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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 9 2015, 23:00
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Logii @ Nov 9 2015, 21:59)  I saw it, but it's too high level for my tastes.
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Nov 9 2015, 23:08
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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QUOTE(Dan31 @ Nov 9 2015, 21:00)  I saw it, but it's too high level for my tastes.
You are looking for shade fleet boots?
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Nov 9 2015, 23:13
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Nekokon @ Nov 9 2015, 21:55)  You can do what Superlatanium said in normal mode so mob won't hurt ` 3`Just cast regen and spam weaken away.
if you're in normal mode then i guess you can simply do it with health draughts (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Nov 9 2015, 23:16
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Epion @ Nov 9 2015, 22:08)  You are looking for shade fleet boots?
Fleet or shadowdancer, yeah. I haven't renewed my shade set at all, everything is still pre-0.82. Not that I care too much about it.
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Nov 9 2015, 23:32
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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QUOTE(Dan31 @ Nov 9 2015, 21:16)  Fleet or shadowdancer, yeah. I haven't renewed my shade set at all, everything is still pre-0.82. Not that I care too much about it.
I can lent you these if you want till you can find what you are looking for. Not using them anyway and i'm not gonna sell them.
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Nov 9 2015, 23:47
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Epion @ Nov 9 2015, 22:32)  I can lent you these if you want till you can find what you are looking for. Not using them anyway and i'm not gonna sell them. Nay, it's okay.
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Nov 9 2015, 23:57
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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I keep forgetting how small i am compared to you old players. On my way to the kitchen to bake some cookies.
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Nov 10 2015, 00:10
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Dan31 @ Nov 9 2015, 22:47)  don't have leg-grade fleet, but at least a leg-grade post-patch savage of negation. interested?
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Nov 10 2015, 00:22
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Scremaz @ Nov 9 2015, 23:10)  don't have leg-grade fleet, but at least a leg-grade post-patch savage of negation. interested?
I might, but as I said, I don't actually use that set nowadays anyway, so it's okay, really.
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Nov 10 2015, 03:28
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Shlomo
Group: Members
Posts: 697
Joined: 1-November 15

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Why do you have to wait before using another potion/elixer in battle? It's annoying to say the least.
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Nov 10 2015, 04:22
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Shlomo @ Nov 10 2015, 08:28)  Why do you have to wait before using another potion/elixer in battle? It's annoying to say the least.
well , new pot system is much better than old pot system where you can only use max 15 items per arena , IW or GF (IMG:[ invalid] style_emoticons/default/smile.gif) now , you have unlimited item use (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Nov 10 2015, 11:03
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Nekokon @ Nov 10 2015, 04:09)  Congrats.
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Nov 10 2015, 13:13
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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How long could it take for the Thinking Cap Hath Perk to kick in?
I activated it yesterday and I still can't see its effects at all...
You'd think about one day would be enough for it to get into gear... Isn't it?
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Nov 10 2015, 13:19
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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QUOTE(Hoheneim @ Nov 10 2015, 11:13)  How long could it take for the Thinking Cap Hath Perk to kick in?
I activated it yesterday and I still can't see its effects at all...
You'd think about one day would be enough for it to get into gear... Isn't it? It's additive. For anyone who has a reasonable amount of Adept Learner, which is pretty much everyone who has the hath to afford Thinking Cap, the effect is almost completely unnoticeable.
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Nov 10 2015, 13:27
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Hoheneim @ Nov 10 2015, 12:13)  How long could it take for the Thinking Cap Hath Perk to kick in?
I activated it yesterday and I still can't see its effects at all...
You'd think about one day would be enough for it to get into gear... Isn't it?
The effect has been considerably nerfed in 0.82. It is now additive instead of multiplicative. If you already have Adept Learner maxed (as you should before buying that perk now), when buying Thinking Cap, instead of getting +25% exp, you get +6.25% exp (from x4 exp to x4.25). QUOTE -- Offsetting this somewhat, the EXP bonuses for trainings and hath perks are now additive instead of multiplicative. (In other words, when both are maxed they would provide a multiplier of x5 instead of x8.)
This post has been edited by Dan31: Nov 10 2015, 13:29
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Nov 10 2015, 13:30
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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is it? i was considering to buy it as well, but at this point... (IMG:[ invalid] style_emoticons/default/huh.gif)
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Nov 10 2015, 13:32
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(Scremaz @ Nov 10 2015, 12:30)  is it? i was considering to buy it as well, but at this point... (IMG:[ invalid] style_emoticons/default/huh.gif) Thinking Cap is more or less the continuity of Adept learner maxed in terms of price (maybe cheaper even, I didn't do the math). The other exp perks seem way worse on the other hand.
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Nov 10 2015, 13:33
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Superlatanium
Group: Gold Star Club
Posts: 7,643
Joined: 27-November 13

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I think I'm seeing a pattern. Players have something useful? XP boosts? GF crystal income? Monsters? Equipment scaling? Remove it and force them to buy it back if they want it.
Fun.
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