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post Nov 11 2015, 22:33
Post #75581
Nekokon



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QUOTE(Tugamos @ Nov 11 2015, 16:19) *

If i buy a lvl 300 item (++83 levels than me) and i soulforge it, it become level 223? or i only can use it at level300?


If you soul forge and item its level becomes your current level, the stats scale down to your level, but will keep scaling up as you leveling up. If you get to level 300 the stats from that item will be exactly the same as you saw it before soul forging O 3O.

If there were to be any change to equipment, I would rather Tenboro make battle caster items to scale better with mage style (~ ` 3`)~ Like, turning it into kind of a magic weapon, add magic damage/crit/... alongside with physical stats, or make it a new fighting style that turn physical damage of weapon into magical damage O 3O

I wanna be a magic knight Q AQ
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post Nov 11 2015, 22:39
Post #75582
Tugamos



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Thats nice any player have access to 200 levels range equips, Lets go shop some good items! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Nov 11 2015, 22:49
Post #75583
Cleavs



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QUOTE(Nekokon @ Nov 11 2015, 21:33) *

If there were to be any change to equipment, I would rather Tenboro make battle caster items to scale better with mage style (~ ` 3`)~ Like, turning it into kind of a magic weapon, add magic damage/crit/... alongside with physical stats, or make it a new fighting style that turn physical damage of weapon into magical damage O 3O

I wanna be a magic knight Q AQ

i don't think it will happen. there already were weapons of that kind in the past (1st/2nd gen Battlecaster suffix, Focus suffix) and they were retired at some point
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post Nov 11 2015, 23:03
Post #75584
Epion



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So guys... Considering that in a good day i do 50k credits, what do you suggest that i go for?

Attached Image

I put 2 points in quartermaster and after that i go for luck of the draw?

Or do i ignore the training and go get IA2?

Or 3rd option i keep them and gather 150M ( (IMG:[invalid] style_emoticons/default/duck.gif) ) in 10 years to buy a good weapon?

(I have several millions of GP at this point, so for now i can literally go for anything).
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post Nov 11 2015, 23:10
Post #75585
Superlatanium



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QUOTE(Epion @ Nov 11 2015, 21:03) *
So guys... Considering that in a good day i do 50k credits, what do you suggest that i go for?
Definitely ignore training until you grind more. IA2/3 is very nice.
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post Nov 11 2015, 23:21
Post #75586
nec1986



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Simple strategy.

Im not sure about correct scavenger chance, because i used to 50=2,5%, but last time it says 1%, so maybe 50=5%. In range 1 scavenger lvl gives ~0,2-0,4% of total income. If you get 50k/day than 1 scavenger gives ~100-200 credits. At your stage 200k per lvl is close to 1000-2000 days payback.

Lotd. Not sure its good in last patch. Maybe its not so bad for legendary hunters, but in rest its not something special.
Quartermaster is same easy calc. Sell all gear and check how much credits you got. Next level gives you ~3,6% of that amount. If its 10k/day, than its 360credits.
Finally archaeologist. Next level gives you 8,3% of arti profit. Price is probably ~15k, so if you get 2/day, than next level is 30000*0,083=2490 credits/day.

Overall, training more than that is good only for grinders. 50 scavenger levels cost ~17m and increase is ~10,5-21% (as i said not sure about correct chance), so payback amount is 80-160m. Even 160m for player who get 1m/day is half year. In next half year he get 17m additional profit and so on. And its the worst upgrade. They can get 20 additional arti each day and its 300k. Full arti training cost 19m which is ~2 month. After that each day they got additional 300k profit. But as i said its good only for grinders.

This post has been edited by nec1986: Nov 11 2015, 23:32
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post Nov 12 2015, 00:38
Post #75587
Superlatanium



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Calculation I did for quartermaster:

I got ~575 artifacts over the past ~3.3 months. Let's assume artifact is worth 15k.
So that's 575*15 = 8.625m over 3.3 months = 2.61 m credits/month.
(Current training level is 7, next level is 8 which costs 2,822,831.)
Base income without any training would be 2.61m/month / 1.7 = 1.54m/month.
Each training increases income by 0.154m/month.
Level 8: Cost: 2.82m. Income: +0.154m/month. Break-even: 18.3 months.

Too much
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post Nov 12 2015, 00:44
Post #75588
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what is IA2/3? (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Nov 12 2015, 00:44
Post #75589
nec1986



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Yep, its all time/speed based. 5fest/day gives 40+ arti. Ive hear some players doing even more than that.
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post Nov 12 2015, 00:46
Post #75590
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QUOTE(Tugamos @ Nov 11 2015, 22:44) *
what is IA2/3? (IMG:[invalid] style_emoticons/default/biggrin.gif)
http://ehwiki.org/wiki/Acronyms
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post Nov 12 2015, 02:22
Post #75591
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What is the preferred edb to elemental prof ratio for elemental mage? Atm I'm using 4 surtr pieces of armor and one elementalist piece which gives me +138% fire dmg and 392 effective elemental prof. In few level I'll change one piece of surtr for elementalist which will give me +91 prof but -32% fire dmg. Is it worth it or will my damage decrease significantly?
Would love to see some online calculator for these things.
Oh and I'm using redwood staff of focus and it won't change until ~400 lvl.

This post has been edited by cichy133: Nov 12 2015, 02:23
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post Nov 12 2015, 03:09
Post #75592
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QUOTE(cichy133 @ Nov 12 2015, 00:22) *
What is the preferred edb to elemental prof ratio for elemental mage? Atm I'm using 4 surtr pieces of armor and one elementalist piece which gives me +138% fire dmg and 392 effective elemental prof. In few level I'll change one piece of surtr for elementalist which will give me +91 prof but -32% fire dmg. Is it worth it or will my damage decrease significantly?
Would love to see some online calculator for these things.
Oh and I'm using redwood staff of focus and it won't change until ~400 lvl.
It depends on whether you use Imperil or not, which depends on what difficulty you play on, or want to play on. Non-Imperil mages absolutely need 1.7+ proficiency or more to reduce monsters' mitigation, else killing them will take forever (even if you happen to have godlike EDB from top tier Phase). Since Imperil mages decrease mitigation with Imperil, the specific mitigation reduction gained from higher proficiency is less useful. The counter-resist gained from proficiency is still useful though, so you still have to aim for at least some proficiency.

If you trust the wiki's info, you can run them against your own resist chances in battle to see how much your spells are getting resisted, allowing you to calculate exactly how much average damage you'll gain or lose by subtracting X EDB and adding Y proficiency factor.

Past level 310, I think Imperil mage is probably the only real way to go in order to play higher than Hell, which is good (else things are too boring). For Imperil mage, 4 Phase + 1 proficiency is usually best, though with a tight budget you could do 3 + 2 and forge only proficiency, on cap and shoes. Unless the equip you currently have for that slot is bad, I'd save your credits and wait to see what level 310+ is like before buying any proficiency gear replacements.

On a similar note, a question: I've been thinking about switching my staff (0.81 Willow Destruction) for a 0.82+ one, with higher ranges. But Depreciating prof is so so much higher on Willow, and Imperiling (and re-Imperiling) is already what takes up 50% of turns, which makes me think Willow is the only way to go, if the player uses an element on Willow staff. Even if Redwood EDB and elemental prof is significantly higher, I'm thinking it's not worth giving up ~20% fewer Imperil counter-resists. Does this sound right?

(And of course the problem I'm running into is that high-tier 0.82 elemental Willow Destruction is rare and therefore expensive, even if matching Redwood is not too uncommon)
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post Nov 12 2015, 03:50
Post #75593
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Yeh I use imperil 100% of the time, even before 310. So I'll go for 4 phases + 1 elementalist.
Also is magnet worth using? So far I'm using imperil + weaken combo and I can do everything on nintendo and lower arenas on iwbth/pfudor easily. I'm not sure if even maxed magnet will be better than maxed weaken.
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post Nov 12 2015, 03:53
Post #75594
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QUOTE(cichy133 @ Nov 11 2015, 17:50) *

Yeh I use imperil 100% of the time, even before 310. So I'll go for 4 phases + 1 elementalist.
Also is magnet worth using? So far I'm using imperil + weaken combo and I can do everything on nintendo and lower arenas on iwbth/pfudor easily. I'm not sure if even maxed magnet will be better than maxed weaken.

IMO:
weaken and silence beat magnet. Imperil is good when it gets to the point of affecting 3 at once.
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post Nov 12 2015, 04:48
Post #75595
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QUOTE(nec1986 @ Nov 12 2015, 03:57) *

Btw, you also have high lvl. How much is your hp pool?

21990 with the 5+0 set.
I have a 2+3 toy set whose two phases are the robe and pants from the 5+0 set, along with three non-forged zero-Juggernaut cottons.
With the 2+3 set the HP pool is 19351.
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post Nov 12 2015, 07:03
Post #75596
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QUOTE(cichy133 @ Nov 12 2015, 01:50) *
Also is magnet worth using? So far I'm using imperil + weaken combo and I can do everything on nintendo and lower arenas on iwbth/pfudor easily. I'm not sure if even maxed magnet will be better than maxed weaken.
Magnet is for offense only, not defense. Its only important effect is that it makes monsters unable to resist. So it's probably only worth the turn it takes to cast when used on a monster that would take 5+ turns to kill otherwise - in other words, only on bosses, schoolgirls, FSM, and the dragons.
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post Nov 12 2015, 07:39
Post #75597
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QUOTE(Superlatanium @ Nov 11 2015, 21:03) *

Magnet is for offense only, not defense. Its only important effect is that it makes monsters unable to resist. So it's probably only worth the turn it takes to cast when used on a monster that would take 5+ turns to kill otherwise - in other words, only on bosses, schoolgirls, FSM, and the dragons.

And there's still a chance that they might resist, block or evade the magnet spell to begin with, right?
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post Nov 12 2015, 07:46
Post #75598
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QUOTE(jacquelope @ Nov 12 2015, 05:39) *
And there's still a chance that they might resist, block or evade the magnet spell to begin with, right?
Yeah. (player spells can only be resisted or evaded) But it is quite easy for mage to get a very high magic hit chance. I'm sure 200% is easy with a little bit of forging. So it's only resists that need to be worried about - but those happen annoyingly often.

IMO magnet is most useful on the dragons. I think they have the highest resist scores in HV among all monsters.
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post Nov 12 2015, 09:14
Post #75599
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QUOTE(cichy133 @ Nov 12 2015, 07:20) *

Yeh I use imperil 100% of the time, even before 310. So I'll go for 4 phases + 1 elementalist.
Also is magnet worth using? So far I'm using imperil + weaken combo and I can do everything on nintendo and lower arenas on iwbth/pfudor easily. I'm not sure if even maxed magnet will be better than maxed weaken.

MagNet is very good in SG rounds and in special monsters like FSM or the Dragon Trio. In regular rounds, it's no good, since it has cooldown.

QUOTE(jacquelope @ Nov 12 2015, 11:09) *

And there's still a chance that they might resist, block or evade the magnet spell to begin with, right?

Yeah, there's always that possibility. But Maxed MagNet has 8 turn Cooldown. Which is not so long.
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post Nov 12 2015, 11:18
Post #75600
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QUOTE(Superlatanium @ Nov 11 2015, 21:46) *
IMO magnet is most useful on the dragons. I think they have the highest resist scores in HV among all monsters.

Yes, it is quite satisfying if you actually slap one on one of those three buggers.
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