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post Feb 25 2010, 21:28
Post #761
Thanos008



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QUOTE(coredumperror @ Feb 24 2010, 20:01) *
You don't need any offensive spells (except deprecating magic, of course) to fight the gods, you simply need to be super mana efficient, and have either an ethereal weapon or a high-bleed axe. Since you're obviously a melee build (based on all that OC boost I see), you should be able to take down Real Life relatively quickly with an eth weapon, especially an eth rapier (though those are insanely rare),
As soon as I get at least 3 more Blood Tokens again, I'll do it your way and go back in there with my High-Bleed Axe in my Main Hand, and my "old-school," no bleed Dagger in my offhand (since nothing in my inventory comes anywhere close to that Dagger in terms of Offhand-produced Parry -it's at 16+ by now.

QUOTE
but DWing any eth MH with a high-parry rapier in the offhand should also work.
What's an MH??

Secondly, unfortunately I don't have anything even close to decent in terms of Parry in a Rapier (my highest Rapier only has about 8) -and believe you me, I've been scouring the HV for one for eons now.
Right now, I have the aforementioned Rapier in my Main Hand (with 23% PA chance for 3 Rounds), and my High-Parry-but-unfortunately-NO-Bleed-Dagger in my Off Hand.

Should I change that loadout, or is this the best that I get to work with under the circumstances??


QUOTE
If you haven't got access to an eth, find an axe that bleeds for at least 300 per tick (after prof bonus), and pair it with a high-parry rapier.
See immediately above.

QUOTE
What I mean by "super mana efficient" is that you have to spend as few MP as possible to keep yourself alive and RL deprecated. You should try to limit yourself to only Haste (preferably on Auto-cast), Regen, Silence, Poison, and a little bit of Slow.
After I finish this Post, I'll get right on to resetting my A-Points and obtaining Haste and Slow.

Funny.....never ever thought that I would need it, but on the other hand, even in an almost all-Cloth Armor loadout, Real Life was often getting in double hits.

QUOTE
Your gear should make you capable of almost fully negating Real Life's damage just with Regen (and Slow when you get low on HP, to let Regen catch up). If you're not even close to that, you may need to switch up your gear style.
Well, when I take your advice hand-in-hand with your earlier advice to get Slow and Haste, I can see how it would be once again useful to put my Almost Full Plate set back on (it has one or two pieces of Cloth substituted for purposes of allowing me to reliably cast spells on the Enemy).

QUOTE
You're a heavy tank, I believe? I really don't think you'll be able to survive against Real Life without quite a bit more evade than that style provides.
And there's the rub.

Those two fights I was talking about in my initial posting?? Those were in almost all Cloth (for the Evade Factor as well as the 100% reliable Spell Casting thing).
Now you've got me guessing that I'm going to have to find some sort of greater mix of Cloth and Full Plate.....and that finding that balance is going to be an adventure in iself.
QUOTE

Once you've gotten geared out so that Regen negates RL's damage, dealing damage to him is going to depend a lot on PA and/or bleed.
Is that "Regen II??"

Because Regen I doesn't do nearly that much -and for the record I have over 109 Proficiency in Curative.

QUOTE
Always apply Poison and do spirit attacks while PA is up.
Yep...got that part down. (IMG:[invalid] style_emoticons/default/happy.gif)


QUOTE
Once you've blown your initial spirit attack, it's actually worth using it again as soon as you have full OC and 3 or more SP, while PA is up. That "mini spirit attack" will hit for quite a lot (probably in the 4-digit range), especially since RL is weak to Soul.
Yeah, I did that, too....it counted for probably the majority of the DMG that I got on her.

QUOTE
The only items you should bring are Mana Elixirs, and a Scroll of the Gods in your scroll slot (for the Spark effect, just in case Silence falls off). This is a LONG endurance fight, and bringing anything less than your absolute best restoratives simply isn't going to be enough.
Will do.

QUOTE
On a different note, you should drop Blind and Sleep for Haste and Shield. I'm quite surprised to see that you didn't pick up Haste and Shield. They're both outstanding; even more-so for a heavy tank than any other build. How do you keep your supportive prof at a reasonable level without Shield?
lots and lots and lots and lots and lots of casting of "Absorb" and "Shadow Barrier" (my Supportive Prof is at somewhere in the vicinity of 100 or something like that).

QUOTE
As for which elemental spells are worth taking, none are. If you're not a dedicated mage, elemental spells (including Holy and Dark) are worthless. They deal far too little damage without a staff equipped (at the very least) to be worth using. You do get a noticeable boost to the power of Cure and Cure II by getting the Holy Rating abilities, but since you're already so strapped for AP, it wouldn't be worth it.
Your advice has me giving serious thought to just taking most or all of my AP out of OverCharge altogether in order to do the stuff that you asked me to.....which begs the question: do you have your own OC at "only" 100%, or is your OC buffed up, too??
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post Feb 25 2010, 23:18
Post #762
coredumperror



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QUOTE(Thanos008 @ Feb 25 2010, 11:28) *
As soon as I get at least 3 more Blood Tokens again, I'll do it your way and go back in there with my High-Bleed Axe in my Main Hand, and my "old-school," no bleed Dagger in my offhand (since nothing in my inventory comes anywhere close to that Dagger in terms of Offhand-produced Parry -it's at 16+ by now.
Secondly, unfortunately I don't have anything even close to decent in terms of Parry in a Rapier (my highest Rapier only has about 8) -and believe you me, I've been scouring the HV for one for eons now.
Right now, I have the aforementioned Rapier in my Main Hand (with 23% PA chance for 3 Rounds), and my High-Parry-but-unfortunately-NO-Bleed-Dagger in my Off Hand.

Actually, the point of your offhand in fights against the gods isn't just it's defensive capability. You really need PA, so a rapier is required, and it's nice to have a high-parry one. An 8% parry Rapier will be good enough, especially since it's nearly perfect proc chance means you'll proc PA a lot more often. If you're really worried about defense, though, you could probably ask marcho (if he's still around) to borrow his 14% parry rapier, but it's only got 19% proc chance.

QUOTE
What's an MH??

Sorry, I'm still using WoW terminology on occasion (I played that game way too much). "MH" is main hand and "OH" is off hand.

QUOTE
After I finish this Post, I'll get right on to resetting my A-Points and obtaining Haste and Slow.

You're lucky that your resets are so cheap. My next one costs 10000c >_<.

QUOTE
Funny.....never ever thought that I would need it, but on the other hand, even in an almost all-Cloth Armor loadout, Real Life was often getting in double hits.

The thing about Haste that folks don't often realize is that in the long run, it significantly reduces your damage taken, especially for melee fighters (since you spend many more turns per round than mages). Because it speeds up your turns, it makes the monsters take less turns before you kill them. For me, Haste gives about a 20-25% reduction in damage taken, which is way better than any other supportive spell.

QUOTE
Well, when I take your advice hand-in-hand with your earlier advice to get Slow and Haste, I can see how it would be once again useful to put my Almost Full Plate set back on (it has one or two pieces of Cloth substituted for purposes of allowing me to reliably cast spells on the Enemy).

Don't forget that the main reason you want to be wearing Cloth is the evade, not just the reduced burden. You need Real Life to be missing you as often as possible, so that Regen can keep up with the damage you're taking.

QUOTE
Is that "Regen II??"
Because Regen I doesn't do nearly that much -and for the record I have over 109 Proficiency in Curative.

I speak of Regen I because you're not level 150 yet, so you don't have Regen II. Besides, Regen II only restores about 20% more HP per turn than Regen; it's main benefit is that it lasts 3 times as long (which is amazing when combined with Channeling). Excellent job keeping your Curative prof up, btw. I wasn't anywhere near 109 when I was your level.

QUOTE
Yeah, I did that, too....it counted for probably the majority of the DMG that I got on her.

I'm glad to see folks using the mini spirit attack method. You reminded me of another potential strat you can use, which cmal perfected, and which is absolutely devastating against Real Life because of it's Soul weakness. What you do is bring 5 or 6 Soul Stones to the battle, fill up your OC meter, and then use each Soul Stone in turn (waiting until the previous one finishes before using the next). Then, attack until you proc PA, then use a Bubble-Gum and a Flower Vase. This massively boosts your Attack Rating and Magic Rating, while also nearly erasing Real Life's defenses. Then, with PA+Gum+Vase active, unleash your Spirit Attack. Here's what cmal's attack did:
QUOTE(cmal @ Jan 31 2010, 23:50) *
do you know what 840% OC does when beefed up by a Vase, Gum, and PA? This: You unleash REPPUU SEIKENZUKI!! on Invisible Pink Unicorn for 207577 soul damage, or about 46% of IPU's HP.

And he did that against IPU. Real Life would take even more damage than that because it's weak to Soul.

QUOTE
lots and lots and lots and lots and lots of casting of "Absorb" and "Shadow Barrier" (my Supportive Prof is at somewhere in the vicinity of 100 or something like that).

Oh yeah, Absorb is a really cheap way to get Supportive prof, as long as you're getting hit by magic attacks fairly often for it to absorb. I've never actually picked up Absorb, so I hadn't thought of that.

QUOTE
Your advice has me giving serious thought to just taking most or all of my AP out of OverCharge altogether in order to do the stuff that you asked me to.....which begs the question: do you have your own OC at "only" 100%, or is your OC buffed up, too??

I do have the vanilla 100% OC, but that's because I'm a dedicated mage, and I pick up every EXP Boost ability. Unless/until you've got the gear to back it up (a really good staff, and enough gear for at least +60 elemental prof), I would suggest sticking with the OC Boost and being a melee fighter, since it's what you're most familiar with. Your abilities are honestly 95% good, you just need to get Haste and Shield instead of Blind and Sleep.
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post Feb 26 2010, 01:23
Post #763
MasakiLHW



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This time I wasn't drunk... I have only 56 spirit points, but out of the blue, I was with 100 points for 1 cast. No items or spell. Just a bug?

[img33.imageshack.us] (IMG:[img33.imageshack.us] http://img33.imageshack.us/img33/8683/spirit.th.gif)
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post Feb 26 2010, 13:23
Post #764
burakumin



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How important is power exactly? After having been felled in the Level 40 Arena the very first time I tried it out I feel quite discouraged again. The constant minibosses in that challenge just drain too much of my hitpoints even if I weaken them all and the five item slots just don't help enough for that one.

I'd also appreciate some positive karma if power is very important since I read that it multiplies your current power. I'll pay back the favor with good karma too of course. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 26 2010, 13:48
Post #765
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karma multiplies your power? I thought it is only for showing appreciation. If so, I might need some of that (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 26 2010, 13:53
Post #766
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^^
All it does is add a small amount to ur spirit points. Unless ur spirit attack at full blast cant kill mini bosses its not gonna help u much.
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post Feb 26 2010, 14:02
Post #767
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yeah I notice that too but since there is a huge karma discussion in another thread I though it does something bigger. Oh well...
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post Feb 26 2010, 14:41
Post #768
burakumin



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According to the wiki positive karma multiplies your power for each positive level your reach, up to 200%
I'm just really curious how much influence it has. Edit: Thanks for the imbue (IMG:[invalid] style_emoticons/default/smile.gif)
As you can see maybe my power level jumped from 43 to 50 thanks to getting over 100 karma

This post has been edited by burakumin: Feb 26 2010, 16:58
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post Feb 26 2010, 19:25
Post #769
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Power and Karma were important back in the old system of the game, before Tenboro created what we know of today as The HentaiVerse. They both have an extremely small impact on the game these days.

As for your troubles with the arena, I had the same problems with Fresh Meat when I was that level. Until you get Regen, fighting constant minibosses really is quite difficult. Your best bet may be to switch to a more defensive fighting style, by picking up a good rapier and 20%+ block shield. That should help a lot with the minibosses eating away at your HP.

Be sure to keep your supportive prof as close to your level as you can, since Shield also makes a big difference in your survival rate in arenas at that level. And if your deprecating prof isn't high enough to keep a miniboss weakened from the start of the round until you've killed everything else and then also killed the miniboss, you'll want to work it up a bit higher.
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post Feb 26 2010, 20:05
Post #770
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QUOTE(burakumin @ Feb 26 2010, 03:23) *

How important is power exactly?

1/7th of your power is added to your base Spirit value. And as spirit attacks are generally useless, that makes power even more useless.
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post Feb 26 2010, 20:37
Post #771
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QUOTE(coredumperror @ Feb 26 2010, 18:25) *

Power and Karma were important back in the old system of the game, before Tenboro created what we know of today as The HentaiVerse. They both have an extremely small impact on the game these days.

As for your troubles with the arena, I had the same problems with Fresh Meat when I was that level. Until you get Regen, fighting constant minibosses really is quite difficult. Your best bet may be to switch to a more defensive fighting style, by picking up a good rapier and 20%+ block shield. That should help a lot with the minibosses eating away at your HP.

Be sure to keep your supportive prof as close to your level as you can, since Shield also makes a big difference in your survival rate in arenas at that level. And if your deprecating prof isn't high enough to keep a miniboss weakened from the start of the round until you've killed everything else and then also killed the miniboss, you'll want to work it up a bit higher.


Thats weird really, when I was power drained from karmba giving I died very quickly to enemies. Or at least I imagined that. I'm using a rather good kite shield with almost 24% block and a rapier which has as armor piercing as its bonus skill. AP often makes killing enemies a lot faster than the other skills, at least that's the feeling I get.

How important is haste? I've already got it, but only at level 1.
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post Feb 26 2010, 20:39
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QUOTE(burakumin @ Feb 26 2010, 10:37) *

How important is haste? I've already got it, but only at level 1.

Depending on your fighting style, haste can be the best supportive spell. If you are going to use it, you are going to want to put all 5 points in it.
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post Feb 26 2010, 20:41
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QUOTE(burakumin @ Feb 26 2010, 13:37) *

Thats weird really, when I was power drained from karmba giving I died very quickly to enemies. Or at least I imagined that. I'm using a rather good kite shield with almost 24% block and a rapier which has as armor piercing as its bonus skill. AP often makes killing enemies a lot faster than the other skills, at least that's the feeling I get.

How important is haste? I've already got it, but only at level 1.

That's just your imagination. Power is insignificant to HV.

Haste will be extremely good once you get Supportive up to high levels, but at low levels its still pretty good. It all depends on whether or not you have the MP to support using it. I just leave it on autocast.
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post Feb 26 2010, 20:43
Post #774
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QUOTE(Boggyb @ Feb 26 2010, 19:39) *

Depending on your fighting style, haste can be the best supportive spell. If you are going to use it, you are going to want to put all 5 points in it.


Thanks. I'll probably reskill then to get it to 5 asap, I really regret putting ANY points in the +exp ability. I also guess Haste would be one of the best spells for autocast, but I'm still a lot of hath away from that :|
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post Feb 26 2010, 21:35
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@ coredumperror:

Thank you thank you thank you for the Haste/Slow advice.

For those of you who are poo-pooing those two Spells just as I have for so very long, let me just tell you this:


You Hasted + Monsters "only" at Normal speed = an effective bonus of at least 20% to your overall Evade/Parry (that is to say, since they get to attack you less, then when they do they still have to go up against your Evade/Parry; this ain't me blowing smoke up your butt, this is actual 'before' and 'after' monitoring of the STAT tallies at the end of each round).


And this is before I put the "slow" Spell into the mix.

I can't wait to see the look on Real Life's face when I go back into Blood Arena for a rematch!!

Again, thanks coredump!!
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post Feb 28 2010, 04:08
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I has a dilemma: [Fine Sapphire Rapier of the Nimble] or [Superior Ruby Rapier of Balance]?
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post Feb 28 2010, 04:39
Post #777
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QUOTE(cmal @ Feb 27 2010, 18:08) *

The balance one, by far. The 5% extra parry isn't worth the trade for all that dmg, acc, crit, PA duration, and stats. The nimble one is a good offhand to pair with the balance one when you're DWing, though you'd occasionally replace a 4-turn PA with a 1-turn PA when your offhand procs.
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post Feb 28 2010, 04:51
Post #778
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QUOTE(coredumperror @ Feb 27 2010, 21:39) *

The balance one, by far. The 5% extra parry isn't worth the trade for all that dmg, acc, crit, PA duration, and stats. The nimble one is a good offhand to pair with the balance one when you're DWing, though you'd occasionally replace a 4-turn PA with a 1-turn PA when your offhand procs.

I use this axe in my mainhand when I DW.
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post Feb 28 2010, 05:05
Post #779
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QUOTE(cmal @ Feb 27 2010, 21:08) *


The Balance one. A rapier is all about PA and the Sapphire only has 1 turn compared to the Ruby's 3, and the Attack Accuracy of the Ruby Balance one is double the other one, and you have to hit the mob first to process PA. If you plan to use it as an off-hand, the only 1 out of 6 turns chance for the off-hand to get an Attack turn just increases the need to make the most of your rare off-hand hit when it does happen.
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post Feb 28 2010, 05:25
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QUOTE(Alpha 7 @ Feb 27 2010, 22:05) *

The Balance one. A rapier is all about PA and the Sapphire only has 1 turn compared to the Ruby's 3, and the Attack Accuracy of the Ruby Balance one is double the other one, and you have to hit the mob first to process PA. If you plan to use it as an off-hand, the only 1 out of 6 turns chance for the off-hand to get an Attack turn just increases the need to make the most of your rare off-hand hit when it does happen.

Offhand PA doesn't matter though if the mob is dead after two mainhand hits. I use the parry rapier as a defensive weapon and lose about 7% parry when switching to the Ruby. However, my attack damage and accuracy does go up. That's the main dilemma. *rimshot*

Out of curiosity, I did try equipping both rapiers: ~45% damage, ~85% accuracy.
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