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post Dec 9 2015, 18:14
Post #77421
doom9ra



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QUOTE(Superlatanium @ Dec 9 2015, 20:10) *

Don't focus on killing right now; only focus on proficiency. It's a lot easier to do them separately. (especially since the stuff you're wearing is either trash or useless)

Actually, don't train prof at all until you're sure you're going to switch to full mage within a level or two.

(Actually, don't even switch to mage at all until at least 310)


ok,thanks,i'll throw it,until 330-350
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post Dec 9 2015, 18:17
Post #77422
nobody_xxx



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QUOTE(doom9ra @ Dec 9 2015, 23:13) *

Are you using rapier?

I'm using 0.81 rapier (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by nobody_xxx: Dec 9 2015, 18:18
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post Dec 9 2015, 18:36
Post #77423
boulay



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QUOTE(TygerTyger @ Dec 9 2015, 14:43) *

That's what I was assuming would happen. Just starting to train proficiencies since I can't be bothered leveling.

Then why not normal/hard T&T? You can do the whole arena while maging (training magic/cloth prof while you're at it) and go for the 3 goddesses without killing the tree.
I was able to raise the prof quite easily with this method... (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Dec 9 2015, 18:41
Post #77424
Epion



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QUOTE(nobody_xxx @ Dec 9 2015, 16:04) *

err , anyone can cofirm this (IMG:[invalid] style_emoticons/default/unsure.gif)

my vital strike crit damage range to SG is always lower when I add dark/holy imperil in abilities slot ( 1M ~ 1,2M ) (IMG:[invalid] style_emoticons/default/huh.gif)

while if I only using normal imperil without add dark/holy imperil , I can deal around 1,3M ~ 1,6M with vital strike crit to SG (IMG:[invalid] style_emoticons/default/mellow.gif)
already doing multiple test in my daily SG arenas (IMG:[invalid] style_emoticons/default/blink.gif)



Funny how i was coming right now to ask the same thing... o_O
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post Dec 9 2015, 18:46
Post #77425
izpekopon



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QUOTE(boulay @ Dec 10 2015, 00:36) *

Then why not normal/hard T&T? You can do the whole arena while maging (training magic/cloth prof while you're at it) and go for the 3 goddesses without killing the tree.
I was able to raise the prof quite easily with this method... (IMG:[invalid] style_emoticons/default/unsure.gif)

QUOTE(Superlatanium @ Dec 9 2015, 21:25) *

QUOTE(Scremaz @ Dec 9 2015, 21:18) *

provided you have enough tokens, why not Normal TT&T with a supersafe Shade/Power build and without killing the tree? (IMG:[invalid] style_emoticons/default/unsure.gif)

Right.Monster damage will gradually increase over time, and even pathetic normal attacks will start dealing spirit damage and more. Won't work.

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post Dec 9 2015, 19:00
Post #77426
nobody_xxx



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QUOTE(Epion @ Dec 9 2015, 23:41) *

Funny how i was coming right now to ask the same thing... o_O

so , I'm not the only one that realize this (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 9 2015, 19:03
Post #77427
Superlatanium



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Ok, I'll prove it again

157 2 Konata hits you for 536 crushing damage
932 2 Konata hits you for 1928 crushing damage.
1175 2 Konata hits you for 3113 crushing damage.
1371 3 Konata hits you for 4313 crushing damage.
1371 2 Your spirit shield absorbs 1388 points of damage from the attack into 20 points of spirit damage.
1785 3 Konata crits you for 4313 crushing damage.
1785 2 Your spirit shield absorbs 5300 points of damage from the attack into 77 points of spirit damage.
^^accidentally forgot to re-cast Protection. By this point I was having to use spirit potions every time they came off CD, and after that, elixirs.
1794 13 You gain 1000 Credits!
1794 12 You gain 313161 EXP!
1794 11 Your HP and MP have been fully restored!
1794 10 Arena Token Bonus! [Token of Blood]
1794 9 Ring of Blood Clear Bonus! [Average Plate Cuirass]
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post Dec 9 2015, 19:10
Post #77428
Superlatanium



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http://ehwiki.org/wiki/Loot_Drop_Rolls
QUOTE
Base Drop Roll: 10%

Affected By
Scavenger training (up to 1.25x)
Monster's Power Level bonus ((PL - 500) / 50); capped at 15%)
Arena clear / Random Encounter bonus
One additional roll for crystals in Grindfest (forward to C.Type Roll)
This means up to +2.5% regardless of other factors, right? (Additive, not multiplicative?) That's what my drop stats seem to be implying, but I'm not 100% sure. I want to clarify the wiki.
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post Dec 9 2015, 19:12
Post #77429
Epion



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Guys... when you use an elemental weapon that has been IWed to level 10 (so it has the void extra damage and it's own elemental extra damage) and you try to enchant that weapon (with an other element) you actually get nothing out of it. right???

QUOTE(Superlatanium @ Dec 9 2015, 17:10) *

http://ehwiki.org/wiki/Loot_Drop_RollsThis means up to +2.5% regardless of other factors, right? (Additive, not multiplicative?) That's what my drop stats seem to be implying, but I'm not 100% sure. I want to clarify the wiki.


+20 this question...

This post has been edited by Epion: Dec 9 2015, 19:13
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post Dec 9 2015, 19:14
Post #77430
Dan31



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QUOTE(Superlatanium @ Dec 9 2015, 18:10) *

http://ehwiki.org/wiki/Loot_Drop_RollsThis means up to +2.5% regardless of other factors, right? (Additive, not multiplicative?) That's what my drop stats seem to be implying, but I'm not 100% sure. I want to clarify the wiki.

(10+2.5)% or 10%x1.25, however you prefer to put it. Base drop chance is 10%, drop chance with maxed Scavenger is 12.5%.

QUOTE(Epion @ Dec 9 2015, 18:12) *

Guys... when you use an elemental weapon that has been IWed to level 10 (so it has the void extra damage and it's own elemental extra damage) and you try to enchant that weapon (with an other element) you actually get nothing out of it. right???

You do. You can have 2 elemental strikes on top of void strike.

This post has been edited by Dan31: Dec 9 2015, 19:18
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post Dec 9 2015, 19:15
Post #77431
Superlatanium



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QUOTE(Epion @ Dec 9 2015, 17:12) *
Guys... when you use an elemental weapon that has been IWed to level 10 (so it has the void extra damage and it's own elemental extra damage) and you try to enchant that weapon (with an other element) you actually get nothing out of it. right???
You can always (but only) get benefits from enchanting once, and only once (provided you enchant with a different element than what's already on your weapon). Void strike doesn't count towards the 2-strike limit.
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post Dec 9 2015, 19:16
Post #77432
Nekokon



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QUOTE(Epion @ Dec 9 2015, 13:12) *

Guys... when you use an elemental weapon that has been IWed to level 10 (so it has the void extra damage and it's own elemental extra damage) and you try to enchant that weapon (with an other element) you actually get nothing out of it. right???
+20 this question...


You can have at max 2 elemental strikes (along with void strike for a total of 3 maximum O 3O)
If your non-ethereal weapon has no elemental strikes you can use 2 infusion and 1 void serker to get all 3 bonus strikes O 3O
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post Dec 9 2015, 19:22
Post #77433
Epion



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Holly molly, i'm an idiot.
BUT STILL GOOD TO KNOW!
Thanks.
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post Dec 9 2015, 19:26
Post #77434
izpekopon



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I've seen before somewhere, Ethereal rapier IW'd to level 9, skips the last level of IW and just uses 2 different infusions (the ideal Holy & Dark).

The person must really hate non-holy/dark elemental-strikes
Seems like a huge pain in the ass to have to constantly pop 2X the infusions though. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 9 2015, 19:27
Post #77435
Dan31



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QUOTE(Epion @ Dec 9 2015, 18:22) *

Holly molly, i'm an idiot.
BUT STILL GOOD TO KNOW!
Thanks.

You're not. It's called learning.
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post Dec 9 2015, 19:27
Post #77436
Void Domain



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QUOTE(nobody_xxx @ Dec 10 2015, 00:04) *

err , anyone can cofirm this (IMG:[invalid] style_emoticons/default/unsure.gif)

my vital strike crit damage range to SG is always lower when I add dark/holy imperil in abilities slot ( 1M ~ 1,2M ) (IMG:[invalid] style_emoticons/default/huh.gif)

while if I only using normal imperil without add dark/holy imperil , I can deal around 1,3M ~ 1,6M with vital strike crit to SG (IMG:[invalid] style_emoticons/default/mellow.gif)
already doing multiple test in my daily SG arenas (IMG:[invalid] style_emoticons/default/blink.gif)

So the dark/holy imperil overwrite the physical part? (IMG:[invalid] style_emoticons/default/huh.gif) Should be a bug.
What is the damage with no imp?
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post Dec 9 2015, 19:34
Post #77437
boulay



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QUOTE(izpekopon @ Dec 9 2015, 17:46) *

Right.Monster damage will gradually increase over time, and even pathetic normal attacks will start dealing spirit damage and more. Won't work.

No, no. There's another T in this one (IMG:[invalid] style_emoticons/default/laugh.gif)
T&T's damage doesn't increase as far as I know...
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post Dec 9 2015, 19:35
Post #77438
Superlatanium



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QUOTE(izpekopon @ Dec 9 2015, 17:26) *
I've seen before somewhere, Ethereal rapier IW'd to level 9, skips the last level of IW and just uses 2 different infusions (the ideal Holy & Dark).

The person must really hate non-holy/dark elemental-strikes
Seems like a huge pain in the ass to have to constantly pop 2X the infusions though. (IMG:[invalid] style_emoticons/default/laugh.gif)
Use Income Summary and you can probably convince yourself how actually not-worth-worrying-about it actually is.

Besides, you should be using at least one infusion at all times anyway.
QUOTE(boulay @ Dec 9 2015, 17:34) *
No, no. There's another T in this one (IMG:[invalid] style_emoticons/default/laugh.gif)
T&T's damage doesn't increase as far as I know...
It does, I tested it a while ago.
QUOTE(Superlatanium @ Jul 11 2015, 01:14) *
512 4 Yggdrasil hits you for 778 void damage.
511 5 Skuld hits you for 468 crushing damage.

1835 7 Skuld hits you for 2712 crushing damage.
1835 3 Yggdrasil hits you for 3322 void damage.

2099 5 Skuld hits you for 3087 crushing damage.
2099 3 Yggdrasil hits you for 4023 void damage.

2102 4 Yggdrasil hits you for 3987 void damage.

This was only on Nightmare. Won't work.


This post has been edited by Superlatanium: Dec 9 2015, 19:36
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post Dec 9 2015, 19:36
Post #77439
nobody_xxx



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QUOTE(Void Domain @ Dec 10 2015, 01:27) *

So the dark/holy imperil overwrite the physical part? (IMG:[invalid] style_emoticons/default/huh.gif) Should be a bug.
What is the damage with no imp?

Never try it , I will test it tomorrow void (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 9 2015, 19:41
Post #77440
izpekopon



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QUOTE(boulay @ Dec 10 2015, 01:34) *

No, no. There's another T in this one (IMG:[invalid] style_emoticons/default/laugh.gif)
T&T's damage doesn't increase as far as I know...

T&T = 100rd arena, TT&T = RoB, right?
QUOTE(Superlatanium @ Dec 10 2015, 01:35) *

It does, I tested it a while ago.

Wiki doesn't mention about monster damage increments except for IW and GF.
But u confirmed that it does in fact increase over time for the other battle modes too, am i right?
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