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post Nov 18 2015, 20:32
Post #76021
Cleavs



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QUOTE(tetron @ Nov 18 2015, 19:08) *

You sure that is the right word? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

yup, in both meanings. i wouldn't have written it otherwise (IMG:[invalid] style_emoticons/default/tongue.gif)

why? what does it seem that i wrote? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Nov 18 2015, 20:45
Post #76022
tetron



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QUOTE(Scremaz @ Nov 19 2015, 00:02) *

why? what does it seem that i wrote? (IMG:[invalid] style_emoticons/default/huh.gif)

"That word is not enough" is what I'd say. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Nov 18 2015, 20:53
Post #76023
Epion



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Out of topic question.

How do you compare the difficulty of a PF grindfest with your PF 90 rounds IW?

I can handle PF runs on IW for 87 rounds but it's hell (even IWBTH is quite hard).
So I can't even phantom how hard things will be after 1000 rounds!
But considering that grindfest starts easier... i don't know. Am i overestimating things?
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post Nov 18 2015, 21:05
Post #76024
Superlatanium



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QUOTE(Epion @ Nov 18 2015, 18:53) *
Out of topic question.

How do you compare the difficulty of a PF grindfest with your PF 90 rounds IW?

I can handle PF runs on IW for 87 rounds but it's hell (even IWBTH is quite hard).
So I can't even phantom how hard things will be after 1000 rounds!
But considering that grindfest starts easier... i don't know. Am i overestimating things?
You're right. High quality IW is quite difficult. As for me, I can handle PF GF until round ~150 without problems, and then I can get to maybe round 200 or 220 before the Cures become too annoying and I have to flee. But in IWBTH IW, it starts feeling unbearable past round 70 or so, and I only continue because I have to finish else there was no point doing it in the first place. (These are both the points where I sometimes feel like Sleep-ing the last monster and defending/focusing for 30 turns in a row in order to get spirit potion off of cooldown - when I don't have enough SP to survive another Spark.)

But that's high quality IWBTH IW, where damage starts out very high (150%? no idea) and keeps scaling up fast. In GF, damage starts out significantly lower than normal (50%?) and very gradually scales up. So, for instance, if there were a 150 round IW, if you could survive rounds 140-150, that might be equivalent to being able to survive rounds 900+ of PF GF. Late GF isn't quite as difficult as you'd think, after 900 rounds of damage scaling up, because the increase is quite gradual.
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post Nov 18 2015, 21:09
Post #76025
Void Domain



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QUOTE(nobody_xxx @ Nov 19 2015, 01:12) *

(IMG:[i67.tinypic.com] http://i67.tinypic.com/2vt49sk.png)

The wiki stat guide is bullshit if you ask me.
Look at this pic you can see 1str=~10wis which is way overpriced.
And keep "str=dex=end>agi=wis" or "str=dex=end=wis>agi" if you are heavy.
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post Nov 18 2015, 21:09
Post #76026
Fap.Fap



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QUOTE(Superlatanium @ Nov 18 2015, 22:05) *

You're right. High quality IW is quite difficult. As for me, I can handle PF GF until round ~150 without problems, and then I can get to maybe round 200 or 220 before the Cures become too annoying and I have to flee.



;O I thought u can clear a PFUDORfest easily with your level, I also can reach round 150+ and then it gets really annoying sometimes, but its still fine you can flee and repeat it ^^ a lot of mobs at once increase the drop chance a lot then it doesnt matter if ur at round 150 or 900 its still 6-9 mobs
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post Nov 18 2015, 21:29
Post #76027
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QUOTE(Fap.Fap @ Nov 18 2015, 19:09) *
;O I thought u can clear a PFUDORfest easily with your level, I also can reach round 150+ and then it gets really annoying sometimes, but its still fine you can flee and repeat it ^^ a lot of mobs at once increase the drop chance a lot then it doesnt matter if ur at round 150 or 900 its still 6-9 mobs
With 1h, PF completion of everything is easy. With mage (with my gear, at least), it's not, since Spark procs every 10 turns or so.

I don't understand how mages can finish PF GF. Sure, my equipment isn't the greatest, but regardless of equipment, there are still 3-4 turns required at the beginning for Imperil, followed by one turn of T3, followed by one turn of T2, and only after that 5th-6th turn are most monsters dead - and the incoming damage before then, unaffected by how amazing one's gear is, seems like it would be unbearable. I'm thinking that more damage at my point mostly just means more overkill - there'd be very little difference in time before the monsters use their MP attacks. Forged Evade (which I don't have) can't help that much.
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post Nov 18 2015, 21:29
Post #76028
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QUOTE(Epion @ Nov 18 2015, 21:53) *

difficulty of a PF grindfest


Damage isnt problem, because more or less we can cure. Problem is sp damage, because we cant recovery it endless, so we have some type of threshold with max damage which we can handle with our defense and pot strategy. With mage and no scorlls/elixir i did ~75 iwbth iw with small problems at the end. Same is probably ~180 pf round. Last 50 fest rounds have in 3,5x higher damage. So i need in 3,5x better defense.
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post Nov 18 2015, 21:34
Post #76029
Superlatanium



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QUOTE(nec1986 @ Nov 18 2015, 19:29) *
scorlls
I forgot about scrolls, I'm sure they allow for significantly more GF rounds.
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post Nov 18 2015, 21:47
Post #76030
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wait,isn't round 80 IW - 2*180 + 100 = 280% damage should be equal to
280 - 50 = 230
230/0.4 = 575
round 575-ish for gf?

consider you do IW on iwbth and gf on pf

then 280% * 5/6 = ~ 233.33%
which is (230-50) /0.4 = ~450
so if you could finish leg IW on iwbth, shouldn't you also fine with damage from round 400-ish pf gf?

well, without regard monsters count/round btw
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post Nov 18 2015, 22:14
Post #76031
Superlatanium



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QUOTE(Fudo Masamune @ Nov 18 2015, 19:47) *
wait,isn't round 80 IW - 2*180 + 100 = 280% damage should be equal to
280 - 50 = 230
230/0.4 = 575
round 575-ish for gf?

consider you do IW on iwbth and gf on pf

then 280% * 5/6 = ~ 233.33%
which is (230-50) /0.4 = ~450
so if you could finish leg IW on iwbth, shouldn't you also fine with damage from round 400-ish pf gf?

well, without regard monsters count/round btw
Did you get the numbers from the wiki? They're completely wrong, unfortunately. I was going to run a bunch of tests to figure out the equation for each, but by the time I did, there had been a patch to increase monster damage for each turn elapsed in a round; too much variance, and too annoying to go through exhaustively and figure it out.
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post Nov 18 2015, 23:00
Post #76032
nec1986



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90 rounds iw on pf.
First 20 rounds - Average: 2027.64
Next 20 rounds - 2216.17
Next 20 rounds - 2210.84
Next 20 rounds - 2483.80
Final 10 rounds - 2001.54

So, damage looks stable, but its quite high. Specially that almost 2500 part.
For example, this one from first 20 pffest rounds - Average: 1390.81. This way final rounds damage d be ~8k. Its much harder.
UPD. So seems i was even too optimistic. 140-150 fest rounds i got 2353.15.
UPD2. Also its not true value. I mean lets say i can do 1k damage without cures, but the higher damage the more cures i use and more sp attacks i get (increases that amount also). Its better to check only ordinary hits and the best is specific monster, but average of 10-30+ should be more or less ok too.

QUOTE(Superlatanium @ Nov 18 2015, 22:34) *

I forgot about scrolls, I'm sure they allow for significantly more GF rounds.

Yea, specially protection, because it reduces incoming damage in 1,5x times.

This post has been edited by nec1986: Nov 18 2015, 23:26
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post Nov 19 2015, 00:42
Post #76033
Cleavs



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QUOTE(Superlatanium @ Nov 18 2015, 20:05) *

You're right. High quality IW is quite difficult. As for me, I can handle PF GF until round ~150 without problems, and then I can get to maybe round 200 or 220 before the Cures become too annoying and I have to flee. But in IWBTH IW, it starts feeling unbearable past round 70 or so, and I only continue because I have to finish else there was no point doing it in the first place. (These are both the points where I sometimes feel like Sleep-ing the last monster and defending/focusing for 30 turns in a row in order to get spirit potion off of cooldown - when I don't have enough SP to survive another Spark.)

once upon a time, there was such a thing called Spirit Theft...
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post Nov 19 2015, 01:16
Post #76034
name censored



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613 19 You gain 200000 Credits!
613 18 You gain 505755 EXP!
613 17 Your HP and MP have been fully restored!
613 16 Arena Token Bonus! [Chaos Token]
613 15 Ring of Blood Clear Bonus! [Magnificent Agile Kite Shield of Deflection]
613 14 Flying Spaghetti Monster dropped [Noodly Appendage]
613 13 Drogon dropped [Mana Potion]
613 12 Urd dropped [Spirit Draught]
613 11 Viserion dropped [Monster Edibles]
613 10 Real Life dropped [Black T-Shirt]
613 9 Invisible Pink Unicorn dropped [Unicorn Horn]
613 8 Rhaegal dropped [Monster Edibles]
613 7 Yggdrasil dropped [Sapling]
613 6 You are Victorious!
613 5 The effect Replenishment has expired.
613 4 Replenishment restores 9 points of magic.
613 3 Flying Spaghetti Monster has been defeated.
613 2 Merciful Blow hits Flying Spaghetti Monster for 1394144 void damage
613 1 You use Merciful Blow.

First PF TT&T clear! The drops aren't so great though, but at least I survived. OFC was ridiculously powerful here...

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post Nov 19 2015, 01:21
Post #76035
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QUOTE(name censored @ Nov 19 2015, 00:16) *

First PF TT&T clear! The drops aren't so great though, but at least I survived. OFC was ridiculously powerful here...

Congrats. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 19 2015, 01:43
Post #76036
Superlatanium



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QUOTE(name censored @ Nov 18 2015, 23:16) *
First PF TT&T clear! The drops aren't so great though, but at least I survived. OFC was ridiculously powerful here...
Only 613 turns for all of them? Very nice, I wish I'd used OFC when I did TT&T.
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post Nov 19 2015, 06:31
Post #76037
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my best on PF grindfest is round 300+ but below 330. dont remember exact round.

alot of cures needed. dont want to di GF anymore. the profit too small. (dont have crystal perk :/)
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post Nov 19 2015, 06:44
Post #76038
nobody_xxx



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I can clear PFUfest if I have enough motivation to do that now (IMG:[invalid] style_emoticons/default/wacko.gif)


last time my PFUfest in 0.82 patch before crystal drop nerf (IMG:[invalid] style_emoticons/default/laugh.gif)

now ED price is very high (IMG:[invalid] style_emoticons/default/heh.gif)


I'm prefer doing PFU IW leg or peerless , shorter rounds (IMG:[invalid] style_emoticons/default/happy.gif)

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post Nov 19 2015, 10:48
Post #76039
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QUOTE(Superlatanium @ Nov 19 2015, 03:14) *

Did you get the numbers from the wiki? They're completely wrong, unfortunately.


(IMG:[invalid] style_emoticons/default/sad.gif)

anyway I wants to share a story...

Just finished training my DW and light to lvl proficiency, it took 3~4 level (start of 375 - late 378 - 855mil exp remaining to 379)
what I did is simply keeping my 1h-heavy rapier, then replacing my buckler with waki balance, and all power heavy with any decent shade light I could find in my inventory (2 leg, 1 mag, 2 exq - 3shadowdancer 2 negation, don't care about prefix but all of them are either elemental or no-prefixes)

Start with 0 on DW and a 120-ish on light armor proficiency.
Probing the earlier level arena to check the damage dealt and received to check each difficulty, decided that starting with nightmare should be good.
Staying in nightmare/hell until reaching ~90-110 proficiency on DW, don't really care about the light armor proficiency since it should reach the max level earlier anyway.
Sometimes probing the PF RE to check whether it's viable to play on pf already, and it's all good against <5 monsters round after reaching 125-ish DW prof, 6+ is ok-ish, kinda struggling sometimes when fighting a bunch of giant (just like when around lvl 200-300).
Post 200 proficiency it's all good playing every non SG arena and RE, SG arena (expcept DWD since I'm not doing that) took a longer than I tought, but it's all good after getting higher DW proficiency.
The light armor proficiency maxed when the DW prof almost reaching 300.

Have to change the routine when fighting against schoolgirls, using 1h-heavy I just keep penetrating schoolgirls using my long and thick rapier and let the other mob dies from my counter, when the SG dies that's when I sweep the remaining that still alive. now I still couldn't decided whether sweeping the mob first or hitting sg while letting the frenziedblow kill the rest are better (the earlier took more attention from watching anime, while the last aren't but maybe slower)

disclaimer : I don't have OFC.

Personally I found it surprising that it works just like when I played 1h-heavy -- add extra chore to press spirit stance when getting back to 240+ OC and using frenzied blow (frenzied only when on SG arenas).
and I don't know whether I clear it faster or due to lower penalty to spell cost compared to heavy armor, or maybe since the resist chance is much more higher, I spent less time curing from magic damage; but I think I consume less mana drought compared to when using 1H...
Don't know the exact difference in drought consumption, but I just can't remember the last time I bought mana drought compared to before - when it seems I always need to buy another batch of 1000 drought in a very short time.
-- just check the credits transfer log, last time I bought mana&spirit drought is 2 weeks ago which I believe is around the day I started training my DW from 0, bought 2k/1k, now it's on 1.4k/500 so In this last 2 weeks I consumed around 800/600 (add the usual amount before I buy another drought batch)

Oh btw, here is the character stats comparison (the 1H one is still on 375 proficiency/-3 from lvl proficiency).

Attached ImageAttached Image
132.7 interference 73.9 burden vs 53.3 interference 7.5 burden.

Now... on to 2H for niten preparation?

This post has been edited by Fudo Masamune: Nov 19 2015, 10:53
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post Nov 19 2015, 11:20
Post #76040
nec1986



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Why you buying mana draughts? And why you cure often with 70pmi and 53% block?
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