QUOTE(Thanos008 @ Feb 25 2010, 11:28)

As soon as I get at least 3 more Blood Tokens again, I'll do it your way and go back in there with my High-Bleed Axe in my Main Hand, and my "old-school," no bleed Dagger in my offhand (since nothing in my inventory comes anywhere close to that Dagger in terms of Offhand-produced Parry -it's at 16+ by now.
Secondly, unfortunately I don't have anything even close to decent in terms of Parry in a Rapier (my highest Rapier only has about 8) -and believe you me, I've been scouring the HV for one for eons now.
Right now, I have the aforementioned Rapier in my Main Hand (with 23% PA chance for 3 Rounds), and my High-Parry-but-unfortunately-NO-Bleed-Dagger in my Off Hand.
Actually, the point of your offhand in fights against the gods isn't just it's defensive capability. You really need PA, so a rapier is required, and it's nice to have a high-parry one. An 8% parry Rapier will be good enough, especially since it's nearly perfect proc chance means you'll proc PA a lot more often. If you're really worried about defense, though, you could probably ask marcho (if he's still around) to borrow his 14% parry rapier, but it's only got 19% proc chance.
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What's an MH??
Sorry, I'm still using WoW terminology on occasion (I played that game way too much). "MH" is main hand and "OH" is off hand.
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After I finish this Post, I'll get right on to resetting my A-Points and obtaining Haste and Slow.
You're lucky that your resets are so cheap. My next one costs 10000c >_<.
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Funny.....never ever thought that I would need it, but on the other hand, even in an almost all-Cloth Armor loadout, Real Life was often getting in double hits.
The thing about Haste that folks don't often realize is that in the long run, it significantly reduces your damage taken, especially for melee fighters (since you spend many more turns per round than mages). Because it speeds up your turns, it makes the monsters take less turns before you kill them. For me, Haste gives about a 20-25% reduction in damage taken, which is way better than any other supportive spell.
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Well, when I take your advice hand-in-hand with your earlier advice to get Slow and Haste, I can see how it would be once again useful to put my Almost Full Plate set back on (it has one or two pieces of Cloth substituted for purposes of allowing me to reliably cast spells on the Enemy).
Don't forget that the main reason you want to be wearing Cloth is the
evade, not just the reduced burden. You
need Real Life to be missing you as often as possible, so that Regen can keep up with the damage you're taking.
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Is that "Regen II??"
Because Regen I doesn't do nearly that much -and for the record I have over 109 Proficiency in Curative.
I speak of Regen I because you're not level 150 yet, so you don't have Regen II. Besides, Regen II only restores about 20% more HP per turn than Regen; it's main benefit is that it lasts 3 times as long (which is
amazing when combined with Channeling). Excellent job keeping your Curative prof up, btw. I wasn't anywhere near 109 when I was your level.
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Yeah, I did that, too....it counted for probably the majority of the DMG that I got on her.
I'm glad to see folks using the mini spirit attack method. You reminded me of another potential strat you can use, which cmal perfected, and which is absolutely devastating against Real Life because of it's Soul weakness. What you do is bring 5 or 6 Soul Stones to the battle, fill up your OC meter, and then use each Soul Stone in turn (waiting until the previous one finishes before using the next). Then, attack until you proc PA, then use a Bubble-Gum and a Flower Vase. This massively boosts your Attack Rating and Magic Rating, while also nearly erasing Real Life's defenses. Then, with PA+Gum+Vase active, unleash your Spirit Attack. Here's what cmal's attack did:
QUOTE(cmal @ Jan 31 2010, 23:50)

do you know what 840% OC does when beefed up by a Vase, Gum, and PA? This: You unleash REPPUU SEIKENZUKI!! on Invisible Pink Unicorn for 207577 soul damage, or about 46% of IPU's HP.
And he did that against IPU. Real Life would take even more damage than that because it's weak to Soul.
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lots and lots and lots and lots and lots of casting of "Absorb" and "Shadow Barrier" (my Supportive Prof is at somewhere in the vicinity of 100 or something like that).
Oh yeah, Absorb is a really cheap way to get Supportive prof, as long as you're getting hit by magic attacks fairly often for it to absorb. I've never actually picked up Absorb, so I hadn't thought of that.
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Your advice has me giving serious thought to just taking most or all of my AP out of OverCharge altogether in order to do the stuff that you asked me to.....which begs the question: do you have your own OC at "only" 100%, or is your OC buffed up, too??
I do have the vanilla 100% OC, but that's because I'm a dedicated mage, and I pick up every EXP Boost ability. Unless/until you've got the gear to back it up (a really good staff, and enough gear for at least +60 elemental prof), I would suggest sticking with the OC Boost and being a melee fighter, since it's what you're most familiar with. Your abilities are honestly 95% good, you just need to get Haste and Shield instead of Blind and Sleep.