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post Dec 4 2015, 11:20
Post #77081
doom9ra



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fastest way to get dark prof?crude iw?
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post Dec 4 2015, 12:10
Post #77082
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QUOTE(nobody_xxx @ Dec 4 2015, 06:58) *

btw , ED price now is reach 68k (IMG:[invalid] style_emoticons/default/blink.gif)

just need 2k to reach 70k , wow (IMG:[invalid] style_emoticons/default/ohmy.gif)

and 3k to reach 71k (IMG:[invalid] style_emoticons/default/huh.gif)

but not only, but even 3.5k to reach 71.5k! (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/blink.gif)
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post Dec 4 2015, 12:26
Post #77083
tetron



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QUOTE(Scremaz @ Dec 4 2015, 15:40) *
and 3k to reach 71k (IMG:[invalid] style_emoticons/default/huh.gif)

but not only, but even 3.5k to reach 71.5k! (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/blink.gif)
Doctor, Doctor! Come here quickly!!!
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post Dec 4 2015, 12:27
Post #77084
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QUOTE(tetron @ Dec 4 2015, 11:26) *

Doctor, Doctor! Come here quickly!!!

(IMG:[invalid] style_emoticons/default/huh.gif) is there something wrong with my math?
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post Dec 4 2015, 12:38
Post #77085
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QUOTE(Scremaz @ Dec 4 2015, 11:27) *

(IMG:[invalid] style_emoticons/default/huh.gif) is there something wrong with my math?

Nah, I actually like how you pointed out the pointlessness of nobody's comment.
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post Dec 4 2015, 12:46
Post #77086
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Is there a point IW a staff to lvl 10? (I don't think void strike is useful when you cast a spell right?)

I own this staff :Legendary Arctic willow staff of Destruction

Should I reforge it to try to get (in some times) penetrator 5 + anything except spellweaver? (If I try to have penetrator 5 I will get 31% of counter resist, and I don't need that much eco anymore, since I have a lot of mana, better do damage?)

OR

Should I (spend a few M of credits) switch to a Legendary Arctic Redwood Staff of Destruction/Niflheim to have more damage? (Destruction or Niflheim, what's the best once forged?)


I have 2481 MDB and 205,7% cold spell damage bonus 34,8% crit chance 11,2% cast speed ( 150 staff prof / 327 effective prof for elemental prof, have to farm prof) With 5 phase (1 is a lvl243 Mag that I plan to change as soon as I can buy a better one, and I will equip better legendary pants very soon)

[my equipment: Cap - Robe - Gloves - Pants / better Pants - Shoes]

Is there a way to farm staff prof quick? because in 1h I have + ~17prof it's so slow

Also, just to be sure: Regen does not regen more HP/turn if you have Juggernaut on your armor, it only depend of the base Health?
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post Dec 4 2015, 12:59
Post #77087
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QUOTE(Dan31 @ Dec 4 2015, 11:38) *

Nah, I actually like how you pointed out the pointlessness of nobody's comment.

merci beaucoup. someone that understood my point (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Scremaz: Dec 4 2015, 12:59
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post Dec 4 2015, 13:21
Post #77088
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QUOTE(tayulog @ Dec 4 2015, 13:46) *

1. Is there a point IW a staff to lvl 10? (I don't think void strike is useful when you cast a spell right?)
2. Should I reforge it to try to get penetrator 5+
3. Should I switch to a Legendary Arctic Redwood Staff of Destruction/Niflheim to have more damage? (Destruction or Niflheim, what's the best once forged?)
4. With 5 phase.
5. Is there a way to farm staff prof quick? because in 1h I have + ~17prof it's so slow
6. Regen does not regen more HP/turn if you have Juggernaut on your armor, it only depend of the base Health?

1. Not rly. It has slight sense only for tap, because it gives higher damage.
2. Overall difference between all potency itsnt very big. Even eco is good, because it gives significant lower mp price or in other words with eco we spend less credits for mana pots. So instead clearspeed you get straight profit.
3. With forge destruction is better, but with willow staff you have native counter-resist and depr prof. Its quite usefull for imperil. So in reality its not so big difference. If you wanna change staff then look for something very good (close to Pmax ranges).
4. You actually using wrong build. If you plan to use imperil after 310 (and all doing it except 3+2 low diff) then look for 1 good prof cotton gear. Prof and specially with good forge gives huge mitg reduction, so we lose edb, but final damage is higher, because monster has weak defense.
5. Nope. You can use only low pxp iw for little income damage and hover for closer to 4turns/second speed or just pressed down attack key. Or use void staff with power armor and low-mid diff arenas. Its slower then 1h rapier style, but it also gives prof.
6. Yes, regen counts only from base hp. But with higher hp amount you have lower chance to waste you healing. I mean if you have full hp after cure then regen restoration is completely wasted. So in real situation jug is good even for regen.
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post Dec 4 2015, 13:38
Post #77089
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QUOTE(Scremaz @ Dec 4 2015, 15:57) *
(IMG:[invalid] style_emoticons/default/huh.gif) is there something wrong with my math?
Yes you retard! It still need 0.5k more to reach 72k! (IMG:[invalid] style_emoticons/default/mad.gif)

QUOTE(Dan31 @ Dec 4 2015, 16:08) *
nobody's comment.
sometimes some posts seem soo wrong, no? (IMG:[invalid] style_emoticons/default/heh.gif)
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post Dec 4 2015, 13:39
Post #77090
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QUOTE(tetron @ Dec 4 2015, 12:38) *

Yes you retard! It still need 0.5k more to reach 72k! (IMG:[invalid] style_emoticons/default/mad.gif)

(IMG:[invalid] style_emoticons/default/sad.gif)

QUOTE(tetron @ Dec 4 2015, 12:38) *

sometimes some posts seem soo wrong, no? (IMG:[invalid] style_emoticons/default/heh.gif)

indeed. speaking about the uselessness of nobody's comment feels like speaking about nothing (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Dec 4 2015, 13:49
Post #77091
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I also found old info about mages t/round on pf. Its not perfect, but as i remember quite close to real situation for 5turns T3 cd. Its also only battle turns without casting imperil, cures and so on.

Mmax without any forge and perks - 8,15
Same with prof forge until 0,7 factor - 7,4
Same with good legendary - 6,7
Same legendary with staff forge for ~ 2-3m - 6,3
Same with staff forge for ~10m - 5,6

But its a bit more complicated. With lower damage we get significant higher income damage. So its much harder to play and we use more cures. Something like this 8+4,5 (imperil) + 2 (cures) + 1 (draught/rebuff/gem or something else) = 15,5.

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post Dec 4 2015, 14:15
Post #77092
doom9ra



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QUOTE(doom9ra @ Dec 4 2015, 13:20) *

fastest way to get dark prof?crude iw?

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post Dec 4 2015, 14:24
Post #77093
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Guys,what is the best Crystals/hour can get top mage?
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post Dec 4 2015, 14:33
Post #77094
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Well, the peak result is probably closer to 15 packs/hour. With cry3 and current set i probably can get ~3 packs/ hour.

This post has been edited by nec1986: Dec 4 2015, 14:36
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post Dec 4 2015, 14:54
Post #77095
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Ok so I will try to find a good legendary cotton of the elementalist

and I think I will also upgrade my elemental prof on my staff

thanks for the advice (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 4 2015, 15:09
Post #77096
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QUOTE(doom9ra @ Dec 4 2015, 09:20) *
fastest way to get dark prof?crude iw?
Yes, with a Focus staff with as much mana conservation as possible, as well as Cloth with Wis. It'll take longer, but you won't spend hundreds of thousands on mana potions.
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post Dec 4 2015, 15:10
Post #77097
doom9ra



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thanks for all for answers

This post has been edited by doom9ra: Dec 4 2015, 15:26
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post Dec 4 2015, 16:09
Post #77098
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QUOTE(nec1986 @ Dec 4 2015, 13:33) *

Well, the peak result is probably closer to 15 packs/hour. With cry3 and current set i probably can get ~3 packs/ hour.


I would love to see your items if you don't mind.
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post Dec 4 2015, 17:00
Post #77099
nec1986



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QUOTE(cichy133 @ Dec 4 2015, 17:09) *

I would love to see your items if you don't mind.


Its nothing special.
staff, cap, robe, gloves, pants, shoes

And for 3+2 im using this cap. Besides that prof and 10% damage perks.
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post Dec 4 2015, 17:08
Post #77100
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This is the third rant on "What could I do with minimum budget and pure drops in HV" series.
Here's the first rant about DW
and the 2nd rant which is about 2H

Maxed my 2H proficiency, maxed the other melee style & heavy-light armor proficiency then trying to niten.

tl;dr not that much boost compared to 1h-heavy, but clearly way less frustating and costly than 2H.

After 2 levesl despairing with 2H I simply switch throw away my estoc back to the garage and replace it with Legendary Tempestuous Katana of Balance and the waki I used for DW.

I understand that ethereal katana slaughter + ethereal waki nimble is considered more ideal by some other people, but this is the only thing I have, spending a few mil for any better equip would be against the theme here (IMG:[invalid] style_emoticons/default/tongue.gif) also that 60% cit chance without overupgrading doesn't sound so bad, right?


here's the stats.
[attachembed=75385]

- the 147% magic hit chance is from soulfused aether.

Clear time for To Kill A God (80 round arena) is 2.919 turns in 27minutes.
Clear time for The Trio and The Tree (100 round arena) is 1,481 turns in 01 h 41 s (there's some downtime and RTO storm in the middle of the arena, so consider the turns difference,this should be way faster than the 80 round without using Skyward Sword)
Clear time for End of Days (First SG Arena) is 4.635 turns in 40 minutes.
All on PF difficulty

The first is without using too many Skyward Sword (start using it in the last 10 round after remembering that I have the skill (IMG:[invalid] style_emoticons/default/tongue.gif) ),
the second and 3rd is using Skyward Swords every round (2nd) and after the SG shows up (3rd) when on spirit stance and having enough spirit

To kill A God
[Damage] Average: 1534 / Piercing: 48% / Crushing: 32% / Slashing: 11% / Holy: 2% / Void: 1% / Fire: 1% / Cold: 0% / Wind: 0% / Elec: 0% / Dark: 0%
[Used Item] Mana Draught: 18 / Spirit Draught: 8 / Mystic Gem: 2 / Mana Gem: 2 / Spirit Gem: 1
[Skill & Spell] Cure: 70 / Imperil: 59 / Shadow Veil: 12 / Spirit Shield: 10 / Regen: 10 / Absorb: 10 / Skyward Sword: 9 / Heartseeker: 5 / Full-Cure: 1

T&T
[Damage] Average: 1336 / Crushing: 39% / Piercing: 39% / Slashing: 11% / Void: 3% / Holy: 2% / Elec: 1% / Fire: 1% / Cold: 0% / Wind: 0%
[Used Item] Mana Draught: 9 / Spirit Draught: 2 / Mana Potion: 1 / Mystic Gem: 1
[Skill & Spell] Cure: 33 / Imperil: 22 / Skyward Sword: 19 / Regen: 4 / Spirit Shield: 4 / Shadow Veil: 3 / Heartseeker: 2 / Absorb: 2

EoD
[Damage] Average: 1480 / Piercing: 37% / Crushing: 33% / Slashing: 12% / Void: 5% / Holy: 3% / Dark: 2% / Elec: 1% / Fire: 1% / Cold: 1% / Wind: 0%
[Used Item] Mana Draught: 27 / Spirit Draught: 13 / Mana Gem: 3 / Spirit Gem: 1 / Mystic Gem: 1
[Skill & Spell] Imperil: 108 / Cure: 103 / Skyward Sword: 46 / Regen: 19 / Spirit Shield: 19 / Shadow Veil: 14 / Absorb: 11 / Heartseeker: 8

Notice how I only use 1 Mana Potions while I rants about having to change my way to chug it from less than 10%mana(when IA disabled) in 1h/DW to whenever the cooldown ended and <50% mana in 2H.

Conclusion:
Niten-light is actually a pretty playable fighting style for low budget if not for the requirement to grind the 2H proficiency (which actually possible to play in low difficulty without extra cost).

I haven't try Niten-heavy but seeing how getting more parry from the off-hand could suddenly change the requirement from mana potion-intensive play 2h to more like 1h-heavy brainless play (just like when using DW), I don't think trading that parry with better mitigation and adb is better - the ADB difference between my 1h-heavy and niten-light is around 600points, and that should be covered if I'm using katana slaughter instead of balance.

The loss of PA proc really hurt, but skyward sword PA is actually a nice addition. If only there's some other way for niten style to negate damage mitigation or boost damage like PA proc or 1h Overpower, it might be better than 1h-heavy.

And actually, why not giving it one? given that niten is more like an advanced fighting style combining 2h and dw, making it better than basic 1h fighting style should be fine. That way the old katana-waki are rare weapons would be more justified.
And If 10b might consider it, this might be done by giving extra bonus to niten crits, making niten a "hit fast-crits hard-evade more" fighting style. For example a 50% physical mitigation reduction effect (2PA stack) that calculated when the crits happen will be helpful.

next episode : grinding maging proficiencies.
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