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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 16 2015, 22:33
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Nekokon
Group: Members
Posts: 380
Joined: 20-May 11

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You're already strong enough to do pfudor arena, there's no need for you to get more defend O xO I mean isn't it just like how people treats protection with slaughter heavy armor ? If you're already strong enough then the more damage the better, but if you're not get some more defend.
And my main point is, mage already uses half of their turns to debuff. With 30% less damage 1h battlecaster only needs like, 1 2 extra spells compare to staff, so the total turns per round would only increases by just a little bit compare to how less often you have to cure.
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Nov 16 2015, 22:46
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Nekokon @ Nov 16 2015, 21:33)  You're already strong enough to do pfudor arena, there's no need for you to get more defend O xO I mean isn't it just like how people treats protection with slaughter heavy armor ? If you're already strong enough then the more damage the better, but if you're not get some more defend.
And my main point is, mage already uses half of their turns to debuff. With 30% less damage 1h battlecaster only needs like, 1 2 extra spells compare to staff, so the total turns per round would only increases by just a little bit compare to how less often you have to cure.
it doesn't work this way. while on other RPGs hybrid builds (Battlecaster on top of them) are reported to be less or more playable, on HV builds are somehow compartmented: we can say there are pure mages (with the various elements, plus Soul on the past) and pure melees (and among them 1H, DW, 2H and Niten), but not the Battlecaster solution. don't know if and how much good it was in the past, but surely nowadays it will work only with huge investments. just wondering, why this idea? i mean, are you trying to move to maging step by step or was it only an experiment?
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Nov 16 2015, 22:48
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Void Domain @ Nov 17 2015, 01:18)  They do use destruction staff? But oak staff doesn't have destruction dont think its ideal.
Have you forgotten about Katalox? QUOTE(Nekokon @ Nov 17 2015, 01:22)  Guys guys, I did some stats comparison O xO Using staff gives about 35% more damage (staff proficiency included), while using 1h battlecaster gives 45% ish block AND parry (both wear clothes). Considering in higher difficulty mage uses more than half of their turns just to imperil and cure, isn't this quite a good trade ?
Can someone have a look at this please O xO ? I don't have a mage set so I can't try it out >"<
Don't do that. Like many things in HV, that build is a trap. QUOTE(Nekokon @ Nov 17 2015, 02:03)  And my main point is, mage already uses half of their turns to debuff. With 30% less damage 1h battlecaster only needs like, 1 2 extra spells compare to staff, so the total turns per round would only increases by just a little bit compare to how less often you have to cure.
Without a Staff, Mages are mighty useless. You loose too much Counter-Resist without it. Which means, without a Staff, your spells will get resisted for an annoying amount of time, which increases your turns. And this increased turns are unfortunately higher than the turns that you will be saving by not using Cure. Hybrid is not just "1 2 extra spells compare to staff". Oh, and even a lightly forged Destruction Staff can provide 3k-4k Magic Score at your level. Losing which is also a big slowdown. This post has been edited by tetron: Nov 16 2015, 22:50
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Nov 16 2015, 23:04
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(Nekokon @ Nov 16 2015, 20:33)  You're already strong enough to do pfudor arena, there's no need for you to get more defend O xO I mean isn't it just like how people treats protection with slaughter heavy armor ? If you're already strong enough then the more damage the better, but if you're not get some more defend.
And my main point is, mage already uses half of their turns to debuff. With 30% less damage 1h battlecaster only needs like, 1 2 extra spells compare to staff, so the total turns per round would only increases by just a little bit compare to how less often you have to cure. It's probably more like 50% less damage, and then for non-damage you also have to count in the number of resisted Imperils that wouldn't have been resisted with staff. Eg. 5 Pen + 13 CR from Willow + +0.3 or so Depreciating prof ratio, compare with battlecaster - average number of turns will increase by a whole lot, even before you get to the damage spells. Keep in mind that the quicker you kill as mage, the less you have to Cure. If a mage has the damage to kill in 5 turns, then with half that firepower, they may need 12 turns to kill the same monsters; +5 turns for damage, +2 turns for Cure (and the spell to cure ratio only gets worse the longer it takes). QUOTE(tetron @ Nov 16 2015, 20:48)  Have you forgotten about Katalox? Hallowed Katalox Destruction is going for how many tens of millions these days? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Nov 16 2015, 23:16
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Nekokon
Group: Members
Posts: 380
Joined: 20-May 11

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I wanna do something new Q AQ Everyone's doing the same thing, it's boring Q AQ
I'm not talking about it as high end game build. If I can forge that much or get all that overpower potency I wouldn't bother. It's for people that is still struggling here and there, instead of telling them "keep grinding" >"<.
Nevermind I'm just gonna go to bed early >"<
This post has been edited by Nekokon: Nov 16 2015, 23:21
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Nov 16 2015, 23:22
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Destruction also could be not so good for holy, because its 3+2. I mean player should rly have high lvl, nice rolls and max forge to see some difference. Also small depr prof doesnt rly worth counter-resist and sup prof (little bonus for cures). So maybe its even slower, but probably similar. Idea to change 4+1 to 3+2 for more resist isnt bad, but for elemental that doesnt work, because edb lose is too big. So its gonna be a bit lower clearspeed. Holy with imperil have to use it (mitg problem) and its T1-T2 spell damage is higher. With mmi reduction bonus and native counter-resist at the end it should be quite similar result to redwood elementalist. Thats why holy is very good. Crush without imperil and still have good result with it. The only rly better imperil style is probably wind/elec with willow staff of destuction. Huge counter-resist, depr prof and magic score.
This post has been edited by nec1986: Nov 16 2015, 23:25
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Nov 16 2015, 23:59
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Nekokon @ Nov 16 2015, 22:16)  I wanna do something new Q AQ Everyone's doing the same thing, it's boring Q AQ
I'm not talking about it as high end game build. If I can forge that much or get all that overpower potency I wouldn't bother. It's for people that is still struggling here and there, instead of telling them "keep grinding" >"<.
Nevermind I'm just gonna go to bed early >"<
understandable. but it's not a matter of boredom, it's a matter of what's actually effective and whatnot. those that they (we (IMG:[ invalid] style_emoticons/default/tongue.gif) ) suggest you are the builds that are reported to work. obviously, feel free to try something else and refer here the results. there's always something we can't catch the glimpse of, otherwise thise whole thread will be useless (IMG:[ invalid] style_emoticons/default/smile.gif)
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Nov 17 2015, 01:29
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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HV Reloader update, see my sig. Please report any bug.
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Nov 17 2015, 01:57
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Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

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QUOTE(nec1986 @ Nov 16 2015, 15:49)  Simple reason to play pf instead iwbth.
Plus EXP Mod: x15 - x20. QUOTE(tetron @ Nov 16 2015, 21:33)  The price has changed? I didn't notice. The very sad case. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Nov 17 2015, 02:04
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jacquelope
Group: Members
Posts: 10,458
Joined: 28-July 15

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QUOTE(Dan31 @ Nov 16 2015, 15:29)  HV Reloader update, see my sig. Please report any bug.
Is there a mousemelee for current Chrome?
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Nov 17 2015, 02:06
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(jacquelope @ Nov 17 2015, 01:04)  Is there a mousemelee for current Chrome?
I don't know, but I've planned to look at compatibility with other browsers for next versions.
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Nov 17 2015, 02:08
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Simpleton8
Group: Members
Posts: 336
Joined: 2-November 15

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Does it matter what lvl the equipment you are soulfusing i.e., if the quality mod is the same (Quality_Mod), it doesn't matter if you soulfuse an unassigned lvl, a much lower lvl, <100 higher lvl equipment?
- I plan to soulfuse a lvl 70ish legendary light armor and use it till maybe 10 years later lol.
This post has been edited by Simpleton8: Nov 17 2015, 02:10
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Nov 17 2015, 02:11
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Simpleton8 @ Nov 17 2015, 01:08)  Does it matter what lvl the equipment you are soulfusing i.e., if the quality mod is the same (Quality_Mod), it doesn't matter if you soulfuse an unassigned lvl, a much lower lvl, <100 higher lvl equipment?
If you soulfuse a piece of equipment with a higher level than yours, it will cost you additionnal soul fragments equal to the difference of levels. Stat-wise, no, the level doesn't matter, only the base stats do. This post has been edited by Dan31: Nov 17 2015, 02:15
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Nov 17 2015, 02:12
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(Simpleton8 @ Nov 17 2015, 00:08)  Does it matter what lvl the equipment you are soulfusing i.e., if the quality mod is the same (Quality_Mod), it doesn't matter if you soulfuse an unassigned lvl, a much lower lvl, <100 higher lvl equipment? The base stat of an equip will remain the same regardless of what level it is, or if it is unassigned, or if it soulfused and is leveling up with you. So an equip with an Lmax base stat (regardless of its level or unassigned status), which you soulfuse, will become Lmax scaled to your level when you soulfuse, and will always continue to be Lmax scaled to whatever level you get to (unless you make it higher through forging or IW).
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Nov 17 2015, 02:48
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Simpleton8
Group: Members
Posts: 336
Joined: 2-November 15

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QUOTE(Dan31 @ Nov 17 2015, 02:11)  If you soulfuse a piece of equipment with a higher level than yours, it will cost you additionnal soul fragments equal to the difference of levels.
Stat-wise, no, the level doesn't matter, only the base stats do.
QUOTE(Superlatanium @ Nov 17 2015, 02:12)  The base stat of an equip will remain the same regardless of what level it is, or if it is unassigned, or if it soulfused and is leveling up with you. So an equip with an Lmax base stat (regardless of its level or unassigned status), which you soulfuse, will become Lmax scaled to your level when you soulfuse, and will always continue to be Lmax scaled to whatever level you get to (unless you make it higher through forging or IW).
Sounds good. Thanks. I'll soulfuse a legendary armor/weapon once I get 50(+50) fragments (@ 37 now (IMG:[ invalid] style_emoticons/default/biggrin.gif) ).
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Nov 17 2015, 03:03
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Elez0r
Lurker
Group: Recruits
Posts: 8
Joined: 13-November 15

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Hi ! Can some one give me some advices about the stats upgrade? I cant use the ScreenGrab cuz i have the last FireFox version. There're my stats:
Strength: 24 Dexterity: 8 Agility: 6 Endurance: 20 Intelligence: 4 Wisdom: 20
PD: I hardly can reach the lvl 18 at Grindfest :/ PD2: Sorry for my low English lvl xD
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Nov 17 2015, 03:15
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Elez0r @ Nov 17 2015, 02:03)  Hi ! Can some one give me some advices about the stats upgrade? I cant use the ScreenGrab cuz i have the last FireFox version. There're my stats:
Strength: 24 Dexterity: 8 Agility: 6 Endurance: 20 Intelligence: 4 Wisdom: 20
PD: I hardly can reach the lvl 18 at Grindfest :/ PD2: Sorry for my low English lvl xD
You don't need any extension to use the PrintScreen button. If you are using light armor, you can keep all stats but int at the same level. If using heavy armor, your stats seem okay.
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Nov 17 2015, 03:16
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(Elez0r @ Nov 17 2015, 01:03)  Hi ! Can some one give me some advices about the stats upgrade? I cant use the ScreenGrab cuz i have the last FireFox version. There're my stats:
Strength: 24 Dexterity: 8 Agility: 6 Endurance: 20 Intelligence: 4 Wisdom: 20
PD: I hardly can reach the lvl 18 at Grindfest :/ PD2: Sorry for my low English lvl xD Primary stats are mostly unimportant. For melee - you should be melee - Str = Dex = End = Wis = Agi > Int is very easy to remember, and is probably near indistinguishable from the perfect stat distribution. Worry about gear and XP instead. Mostly XP, since gear degrades too fast before level 200ish.
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Nov 17 2015, 03:29
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jacquelope
Group: Members
Posts: 10,458
Joined: 28-July 15

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Nov 17 2015, 03:39
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Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

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QUOTE(jacquelope @ Nov 17 2015, 03:29)  Salvage > HGM. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Or you can put it in your own collection. I used axes when I was at L20-150-200. 200-3xx - Rapiers & Staffs. This post has been edited by Laboq: Nov 17 2015, 03:42
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