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post Dec 9 2015, 19:44
Post #77441
Superlatanium



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QUOTE(izpekopon @ Dec 9 2015, 17:41) *
Wiki doesn't mention about monster damage increments except for IW and GF.
But u confirmed that it does in fact increase over time for the other battle modes too, am i right?
Right. Wiki is never to be trusted unless you've confirmed it yourself or heard someone else trustworthy confirm it recently. (Sorry Joe, but it's true)
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post Dec 9 2015, 19:47
Post #77442
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QUOTE(Superlatanium @ Dec 9 2015, 18:35) *

It does, I tested it a while ago.

Is that so? That must have been patched recently then. It didn't the last time I did 20k rounds at that 100th round... (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Dec 9 2015, 19:48
Post #77443
izpekopon



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QUOTE(Superlatanium @ Dec 10 2015, 01:44) *

Right. Wiki is never to be trusted unless you've confirmed it yourself or heard someone else trustworthy confirm it recently. (Sorry Joe, but it's true)

Super-senpai, u ought to head something like a HV mythbuster group! (IMG:[emoticoner.com] http://emoticoner.com/files/emoticons/onion-head/wow1-onion-head-emoticon.gif?1292862527)
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post Dec 9 2015, 20:03
Post #77444
Fudo Masamune



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QUOTE(boulay @ Dec 10 2015, 00:47) *

Is that so? That must have been patched recently then. It didn't the last time I did 20k rounds at that 100th round... (IMG:[invalid] style_emoticons/default/wacko.gif)


Funny, I believe it was from 0.82 patch to limit the "low level" to pot their way of high difficulty arena/iw/whatever by focusing on defense. It was 0.82 right? the patch that makes "unlimited" pot usage possible? nvm it must be some random theory, but if my memory is correct, it's still from 0.82.

This post has been edited by Fudo Masamune: Dec 9 2015, 20:04
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post Dec 9 2015, 20:29
Post #77445
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QUOTE(izpekopon @ Dec 9 2015, 18:26) *

I've seen before somewhere, Ethereal rapier IW'd to level 9, skips the last level of IW and just uses 2 different infusions (the ideal Holy & Dark).

The person must really hate non-holy/dark elemental-strikes
Seems like a huge pain in the ass to have to constantly pop 2X the infusions though. (IMG:[invalid] style_emoticons/default/laugh.gif)

if someone does enjoy to throw their credits out of the window, who are you to rob them of their entertainment?

QUOTE(Superlatanium @ Dec 9 2015, 18:44) *

Right. Wiki is never to be trusted unless you've confirmed it yourself or heard someone else trustworthy confirm it recently. (Sorry Joe, but it's true)

speaking of which, you can trust Obsolete page enough. yep (IMG:[invalid] style_emoticons/default/cool.gif)
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post Dec 9 2015, 20:32
Post #77446
Superlatanium



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QUOTE(Fudo Masamune @ Dec 9 2015, 18:03) *
Funny, I believe it was from 0.82 patch to limit the "low level" to pot their way of high difficulty arena/iw/whatever by focusing on defense. It was 0.82 right? the patch that makes "unlimited" pot usage possible? nvm it must be some random theory, but if my memory is correct, it's still from 0.82.
Yep. It's just part of 10b's plan to force players to use tens of thousands of now-expensive mana potions in order to start maging efficiently. In other words: a hidden credit sink (for all those not willing to flee and "Recover magic" each time).

I'm incredibly glad I got my prof to 7/8ths of my level before 0.82.
QUOTE(Scremaz @ Dec 9 2015, 18:29) *
if someone does enjoy to throw their credits out of the window, who are you to rob them of their entertainment?
Net credits/turn is certainly significantly higher when melee uses infusions - or even two at once, especially on SG arenas.
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post Dec 9 2015, 22:14
Post #77447
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when 0.84?what will come with it?

This post has been edited by doom9ra: Dec 9 2015, 22:15
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post Dec 9 2015, 22:18
Post #77448
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QUOTE(doom9ra @ Dec 9 2015, 21:14) *

when 0.84?

no clue. maybe a Christmas gift, maybe an Easter rabbit. who knows *shrug*

QUOTE(doom9ra @ Dec 9 2015, 21:14) *

what will come with it?

reviewed mitigation mechanics. if everything else is known, i guess it was said on IRC
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post Dec 9 2015, 22:22
Post #77449
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QUOTE(Scremaz @ Dec 10 2015, 00:18) *

no clue. maybe a Christmas gift, maybe an Easter rabbit. who knows *shrug*
reviewed mitigation mechanics. if everything else is known, i guess it was said on IRC


Thanks,not too much of information:)
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post Dec 9 2015, 23:01
Post #77450
Cleavs



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QUOTE(doom9ra @ Dec 9 2015, 21:22) *

Thanks,not too much of information:)

and consider that it's all that there's to know (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 10 2015, 10:11
Post #77451
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QUOTE(Scremaz @ Dec 10 2015, 04:01) *

and consider that it's all that there's to know (IMG:[invalid] style_emoticons/default/smile.gif)


also... isn't mitigation mechanic is way past it's due since .81?
it's a long lasting soon™ patch teaser afaik, I'm not really sure if we're going to get it on the next patch either...

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post Dec 10 2015, 12:44
Post #77452
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QUOTE(Fudo Masamune @ Dec 10 2015, 16:11) *

also... isn't mitigation mechanic is way past it's due since .81?
it's a long lasting soon™ patch teaser afaik, I'm not really sure if we're going to get it on the next patch either...

True, development in hv is always slow.
btw will this game ever get to 1.0? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Dec 10 2015, 13:10
Post #77453
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QUOTE(Void Domain @ Dec 10 2015, 17:44) *

True, development in hv is always slow.
btw will this game ever get to 1.0? (IMG:[invalid] style_emoticons/default/rolleyes.gif)


HV 1.0 Beta, maybe.

on the other note.
~65 rounds normal grindfest.
Attached Image

I found that pre 250 proficiency the cloth armor growth is almost doubled the staff proficiency due to more times being hit than hitting the monsters, but now it's more or less the same.
If both proficiencies are 250+ and it's back to 1:2, then pre 250 proficiency boost growth isn't a myth after all.
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post Dec 10 2015, 13:16
Post #77454
doom9ra



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QUOTE(Fudo Masamune @ Dec 10 2015, 15:10) *

HV 1.0 Beta, maybe.

on the other note.
~65 rounds normal grindfest.
Attached Image

I found that pre 250 proficiency the cloth armor growth is almost doubled the staff proficiency due to more times being hit than hitting the monsters, but now it's more or less the same.
If both proficiencies are 250+ and it's back to 1:2, then pre 250 proficiency boost growth isn't a myth after all.


Oh,what is this mod?it's so cool
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post Dec 10 2015, 13:24
Post #77455
Fudo Masamune



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QUOTE(doom9ra @ Dec 10 2015, 18:16) *

Oh,what is this mod?it's so cool


HV proficiency view, it's somewhere in the script thread.
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post Dec 10 2015, 13:25
Post #77456
EsotericSatire



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QUOTE(Fudo Masamune @ Dec 10 2015, 01:10) *

I found that pre 250 proficiency the cloth armor growth is almost doubled the staff proficiency due to more times being hit than hitting the monsters, but now it's more or less the same.
If both proficiencies are 250+ and it's back to 1:2, then pre 250 proficiency boost growth isn't a myth after all.



I have proficiency training 8/10 so I can train staff without my eyes bleeding.
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post Dec 10 2015, 13:25
Post #77457
doom9ra



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Guys,i have a problem,mb someone had same too:
im using Firefox 42(what is the best?,im forget to off updates)
When im starting Firefox it take only 170 mb of RAM but more i fight more RAM it takes,and when it need about 300 RAM(about 30 rounds) my T/S slowly go down,when it need 500 RAM(about 60 rounds) my T/s about 1.2t/s(normally about 3.6)

i understand that it eat more ram cuz it want to save ALL my previous turns and more it saves,more ram it need

mb i can off this savings?i've tried to off all hystory(not cookies)i've tried to use stealth mozilla mode but nothing works

i have 16 gb ram and FX-6300 cpu

Mb there is a way to move firefox to ramdisk(include it's directory from appdata)?

This post has been edited by doom9ra: Dec 10 2015, 13:27
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post Dec 10 2015, 13:26
Post #77458
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QUOTE(Fudo Masamune @ Dec 10 2015, 15:24) *

HV proficiency view, it's somewhere in the script thread.


thanks!
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post Dec 10 2015, 13:48
Post #77459
Superlatanium



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QUOTE(doom9ra @ Dec 10 2015, 11:25) *
When im starting Firefox it take only 170 mb of RAM but more i fight more RAM it takes,and when it need about 300 RAM(about 30 rounds) my T/S slowly go down,when it need 500 RAM(about 60 rounds) my T/s about 1.2t/s(normally about 3.6)
Yep. That's why I use Iron Portable instead. Both Greasemonkey and Tampermonkey appear to slowly leak memory over thousands of rounds, eventually slowing down your T/S to a crawl. But Iron supports native userscripts, unlike Chrome and Firefox (so no add-ons eating up tons of memory after a while).
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post Dec 10 2015, 13:50
Post #77460
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QUOTE(Superlatanium @ Dec 10 2015, 15:48) *

Yep. That's why I use Iron Portable instead. Both Greasemonkey and Tampermonkey appear to slowly leak memory over thousands of rounds, eventually slowing down your T/S to a crawl. But Iron supports native userscripts, unlike Chrome and Firefox (so no add-ons eating up tons of memory after a while).


1 single moment._.

when i even off monkey memory still leak._.


edit

yes,i know,that i need simply to relaunch Firefox,but i don't like it;(

This post has been edited by doom9ra: Dec 10 2015, 13:51
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