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post Nov 10 2015, 23:59
Post #75541
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QUOTE(Epion @ Nov 10 2015, 22:33) *

Well light armor also has the ability "light crit" to back it up so it's not that unfair.
I'm using balanced rapier/shortsword for my test runs and i see crits all the time.

yup. i don't know about other users, but crit on my shade set is way higher than my power set. also, Heartseeker raises crit chance by 10 points (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Nov 11 2015, 00:26
Post #75542
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QUOTE(Epion @ Nov 10 2015, 23:33) *

Well light armor also has the ability "light crit" to back it up so it's not that unfair.
I'm using balanced rapier/shortsword for my test runs and i see crits all the time.

That is true, but Power having crit chance on all variations makes the light armor crit ability less useful. Of course in my example the one Balance piece makes my Power set and Shadowdancer makes the Shade set crit chance higher, but even when I change both to another armor pieces, the crit chance is about the same on both sets. Basically you will have about same crit chance with Power armor as you have with light armor.

I would be interested to see which has higher crit chance: full set of Shadowdancer with crit ability maxed and max proficiency or full set of Power Balance. I suspect it would be the Balance set, which would also have higher crit damage unless the Shadowdancer pieces are Savage and the Balance pieces are not.

QUOTE(Scremaz @ Nov 10 2015, 23:51) *

meh. just don't pick the bandwagon and let all higherups complete their sets (read: aim for leftovers if needed) and all will be good. you'll be eventually even surprised that you spent *even* 300k for piece. it's not even a matter of Mag or Leg range - and besides, it's not that in a whole build a single piece will make a big difference. the real question is, what can i find within my level range? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

You are right about the level range, it has affected my upgrades too. Back in level ~230 I had to use about 130 Soul Fragments to get my hands on a Magnificent piece. Credits are just one part of the upgrade equation nowadays (IMG:[invalid] style_emoticons/default/heh.gif)
QUOTE(Scremaz @ Nov 10 2015, 23:51) *

again, i won't say anything because i don't use Agile nor Shield Bash since i prefer respectively Savage and perma-Spirit Stance. not that FSM needs all those precautions though. still, it is a very particular case, you shouldn't base your main build on that alone. you should base it on all the other mobs and in case you have to go against FSM throw in what you need to end it

You are right on that too, Savage is usually preferable over Agile. Though I like the extra turns between buffing and tankiness of Agile too. FSM is just one case, it works for all bosses, though as you said there is no real need for the precautions, especially with the resist of Shade armor. However, it can save me few 100+ SP Spirit Shield hits.
QUOTE(Scremaz @ Nov 10 2015, 23:51) *

as for armors, my shade set gives me +11 crit damage, one piece isn't Savage at all and only one of the Savage ones is Legendary grade. now, how does it sound +13~14 crit damage? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

That is pretty nice for a Shade set. How does it compare to your Power set crit damage? When comparing, do note that Power can have Savage too, and quality tier affects it too. (Like the Exquisite Savage Power Armor I linked before has +4.32% crit damage.)
QUOTE(Scremaz @ Nov 10 2015, 23:51) *

as far as i noted until now, main feature of Light armors has always been the versatility: if you note it, once you unequip the shield it's the best armor set at high difficulties: evade, resist, crit, ACC... what else coould you want? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I agree the versatility is one of the main features of light armor. I plan on trying out DW, 2H and Niten in the future too just for fun, and I might not need a full set of new armor to do that. However, nothing stops you from using heavy armor like that too, even though it's not popular.
QUOTE(Scremaz @ Nov 10 2015, 23:51) *

now, don't overestimate crit chance on Shadowdancer pieces - while it's true it's the only Light armor that directly adds crit chance, you also have to consider that it's multiplicative and either STR and DEX boost it: tbh, i was quite surprised to note that switching from a SD (not the best, but still +3 crit) to a Negation (because of Savage prefix (IMG:[invalid] style_emoticons/default/rolleyes.gif) ) made me lose only 1% crit, but added 6% Resist (and made me spare a handful of millions). absolutely worth it (IMG:[invalid] style_emoticons/default/tongue.gif)
on the other hand, crit damage doesn't scale and it's not forgeable, so personally i prefer it boosting it over a bit of crit chance

Indeed the multiplicative nature of most HV stats makes up diminishing returns. It's just a balance between how much you want to spend, what you can get and what you want from your build.
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post Nov 11 2015, 00:51
Post #75543
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A quick and somewhat unrelated question:

What does it mean to have an unassigned level? I know it changes to your level once you wear it.

Is there any consequences of equipping a very good armor early on e.g., if I buy a 500K+legendary armor from WTS and equip it, would I be able to use till lvl400+. Would it would be the same as if I started wearing it at lvl400+?

Actually this applies to all equipments.

This post has been edited by Simpleton8: Nov 11 2015, 00:52
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post Nov 11 2015, 01:10
Post #75544
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QUOTE(Simpleton8 @ Nov 10 2015, 22:51) *
A quick and somewhat unrelated question:

What does it mean to have an unassigned level? I know it changes to your level once you wear it.

Is there any consequences of equipping a very good armor early on e.g., if I buy a 500K+legendary armor from WTS and equip it, would I be able to use till lvl400+. Would it would be the same as if I started wearing it at lvl400+?

Actually this applies to all equipments.
If there were a legitimately unassigned gear worth 500k or 3m that someone started using at 1, and soulfused, they could definitely use it for a very long time. Before the patch, I'm sure this sort of thing is how a certain "0" leveled up so quickly - no need to ever replace a slot makes things a lot easier.

If you only started using the gear at 400+, its quality would still be just as high, you'd just have been using it for fewer months.
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post Nov 11 2015, 02:56
Post #75545
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QUOTE(Superlatanium @ Nov 11 2015, 01:10) *

If there were a legitimately unassigned gear worth 500k or 3m that someone started using at 1, and soulfused, they could definitely use it for a very long time. Before the patch, I'm sure this sort of thing is how a certain "0" leveled up so quickly - no need to ever replace a slot makes things a lot easier.

If you only started using the gear at 400+, its quality would still be just as high, you'd just have been using it for fewer months.


Alright Thanks! I'll try to get one then.
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post Nov 11 2015, 07:00
Post #75546
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QUOTE(tetron @ Nov 11 2015, 04:15) *

And how many ED will be required to get 88 packs? (Even with the ED Perk) (IMG:[invalid] style_emoticons/default/wacko.gif)

1. ED cost
14.43 * 1000 / 50 / 10 = 28.86 ED
1x ED = 58k ~ 64k => Total cost = 28.86 * 58k ~ 28.86 * 64k = 1674.88k ~ 1847.04k

2. Repair cost
Assumed that:
- The player is Lv.250+.
- The player will never be defeated.
- The gear consists of Legs.
- The weapon has 600 durability, T1 armor has 999 durability, and T3 armor has 300 durability.
- Every run an equipment loses 45 durability.
- 1x Scrap = 90c
- 1x Energy Cell = 180c
- Repairing an equipment at the right condition using the model I built after 0.82.

(The calculation is slightly complex so I leave it out)

5+0:
Lower bound of repair cost ~ 121878

4+1:
Lower bound of repair cost ~ 102274

3+2:
Lower bound of repair cost ~ 83705

=> ED cost + Repair cost is about 1.8m ~ 2m.

Assumed that one gets 8.6 artifacts per run (data is from one of m118w11's posts).
Since artifact is 15k ~ 16k => 8.6 * 14.43 * 15k ~ 8.6 * 14.43 * 16k = 1861.47k ~ 1985.568k => 1.8m ~ 2m.
So, ED cost and repair cost can be covered by artifacts and other drops.

This post has been edited by djackallstar: Nov 16 2015, 09:34
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post Nov 11 2015, 07:10
Post #75547
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QUOTE(djackallstar @ Nov 11 2015, 05:00) *
Repairing an equipment at the right condition using the model I built after 0.82.
Is this effectively "repair at the nearest point at or above 51% where energy_cell_cost == scrap_cost / 3"? I thought that was all there was to it...
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post Nov 11 2015, 08:24
Post #75548
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QUOTE(Scremaz @ Nov 11 2015, 03:19) *

don't make me think about self-found upgrades. the only decent ones that i own(ed) and didn't buy at WTS came from bazaar (IMG:[invalid] style_emoticons/default/anime_cry.gif)

+1
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post Nov 11 2015, 10:02
Post #75549
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http://hentaiverse.org/pages/showequip.php...;key=75ee39f8eb

in the bazaar right noiw if anyone interested
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post Nov 11 2015, 10:22
Post #75550
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QUOTE(Epion @ Nov 11 2015, 09:02) *

http://hentaiverse.org/pages/showequip.php...;key=75ee39f8eb

in the bazaar right noiw if anyone interested

No such item. Probably bought and salvaged.
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post Nov 11 2015, 10:29
Post #75551
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QUOTE(djackallstar @ Nov 11 2015, 10:30) *

-snip-

Interesting. (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Nov 11 2015, 10:44
Post #75552
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QUOTE(Dan31 @ Nov 11 2015, 08:22) *

No such item. Probably bought and salvaged.


or nobody bought it. I think the bazaar removes them after 15 minutes or so depending on numbers... Well i don't know.
Some 420 level shade pieces had been dropped in the bazzar.
That was something along the lines of "magnificent jade shade helmet of shadowdancer"
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post Nov 11 2015, 11:02
Post #75553
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Bored with 1H+heavy, and trying DW-light, so far it works just like 1h+heavy with extra coolness looking at 6 damage log every attack, the damage output isn't that high yet tough. (on 100~110 DW & 250-ish light prof.)

So, after reaching 100 prof on DW, I'm wondering... which one offer better damage return?
200 OC for spirit stance then attacking normally until depleted
or 200 OC for spirit stance then spam the 3 skills (iris-backstab-frenzied)?

ok, 205+ OC
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post Nov 11 2015, 11:36
Post #75554
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Btw, i was curios about mage defense with leveling. Damage mostly stays same, but maybe for mage defense ll be better (1h gives huge increase). Without much calculation, just base idea.

First is monster damage increase.
1k giant got average 60% increase from 300lvl to 500 (a bit adb and a bit crit damage), 2250 got 56%.

After that our pmi.
Without forge. 54,5% --> 65,4% (31,5% reduction)
With 50 forge. 59,1% --> 69,4% (33,7% reduction)
So that means hits getting harder (numerically). For % we should check hp. At 300 its 14,5k and at 500 its 24,1k. So if hit had base 1000 than after pmi its 455 at 300lvl which is 455/14500=3,14% of overall hp. At 500 its 1600-->553-->2,3%.

If i all did right than even without any evade/parry increase its already much lower damage.
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post Nov 11 2015, 12:27
Post #75555
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QUOTE(Fudo Masamune @ Nov 11 2015, 10:02) *

Bored with 1H+heavy, and trying DW-light, so far it works just like 1h+heavy with extra coolness looking at 6 damage log every attack, the damage output isn't that high yet tough. (on 100~110 DW & 250-ish light prof.)

So, after reaching 100 prof on DW, I'm wondering... which one offer better damage return?
200 OC for spirit stance then attacking normally until depleted
or 200 OC for spirit stance then spam the 3 skills (iris-backstab-frenzied)?

ok, 205+ OC

personally i'd say SS + normal attacks, at least you have hope to do 2 full rounds.

leave frenzied blows for very strong opponents, usual mobs can be dealt with normal attacks
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post Nov 11 2015, 14:29
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QUOTE(Scremaz @ Nov 11 2015, 17:27) *

personally i'd say SS + normal attacks, at least you have hope to do 2 full rounds.

leave frenzied blows for very strong opponents, usual mobs can be dealt with normal attacks


Now that you mention that 200ss could stays for 2 rounds...
I tried the frenzied and it looks cool and "seems" fast.
but yeah...
*removed skills from quicbars.*
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post Nov 11 2015, 15:39
Post #75557
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At wiki says:
QUOTE
By consuming Soul Fragments players can bind a piece of gear to their character and make it level up as they do.


This means if i soulforge 1 item and level up isnt only the item level that changes but they status like endurance, attack damage, etc to?

thanks
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post Nov 11 2015, 15:42
Post #75558
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QUOTE(Tugamos @ Nov 11 2015, 14:39) *

At wiki says:
This means if i soulforge 1 item and level up isnt only the item level that changes but they status like endurance, attack damage, etc to?

thanks

yes. actually, you do soulfuse exactly for the stats to level up with you
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post Nov 11 2015, 16:53
Post #75559
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QUOTE(Scremaz @ Nov 11 2015, 13:42) *

yes. actually, you do soulfuse exactly for the stats to level up with you

Should i soulforge my current item? or is there better stuff for less than 400k?
And why some of my soulforged items arent at my level? like my weapon and shield? those are old forge i made.
Thanks!

This post has been edited by Tugamos: Nov 11 2015, 16:56
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post Nov 11 2015, 16:56
Post #75560
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QUOTE(Tugamos @ Nov 11 2015, 21:53) *

Should i soulforge my current item? or is there better stuff for less than 400k?
Thanks!

depend on your current set that you use now (IMG:[invalid] style_emoticons/default/smile.gif)
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