you cast Drain, and also hope it doesn't use an MP attack right after you Drain. For pure mage, I did some math on it here. Pure mage with good training probably gets ~35 c/turn in arenas and GF. Hybrid mage probably gets ~20 c/turn. If ether theft lasts the full duration, which it almost certainly won't, profit will be at most something around 30 c for holy Theft and 20 c for non-holy Theft. So it's either unprofitable or just not worth the concentration. Just spam pots and don't try to be conservative because you'll slow yourself down by more than you gain in mana efficiency -> credits saved.
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Dec 16 2015, 14:46
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doom9ra
Group: Members
Posts: 789
Joined: 11-December 10

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(IMG:[ i.imgur.com] http://i.imgur.com/j4HQeuX.jpg) yeah,finally What monster is the best to level up? This post has been edited by doom9ra: Dec 16 2015, 14:47
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Dec 16 2015, 14:59
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cichy133
Group: Members
Posts: 514
Joined: 20-July 10

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What is the preferable method of farming credits? Doing as much arenas as possible or grindfest on highest manageable difficulty?
This post has been edited by cichy133: Dec 16 2015, 15:00
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Dec 16 2015, 15:20
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(doom9ra @ Dec 16 2015, 13:46)  What monster is the best to level up?
my wild guess - it depends on which PL you plan to stop. probably Avion/Daimon for extremely low PLs (or so tetron says), Arthropods/Giants for intermediate PLs and high-chaosed Dragonkins/Celestials for high PLs (IMG:[ invalid] style_emoticons/default/unsure.gif) QUOTE(cichy133 @ Dec 16 2015, 13:59)  What is the preferable method of farming credits? Doing as much arenas as possible or grindfest on highest manageable difficulty?
a whole bunch of luck (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Dec 16 2015, 15:24
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doom9ra
Group: Members
Posts: 789
Joined: 11-December 10

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QUOTE(Scremaz @ Dec 16 2015, 17:20)  my wild guess - it depends on which PL you plan to stop. probably Avion/Daimon for extremely low PLs (or so tetron says), Arthropods/Giants for intermediate PLs and high-chaosed Dragonkins/Celestials for high PLs (IMG:[ invalid] style_emoticons/default/unsure.gif) a whole bunch of luck (IMG:[ invalid] style_emoticons/default/rolleyes.gif) ok,thanks!
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Dec 16 2015, 15:34
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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Avion is a trap! It's my only monster with 0 win (IMG:[ invalid] style_emoticons/default/dry.gif) 15 Avion 0 win 16 Daimon 3 win 17 Elemental 1 win 18 Reptilian 1 win
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