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Dec 2 2015, 17:03
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Aside from the previous question, a different one as well Stamina consumption. http://ehwiki.org/wiki/staminaWhen it explains Stamina per Round / Round per Stamina ... ... ... Don't even know how to ask this... What is this?
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Dec 2 2015, 17:09
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(Epion @ Dec 2 2015, 21:39)  Anyone knows how long does the training penalty last, after you train archeologist?
I thought that's a myth (IMG:[ invalid] style_emoticons/default/ohmy.gif) QUOTE(tetron @ Dec 2 2015, 22:25)  That will be PL1500+. Not worthwhile indeed. PL-1005 with maxed scavenger is in general better. PL-500 is also good, since it is the PL from when you start getting HG mats.
What make 1005 good? Ahh, because it is possible to get all upgrades and max scavenger. Maybe I should give my PL 4xx mob a little push to 500. Just 4 crystal packs = 120k QUOTE(Epion @ Dec 2 2015, 23:03)  Stamina consumption. http://ehwiki.org/wiki/staminaWhen it explains Stamina per Round / Round per Stamina ... ... ... Don't even know how to ask this... What is this? When your status is great (ie, stamina >= 80), each stamina point will last you 25 rounds (so each round = 1/25 = 0.04 stamina). When your status is normal (ie, 10 <= stamina >= 80), each stamina point will last you 50 rounds (so each round = 1/50 = 0.02 stamina). This post has been edited by mozilla browser: Dec 2 2015, 17:25
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Dec 2 2015, 17:16
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Nekokon
Group: Members
Posts: 380
Joined: 20-May 11

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QUOTE(Epion @ Dec 2 2015, 11:03)  Aside from the previous question, a different one as well Stamina consumption. http://ehwiki.org/wiki/staminaWhen it explains Stamina per Round / Round per Stamina ... ... ... Don't even know how to ask this... What is this? It means how many rounds you can do for 1 stamina and vice visa O xO ? I think it's pretty obvious O xO Example, if you got 99 stamina (great stamina), then after doing 100 rounds in 1h you would spend 100/25 = 4 stamina, and recover 1 stamina (for 1h), thus end up with 99-4+1 = 97 stamina ` 3` If you got 79 stamina or below (normal stamina) the same 100 rounds only cost 2 stamina (half the cost) You can only see the round down stamina, but the full amount is still there :3 Mozilla beat me O AO This post has been edited by Nekokon: Dec 2 2015, 17:19
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Dec 2 2015, 17:43
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(mozilla browser @ Dec 2 2015, 16:09)  Maybe I should give my PL 4xx mob a little push to 500. Just 4 crystal packs = 120k
My > PL500 monster has yet to bring me a HGAnything, and it's at PL500 since a month or so. since high vs medium vs low chance is also linked to PL, a ~500 one does pretty much always bring MG with some LG. Probably not the worst investment but still far from a good one. Personally I increase the level only then low on morale to save happy pills, otherwise I see no points in doing so for better gifts.
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Dec 2 2015, 17:49
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(mozilla browser @ Dec 2 2015, 20:39)  I thought that's a myth (IMG:[ invalid] style_emoticons/default/ohmy.gif) Wow. Someone actually ate that bait! (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(Sapo84 @ Dec 2 2015, 21:13)  My > PL500 monster has yet to bring me a HGAnything, and it's at PL500 since a month or so. since high vs medium vs low chance is also linked to PL, a ~500 one does pretty much always bring MG with some LG. Probably not the worst investment but still far from a good one.
Personally I increase the level only then low on morale to save happy pills, otherwise I see no points in doing so for better gifts. Below PL-500, monsters have 0% chance to get HG mats. The HG mats start to appear in gifts when monsters start to need Edible (PL-500+). Now, seeing how the cost of PL-500 is vastly inferior than PL-1005, I say why not? This post has been edited by tetron: Dec 2 2015, 17:53
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Dec 2 2015, 18:50
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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QUOTE(tetron @ Dec 2 2015, 15:49)  Wow. Someone actually ate that bait! (IMG:[ invalid] style_emoticons/default/heh.gif) Actually i did... I remember reading here that ... who was it? Void Domain i think said he had that problem and noboxyxxx stated he had to wait for a bit... I guess... Yeah... Probably need to stop taking some things seriously...
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Dec 2 2015, 18:53
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Epion @ Dec 2 2015, 22:20)  Actually i did... I remember reading here that ... who was it? Void Domain i think said he had that problem and noboxyxxx stated he had to wait for a bit...  QUOTE(Epion @ Dec 2 2015, 22:20)  I guess... Yeah... Probably need to stop taking some things seriously... Indeed. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Dec 2 2015, 19:32
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Epion @ Dec 3 2015, 00:50)  Actually i did... I remember reading here that ... who was it? Void Domain i think said he had that problem and noboxyxxx stated he had to wait for a bit... I guess... Yeah... Probably need to stop taking some things seriously...
Donate me 30m and I will use them to perform a sacred ritual. In which Snowflake will be pleased and credits will be sacrificed. Btw its a free service I just do it for fun (IMG:[ invalid] style_emoticons/default/wink.gif)
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Dec 2 2015, 19:54
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Falbala456
Group: Members
Posts: 1,176
Joined: 21-April 09

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It's an old joke in HV yeah. Sowwy younglin' :>.
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Dec 2 2015, 20:22
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Brad33
Group: Gold Star Club
Posts: 1,411
Joined: 11-July 13

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QUOTE(nec1986 @ Dec 1 2015, 22:56)  Before sustain patch my ~900 pl was winning almost everyday. Now its 1k and wins slightly higher than ordinary. I think its near 1,5x. Good side of pl is materials and if we look at hg then even someone like 750pl has not very good ratio.
So, overall, even with cheap crystals like 2c/one its 2-3 years payback. Not rly good idea to invest big amount and wait so long for returning it. So if we look rationally then best way is sell crystals even for cheap price. But if we look at priorities then for high lvl (400+) there are only few ways to spend income and between insignificant clearspeed increase for high price and something like lab second one becomes not so bad idea. Its better to use power armor. Slaughter for very fast clear or protection for solid adb with huge defense.
Thank you and Superlatanium for the information and advise.
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Dec 3 2015, 09:18
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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For the trifling price of a gold star, I can change my E-H username to whatever you want.
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Dec 3 2015, 09:27
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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I found something interesting. From a couple samples of ~5000 monsters each, average PL in PF GF (rounds 1-350) was 1310. But average PL in arenas 5 rounds - 100 rounds was 1406 - a huge difference. This must be the effect of "no monster more than once every 10 rounds".
PL 2250 monsters accounted for ~2.4% of monsters in arenas, and ~1.7% of monsters in GF.
This post has been edited by Superlatanium: Dec 3 2015, 09:29
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Dec 3 2015, 10:50
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Superlatanium @ Dec 3 2015, 12:57)  I found something interesting. From a couple samples of ~5000 monsters each, average PL in PF GF (rounds 1-350) was 1310. Interesting. You just made me curious: Do those PL go notably higher in the late rounds (900+) of PF-GF? (IMG:[ invalid] style_emoticons/default/huh.gif) QUOTE(Superlatanium @ Dec 3 2015, 12:57)  PL 2250 monsters accounted for ~2.4% of monsters in arenas, and ~1.7% of monsters in GF. That's not surprising, considering the few number of max PL monsters and the re-appearing restriction. (IMG:[ invalid] style_emoticons/default/mellow.gif) This post has been edited by tetron: Dec 3 2015, 10:50
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Dec 3 2015, 11:02
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(tetron @ Dec 3 2015, 08:50)  Interesting. You just made me curious: Do those PL go notably higher in the late rounds (900+) of PF-GF? (IMG:[ invalid] style_emoticons/default/huh.gif) I'm pretty sure there's no difference regardless of round or battle series - it only depends on your level and difficulty, I think.
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Dec 3 2015, 11:06
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Superlatanium @ Dec 3 2015, 10:27)  average PL in PF GF (rounds 1-350) was 1310.
Thats more interesting. As i expected with cheap crystals people fed monsters. Half year ago it was closer to 1200, maybe 1230-1240. QUOTE(Superlatanium @ Dec 3 2015, 12:02)  it only depends on your level and difficulty, I think.
Diff only for low-level. With high lvl its same even for normal, because its already enough for someone like 2250 to appear. Spawn system is a bit complicated, but idea is quite simple. 1. Cd for appearing. 2. Something like curve type for chance. First i thought its like only cd and because high pl spawned --> got reprieved then we deal also with others. But when i tested appearence then noticed 1600-1700 range monsters dont have high competition, but at the same time its not so common and difference quite significant. So pl for monster is something like chance to appear. Even 2250 pl can be replaced sometimes with 1000pl (1600 replaced even more often by 1000, because it farther from max pl). Another fact for this idea is spawn periodicity, because its not same. With 100% chance monster d appear after exact distance like 30 rounds. But in reality even 2250 cant do it twice in small range of rounds (cd for appearing) and its usually some range like from 15 to 70-80. This post has been edited by nec1986: Dec 3 2015, 11:52
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Dec 3 2015, 11:20
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(Superlatanium @ Dec 3 2015, 08:27)  I found something interesting. From a couple samples of ~5000 monsters each, average PL in PF GF (rounds 1-350) was 1310. But average PL in arenas 5 rounds - 100 rounds was 1406 - a huge difference. This must be the effect of "no monster more than once every 10 rounds".
PL 2250 monsters accounted for ~2.4% of monsters in arenas, and ~1.7% of monsters in GF.
You should take into account that in GF the first rounds are less challenging than the later ones. This may be due to the slightly reduced PL you noticed, other than the scaled down efftectiveness of the monsters themselves. You'd have to check out later GF rounds too, to make sure of this.
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Dec 3 2015, 12:18
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(nec1986 @ Dec 3 2015, 14:36)  First i thought its like only cd and because high pl spawned --> got reprieved then we deal also with others. But when i tested appearence then noticed 1600-1700 range monsters dont have high competition, but at the same time its not so common and difference quite significant. So pl for monster is something like chance to appear. Even 2250 pl can be replaced sometimes with 1000pl (1600 replaced even more often by 1000, because it farther from max pl). Another fact for this idea is spawn periodicity, because its not same. With 100% chance monster d appear after exact distance like 30 rounds. But in reality even 2250 cant do it twice in small range of rounds (cd for appearing) and its usually some range like from 15 to 70-80.
Then where's the advantage of having a max PL monster?
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