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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Dec 5 2015, 17:11
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AircraftofWW2
Newcomer
  Group: Members
Posts: 97
Joined: 3-September 10

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QUOTE(Fudo Masamune @ Dec 4 2015, 20:51)  don't we already have a consensus that imperil for melee is wasteful except for SGs arena? even in SG arena it's only useful for the SGs itself not the other mobs that come with it.
Generally Imperil is good for players that are more concerned with killing monsters in a minimal amount of turns (safer because fewer opportunities for monsters to attack) rather than minimizing the amount of real time spent on the game. Playing something like Item World with Imperil doesn't add that many minutes so it's a fair trade-off I'd say. If players suffer from lag or the browser is slow then the game might be faster with Imperil in any case.
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Dec 5 2015, 17:13
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(Epion @ Dec 5 2015, 23:06)  Sorry. What can i do to have you forgive me?
I bequeath to you a .. [attachembed=75478]
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Dec 5 2015, 17:16
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(AircraftofWW2 @ Dec 5 2015, 23:11)  Generally Imperil is good for players that are more concerned with killing monsters in a minimal amount of turns (safer because fewer opportunities for monsters to attack) rather than minimizing the amount of real time spent on the game. Playing something like Item World with Imperil doesn't add that many minutes so it's a fair trade-off I'd say. If players suffer from lag or the browser is slow then the game might be faster with Imperil in any case.
+1, i also think that way, kill them faster = less dmg taken, and with my 300+ ping, i want to get in arena, and GET OUT asap. So i would casually cast imperil on monster 2/5/8 every now and then. Plus, i'm using non-holy/dark elemental-strike weapon, so i greatly benefit from imperil i think. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Dec 5 2015, 17:54
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(izpekopon @ Dec 5 2015, 22:16)  +1, i also think that way, kill them faster = less dmg taken, and with my 300+ ping, i want to get in arena, and GET OUT asap. So i would casually cast imperil on monster 2/5/8 every now and then. Plus, i'm using non-holy/dark elemental-strike weapon, so i greatly benefit from imperil i think. (IMG:[ invalid] style_emoticons/default/laugh.gif) casting imperil will make your clear time faster since imperil can reduce PMI (IMG:[ invalid] style_emoticons/default/happy.gif) it just tedious to do that in regular non SG arenas (IMG:[ invalid] style_emoticons/default/heh.gif)
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Dec 5 2015, 18:00
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nobody_xxx @ Dec 5 2015, 16:54)  casting imperil will make your clear time faster since imperil can reduce PMI (IMG:[ invalid] style_emoticons/default/happy.gif) didn't know it, quite interesting info. thanks for sharing this precious piece of info with us (IMG:[ invalid] style_emoticons/default/happy.gif)
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Dec 5 2015, 19:14
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(nec1986 @ Dec 5 2015, 22:41)  Its not very significant. Cure increase is good, but its not very common for 1k hath and if you use full-cure first then its completely useless. But i think you can forge pmi in gear. Its not very expensive and it rly helps. With 1h players dont even cure at all in current pot system.
It will also increase duration of buff/decrease cost of IA right?
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Dec 5 2015, 19:41
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Yea, a bit. But for melee its mostly draughts i think, which is useless.
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Dec 5 2015, 19:45
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(nec1986 @ Dec 6 2015, 01:41)  Yea, a bit. But for melee its mostly draughts i think, which is useless.
Then at least it will save some turns for the recast. should be better than repair bear, soul catcher and some others (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Dec 5 2015, 19:51
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Superlatanium @ Dec 5 2015, 07:18)  I was bored so I did some math to see how IA5 is. Protection: 210 action time ~= 315 turns Assume that noticing and re-casting protection takes the same time as a standard turn Assume net profit is 30 credits/turn (reasonable) Assume no scrolls will be used
How long for IA5 to pay off? Cost: 1000 h = 6.3m credits Breaks even at: 6.3m credits = (30 credits/turn) * (turns saved with IA5) = 210k turns saved For 210k turns saved, need to play 210k * 315 = 66 million turns At 2 turns/sec, that means you only need to play for around 1310 days straight for IA5 to pay off, assuming no food or drink or bathroom or sleep. It's quite solid. When I got IA-5, Hath price was 5.1k. (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(izpekopon @ Dec 5 2015, 14:16)  Both are super good for Mag grade! (IMG:[ invalid] style_emoticons/default/ohmy.gif) QUOTE(jcullinane @ Dec 5 2015, 19:32)  some kind of huge game changer There is no such thing in this game. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Void Domain @ Dec 5 2015, 19:55)  Its a nice shield, just not a practical one (IMG:[ invalid] style_emoticons/default/mellow.gif) Why not? 1H+Shade IS the safest build out there. (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(Sapo84 @ Dec 5 2015, 20:00)  Bid wars really do inflate the price (IMG:[ invalid] style_emoticons/default/heh.gif) Well, there do exist a certain thing called "Ego". (IMG:[ invalid] style_emoticons/default/duck.gif) QUOTE(Scremaz @ Dec 5 2015, 21:30)  didn't know it, quite interesting info. thanks for sharing this precious piece of info with us (IMG:[ invalid] style_emoticons/default/happy.gif) QUOTE(Void Domain @ Dec 5 2015, 21:47)  (IMG:[ invalid] style_emoticons/default/heh.gif)
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Dec 5 2015, 20:01
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(tetron @ Dec 6 2015, 01:51)  Why not? 1H+Shade IS the safest build out there. (IMG:[ invalid] style_emoticons/default/duck.gif) In this case force shield is still better, I can just feather to make it 0 bur.
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Dec 5 2015, 20:05
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Void Domain @ Dec 6 2015, 01:01)  In this case force shield is still better, I can just feather to make it 0 bur.
force vs buckler ~ better stats vs cheaper forging cost (IMG:[ invalid] style_emoticons/default/heh.gif)
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Dec 5 2015, 20:06
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Void Domain @ Dec 5 2015, 23:31)  In this case force shield is still better, I can just feather to make it 0 bur. Force Shield do no have Agile Prefix. (IMG:[ invalid] style_emoticons/default/duck.gif)
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Dec 5 2015, 21:08
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(Dead-ed @ Dec 5 2015, 19:44)  You might want to try to stop using haste, the bleed will tick more often but of course also the attack from monsters & you need to focus on spreading proc. It's better than using any skill if your defense is good as you said.
Btw, if you want to try perma stun, prepare speed bonus over 35 but bleed will tick in every 2-3 turns. Bleed damage is big, you might want to find out by yourself.
whoa, you missed the point here, the defense is crap hence it needs parrying and evading for safety - which is enough even without the stun, not using haste and increase monster's attack number would be counter productive. (IMG:[ invalid] style_emoticons/default/huh.gif) Sure, the bleed damage is big, but it isn't like the main damage comes from it (IMG:[ invalid] style_emoticons/default/wink.gif) and the stun only useful as a buffer for damage if you can't "tank" it with equipment evade and parry - which I can - why should I bother spending time FRD-ing if I could use the OC for attacking or SwS (IMG:[ invalid] style_emoticons/default/huh.gif) Perma-stunning might looks cool, But I don't think there's any point in it. Different story if using heavy power slaughter, spending gazillion for 10k+ ADB and the FRD might act as sub-OFC, now we could talk about the stun as a safety net for niten-heavy with crappy evade while decreasing enemies number from >6 to <4 in less than 5 turns. QUOTE(Void Domain @ Dec 5 2015, 21:29)  Max your IA, they are the only "game changer" you will find. Thinking Cap is ok but you should max your AL first. And its a negative perk according to gc and some others (IMG:[ invalid] style_emoticons/default/rolleyes.gif) of course it's a negative perk for lvl 500 (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by Fudo Masamune: Dec 5 2015, 21:09
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Dec 5 2015, 21:17
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Void Domain @ Dec 5 2015, 15:29)  Thinking Cap is ok but you should max your AL first. And its a negative perk according to gc and some others (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Negative because drops are a bit harder to sell at high level, I presume? It's not like you can expect to be able to sell a lvl 500 Legendary Power Armor of Protection/Warding for example.
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Dec 5 2015, 21:19
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jcullinane
Group: Gold Star Club
Posts: 2,697
Joined: 2-April 10

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QUOTE(nec1986 @ Dec 5 2015, 12:41)  Yea, a bit. But for melee its mostly draughts i think, which is useless.
Thanks for the info. Going to go with Crystal III I think. Although Daemon Duality is only another 1k. Anybody use Daemon duality? 10% more damage sounds good in theory...
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Dec 5 2015, 22:30
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Its quite good. I mean its 10% damage for any style. I can reroll to other mage or use 1h or something else and it ll be always same bonus. Its not very perspectively as investment, because with 6% clearspeed its something like 200m income. But its very good alternative to forge. For 12m i can forge only ~55-60 times phase. Its only ~7,5% increase even with 0 starting rank. So with a bit forged set its even lower and 35-->50 is only around 2%.
This post has been edited by nec1986: Dec 5 2015, 22:33
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