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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 22 2015, 20:47
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nec1986 @ Nov 22 2015, 18:52)  Arena is quite good for that. All with sg as i remember gives ~24 tokens with token1 and without its ~20. So token perk is a bit useless for arena. Fest gives something like 5 without and 10 with it. Diff has only side affect, because on hell i can kill in 1,5x more monster in same time. For players with token3 it should be better to do fest (20 tokens/run).
a bit too hoptimistic, but thanks for your opinion. i guess i'll stick with average difficult arenas then, just not to incumb in 1000+ rounds penalty QUOTE(cichy133 @ Nov 22 2015, 19:28)  Is there any limit to manual reset of abilities? Because I wanna try new fighting style, but resetting whole abilities tree is expensive af. So Can I just reset 5-10 abilities manually for free?
no limit. and you pay to do it with one click because comfort comes with a cost (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Nov 22 2015, 20:51
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cichy133
Group: Members
Posts: 514
Joined: 20-July 10

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Why are artifacts so expensive? The best drop from it is energy drink, isn't it? Or maybe people buys it for permanent stats bonuses? Also iw hates me and I can't get juggernaut after 10 reforges :<
This post has been edited by cichy133: Nov 22 2015, 20:52
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Nov 22 2015, 20:57
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(nec1986 @ Nov 23 2015, 02:04)  Btw, why ppl dont like fire mage? With imperil all 4+1 elemental styles reduces mitg to zero. And spell procs is mostly isnt very important, but even this way 10% damage reduction isnt the worst.
So elec should be worst? QUOTE(cichy133 @ Nov 23 2015, 02:38)  No I only want to reset abilities. I have no idea why resetting all abilities with one click cost credits, when we can just reset everything one by one. But I'm ok with this.
Because Tenboro is a sadist.
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Nov 22 2015, 20:59
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(cichy133 @ Nov 22 2015, 18:51)  Why are artifacts so expensive? The best drop from it is energy drink, isn't it? Or maybe people buys it for permanent stats bonuses? Also iw hates me and I can't get juggernaut after 10 reforges :< Energy drinks are worth 65k-70k - they're the main reason why artifacts are worth so much. For IW: That's why IW services exist, they assume all of the risk for you so you get a guaranteed outcome for a fixed price instead of an uncertain one that might not even succeed (IMG:[ invalid] style_emoticons/default/smile.gif) For those who don't IW much I think it's a good idea - kind of like insurance.
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Nov 22 2015, 21:11
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Seriously... You people find 20+ tokens with the SG arenas? o_O You are kidding me right?
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Nov 22 2015, 21:17
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Superlatanium
Group: Gold Star Club
Posts: 7,639
Joined: 27-November 13

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QUOTE(Epion @ Nov 22 2015, 19:11)  Seriously... You people find 20+ tokens with the SG arenas? o_O You are kidding me right? QUOTE(nec1986 @ Nov 22 2015, 17:52)  Arena is quite good for that. All with sg as i remember gives ~24 tokens with token1 and without its ~20. Sure. Some 4400 monsters in normal arenas, 1640 in SG arenas, plus arena token bonuses, comes out to at least 15 tokens usually.
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Nov 22 2015, 21:19
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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AH!!! ALL arenas. Not only the last 3. Ok then.
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Nov 22 2015, 22:30
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cichy133
Group: Members
Posts: 514
Joined: 20-July 10

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QUOTE(Superlatanium @ Nov 22 2015, 19:59)  Energy drinks are worth 65k-70k - they're the main reason why artifacts are worth so much. For IW: That's why IW services exist, they assume all of the risk for you so you get a guaranteed outcome for a fixed price instead of an uncertain one that might not even succeed (IMG:[ invalid] style_emoticons/default/smile.gif) For those who don't IW much I think it's a good idea - kind of like insurance. Well you still have to provide amnesia shards for this service, so I'm ok with trying this by myself. But when I was using crappy, low lvl exquisite set I got juggernaut like 3/4 times and now, when I got some items I actually wanna use for longer period of time I can't get this damn jug at all. Very frustrating. This post has been edited by cichy133: Nov 22 2015, 22:31
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Nov 22 2015, 22:40
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Talking about prizes... why does Noodly cost so much?
Actually forget i asked. Stupid question.
This post has been edited by Epion: Nov 22 2015, 22:50
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Nov 22 2015, 23:18
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Closed Account
Group: Gold Star Club
Posts: 840
Joined: 3-June 08

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Any decent Magnificent Charged/Radiant Mjolnir Cap/Robe? I need some. I currently have like 6 million.
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Nov 22 2015, 23:27
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Vinnems
Newcomer
 Group: Recruits
Posts: 16
Joined: 5-June 08

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So I got back into this after a long time of not playing. All my stats were reset and I couldn't remember the system too well, so I went with what the wiki recommended and just equipped the best gear I had still. My general strategy is to cast Regen, Heartseeker, and Protection and keep them going in the first, and turning on Spirit when I get 250% overcharge. I use draughts and potions to keep my MP up, but it goes real quick. Doing this lets me get though areas on normal and hard pretty easy. Here are my stats. Any recommendations? [ imgur.com] http://imgur.com/Tm83Hwx
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Nov 22 2015, 23:41
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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QUOTE(Vinnems @ Nov 22 2015, 22:27)  So I got back into this after a long time of not playing. All my stats were reset and I couldn't remember the system too well, so I went with what the wiki recommended and just equipped the best gear I had still. My general strategy is to cast Regen, Heartseeker, and Protection and keep them going in the first, and turning on Spirit when I get 250% overcharge. I use draughts and potions to keep my MP up, but it goes real quick. Doing this lets me get though areas on normal and hard pretty easy. Here are my stats. Any recommendations? [ imgur.com] http://imgur.com/Tm83HwxYour stats aren't bad, you can keep them like this. Your gears however, must be changed asap. DW shortsword is pretty bad. Generally speaking, the best combinations are axe+rapier for damage or club+rapier for safety. You should also switch to light armor (shade) if you plan to continue with dual wielding. If you want to play at higher difficulties, you'll have to change to 1h+power though...
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Nov 22 2015, 23:41
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Shlomo
Group: Members
Posts: 697
Joined: 1-November 15

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Why do you lose stamina even when you win all the time? Why does the game punish you for playing well?
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Nov 22 2015, 23:41
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Falbala456
Group: Members
Posts: 1,176
Joined: 21-April 09

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You lose stamina because you play, that's all. It's a mechanism to prevent people from playing endlessly.
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Nov 22 2015, 23:47
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Void Domain @ Nov 22 2015, 21:57)  So elec should be worst?
Not rly. Now willow have same edb/mdb. Plus native counter-resist and depr prof. So if elec/wind uses good willow staff than its better. The only problem its quite hard to find one with good rolls. With redwood elec has something like 0,05-0,1 t/round advantage (50-100 turns per fest run), because it has attacking proc. But it also should be slightly higher cures amount. 3 other have defensive procs. Its 10% damage reduction, 10% speed reduction and 10% miss chance. It might look similar, but in reality its completely different. First 10% damage and 10% miss. And stable reduction is better, because its stable. For showing than effect i did simple test with 0-3k income damage each turn and 1k regeneration. Fire used full-cure 2337 times and wind 3279. With 0-5k income damage that was 7824/9287 (100k turns). Well, its quite big amount, because close to 1full-cure/round. Explain this might be better with parry/pmi. 25% parry and 60% pmi gives average 70% reduction. 0% parry and 70% pmi has same. But in first case we have maximal income damage 40% and in second 30%. Its hard threshold which cant be broken. If chance doesnt roll when we deal with big problems, but if that rolls more than average then we just regenerate hp back (or even get overhealing). So stable is always better and i noticed that clearly with melee, but melee affected by it much stronger. I skipped strong hits. If damage is too high (with absorb) then we still get full hit, right? So after 10x 8k (4k+4k absorb) hits fire has 40k income with 433 sp damage and wind 36k with 486 sp damage. But now we can see higher income damage is compensated by stability. So we not only use less cures, but also gets lower sp damage from strong hits. And second one is 10% action speed. There are few problems with it. First, im not sure what 10% reduction means. Monster has 1 base and on pf also up to ~75% action speed bonus. Gonna it be 65% bonus, or maybe 67,5%. But lets say monster have full 10% reduction. Thus with any starting timer (because monster have random at first turn) it means more or less same as chance to completely miss attack and we already did it with wind. Its many numbers and complicated stuff for small difference in defense. I also used not real fight numbers in cures counting and just show concept. But we can see why fire spell proc is better in defense than others. This post has been edited by nec1986: Nov 22 2015, 23:50
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Nov 22 2015, 23:53
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Mrsuperhappy
Group: Global Mods
Posts: 9,327
Joined: 23-May 14

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QUOTE(Shlomo @ Nov 22 2015, 21:41)  Why do you lose stamina even when you win all the time? Why does the game punish you for playing well?
Because constant fighting is tiring?
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Nov 22 2015, 23:57
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(Mrsuperhappy @ Nov 23 2015, 00:53)  Because constant fighting is tiring?
good one! (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Nov 22 2015, 23:58
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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QUOTE(Shlomo @ Nov 22 2015, 22:41)  Why do you lose stamina even when you win all the time? Why does the game punish you for playing well?
Stamina was introduced to prevent botting, you lose 1 every 25 rounds regardless.
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Nov 23 2015, 00:02
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Shlomo
Group: Members
Posts: 697
Joined: 1-November 15

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QUOTE(Falbala456 @ Nov 22 2015, 23:41)  You lose stamina because you play, that's all. It's a mechanism to prevent people from playing endlessly.
A game that encourages you not to play it, strange. QUOTE(Mrsuperhappy @ Nov 22 2015, 23:53)  Because constant fighting is tiring?
Would make sense if it was an in-game mechanic, except its not and has nothing to do with the actual gameplay. QUOTE(boulay @ Nov 22 2015, 23:58)  Stamina was introduced to prevent botting, you lose 1 every 25 rounds regardless.
It's annoying because you can't beat the arena daily and get all the rewards for it because of it. This post has been edited by Shlomo: Nov 23 2015, 00:04
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