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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 14 2015, 21:26
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Dan31 @ Nov 15 2015, 00:51)  Why mention void before piercing? The two are basically the same for DW/Shade and piercing is much more common.
Ah ha, you didn't get it. Piercing/Crushing/Slashing are common Basic Attacks, and can obviously be Parried. What I tried to say is that even the Physical Void "SP Attacks" can be Parried.
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Nov 14 2015, 21:30
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(tetron @ Nov 14 2015, 19:59)  Now think about this: fully Parry forged + Lmax Base Parry Nimble-Rapier + Pmax Base Parry Nimble-Waki. (IMG:[ invalid] style_emoticons/default/wacko.gif) quite interesting. i wonder which may be the maximum in these conditions (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(tetron @ Nov 14 2015, 20:14)  QUOTE(Dan31 @ Nov 14 2015, 20:09)  If you face many monsters, additionnal parry may be more valuable than stun on a single target, right? So I guess Rapier of Slaughter + Waki of Nimble may be better.
If you only focus on your ADB without taking some defensive measurements, you WILL have trouble in PFUDOR. Also, since the majority of attacks are Physical, and considering even Physical Void attacks can be parried, I'd say the loss of Parry by using Club is vital & fatal. aye-aye. just tried with RE. club + rapier is indeed less safe than rapier + waki. maybe a club of nimble? slightly less ADB but at least not that big loss in parry
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Nov 14 2015, 21:45
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Scremaz @ Nov 15 2015, 01:00)  quite interesting. i wonder which may be the maximum in these conditions (IMG:[ invalid] style_emoticons/default/biggrin.gif) Yeah interesting indeed. I've been wondering what's the max Parry we can achieve. (IMG:[ invalid] style_emoticons/default/ph34r.gif) QUOTE(Scremaz @ Nov 15 2015, 01:00)  maybe a club of nimble? slightly less ADB but at least not that big loss in parry
(IMG:[ invalid] style_emoticons/default/heh.gif)
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Nov 14 2015, 22:05
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Scremaz @ Nov 15 2015, 01:17)  my wild guess is slightly less than 90% at lv500. mantra or stony should be able to confirm it (IMG:[ invalid] style_emoticons/default/ph34r.gif) ~90% Parry? I don't think that's possible. That'll be too OP. QUOTE(Scremaz @ Nov 15 2015, 01:17)  You kidding? Nimble Club only gives ~10 Parry, at the cost of a significant amount of ADB. It's useless. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Nov 14 2015, 22:58
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Falbala456
Group: Members
Posts: 1,176
Joined: 21-April 09

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Nov 14 2015, 23:23
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(tetron @ Nov 14 2015, 21:05)  ~90% Parry? I don't think that's possible. That'll be too OP.
if me, with only slight forging and at lv366 can reach 80 parry, i'm quite positive that other 140 levels worth of scaling/prof and shitforging parry/DEX can raise it quite well (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Nov 15 2015, 00:45
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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~95% Ive decided to add info. 30,1 base for waki with 35% forge bonus, 25% scaling and 50% offhand bonus gives 76,2 parry 26,71 bafe for rapier with forge and scaling gives 45 parry. Our (1- equip) bonus if im right is 0,13. After that 1500 dex gives 60% parry. Overall 1-0,13*(1-0,4)=94,5%. Because wiki has probably lower info, than 95% should be ok. I also used slightly lower forging.
UPD2. But it has no rly sense. 1h can stun enemy for more than 2/3 of all time. With 60% block its more than 87% damage reduction. Im sure with good action speed and high block its even better than whole parry. And its much-much easier.
This post has been edited by nec1986: Nov 15 2015, 00:59
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Nov 15 2015, 01:22
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Nekokon
Group: Members
Posts: 380
Joined: 20-May 11

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Maybe because you can only stun 1 monster, while you can parry everything else :3 ? Also monster got 1 extra action after getting out of stun, so it would be 2 actions over 5 turns, and double spells/crit isn't uncommon O xO I blame the "beating the dead horse" effect O xO
And again, no elec gear around my level in this auction Q xQ
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Nov 15 2015, 06:48
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(nec1986 @ Nov 15 2015, 06:45)  ~95% Ive decided to add info. 30,1 base for waki with 35% forge bonus, 25% scaling and 50% offhand bonus gives 76,2 parry 26,71 bafe for rapier with forge and scaling gives 45 parry. Our (1- equip) bonus if im right is 0,13. After that 1500 dex gives 60% parry. Overall 1-0,13*(1-0,4)=94,5%. Because wiki has probably lower info, than 95% should be ok. I also used slightly lower forging.
UPD2. But it has no rly sense. 1h can stun enemy for more than 2/3 of all time. With 60% block its more than 87% damage reduction. Im sure with good action speed and high block its even better than whole parry. And its much-much easier.
95% it looks so good (IMG:[ invalid] style_emoticons/default/ph34r.gif)
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Nov 15 2015, 07:06
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Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

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This. So is the Divine Warmage perk worthwhile? It's about 6.3 mln credits after all. (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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Nov 15 2015, 07:18
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(Laboq @ Nov 15 2015, 05:06)  This. So is the Divine Warmage perk worthwhile? It's about 6.3 mln credits after all. (IMG:[ invalid] style_emoticons/default/ohmy.gif) If the only other option to get that amount of proficiency (without sacrificing other stats - which is very hard) is to spend more than 6.3m on forging and equipment upgrades, and the player in question plays holy (or whatever element), then yes, it can be a reasonable choice. Otherwise, no. Given the cost/benefit involved, it's clear that it's only an option for rich folks with at least somewhat forged gear. This post has been edited by Superlatanium: Nov 15 2015, 07:18
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Nov 15 2015, 07:54
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Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

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QUOTE(Superlatanium @ Nov 15 2015, 07:18)  If the only other option to get that amount of proficiency
I am interested in (significant) spell damage leveling up only. So these perks're useless for me, right? This post has been edited by Laboq: Nov 15 2015, 07:59
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Nov 15 2015, 08:02
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(Laboq @ Nov 15 2015, 05:54)  I am interested in (significant) spell damage leveling up only. So these perks're useless for me, right? Proficiency increases counter-resist, as well as decreasing monsters' specific mitigation. Your damage output would increase, though your MDB would remain the same. Is it worth the 6.3m? Only if you're rich and have a great set already.
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Nov 15 2015, 11:25
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(nec1986 @ Nov 15 2015, 04:15)  ~95% Ive decided to add info. 30,1 base for waki with 35% forge bonus, 25% scaling and 50% offhand bonus gives 76,2 parry 26,71 bafe for rapier with forge and scaling gives 45 parry. Our (1- equip) bonus if im right is 0,13. After that 1500 dex gives 60% parry. Overall 1-0,13*(1-0,4)=94,5%. Because wiki has probably lower info, than 95% should be ok. I also used slightly lower forging.
~95%????? Sounds too good to be true. There MUST be a catch somewhere. This is HV and Tenboro we are talking about! (IMG:[ invalid] style_emoticons/default/ph34r.gif) QUOTE(Laboq @ Nov 15 2015, 10:36)  This. So is the Divine Warmage perk worthwhile? It's about 6.3 mln credits after all. (IMG:[ invalid] style_emoticons/default/ohmy.gif) If you are a Holy Mage, and have highly forged Divine Proficiency, then yes, it is very good.
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Nov 15 2015, 11:48
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Maybe. But even if its 95% than that looks very impressive only on first sight.
For example, max block is ~70% with ~70% parry (slaughter rapier). Only this is equal to 91% phys reduction, but block also gives 70% magical reduction. And its without stun effect. So at the end its higher phys with bonus magical. 1h is even more op.
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Nov 15 2015, 12:16
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(nec1986 @ Nov 15 2015, 15:18)  1h is even more op.
*sigh* Question: How much Evade can Mages get? Answer: Pretty high. But Shadowdancer-Shade has even higher Evade. *sigh again*
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Nov 15 2015, 12:57
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nobody_xxx @ Nov 15 2015, 06:39)  I still stuck at 77.9 PMI (IMG:[ invalid] style_emoticons/default/cry.gif) i'm stuck at 69, and i don't do all this ruckus. so please, cut whining once and for all (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(tetron @ Nov 15 2015, 11:16)  *sigh* Question: How much Evade can Mages get? Answer: Pretty high. But Shadowdancer-Shade has even higher Evade. *sigh again*
SD-fleet can reach 50% without even too much efforts. on-combat is even higher (>60%) because of Shadow Veil (IMG:[ invalid] style_emoticons/default/tongue.gif) again, it seems to me that DW Shade is somehow the most balanced style. it only misses a perma-Spirit Stance
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Nov 15 2015, 13:53
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Laboq
Group: Members
Posts: 2,602
Joined: 16-November 10

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QUOTE(tetron @ Nov 15 2015, 11:25)  then yes, it is very good. Is it worth the 6.3m - that's the main question. I don't need another "+0.05% to your BASE value" bonus. (IMG:[ invalid] style_emoticons/default/sad.gif) Anyway, thanks for the answers everyone. QUOTE Question: How much Evade can Mages get? My current evade chance is about 47%.
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