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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 14 2015, 09:53
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(Epion @ Nov 14 2015, 15:46)  When you have much better level and equip, no doubt. For us that don't have it, i find haste much much better.
I think this statement is wrong. When we have not so good level and equipment, all the more should we put spark over haste. Especially since spark will keep u alive, not haste. So i think spark>haste is right.
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Nov 14 2015, 10:21
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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When i got IA first time i set it at spirit shield. At my 1st RE i died 1st turn. That was one of my top 3 dissapointing moments in HV.
Obviously i swaped to spark after that. All looked cool, till the moment that once again i get the super fast monsters that do 2 moves at the time, so even with spark saving me, i was still in a mess and even if i pulled it off, i was still shitting my pants. Haste has always allowed me to complete my buffs without trouble. So i cast the spark of life with ease cause i no longer fear to get 2-3 attacks in a single turn by one monster alone. This is only a matter of personal experience, but to me haste on IA1 is what made my game so much easier. (IA2 when unlocked has spark of life on it's name writen already of course).
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Nov 14 2015, 10:27
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(Epion @ Nov 14 2015, 08:21)  When i got IA first time i set it at spirit shield. At my 1st RE i died 1st turn. That was one of my top 3 dissapointing moments in HV.
Obviously i swaped to spark after that. All looked cool, till the moment that once again i get the super fast monsters that do 2 moves at the time, so even with spark saving me, i was still in a mess and even if i pulled it off, i was still shitting my pants. Haste has always allowed me to complete my buffs without trouble. So i cast the spark of life with ease cause i no longer fear to get 2-3 attacks in a single turn by one monster alone. This is only a matter of personal experience, but to me haste on IA1 is what made my game so much easier. (IA2 when unlocked has spark of life on it's name writen already of course). You mean if Spark is on IA, you don't cast Haste immediately, first turn? If you cast Haste first, then you'll have the ordinary benefits of both, plus the special benefit of Spark's IA, before the first monster has a chance to do anything - which is all that matters, right?
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Nov 14 2015, 10:33
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jacquelope
Group: Members
Posts: 10,458
Joined: 28-July 15

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QUOTE(Superlatanium @ Nov 13 2015, 23:51)  ? I don't think so. Those who need Spark the most are those with lower level and worse equipment, after all.
Haste and Spark have similar mana costs, similar durations, and are generally up 100% of the time. But, IA Spark has the added benefit of not only -1 turns required when its duration would be up, but also -1 turns required when it procs, which is also when you really want to be able to Cure and have Spark re-activate in one turn, which is doable only with Spark on IA.
+1
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Nov 14 2015, 10:37
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(mozilla browser @ Nov 14 2015, 03:48)  Hmm. Are you using a willow / oak staff, nec? I'm using a Katalox staff and find that it's not uncommon for my Imperil to be resisted, even with 0.32 deprecating proficiency factor and 4 x penetrator. Quite common to spend 4, 5 turns casting Imperil
Redwood with 5 pen. I think imperil has only 1 resist roll and because many mobs on pf has ~15 resist, than average we have to do ~4,3turns against 9 mobs. I have only 20% counter-resist, so 15-->11,25 and its ~3,95 turns. If we have 50% counter-resist (with prof) than 7,5 resist takes 3,6 turns. Its very solid counter, but still not even very close to 3 turns. Thats because 0,925^3 is only 79,1% to cast against all 3 with success. If its resisted than next one gonna be much easier, because its probably only 1 monster with 7,5 resist, but even 1 is enough for additional turn. So its not something that can be ignored, because the longer we cast imperil the higher damage we take. And imperil casting time is quite close to T1. Its a bit problem when we deal with high-resist monsters. But we also cant change much. Im playing fire mage, so redwood is only good way for me. Thus only pen, which is i think almost musthave on pf. It reduces imperil recasts, it reduces amount of resists against our spells. QUOTE(Nekokon @ Nov 14 2015, 01:55)  shortcut for the skills on the skill bar O xO ?
http://ehwiki.org/wiki/HentaiVerse_HotkeysYou can also use "keybind" addon
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Nov 14 2015, 10:46
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Donald J. Trump @ Nov 14 2015, 09:36)  Hey I got this http://hentaiverse.org/pages/showequip.php...;key=adb5f0d97b as a drop earlier today,I am currently using a 2 Handed build and I think it is slightly better than the weapon I am using currently,so I was wondering if I should bother soul fusing it? Not for now. You may find better weapons, or even change style entirely, and a difference of a few levels is not much.
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Nov 14 2015, 11:16
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Donald J. Trump
Newcomer
 Group: Recruits
Posts: 13
Joined: 4-November 15

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QUOTE(Dan31 @ Nov 14 2015, 16:46)  Not for now. You may find better weapons, or even change style entirely, and a difference of a few levels is not much.
Alright thanks! And yeah I am planning to change back to 1Handed after I hit level 200. Edit:Also, am I supposed to go 1 Handed with shield and light armor or heavy? This post has been edited by Donald J. Trump: Nov 14 2015, 11:17
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Nov 14 2015, 11:26
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(Donald J. Trump @ Nov 14 2015, 09:16)  Alright thanks! And yeah I am planning to change back to 1Handed after I hit level 200. Edit:Also, am I supposed to go 1 Handed with shield and light armor or heavy? Light armor has fewer mana issues and lower burden (more CC). The main benefit of heavy armor is the ability to use Power, but to use Power you need to have enough innate defense from levels first - so it only becomes pretty good to switch after level 250 or so. Heavy armor with mostly plate (which is what you'd need to survive) is pretty meh. So stick with light armor for now.
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Nov 14 2015, 12:01
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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QUOTE(nec1986 @ Nov 14 2015, 16:37)  Redwood with 5 pen. I think imperil has only 1 resist roll and because many mobs on pf has ~15 resist, than average we have to do ~4,3turns against 9 mobs. I have only 20% counter-resist, so 15-->11,25 and its ~3,95 turns. If we have 50% counter-resist (with prof) than 7,5 resist takes 3,6 turns. Its very solid counter, but still not even very close to 3 turns. Thats because 0,925^3 is only 79,1% to cast against all 3 with success. If its resisted than next one gonna be much easier, because its probably only 1 monster with 7,5 resist, but even 1 is enough for additional turn.
So its not something that can be ignored, because the longer we cast imperil the higher damage we take. And imperil casting time is quite close to T1. Its a bit problem when we deal with high-resist monsters. But we also cant change much. Im playing fire mage, so redwood is only good way for me. Thus only pen, which is i think almost musthave on pf. It reduces imperil recasts, it reduces amount of resists against our spells.
Thanks. Hmm. We get counter-resist in 3 ways: - Proficiency. And to be realistic, nobody (not nobody_xxx (IMG:[ invalid] style_emoticons/default/wink.gif) ) is gonna use cotton of curse-weaver so this will never be maximised. I think my 0.32 prof factor is probably near the max for a Katalox staff => 16% counter resist. But it could be slightly higher for a Willow staff. - IW Penetrator potency. Max 20% counter-resist - Staff's counter-resist. Max approximately 12% counter-resist(?), additive to penetrator I think that with a Willow staff, I could reach ~ 50% counter-resist compared to 32% now, and that should be pretty significant. But you're also right that Willow / Oak are not options for Fire. Actually, some mobs seem to resist multiple times. I've had Imperil fizzle on the same mob 3 times in a row (IMG:[ invalid] style_emoticons/default/sad.gif) In the end, I don't insist on making sure that all mobs are imperiled. Eg, when there are 9-10 mobs, and all but 1 are Imperiled, I'll nuke first to reduce incoming damage. My first inclination is that it is a slower but safer strategy, but I'm not really sure that its slower either. Sometimes, the damage is high enough that the mob dies together with the rest anyway so its faster. Other times,I'd need to spend further turns casting Imperil on it but I can choose to delay this until most other mobs are dead; even if I have to spend an extra turn dealing damage, this turn may have saved me time spent on Cure.
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Nov 14 2015, 12:10
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Donald J. Trump
Newcomer
 Group: Recruits
Posts: 13
Joined: 4-November 15

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QUOTE(Superlatanium @ Nov 14 2015, 17:26)  Light armor has fewer mana issues and lower burden (more CC). The main benefit of heavy armor is the ability to use Power, but to use Power you need to have enough innate defense from levels first - so it only becomes pretty good to switch after level 250 or so. Heavy armor with mostly plate (which is what you'd need to survive) is pretty meh. So stick with light armor for now.
Thanks!
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Nov 14 2015, 12:27
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Donald J. Trump @ Nov 14 2015, 10:16)  Alright thanks! And yeah I am planning to change back to 1Handed after I hit level 200. Edit:Also, am I supposed to go 1 Handed with shield and light armor or heavy?
Power armor would be ideal. But if you want to try to tackle IWBTH/PFUDOR random encounters early, you can try shade (with ethereal rapier and buckler of the barrier). The defensive power from Evade + Block + Parry + Resist is unmatched. You will probably die from piercing mp/sp attacks that go through all that though, but even then you have spark and spirit shield to take care of those (un)lucky hits.
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Nov 14 2015, 12:39
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arialinnoc
Group: Gold Star Club
Posts: 7,704
Joined: 6-April 10

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QUOTE(mozilla browser @ Nov 14 2015, 17:01)  I think that with a Willow staff, I could reach ~ 50% counter-resist compared to 32% now, and that should be pretty significant.
I confirmed it. I use a willow it give me 1.48 prof. factor + 33.59 cr (include 5pen)
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Nov 14 2015, 12:48
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Yea, it has some sense. I was thinking about it also in pffest. Its problem only if monster is tanky, than we spend at least few additional turns. But mostly i dont make my goal longest run. Instead i prefer speed. Btw, i did mistake. Counted 25% reduction instead 20%.
Main problem here is monsters with resist training, because if monster has lets say 23% (its 1600pl giant with 450lvl and max training on pf) than without any reduction its only 55% chance for success. So its very common to get imperil resist and even after that only that giant still has 23% chance to resist once more. With 50% reduction its 75,7% and only 11,5% to resist for giant once more. Quite significant change.
So for highlvl mages its better to find way with good counter-resist. I dont have much forge, but already my T3 can blast for 200k (with full forge and damage perks that d be ~350k). Instead im starting deal with resist problem more and more. And farther difference ll be only bigger. So we can see its not so bad idea to exchange damage to counter-resist. Willow with elec/wind or 3+2 holy.
This post has been edited by nec1986: Nov 14 2015, 13:02
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Nov 14 2015, 13:59
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arialinnoc
Group: Gold Star Club
Posts: 7,704
Joined: 6-April 10

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double
This post has been edited by arialinnoc: Nov 14 2015, 14:00
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Nov 14 2015, 14:07
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Nekokon @ Nov 14 2015, 02:53)  But it costs 25 fragments for 1 piece Q xQ And I'm saving soul fragments for mage set too O AO
If I were to soul forge them I would have to give up on making mage set for another few weeks or months Q xQ But if I do then I would prefer to replace them with exquisite pieces first, since the fragment cost is the same O xO But then I would have to get a full set of exquisite with better base attack than slaughter superior first O AO *run around in circle Q AQ*
QUOTE(Nekokon @ Nov 14 2015, 07:36)  I would if I could find any piece less than 20 levels ahead of mine Q xQ
I won't have enough soul fragments to soul forge all the legendary stuffs, and 20 levels would take me about 15 days to be able to use it, which is barely enough to consider grabbing it ahead of time unless that piece is really cheap and it's unlikely I can get something else better before or by the time I can use it (~ O xO)~
That's the main reason I have been power leveling like crazy recently Q xQ It's the level I'm lacking, not the credit for better gear >"<
you will *always* lack levels, unless you'll reach lv500 personally i think you should focus more on credits, since if nothing else you can still acquire fragments for free via RE. surely, it's a pain to hoard this way the fragments needed to soulfuse a leg shade @ lv465, but to be able to soulfuse something you first have to be able to buy that something, isn't it? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) meanwhile use this time to raise your knowledge on maging (including but not limited to understand if you really want to switch), raise proficiencies - whatever mage-related QUOTE(izpekopon @ Nov 14 2015, 04:59)  http://ehwiki.org/wiki/HentaiVerse_Advice#...lood_StrategiesMelee: Strategy: Just beware of the health left. Always keep Silence on. (IMG:[ invalid] style_emoticons/default/laugh.gif) Well the thing is apart from the 'boss' types, u almost never have to cast any debuffs. What everyone is mentioning about 1h users not needing to debuff applies to the regular random mobs in general. Apart from the 'boss' types i rarely see the need to cast any debuffs. i find that suggestion updated. at my level there's no need to use Silence at all, maybe every now and then on TTT, but still... even playing PF FSM very lazily, with no infusions and powerups at all what you need is only a few cures. btw, shade *may* be better than 1H on this quest (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(jacquelope @ Nov 14 2015, 05:32)  I don't debuff regular random mobs. But a few of those high level, high-chaos'd mobs like Hong Meiling and the Memoriam siblings, yeah, you want to debuff them. During my ill-fated IWBTH DwD run those SGs occasionally hit so hard they broke my nose through the computer monitor (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/laugh.gif) so you still debuff on regular basis as melee? (IMG:[ invalid] style_emoticons/default/mellow.gif) QUOTE(Superlatanium @ Nov 14 2015, 08:34)  Spark > Haste if there's an occasional chance of it proccing.
i'm not so sure. haste allows you to basically split the damage you'd take in one round into two smaller portions, thus giving you more control on the damage taken. even without considering the fact that currently i use spark only on late rounds of very long IWs - just to be sure to bring home the result (IMG:[ invalid] style_emoticons/default/tongue.gif) - there wasn't a single time that i didn't use Haste since unlocking IA1. even when my defense stats were shit, i still died only a few times. and i still think that if as a melee you have to resort on spark so much, there has to be something wrong with what you're doing QUOTE(Superlatanium @ Nov 14 2015, 08:51)  ? I don't think so. Those who need Spark the most are those with lower level and worse equipment, after all.
now, this i could agree. QUOTE(Epion @ Nov 14 2015, 09:21)  When i got IA first time i set it at spirit shield. At my 1st RE i died 1st turn. That was one of my top 3 dissapointing moments in HV.
Obviously i swaped to spark after that. All looked cool, till the moment that once again i get the super fast monsters that do 2 moves at the time, so even with spark saving me, i was still in a mess and even if i pulled it off, i was still shitting my pants. Haste has always allowed me to complete my buffs without trouble. So i cast the spark of life with ease cause i no longer fear to get 2-3 attacks in a single turn by one monster alone. This is only a matter of personal experience, but to me haste on IA1 is what made my game so much easier. (IA2 when unlocked has spark of life on it's name writen already of course).
personally i use Haste on IA1, Spirit Shield on IA2. on IA3, Protection if 1H or Shadow Veil if DW. back then when i had only IA2 i preferred to use Shadow Veil on DW style, but still first or second spell i casted was Spirit Shield, so not that big of a difference. either way, i found this combo very good
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Nov 14 2015, 14:15
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arialinnoc
Group: Gold Star Club
Posts: 7,704
Joined: 6-April 10

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@ Arpeggio_Nova, Did you attach credits instead of hath? (just my guess)
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Nov 14 2015, 14:18
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Superlatanium
Group: Gold Star Club
Posts: 7,641
Joined: 27-November 13

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QUOTE(arialinnoc @ Nov 14 2015, 12:15)  @ Arpeggio_Nova, Did you attach credits instead of hath? (just my guess) Eh? The issue is being unable to set CoD with hath instead of credits, right? I can't do it either. Can you?
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